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  1. [Engine.PlayerInput]
  2. MoveForwardSpeed=1200
  3. MoveStrafeSpeed=1200
  4. LookRightScale=300
  5. LookUpScale=250
  6. MouseSensitivity=6
  7. GamepadAnalogSensitivity=400
  8. DoubleClickTime=0.250000
  9.  
  10. [Editor.EditorViewportInput]
  11. Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
  12. Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
  13. Bindings=(Command="DELETE",Name=Delete)
  14. Bindings=(Command="TAB",Name=Tab)
  15. Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
  16. Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
  17. Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
  18. Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
  19. Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
  20. Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
  21. Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
  22. Bindings=(Command="DUPLICATE",Name=D,Shift=True)
  23. Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
  24. Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
  25. Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
  26. Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
  27. Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
  28. Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
  29. Bindings=(Command="SELECT NONE",Name=N,Shift=True)
  30. Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
  31. Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
  32. Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
  33. Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
  34. Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
  35. Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
  36. Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
  37. Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
  38. Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
  39. Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
  40. Bindings=(Command="EDIT COPY",Name=C,Control=True)
  41. Bindings=(Command="EDIT PASTE",Name=V,Control=True)
  42. Bindings=(Command="DUPLICATE",Name=W,Control=True)
  43. Bindings=(Command="EDIT CUT",Name=X,Control=True)
  44. Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
  45. Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
  46. Bindings=(Command="BRUSH ADD",Name=A,Control=True)
  47. Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
  48. Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
  49. Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
  50. Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
  51. Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End,Shift=False)
  52. Bindings=(Command="ACTOR COVERLINK TOGGLELEAN",Name=PageUp,Shift=False)
  53. Bindings=(Command="ACTOR COVERLINK TOGGLEHEIGHT",Name=PageDown,Shift=False)
  54. Bindings=(Command="CAMERA ALIGN",Name=Home)
  55. Bindings=(Command="Bio PawnRefresh",Name=F1,Alt=True)
  56.  
  57. [Engine.Console]
  58. MaxScrollbackSize=1024
  59. HistoryBot=-1
  60. ConsoleKey=F7
  61.  
  62. [Engine.UIInputConfiguration]
  63. AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
  64. AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
  65. AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
  66. AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
  67. AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
  68. AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Up,InputKeyToEmulate[1]=Gamepad_RightStick_Down)
  69.  
  70. [BIOC_Base.BioPlayerInput]
  71. Bindings=(Name="E",InputMode=BIO_INPUT_MODE_NONE,Command="HandleUseButtonOn | OnRelease HandleUseButtonOff | GuiKey BIOGUI_EVENT_BUTTON_A | OnRelease GuiKey BIOGUI_EVENT_BUTTON_A_RELEASE | GUIAction | OnRelease CinematicNormal | InGamePropertyEditorForward | MiniGame_A | EnterVehicle | NextZoomMagnification",Control=False,Shift=False,Alt=False)
  72. Bindings=(Name="Enter",InputMode=BIO_INPUT_MODE_NONE,Command="HandleUseButtonOn | OnRelease HandleUseButtonOff | GuiKey BIOGUI_EVENT_BUTTON_A | OnRelease GuiKey BIOGUI_EVENT_BUTTON_A_RELEASE | GUIAction | OnRelease CinematicNormal | InGamePropertyEditorForward | MiniGame_A | EnterVehicle | StartGame",Control=False,Shift=False,Alt=False)
  73. Bindings=(Name="Q",Command="HandleCancelButton | InGamePropertyEditorBack | MiniGame_B | ExitVehicle | GuiKey BIOGUI_EVENT_BUTTON_B | OnRelease GuiKey BIOGUI_EVENT_BUTTON_B_RELEASE | CinematicSkip | MovieAction")
  74. Bindings=(Name="Escape",Command="ShowInGameGui | GuiKey BIOGUI_EVENT_BUTTON_START | OnRelease GuiKey BIOGUI_EVENT_BUTTON_START_RELEASE | MiniGame_Start | EndInGamePropertyEditor | GuiKey BIOGUI_EVENT_BUTTON_START | OnRelease GuiKey BIOGUI_EVENT_BUTTON_START_RELEASE | GuiKey BIOGUI_EVENT_KEY_ESCAPE | OnRelease GuiKey BIOGUI_EVENT_KEY_ESCAPE_RELEASE")
  75. Bindings=(Name="Delete",Command="GuiKey BIOGUI_EVENT_KEY_DELETE")
  76. Bindings=(Name="Tab",Command="GuiKey BIOGUI_EVENT_KEY_TAB")
  77. Bindings=(Name="M",Command="ShowMapGui")
  78. Bindings=(Name="I",Command="ShowEquipmentGui")
  79. Bindings=(Name="U",Command="ShowSquadGui")
  80. Bindings=(Name="J",Command="ShowJournalGui")
  81. Bindings=(Name="O",Command="ShowCodexGui")
  82. Bindings=(Name="N",Command="LeaveWorld")
  83. Bindings=(Name="W",Command="Repeat MoveForwardBackFixed 1 | Repeat GuiKey BIOGUI_EVENT_CONTROL_UP 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_UP_RELEASE ")
  84. Bindings=(Name="S",Command="Repeat MoveForwardBackFixed -1 | Repeat GuiKey BIOGUI_EVENT_CONTROL_DOWN 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_DOWN_RELEASE")
  85. Bindings=(Name="A",Command="Repeat StrafeLeftRightFixed -1 | Repeat GuiKey BIOGUI_EVENT_CONTROL_LEFT 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_LEFT_RELEASE")
  86. Bindings=(Name="D",Command="Repeat StrafeLeftRightFixed 1 | Repeat GuiKey BIOGUI_EVENT_CONTROL_RIGHT 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_RIGHT_RELEASE")
  87. Bindings=(Name="SpaceBar",InputMode=BIO_INPUT_MODE_NONE,Command="ShowCommandMenu 1 | OnRelease ShowCommandMenu 0 | GuiKey BIOGUI_EVENT_BUTTON_X | OnRelease GuiKey BIOGUI_EVENT_BUTTON_X_RELEASE | VehicleThrustersOn | OnRelease VehicleThrustersOff",Control=False,Shift=False,Alt=False)
  88. Bindings=(Name="Z",Command="ToggleWalk")
  89. Bindings=(Name="LeftControl",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleCrouch",Control=False,Shift=False,Alt=False)
  90. ; Bindings=(Name="LeftAlt",InputMode=BIO_INPUT_MODE_NONE,Command="",Control=False,Shift=False,Alt=False)
  91. Bindings=(Name="LeftMouseButton",Command="Repeat FireWeapon | FireWeaponOn | OnRelease FireWeaponOff | InGamePropertyEditorRightTrigger | MiniGame_RightTrigger | GuiKey BIOGUI_EVENT_BUTTON_RT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_RT_RELEASE")
  92. Bindings=(Name="R",Command="ThrowGrenade")
  93. Bindings=(Name="F",Command="UseFirstAid")
  94. Bindings=(Name="V",Command="ToggleKeyMap")
  95. Bindings=(Name="LeftShift",InputMode=BIO_INPUT_MODE_NONE,Command="SprintOn | OnRelease SprintOff | ToggleVehicleZoom",Control=False,Shift=False,Alt=False)
  96. Bindings=(Name="LeftBracket",Command="SwitchToPrevWeapon")
  97. Bindings=(Name="RightBracket",Command="SwitchToNextWeapon")
  98. Bindings=(Name="F1",Command="SwitchToWeapon 0")
  99. Bindings=(Name="F2",Command="SwitchToWeapon 1")
  100. Bindings=(Name="F3",Command="SwitchToWeapon 2")
  101. Bindings=(Name="F4",Command="SwitchToWeapon 3")
  102. ; Bindings=(Name="G",InputMode=BIO_INPUT_MODE_NONE,Command="",Control=False,Shift=False,Alt=False)
  103. Bindings=(Name="1",Command="UseAbility 0")
  104. Bindings=(Name="2",Command="UseAbility 1")
  105. Bindings=(Name="3",Command="UseAbility 2")
  106. Bindings=(Name="4",Command="UseAbility 3")
  107. Bindings=(Name="5",Command="UseAbility 4")
  108. Bindings=(Name="6",Command="UseAbility 5")
  109. Bindings=(Name="7",Command="UseAbility 6")
  110. Bindings=(Name="8",Command="UseAbility 7")
  111. Bindings=(Name="X",Command="ShowOrdersMenu")
  112. Bindings=(Name="Up",Command="MiniGame_Y | SquadCommandMoveTo | InGamePropertyEditorUPAction | MiniGame_DPad_Up | Repeat GuiKey BIOGUI_EVENT_CONTROL_UP 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_UP_RELEASE")
  113. Bindings=(Name="Down",Command="MiniGame_A | SquadCommandRally | InGamePropertyEditorDOWNAction | MiniGame_DPad_Down | Repeat GuiKey BIOGUI_EVENT_CONTROL_DOWN 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_DOWN_RELEASE")
  114. Bindings=(Name="Left",Command="MiniGame_X | SquadCommandAttackTarget | MiniGame_DPad_Left | Repeat GuiKey BIOGUI_EVENT_CONTROL_LEFT 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_LEFT_RELEASE | OnRelease MiniGameRelease")
  115. Bindings=(Name="Right",Command="MiniGame_B | SquadCommandTakeCover | MiniGame_DPad_Right | Repeat GuiKey BIOGUI_EVENT_CONTROL_RIGHT 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_RIGHT_RELEASE | OnRelease MiniGameRelease")
  116. Bindings=(Name="MouseX",Command="Count bXAxis | Axis aTurn | Repeat GuiAxis BIOGUI_EVENT_AXIS_MOUSE_X 1.0 0.2")
  117. Bindings=(Name="MouseY",Command="Count bYAxis | Axis aLookup | Repeat GuiAxis BIOGUI_EVENT_AXIS_MOUSE_Y 1.0 0.2")
  118. Bindings=(Name="RightMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleZoom | OnRelease ZoomOff | InGamePropertyEditorLeftTrigger | MiniGame_LeftTrigger | GuiKey BIOGUI_EVENT_BUTTON_LT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_LT_RELEASE | FireVehicleCannon 1 | OnRelease FireVehicleCannon 0",Control=False,Shift=False,Alt=False)
  119. Bindings=(Name="T",Command="LoadTestLevel")
  120. Bindings=(Name="MouseScrollUp",Command="SwitchToPrevWeapon | GuiKey BIOGUI_EVENT_KEY_WHEEL_UP")
  121. Bindings=(Name="MouseScrollDown",Command="SwitchToNextWeapon | GuiKey BIOGUI_EVENT_KEY_WHEEL_DOWN")
  122. Bindings=(Name="F11",Command="TakeScreenShot")
  123. Bindings=(Name="F5",Command="exec FKEY_F5.txt")
  124. ; was messing with quick save to removed - Bindings=(Name="F6",Command="exec FKEY_F6.txt")
  125. ;Bindings=(Name="F7",Command="exec FKEY_F7.txt")
  126. Bindings=(Name="F8",Command="exec FKEY_F8.txt")
  127. Bindings=(Name="F9",Command="exec FKEY_F9.txt")
  128. Bindings=(Name="F10",Command="exec FKEY_F10.txt")
  129. Bindings=(Name="F11",Command="exec FKEY_F11.txt")
  130. Bindings=(Name="F12",Command="exec FKEY_F12.txt")
  131. Bindings=(Name="F5",Command="exit",Shift=True)
  132. Bindings=(Name="F1",Command="exec AFKEY_F1.txt",Alt=True)
  133. Bindings=(Name="F2",Command="exec AFKEY_F2.txt",Alt=True)
  134. Bindings=(Name="F3",Command="exec AFKEY_F3.txt",Alt=True)
  135. Bindings=(Name="F4",Command="exec AFKEY_F4.txt",Alt=True)
  136. Bindings=(Name="F5",Command="exec AFKEY_F5.txt",Alt=True)
  137. Bindings=(Name="F6",Command="exec AFKEY_F6.txt",Alt=True)
  138. Bindings=(Name="F7",Command="Player Next",Alt=True)
  139. Bindings=(Name="F8",Command="Player Add",Alt=True)
  140. Bindings=(Name="F9",Command="exec AFKEY_F9.txt",Alt=True)
  141. Bindings=(Name="F10",Command="exec AFKEY_F10.txt",Alt=True)
  142. Bindings=(Name="F11",Command="exec AFKEY_F11.txt",Alt=True)
  143. Bindings=(Name="F12",Command="exec AFKEY_F12.txt",Alt=True)
  144. Bindings=(Name="F7",Command="Player Prev",Alt=True,Shift=True)
  145. Bindings=(Name="F6",Command="QuickSave")
  146. m_fDPadCooldownTime=0.1
  147. m_fStormCooldownTime=0.5
  148. m_fQuickOrderTime=0.2
