Advertisement
CompanionWulf

Simple Title Animation - RGSS3/RMVXA

Jul 18th, 2015
445
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Ruby 3.79 KB | None | 0 0
  1. #==============================================================================
  2. # Simple Title Animation RMVXA v1.0
  3. # © 2012, Companion Wulf
  4. #    RPG Maker Times - http://rpgmakertimes.co.cc/blog
  5. #
  6. # Feel free to propagate this script, but please give credit.
  7. #==============================================================================
  8. # This script manipulates the title (defined in the Database) and animates it,
  9. # from the top of the screen to the centre of the screen above the menu.
  10. #
  11. #==============================================================================
  12. # Version History
  13. #==============================================================================
  14. # 27-Mar-2012 - Version 1.0
  15. #   * Began/finished script
  16. #
  17. #==============================================================================
  18. # Begin Editable Options
  19. #==============================================================================
  20. SPRITE_Y = -160                     # Y starting position of title
  21. SPRITE_Z = 100                      # Z index of title
  22. SPRITE_SPEED = 1                    # Speed the title moves down screen
  23. SPRITE_END_YPOS = 150               # Where the title ends up (Y coordinate)
  24. SPRITE_FONT = "SF Gushing Meadow"   # Title font
  25. FONT_COLOR = Color.new(200,0,0)     # Title font colour
  26. #==============================================================================
  27. # End Editable Options
  28. #==============================================================================
  29.  
  30.  
  31.  
  32. #==============================================================================
  33. # Do not edit below unless you're a scripter.
  34. #==============================================================================
  35.  
  36. #==============================================================================
  37. # ¦ Scene_Base
  38. #------------------------------------------------------------------------------
  39. # Aliased method: update
  40. #==============================================================================
  41. class Scene_Base
  42.   #--------------------------------------------------------------------------
  43.   # ? Update
  44.   #--------------------------------------------------------------------------
  45.   alias cwscnbs_update update
  46.   def update
  47.     cwscnbs_update
  48.     update_title_anim if @from_title
  49.   end
  50. end
  51.  
  52.  
  53. #==============================================================================
  54. # ¦ Scene_Title
  55. #------------------------------------------------------------------------------
  56. # Aliased method: start
  57. # Overwritten method: create_foreground
  58. # New methods: update_title_anim
  59. #==============================================================================
  60. class Scene_Title < Scene_Base
  61.   #--------------------------------------------------------------------------
  62.   # ? Start Processing
  63.   #--------------------------------------------------------------------------
  64.   alias cwscnttl_start start
  65.   def start
  66.     cwscnttl_start
  67.     @from_title = true
  68.   end
  69.   #--------------------------------------------------------------------------
  70.   # ? Create Foreground
  71.   #--------------------------------------------------------------------------
  72.   def create_foreground
  73.     @foreground_sprite = Sprite.new
  74.     @foreground_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
  75.     @foreground_sprite.bitmap.font.color = FONT_COLOR
  76.     @foreground_sprite.bitmap.font.name = SPRITE_FONT
  77.     @foreground_sprite.y = SPRITE_Y #-160
  78.     @foreground_sprite.z = SPRITE_Z #100
  79.     draw_game_title if $data_system.opt_draw_title
  80.   end
  81.   #--------------------------------------------------------------------------
  82.   # ? Update Title Animation
  83.   #--------------------------------------------------------------------------
  84.   def update_title_anim
  85.     @foreground_sprite.y += SPRITE_SPEED unless @foreground_sprite.y == SPRITE_END_YPOS #130
  86.   end
  87. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement