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Oct 3rd, 2015
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  1. * Detected CPU: AuthenticAMD , F15/M0/S1, 3600.00 mhz, 45-clk 'rdtsc'
  2. * CPU Features: RDTSC, MMX, SSE, SSE2
  3.  
  4. Initializing File System...
  5. using fs-ltx fsgame.ltx
  6. --found external arch mp_military_2.xdb0
  7. FS: 32097 files cached, 4732Kb memory used.
  8. Init FileSystem 0.946714 sec
  9. 'xrCore' build 3312, Feb 27 2008
  10.  
  11. Initializing Engine...
  12. Executing config-script "user.ltx"...
  13. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
  14. Starting INPUT device...
  15. Loading DLL: xrRender_R2.dll
  16. Loading DLL: xrGame.dll
  17. * [win32]: free[4069340 K], reserved[47624 K], committed[77276 K]
  18. * [ D3D ]: textures[0 K]
  19. * [x-ray]: crt heap[6940 K], process heap[674 K], game lua[0 K], engine lua[0 K], render[0 K]
  20. * [x-ray]: economy: strings[1325 K], smem[0 K]
  21. Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
  22. ! cant convert dik_name for dik[144], prop=[
  23. [d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
  24. Executing config-script "user.ltx"...
  25. Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
  26. ! Unknown command: r__wallmark_ttl
  27. ! Unknown command: rs_skeleton_update
  28. [d:\games\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
  29. Executing config-script "d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
  30. [d:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
  31. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
  32. SOUND: OpenAL: enumerate devices...
  33. SOUND: OpenAL: EnumerationExtension Present
  34. devices Generic Hardware
  35. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  36. SOUND: OpenAL: default SndDevice name set to Generic Software
  37. SOUND: OpenAL: All available devices:
  38. 1. Generic Software, Spec Version 1.1 (default)
  39. 2. Generic Software, Spec Version 1.1 (default)
  40. SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
  41. SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
  42. * sound: EAX 2.0 extension: absent
  43. * sound: EAX 2.0 deferred: absent
  44. * sound : cache: 65538 kb, 7609 lines, 8820 bpl
  45. Starting RENDER device...
  46. * GPU [vendor:10DE]-[device:FC6]: NVIDIA GeForce GTX 650
  47. * GPU driver: 10.18.13.5362
  48. * CREATE: DeviceREF: 210
  49. * Vertex Processor: PURE HARDWARE
  50. * Texture memory: 3890 M
  51. * DDI-level: 9.0
  52. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  53. * GPU vertex cache: recognized, 24
  54. * DVB created: 1536K
  55. * DIB created: 512K
  56. ! Version conflict in shader 'def_shaders\def_aref'
  57. ! Version conflict in shader 'def_shaders\def_aref_v'
  58. ! Version conflict in shader 'def_shaders\def_trans'
  59. ! Version conflict in shader 'def_shaders\def_trans_v'
  60. ! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
  61. ! Version conflict in shader 'def_shaders\lod_old'
  62. ! Renderer doesn't support blender 'effects\shadow_world'
  63. ! Version conflict in shader 'effects\watertest-1'
  64. count of .thm files=133
  65. load time=321 ms
  66. * NULLRT supported
  67. * ...and used
  68. * HWDST/PCF supported and used
  69. * NV-DBT supported and used
  70. - r__tf_aniso 4
  71. - r2_tf_mipbias 0.
  72. Starting engine...
  73. Loading DLL: xrGameSpy.dll
  74. * DVB created: 1536K
  75. * DIB created: 512K
  76. - r__tf_aniso 4
  77. - r2_tf_mipbias 0.
  78. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  79. * GPU vertex cache: recognized, 24
  80. *** RESET [2798 ms]
  81. "d:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"
  82. * phase time: 0 ms
  83. * phase cmem: 94464 K
  84. Кэширование объектов...
  85. Loading objects...
  86. Loading models...
  87. * [prefetch] time: 18392 ms
  88. * [prefetch] memory: 0Kb
  89. * phase time: 18412 ms
  90. * phase cmem: 94128 K
  91. Сервер: Старт...
  92. * phase time: 346 ms
  93. * phase cmem: 94334 K
  94. Сервер: Загрузка симуляции жизни...
  95. * phase time: 1 ms
  96. * phase cmem: 94334 K
  97. Создание новой игры...
  98. * Creating new game...
  99. * Loading spawn registry...
  100. * 8660 spawn points are successfully loaded
  101. * Saving spawns...
  102. * Saving objects...
  103. * 16857 objects are successfully saved
  104. * Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav'
  105. * New game is successfully created!
  106. * phase time: 12585 ms
  107. * phase cmem: 125480 K
  108. Сервер: Соединяемся...
  109. MaxPlayers = 32
  110. * phase time: 79 ms
  111. * phase cmem: 125480 K
  112. Клиент: Соединение с localhost...
  113. # Player not found. New player created.
  114. * client : connection accepted - <>
  115. * phase time: 45 ms
  116. * phase cmem: 125505 K
  117. Открытие потока...
  118. * phase time: 17 ms
  119. * phase cmem: 125505 K
  120. Загрузка формы объектов...
  121. * phase time: 11312 ms
  122. * phase cmem: 185343 K
  123. Загрузка шейдеров...
  124. * phase time: 463 ms
  125. * phase cmem: 189259 K
  126. Загрузка геометрии...
  127. * [Loading VB] 65532 verts, 2047 Kb
  128. * [Loading VB] 65530 verts, 2047 Kb
  129. * [Loading VB] 65531 verts, 2047 Kb
  130. * [Loading VB] 65532 verts, 2047 Kb
  131. * [Loading VB] 60327 verts, 1885 Kb
  132. * [Loading VB] 65531 verts, 2047 Kb
  133. * [Loading VB] 65534 verts, 2047 Kb
  134. * [Loading VB] 65535 verts, 2047 Kb
  135. * [Loading VB] 65534 verts, 2047 Kb
  136. * [Loading VB] 65534 verts, 2047 Kb
  137. * [Loading VB] 65534 verts, 2047 Kb
  138. * [Loading VB] 46354 verts, 1448 Kb
  139. * [Loading VB] 65533 verts, 2047 Kb
  140. * [Loading VB] 65535 verts, 2047 Kb
  141. * [Loading VB] 65535 verts, 2047 Kb
  142. * [Loading VB] 65530 verts, 2047 Kb
  143. * [Loading VB] 65532 verts, 2047 Kb
  144. * [Loading VB] 65535 verts, 2047 Kb
  145. * [Loading VB] 53153 verts, 1661 Kb
  146. * [Loading IB] 1048575 indices, 2047 Kb
  147. * [Loading IB] 1048575 indices, 2047 Kb
  148. * [Loading IB] 1048575 indices, 2047 Kb
  149. * [Loading IB] 1048575 indices, 2047 Kb
  150. * [Loading IB] 1048575 indices, 2047 Kb
  151. * [Loading IB] 1048575 indices, 2047 Kb
  152. * [Loading IB] 1048575 indices, 2047 Kb
  153. * [Loading IB] 1048575 indices, 2047 Kb
  154. * [Loading IB] 1048575 indices, 2047 Kb
  155. * [Loading IB] 670515 indices, 1309 Kb
  156. * [Loading VB] 65533 verts, 767 Kb
  157. * [Loading VB] 65533 verts, 767 Kb
  158. * [Loading VB] 65535 verts, 767 Kb
  159. * [Loading VB] 65535 verts, 767 Kb
  160. * [Loading VB] 65535 verts, 767 Kb
  161. * [Loading VB] 65534 verts, 767 Kb
  162. * [Loading VB] 65528 verts, 767 Kb
  163. * [Loading VB] 16089 verts, 188 Kb
  164. * [Loading IB] 1048575 indices, 2047 Kb
  165. * [Loading IB] 1048575 indices, 2047 Kb
  166. * [Loading IB] 1048572 indices, 2047 Kb
  167. * [Loading IB] 784818 indices, 1532 Kb
  168. * phase time: 6139 ms
  169. * phase cmem: 189636 K
  170. Загрузка базы пространств...
  171. * phase time: 3066 ms
  172. * phase cmem: 193139 K
  173. Загрузка детальных объектов...
  174. * [DETAILS] VertexConsts(256), Batch(61)
  175. * [DETAILS] 40687 v(20), 26352 p
  176. * [DETAILS] Batch(61), VB(794K), IB(154K)
  177. * phase time: 428 ms
  178. * phase cmem: 193181 K
  179. Загрузка секторов и порталов...
  180. * Loading HOM: d:\games\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom
  181. * phase time: 27 ms
  182. * phase cmem: 193358 K
  183. Загрузка ИИ объектов...
  184. - Loading music tracks from 'l01_escape_musics'...
  185. * phase time: 258 ms
  186. * phase cmem: 193413 K
  187. Клиент: Создание...
  188. - Game configuring : Started
  189. - Game configuring : Finished
  190. * phase time: 1171 ms
  191. * phase cmem: 201400 K
  192. Загрузка текстур...
  193. * t-report - base: 1275, 618657 K
  194. * t-report - lmap: 5, 5120 K
  195. * phase time: 20085 ms
  196. * phase cmem: 201401 K
  197. Клиент: Синхронизация...
  198. * phase time: 142 ms
  199. * phase cmem: 201401 K
  200. * [win32]: free[2921032 K], reserved[90924 K], committed[1182284 K]
  201. * [ D3D ]: textures[623778 K]
  202. * [x-ray]: crt heap[201401 K], process heap[41933 K], game lua[22495 K], engine lua[202 K], render[0 K]
  203. * [x-ray]: economy: strings[3522 K], smem[0 K]
  204. ! Unknown command: dbg: disabling Agroprom flyby
  205. ! Unknown command: dbg: disabling Kruglov/mercs flyby
  206. ! Unknown command: dbg: disabling Pripyat stadium flyby
  207. ! Unknown command: >>05:05_idx:6->7,time:05:00->06:00_weather:stormy,cycle_time:0
  208. sv destroy object [16895][separator:separator16895] [3185]
  209. sv reject. id_parent [0][actor:single_player] id_entity [16895][separator:separator16895] [3185]
  210. cl setDestroy [16895][3185]
  211. sv destroy object [3734][af_medusa:esc_af_medusa] [3186]
  212. cl setDestroy [3734][3186]
  213. sv destroy object [4055][ammo_9x18_fmj:ammo_9x18_fmj4055] [3188]
  214. sv reject. id_parent [4054][m_trader:escape_trader] id_entity [4055][ammo_9x18_fmj:ammo_9x18_fmj4055] [3188]
  215. sv destroy object [4056][wpn_pm:wpn_pm4056] [3188]
  216. sv reject. id_parent [4054][m_trader:escape_trader] id_entity [4056][wpn_pm:wpn_pm4056] [3188]
  217. sv destroy object [4058][wpn_knife:wpn_knife4058] [3188]
  218. sv reject. id_parent [4054][m_trader:escape_trader] id_entity [4058][wpn_knife:wpn_knife4058] [3188]
  219. sv destroy object [4835][device_pda:device_pda4835] [3188]
  220. sv reject. id_parent [4834][stalker:esc_tutorial_dead_novice] id_entity [4835][device_pda:device_pda4835] [3188]
  221. sv destroy object [4833][device_pda:device_pda4833] [3188]
  222. sv reject. id_parent [4832][stalker:esc_trup_scene] id_entity [4833][device_pda:device_pda4833] [3188]
  223. sv destroy object [4831][device_pda:device_pda4831] [3188]
  224. sv reject. id_parent [4830][stalker:esc_trup_bratka] id_entity [4831][device_pda:device_pda4831] [3188]
  225. sv destroy object [4818][device_pda:device_pda4818] [3188]
  226. sv reject. id_parent [4817][stalker:esc_stalker_corpse] id_entity [4818][device_pda:device_pda4818] [3188]
  227. sv destroy object [4819][ammo_9x18_fmj:ammo_9x18_fmj4819] [3188]
  228. sv reject. id_parent [4817][stalker:esc_stalker_corpse] id_entity [4819][ammo_9x18_fmj:ammo_9x18_fmj4819] [3188]
  229. sv destroy object [4820][ammo_9x18_fmj:ammo_9x18_fmj4820] [3188]
  230. sv reject. id_parent [4817][stalker:esc_stalker_corpse] id_entity [4820][ammo_9x18_fmj:ammo_9x18_fmj4820] [3188]
  231. sv destroy object [4816][device_pda:device_pda4816] [3188]
  232. sv reject. id_parent [4815][stalker:esc_stalker_corps1_0001] id_entity [4816][device_pda:device_pda4816] [3188]
  233. cl setDestroy [4055][3188]
  234. cl setDestroy [4056][3188]
  235. cl setDestroy [4058][3188]
  236. cl setDestroy [4835][3188]
  237. cl setDestroy [4833][3188]
  238. cl setDestroy [4831][3188]
  239. cl setDestroy [4818][3188]
  240. cl setDestroy [4819][3188]
  241. cl setDestroy [4820][3188]
  242. cl setDestroy [4816][3188]
  243. sv destroy object [4814][device_pda:device_pda4814] [3189]
  244. sv reject. id_parent [4813][stalker:esc_stalker_corps1_0000] id_entity [4814][device_pda:device_pda4814] [3189]
  245. sv destroy object [4812][device_pda:device_pda4812] [3189]
  246. sv reject. id_parent [4811][stalker:esc_stalker_corps1] id_entity [4812][device_pda:device_pda4812] [3189]
  247. sv destroy object [4807][device_pda:device_pda4807] [3189]
  248. sv reject. id_parent [4806][stalker:esc_stalker_0000] id_entity [4807][device_pda:device_pda4807] [3189]
  249. sv destroy object [4808][ammo_12x70_buck:ammo_12x70_buck4808] [3189]
  250. sv reject. id_parent [4806][stalker:esc_stalker_0000] id_entity [4808][ammo_12x70_buck:ammo_12x70_buck4808] [3189]
  251. sv destroy object [4809][bread:bread4809] [3189]
  252. sv reject. id_parent [4806][stalker:esc_stalker_0000] id_entity [4809][bread:bread4809] [3189]
  253. cl setDestroy [4814][3189]
  254. cl setDestroy [4812][3189]
  255. cl setDestroy [4807][3189]
  256. cl setDestroy [4808][3189]
  257. cl setDestroy [4809][3189]
  258. Intro start 3205
  259. * MEMORY USAGE: 265200 K
  260. sv ownership id_parent [0][actor:single_player] id_entity [3761][bread:esc_bread_0001] [4431]
  261. sv ownership id_parent [0][actor:single_player] id_entity [3907][energy_drink:esc_energy_drink_0009] [4431]
  262. sv destroy object [4071][physic_destroyable_object:esc_physic_destroyable_object_0007] [5196]
  263. cl setDestroy [4071][5196]
  264. sv destroy object [17417][separator:separator17417] [5250]
  265. sv reject. id_parent [0][actor:single_player] id_entity [17417][separator:separator17417] [5250]
  266. cl setDestroy [17417][5250]
  267. sv destroy object [17664][af_medusa:af_medusa17664] [5261]
  268. cl setDestroy [17664][5261]
  269. sv destroy object [17920][separator:separator17920] [5263]
  270. sv reject. id_parent [0][actor:single_player] id_entity [17920][separator:separator17920] [5263]
  271. cl setDestroy [17920][5263]
  272. sv destroy object [18176][separator:separator18176] [5314]
  273. sv reject. id_parent [0][actor:single_player] id_entity [18176][separator:separator18176] [5314]
  274. cl setDestroy [18176][5314]
  275. sv destroy object [17669][physic_destroyable_object:] [5760]
  276. sv destroy object [17666][physic_destroyable_object:] [5760]
  277. sv destroy object [17668][physic_destroyable_object:] [5760]
  278. sv destroy object [17665][physic_destroyable_object:] [5760]
  279. sv destroy object [17671][physic_destroyable_object:] [5760]
  280. sv destroy object [17670][physic_destroyable_object:] [5760]
  281. sv destroy object [17667][physic_destroyable_object:] [5760]
  282. cl setDestroy [17669][5760]
  283. cl setDestroy [17666][5760]
  284. cl setDestroy [17668][5760]
  285. cl setDestroy [17665][5760]
  286. cl setDestroy [17671][5760]
  287. cl setDestroy [17670][5760]
  288. cl setDestroy [17667][5760]
  289. ! Unknown command: >>06:01_idx:7->8,time:06:00->07:00_weather:stormy,cycle_time:60
  290. cl setDestroy [3852][5789]
  291. cl setDestroy [3853][5789]
  292. cl setDestroy [3854][5789]
  293. cl setDestroy [3855][5789]
  294. ! Unknown command: >>07:01_idx:8->9,time:07:00->08:00_weather:stormy,cycle_time:120
  295. ! Unknown command: >>08:00_idx:9->10,time:08:00->09:00_weather:stormy,cycle_time:180
  296. ! Unknown command: >>09:00_idx:10->11,time:09:00->10:00_weather:transition09000e,cycle_time:0
  297. cl setDestroy [3852][5909]
  298. cl setDestroy [3853][5909]
  299. cl setDestroy [3854][5909]
  300. cl setDestroy [3855][5909]
  301. ! Unknown command: >>10:01_idx:11->12,time:10:00->11:00_weather:grey,cycle_time:0
  302. ! Unknown command: >>11:01_idx:12->13,time:11:00->12:00_weather:grey,cycle_time:60
  303. ! Unknown command: >>17:57_idx:13->14,time:12:00->13:00_need_to_fix_times
  304. ! Unknown command: >>17:57_idx:18->19,time:17:00->18:00_weather:grey,cycle_time:120
  305. ! Unknown command: >>18:08_idx:19->20,time:18:00->19:00_weather:transition18000a,cycle_time:0
  306. ! Unknown command: dbg: ABORT() called:  object 'single_player': pick_section_from_condlist: function 'actor_stop_sleeping' is not defined in xr_effects.script
  307.  
  308. FATAL ERROR
  309.  
  310. [error]Expression : fatal error
  311. [error]Function : CScriptEngine::lua_error
  312. [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
  313. [error]Line : 73
  314. [error]Description : <no expression>
  315. [error]Arguments : LUA error: ...games\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script:632: attempt to call field '?' (a nil value)
  316.  
  317.  
  318. stack trace:
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