  149. m_bDisableCinematicAccelerate=True
  150. m_bDisableCinematicSkip=True
  151. m_fCinematicSkipTriggerDelay=1.0
  152. m_fSlowMotionSpeed=1.0
  153. DebugMenu=(Name="Demo / Milestone Maps >",Command="showsubmenu DEMO")
  154. **DebugMenu=(Name="Root Master Maps >",Command="showsubmenu ART")
  155. DebugMenu=(Name="END Chunks>",Command="showsubmenu END")
  156. DebugMenu=(Name="ICE Chunks>",Command="showsubmenu ICE")
  157. DebugMenu=(Name="JUG Chunks>",Command="showsubmenu JUG")
  158. DebugMenu=(Name="LAV Chunks>",Command="showsubmenu LAV")
  159. DebugMenu=(Name="LOS Chunks>",Command="showsubmenu LOS")
  160. DebugMenu=(Name="NOR Chunks>",Command="showsubmenu NOR")
  161. DebugMenu=(Name="PRO Chunks>",Command="showsubmenu PRO")
  162. DebugMenu=(Name="STA Chunks>",Command="showsubmenu STA")
  163. DebugMenu=(Name="WAR Chunks>",Command="showsubmenu WAR")
  164. DebugMenu=(Name="Uncharted Worlds>",Command="showsubmenu UNC")
  165. DebugMenu=(Name="Freighter Levels>",Command="showsubmenu FRE")
  166. DebugMenu=(Name="Mining templates>",Command="showsubmenu MIN")
  167. DebugMenu=(Name="Development / Test Maps >",Command="showsubmenu DEV")
  168. DEV=(Name="TEST_BuildCheck1",Command="AT TEST_BuildCheck1")
  169. DEV=(Name="TEST_BuildCheck2",Command="AT TEST_BuildCheck2")
  170. DEV=(Name="TEST_MUSEUM_CHAR",Command="AT TEST_MUSEUM_CHAR")
  171. DEV=(Name="Character & Placeable Gallery",Command="AT zGB_CharGallery")
  172. DEV=(Name="BIOA_CoverDemo",Command="AT BIOA_CoverDemo")
  173. DEV=(Name="BIOA_zCOM10",Command="AT BIOA_zCOM10")
  174. DEV=(Name="BIOA_zCOM20",Command="AT BIOA_zCOM20")
  175. DEV=(Name="BIOA_CombatTest100",Command="AT BIOA_CombatTest100")
  176. DEV=(Name="BIOA_CombatTest200",Command="AT BIOA_CombatTest200")
  177. DEV=(Name="BIOA_zVEH10",Command="AT BIOA_zVEH10")
  178. DEV=(Name="BIOA_zCHR10",Command="AT BIOA_zCHR10")
  179. DEV=(Name="BIOA_zCHR20",Command="AT BIOA_zCHR20")
  180. DEV=(Name="Combat Stress Test",Command="AT zGB_CombatStressTest")
  181. DEV=(Name="characterprep_00",Command="AT characterprep_00")
  182. DEV=(Name="test_into_nor00",Command="AT test_into_nor00")
  183. ART=(Name="ICE00: Master - Noveria",Command="AT BIOA_ICE00")
  184. ART=(Name="JUG00: Master - Virmire",Command="AT BIOA_JUG00")
  185. ART=(Name="LAV00: Master - Caleston",Command="AT BIOA_LAV00")
  186. ART=(Name="LOS00: Master - Ilos",Command="AT BIOA_LOS00")
  187. ART=(Name="STA00: Master - Oculon",Command="AT BIOA_STA00")
  188. ART=(Name="WAR00: Master - Feros ",Command="AT BIOA_WAR00")
  189. END=(Name="END00",Command="AT BIOA_END00 Start_END20_00")
  190. END=(Name="END20_00 - Citadel",Command="AT BIOA_END00 Start_END20_00")
  191. END=(Name="END70_00 - Citadel Plaza",Command="AT BIOA_END00 Start_END70_00")
  192. END=(Name="END80_00 - Citadel Tower Space Walk",Command="AT BIOA_END00 Start_END80_00")
  193. ICE=(Name="ICE00",Command="AT BIOA_ICE00 Start_ICE00_01")
  194. ICE=(Name="ICE20_01 - Alpine City",Command="AT BIOA_ICE00 Start_ICE20_01")
  195. ICE=(Name="ICE25_01 - Aleutsk Valley",Command="AT BIOA_ICE00 Start_ICE25_01")
  196. ICE=(Name="ICE50_01 - Peak 15 Utility Station",Command="AT BIOA_ICE00 Start_ICE50_01")
  197. ICE=(Name="ICE60_01 - Science Station",Command="AT BIOA_ICE00 Start_ICE60_01")
  198. ICE=(Name="ICE70_01 - Binary Helix Hotlabs",Command="AT BIOA_ICE00 Start_ICE70_01")
  199. JUG=(Name="JUG20_00 - Vehicle approach to the Salarian encampment",Command="AT BIOA_JUG00 Start_JUG00_01")
  200. JUG=(Name="JUG20_01 - Vehicle landing zone and first barricade",Command="AT BIOA_JUG00 Start_JUG20_01")
  201. JUG=(Name="JUG20_02 - Anti-Aircraft turret and second barricade",Command="AT BIOA_JUG00 Start_JUG20_02")
  202. JUG=(Name="JUG20_03 - Final approach to the Salarian encampment",Command="AT BIOA_JUG00 Start_JUG20_03")
