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- # patch for "Legend of Zelda, The (USA) (Rev A).nes"
- // Add 0x10 to all addresses to account for the iNES header
- offset 10
- textmap 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ,!'&."?- 000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F2021222328292a2b632d2e2f
- textmap space 24
- start tilemap link
- address = 807f
- 58 0 0
- 0a 1 0
- 59 0 1
- 0b 1 1
- 5a 0 2
- 08 1 2 h
- 5b 0 3
- 09 1 3 h
- 04 2 0
- 06 3 0
- 05 2 1
- 07 3 1
- 00 2 2
- 02 3 2
- 01 2 3
- 03 3 3
- 0c 4 0
- 0e 5 0
- 0d 4 1
- 0f 5 1
- 0c 4 2
- 0e 5 2
- 0f 4 3 h
- 0d 5 3 h
- 14 0 4
- 16 1 4
- 15 0 5
- 17 1 5
- 10 2 4
- 12 3 4
- 11 2 5
- 13 3 5
- 18 4 4
- 1a 5 4
- 19 4 5
- 1b 5 5
- end
- //# Export link sprite
- //palette 00292717
- //export map link zelda_link_sprite.png
- text 1a493 THE LEGEND OF BILLY
- # Import Billy!
- palette 00022707
- import map link zelda_billy_sprite.png
- # Billy's colors (Normal, Blue Ring, Red Ring)
- hex a287 020215
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