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- def clear(len,height):
- l = length/2
- h = height/2
- for i in range(-len,len):
- for n in range(-len,len):
- for v in range(-height,height):
- mc.setBlock(x+n,y+v,z+i,0)
- def terrainGen(len,wid):
- blocktypes=[3]
- clear(len,wid)
- for i in range(-len,len):
- for n in range(-len,len):
- for v in range(-height,height):
- if v >=0 AND v<=5:
- blocktypes.append(2)
- mc.setBlock(x+n,y+v,z+i,random.choice(blocktypes))
- elif v >=-10 AND v <=0:
- blocktypes.append(2)
- blocktypes.append(4)
- mc.setBlock(x+n,y+v,z+i,random.choice(blocktypes))
- elif v >=-20 AND v <=-10:
- blocktypes.append(2, 4, 1)
- mc.setBlock(x+n, y+v, z+o, random.choice(blocktypes))
- elif v >=-30 AND v<=-20:
- blocktypes.append(2, 4, 1, 48)
- mc.setBlock(x+n, y+v, z+o, random.choice(blocktypes))
- else: blocktypes.append(2, 4, 1, 48, 82)
- mc.setBlock(x+n, y+v, z+o, random.choice(blocktypes))
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