  203. JUG=(Name="JUG40_00 - Pontoon approach to Sarens Facility",Command="AT BIOA_JUG00 Start_JUG40_00")
  204. JUG=(Name="JUG40_01 - Entrance from the Salarian Camp and the first combat",Command="AT BIOA_JUG00 Start_JUG40_01")
  205. JUG=(Name="JUG40_02 - Geth Communications Tower",Command="AT BIOA_JUG00 Start_JUG40_02")
  206. JUG=(Name="JUG40_03 - Jungle approach to the pontoons (mine feild)",Command="AT BIOA_JUG00 Start_JUG40_03")
  207. JUG=(Name="JUG40_04 - Pontoons: Entrance and artillery relay (optional objective)",Command="AT BIOA_JUG00 Start_JUG40_04")
  208. JUG=(Name="JUG40_05 - Pontoons: Geth Flyer landing pad (optional objective)",Command="AT BIOA_JUG00 Start_JUG40_05")
  209. JUG=(Name="JUG40_06 - Pontoons: Artillery ammo dump",Command="AT BIOA_JUG00 Start_JUG40_06")
  210. JUG=(Name="JUG40_07 - Pontoons: Geth Flyer landing pad (optional objective)",Command="AT BIOA_JUG00 Start_JUG40_07")
  211. JUG=(Name="JUG40_08 - Entrance to Saren's facility",Command="AT BIOA_JUG00 Start_JUG40_08")
  212. JUG=(Name="JUG70_00 - Saren's indovtrination and Krogan Genoplage research facility",Command="AT BIOA_JUG00 Start_JUG70_01")
  213. JUG=(Name="JUG70_01 - Front entrance to the warehouse",Command="AT BIOA_JUG00 Start_JUG70_01")
  214. JUG=(Name="JUG70_02 - Warehouse combat with indoctrinates",Command="AT BIOA_JUG00 Start_JUG70_02")
  215. JUG=(Name="JUG70_03 - Security Office and Detention cells",Command="AT BIOA_JUG00 Start_JUG70_03")
  216. JUG=(Name="JUG70_04 - Krogan Genophlage/Indoctrination Labs",Command="AT BIOA_JUG00 Start_JUG70_04")
  217. JUG=(Name="JUG70_05 - Indoctrinated Prisoner Barracks",Command="AT BIOA_JUG00 Start_JUG70_05")
  218. JUG=(Name="JUG70_06 - Sewer combat with indoctrinates",Command="AT BIOA_JUG00 Start_JUG70_06")
  219. JUG=(Name="JUG70_07 - Walkway between Sovereign's Tower and the Breeding Facility",Command="AT BIOA_JUG00 Start_JUG70_07")
  220. JUG=(Name="JUG70_08 - Security Hardpoint before Sovereign's Tower",Command="AT BIOA_JUG00 Start_JUG70_08")
  221. JUG=(Name="JUG70_09 - Facade for the Interior trench",Command="AT BIOA_JUG00 Start_JUG70_09")
  222. JUG=(Name="JUG70_10 - Facade for the ecterior ocean view",Command="AT BIOA_JUG00 Start_JUG70_10")
  223. JUG=(Name="JUG70_11 - Communications tower (Uplink to Sovereign)",Command="AT BIOA_JUG00 Start_JUG70_11")
  224. JUG=(Name="JUG80_00 - Krogan Breeding Facility",Command="AT BIOA_JUG00 Start_JUG80_01")
  225. JUG=(Name="JUG80_01 - Spiral Breakwatter path",Command="AT BIOA_JUG00 Start_JUG80_01")
  226. JUG=(Name="JUG80_02 - Entrance Combat on the Breakwater",Command="AT BIOA_JUG00 Start_JUG80_02")
  227. JUG=(Name="JUG80_03 - Facade of the ocean view",Command="AT BIOA_JUG00 Start_JUG80_03")
  228. JUG=(Name="JUG80_04 - Turret one Interior (Sabotage)",Command="AT BIOA_JUG00 Start_JUG80_04")
  229. JUG=(Name="JUG80_05 - Krogan breeding trench entrance",Command="AT BIOA_JUG00 Start_JUG80_05")
  230. JUG=(Name="JUG80_06 - Empty Trench",Command="AT BIOA_JUG00 Start_JUG80_06")
  231. JUG=(Name="JUG80_07 - Central trench hub (Bomb Site/Saren Encounter)",Command="AT BIOA_JUG00 Start_JUG80_07")
  232. JUG=(Name="JUG80_08 - Upper trench fortification",Command="AT BIOA_JUG00 Start_JUG80_08")
  233. JUG=(Name="JUG80_09 - Sealed Krogan Breeding Trench",Command="AT BIOA_JUG00 Start_JUG80_09")
  234. JUG=(Name="JUG80_10 - Breakwater combat corridor",Command="AT BIOA_JUG00 Start_JUG80_10")
  235. JUG=(Name="JUG80_11 - Upper facade structure (Sailes and Details)",Command="AT BIOA_JUG00 Start_JUG80_11")
  236. JUG=(Name="JUG80_12 - Lift to Turret two",Command="AT BIOA_JUG00 Start_JUG80_12")
  237. JUG=(Name="JUG80_13 - Turret two interior (Sabotage)",Command="AT BIOA_JUG00 Start_JUG80_13")
  238. JUG=(Name="JUG80_14 - Lift from Turret two to breakwater",Command="AT BIOA_JUG00 Start_JUG80_14")
