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Jan 18th, 2017
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  1. def clear(len,height):
  2. l = length/2
  3. h = height/2
  4. for i in range(-len,len):
  5. for n in range(-len,len):
  6. for v in range(-height,height):
  7. mc.setBlock(x+n,y+v,z+i,0)
  8.  
  9. def terrainGen(len,wid):
  10. blocktypes=[3]
  11. clear(len,wid)
  12. for i in range(-len,len):
  13. for n in range(-len,len):
  14. for v in range(-height,height):
  15. if v >=0 AND v<=5:
  16. blocktypes.append(2)
  17. mc.setBlock(x+n,y+v,z+i,random.choice(blocktypes))
  18. elif v >=-10 AND v <=0:
  19. blocktypes.append(2)
  20. blocktypes.append(4)
  21. mc.setBlock(x+n,y+v,z+i,random.choice(blocktypes))
  22. elif v >=-20 AND v <=-10:
  23. blocktypes.append(2, 4, 1)
  24. mc.setBlock(x+n, y+v, z+o, random.choice(blocktypes))
  25. elif v >=-30 AND v<=-20:
  26. blocktypes.append(2, 4, 1, 48)
  27. mc.setBlock(x+n, y+v, z+o, random.choice(blocktypes))
  28. else: blocktypes.append(2, 4, 1, 48, 82)
  29. mc.setBlock(x+n, y+v, z+o, random.choice(blocktypes))
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