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water

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Nov 6th, 2013
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  1. //wat += (texture2D(iChannel2, (wat*.03+time*.01)*.1, 1.0).z - texture2D(iChannel3, wat* .02-time*.01,.0).y)* .4;
  2.  
  3. wat += (texture(iChannel2, (wat*.03+time*.01)*.1) - texture(iChannel3, wat * .02 - time * .01))* .4;
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