  239. LAV=(Name="LAV00",Command="AT BIOA_LAV00 Start_LAV00_01")
  240. LAV=(Name="LAV20_01 - Throw Down Plaza",Command="AT BIOA_LAV00 Start_LAV20_01")
  241. LAV=(Name="LAV40_01 - Foundry",Command="AT BIOA_LAV00 Start_LAV40_01")
  242. LAV=(Name="LAV60_01 - Ring of Fire",Command="AT BIOA_LAV00 Start_LAV60_01")
  243. LAV=(Name="LAV70_01 - Knossos Ruins",Command="AT BIOA_LAV00 Start_LAV70_01")
  244. LAV=(Name="X06 Barricade",Command="AT BIOA_LAV00 Start_X06_2")
  245. LOS=(Name="LOS00",Command="AT BIOA_LOS00 Start_LOS00_01")
  246. LOS=(Name="LOS10_01 - Landing Zone",Command="AT BIOA_LOS00 Start_LOS10_01")
  247. LOS=(Name="LOS20_02 - Power Station",Command="AT BIOA_LOS00 Start_LOS20_02")
  248. LOS=(Name="LOS30_02 - Security Station",Command="AT BIOA_LOS00 Start_LOS30_02")
  249. LOS=(Name="LOS40_01 - Archives",Command="AT BIOA_LOS00 Start_LOS40_01")
  250. LOS=(Name="LOS50_01 - Trench Run",Command="AT BIOA_LOS00 Start_LOS50_01")
  251. NOR=(Name="NOR00",Command="AT BIOA_NOR00 Start_BIOA_NOR00_01")
  252. NOR=(Name="NOR10_01",Command="AT BIOA_NOR00 Start_NOR10_01")
  253. PRO=(Name="PRO00",Command="AT BIOA_PRO00 Start_BIOA_PRO00_01")
  254. PRO=(Name="PRO10_01 - Landing Zone",Command="AT BIOA_PRO00 Start_PRO10_01")
  255. STA=(Name="STA00",Command="AT BIOA_STA00 start_STA00_01")
  256. STA=(Name="STA20_01 - The Presidium",Command="AT BIOA_STA00 start_STA20_01")
  257. STA=(Name="STA30_01 - Marshal's Training Grounds",Command="AT BIOA_STA00 Start_STA30_01")
  258. STA=(Name="STA60_01 - Wards",Command="AT BIOA_STA00 Start_STA60_01")
  259. STA=(Name="STA70_01 - Citadel Council Tower",Command="AT BIOA_STA00 Start_STA70_01")
  260. STA=(Name="STA90_02 - Oculon",Command="AT BIOA_STA00 Start_STA90_02")
  261. WAR=(Name="WAR00",Command="AT BIOA_WAR00 Start_WAR00_01")
  262. WAR=(Name="WAR20_01 - Human colony",Command="AT BIOA_WAR00 Start_WAR20_01")
  263. WAR=(Name="WAR30_01 - Thorian Lair",Command="AT BIOA_WAR00 Start_WAR30_01")
  264. WAR=(Name="WAR40_01 - War Zone",Command="AT BIOA_WAR00 Start_WAR40_01")
  265. WAR=(Name="WAR50_01 - Imperator Camp",Command="AT BIOA_WAR00 Start_WAR50_01")
  266. UNC=(Name="UNC10 - Snow - Shepard Unchained (SP105)",Command="AT BIOA_UNC10")
  267. UNC=(Name="UNC11 - Snow - Privateer Revenge (SP101)",Command="AT BIOA_UNC11")
  268. //UNC=(Name="UNC12 - Snow - Uncharted World",Command="AT BIOA_UNC12")
  269. UNC=(Name="UNC13 - Snow - Hostile Takeover 1 (SP109)",Command="AT BIOA_UNC13")
  270. //UNC=(Name="UNC14 - Snow - Uncharted World",Command="AT BIOA_UNC14")
  271. //UNC=(Name="UNC15 - Snow - Uncharted World",Command="AT BIOA_UNC15")
  272. //UNC=(Name="UNC16 - Snow - Uncharted World",Command="AT BIOA_UNC16")
  273. UNC=(Name="UNC17 - Snow - Purging the Veil 1 (SP114)",Command="AT BIOA_UNC17")
  274. UNC=(Name="UNC20 - Sand -Lost Research Team (SP100)",Command="AT BIOA_UNC20")
  275. UNC=(Name="UNC21 - Sand - Purging the Veil 2 (SP114)",Command="AT BIOA_UNC21")
  276. //UNC=(Name="UNC22 - Firebase Alpha: Sand",Command="AT BIOA_UNC22")
  277. //UNC=(Name="UNC23 - Firebase Theta: Sand",Command="AT BIOA_UNC23")
  278. UNC=(Name="UNC24 - Sand - Firebase Theta (SP106)",Command="AT BIOA_UNC24")
  279. UNC=(Name="UNC25 - Sand - Cerberus: The Test (SP122)",Command="AT BIOA_UNC25")
  280. UNC=(Name="UNC30 - Rock - Insanity (SP125)",Command="AT BIOA_UNC30")
  281. UNC=(Name="UNC31 - Rock - Hostile Takeover 2 (SP109)",Command="AT BIOA_UNC31")
  282. //UNC=(Name="UNC32 - Uncharted World",Command="AT BIOA_UNC32")
  283. //UNC=(Name="UNC33 - Rock - Firebase Theta (SP106)",Command="AT BIOA_UNC33")
  284. //UNC=(Name="UNC40 - Uncharted World",Command="AT BIOA_UNC40")
  285. //UNC=(Name="UNC41 - Uncharted World",Command="AT BIOA_UNC41")
  286. UNC=(Name="UNC42 - Lava - Shepard Unchained (SP126)",Command="AT BIOA_UNC42")
  287. //UNC=(Name="UNC43 - Uncharted World",Command="AT BIOA_UNC43")
  288. //UNC=(Name="UNC44 - Uncharted World",Command="AT BIOA_UNC44")
  289. //UNC=(Name="UNC50 - Uncharted World",Command="AT BIOA_UNC50")
  290. UNC=(Name="UNC51 - Rock - The Damned (SP110)",Command="AT BIOA_UNC51")
  291. UNC=(Name="UNC52 - Rock - Bring Down the Sky (SP113)",Command="AT BIOA_UNC52")
  292. UNC=(Name="UNC53 - Rock - Spectre of the Past (SP121)",Command="AT BIOA_UNC53")
  293. UNC=(Name="UNC54 - Rock - Apocalypse Now (SP119)",Command="AT BIOA_UNC54")
  294. UNC=(Name="UNC55 - Rock - Geth Base (SP115)",Command="AT BIOA_UNC55")
  295. //UNC=(Name="UNC60 - Uncharted World",Command="AT BIOA_UNC60")
  296. UNC=(Name="UNC61 - SaltFlat - Rachni Rebirth (SP107)",Command="AT BIOA_UNC61")
  297. UNC=(Name="UNC62 - SaltFlat - Cerberus: Finale (SP124)",Command="AT BIOA_UNC62")
  298. UNC=(Name="UNC63 - SaltFlat - Hive World (RAK02)",Command="AT BIOA_UNC63")
  299. //UNC=(Name="UNC70 - Uncharted World",Command="AT BIOA_UNC70")
  300. UNC=(Name="UNC71 - Lava - Bait and Switch (SP118)",Command="AT BIOA_UNC71")
  301. //UNC=(Name="UNC72 - Uncharted World",Command="AT BIOA_UNC72")
  302. UNC=(Name="UNC73 - Lava - Firebase Alpha (SP105)",Command="AT BIOA_UNC73")
  303. UNC=(Name="UNC80 - Moss - Ghost in Machine (SP103)",Command="AT BIOA_UNC80")
  304. UNC=(Name="UNC81 - Moss - Zombie Killfest (SP117)",Command="AT BIOA_UNC81")
  305. UNC=(Name="UNC82 - Moss - Survivor Revenge (SP120)",Command="AT BIOA_UNC82")
  306. UNC=(Name="UNC83 - Moss - Purging the Veil 3 (SP114)",Command="AT BIOA_UNC83")
  307. UNC=(Name="UNC84 - Moss - Simean Fun (SP102)",Command="AT BIOA_UNC84")
  308. //UNC=(Name="UNC85 - Uncharted World",Command="AT BIOA_UNC85")
  309. UNC=(Name="UNC90 - Lichen - Slaver Queen (SP108)",Command="AT BIOA_UNC90")
  310. //UNC=(Name="UNC91 - Uncharted World",Command="AT BIOA_UNC91")
  311. UNC=(Name="UNC92 - Lichen - Cerberus: Research Labs (SP123)",Command="AT BIOA_UNC92")
  312. UNC=(Name="UNC93 - Lichen - Purging the Veil 4 (SP114)",Command="AT BIOA_UNC93")
  313. FRE=(Name="FRE31 - Freighter of Doom (SP116)",Command="AT BIOA_FRE31")
  314. FRE=(Name="FRE32 - Hostage Situation (SP111)",Command="AT BIOA_FRE32")
  315. FRE=(Name="FRE33 - CSI (SP104)",Command="AT BIOA_FRE33")
  316. FRE=(Name="FRE34 - Garrus' Subplot (SP201)",Command="AT BIOA_FRE34")
  317. FRE=(Name="FRE35 - Depot Sigma-23 (SP107)",Command="AT BIOA_FRE35")
  318. //FRE=(Name="FRE13 - Light content: Freighter Template 04",Command="AT BIOA_FRE13")
  319. //FRE=(Name="FRE14 - Light content: Freighter Template 05",Command="AT BIOA_FRE14")
  320. //FRE=(Name="FRE15 - Light content: Freighter Template 06",Command="AT BIOA_FRE15")
  321. //FRE=(Name="FRE16 - Light content: Freighter Template 07",Command="AT BIOA_FRE16")
  322. //FRE=(Name="FRE17 - Light content: Freighter Template 08",Command="AT BIOA_FRE17")
  323. //FRE=(Name="FRE18 - Light content: Freighter Template 09",Command="AT BIOA_FRE18")
  324. //FRE=(Name="FRE19 - Light content: Freighter Template 10",Command="AT BIOA_FRE19")
  325. //MIN=(Name="MIN_00 - Light Content: mining Template 01",Command="AT BIOA_MIN00")
  326. //MIN=(Name="MIN_01 - Light Content: mining Template 02",Command="AT BIOA_MIN01")
  327. //MIN=(Name="MIN_02 - Light Content: mining Template 03",Command="AT BIOA_MIN02")
  328. lstTutorialParseStrings=(srParseString="%PAUSEMENU",Action="ShowInGameGui")
  329. lstTutorialParseStrings=(srParseString="%INTERACT",Action="HandleUseButtonOn")
  330. lstTutorialParseStrings=(srParseString="%FORWARD",Action="Repeat MoveForwardBackFixed 1")
  331. lstTutorialParseStrings=(srParseString="%MOVELEFT",Action="Repeat StrafeLeftRightFixed -1")
  332. lstTutorialParseStrings=(srParseString="%MOVERIGHT",Action="Repeat StrafeLeftRightFixed 1")
  333. lstTutorialParseStrings=(srParseString="%BACKWARD",Action="Repeat MoveForwardBackFixed -1")
  334. lstTutorialParseStrings=(srParseString="%ZOOM",Action="ToggleZoom")
  335. lstTutorialParseStrings=(srParseString="%FIRE",Action="FireWeapon")
  336. lstTutorialParseStrings=(srParseString="%WEAPONSWHEEL",Action="ToggleCommandMenu")
  337. lstTutorialParseStrings=(srParseString="%ORDERMOVE",Action="SquadCommandMoveTo")
  338. lstTutorialParseStrings=(srParseString="%VEHICLEMACHINEGUN",Action="FireWeapon")
  339. lstTutorialParseStrings=(srParseString="%VEHICLECANNON",Action="FireVehicleCannon")
  340. lstTutorialParseStrings=(srParseString="%VEHICLEZOOM",Action="ToggleVehicleZoom")
  341. lstTutorialParseStrings=(srParseString="%VEHICLEJETS",Action="VehicleThrustersOn")
  342. lstTutorialParseStrings=(srParseString="%DRAWWEAPON",Action="HandleCancelButton")
  343. lstTutorialParseStrings=(srParseString="%NEXTWEAPON",Action="SwitchToNextWeapon")
  344. lstTutorialParseStrings=(srParseString="%CANCEL",Action="HandleCancelButton")
  345. lstTutorialParseStrings=(srParseString="%FIRSTAID",Action="UseFirstAid")
  346. lstTutorialParseStrings=(srParseString="%ABILITIESWHEEL",Action="ToggleCommandMenu")
  347. lstTutorialParseStrings=(srParseString="%ORDERTAKECOVER",Action="SquadCommandTakeCover")
  348. lstTutorialParseStrings=(srParseString="%ORDERRALLY",Action="SquadCommandRally")
  349. lstTutorialParseStrings=(srParseString="%ORDERTARGET",Action="SquadCommandAttackTarget")
  350. lstTutorialParseStrings=(srParseString="%ORDERSCOVER",Action="SquadCommandTakeCover")
  351. lstTutorialParseStrings=(srParseString="%ORDERSRALLY",Action="SquadCommandRally")
  352. lstTutorialParseStrings=(srParseString="%ORDERSMOVE",Action="SquadCommandMoveTo")
  353. lstTutorialParseStrings=(srParseString="%ORDERSTARGET",Action="SquadCommandAttackTarget")
  354. lstTutorialParseStrings=(srParseString="%CROUCH",Action="ToggleCrouch")
  355. lstTutorialParseStrings=(srParseString="%STORM",Action="SprintOn")
  356. lstTutorialParseStrings=(srParseString="%GRENADE",Action="ThrowGrenade")
  357. lstTutorialParseStrings=(srParseString="%WEAPONWHEEL",Action="ToggleCommandMenu")
  358. lstTutorialParseStrings=(srParseString="%SQUADMENU",Action="ShowSquadGui")
  359. lstTutorialParseStrings=(srParseString="%ORDERSWHEEL",Action="ToggleCommandMenu")
  360. lstTutorialParseStrings=(srParseString="%INVENTORY",Action="ShowEquipmentGui")
  361. lstTutorialParseStrings=(srParseString="%JOURNAL",Action="ShowJournalGui")
  362. lstTutorialParseStrings=(srParseString="%CODEX",Action="ShowCodexGui")
  363. lstTutorialParseStrings=(srParseString="%VEHICLERETURN",Action="LeaveWorld")
  364. lstTutorialParseStrings=(srParseString="%TABNEXT",Action="SquadCommandMoveTo")
  365. lstTutorialParseStrings=(srParseString="%TABBACK",Action="SquadCommandMoveTo")
  366. lstTutorialParseStrings=(srParseString="%TABACTIVATE",Action="SquadCommandMoveTo")
  367. lstTutorialParseStrings=(srParseString="%MAPMENU",Action="ShowMapGui")
  368. lstTutorialParseStrings=(srParseString="%RUNWALK",Action="ToggleWalk")
  369. lstTutorialParseStrings=(srParseString="%TACTICSHUD",Action="ShowCommandMenu")
  370. lstTutorialParseStrings=(srParseString="%PISTOLHOTKEY",Action="SwitchToWeapon 0")
  371. lstTutorialParseStrings=(srParseString="%SHOTGUNHOTKEY",Action="SwitchToWeapon 1")
  372. lstTutorialParseStrings=(srParseString="%ASSAULTHOTKEY",Action="SwitchToWeapon 2")
  373. lstTutorialParseStrings=(srParseString="%SNIPERHOTKEY",Action="SwitchToWeapon 3")
  374. lstTutorialParseStrings=(srParseString="%QUICKSAVE",Action="QuickSave")
  375.  
  376. [IniVersion]
  377. 0=1250682312.000000
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