Advertisement
Guest User

Untitled

a guest
Mar 6th, 2015
213
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.70 KB | None | 0 0
  1. //Written by [ILG] SideburnSteve for Island Life Gaming.
  2.  
  3. while {true} do
  4. {
  5. waitUntil {!(fireIsSpawned)};
  6. // waitUntil {playersNumber resistance >=1};
  7.  
  8. uiSleep (1 * 60);
  9.  
  10. deleteMarker "Fire";
  11. deleteMarker "Fire2";
  12. deleteVehicle FireObj;
  13.  
  14. Format['if (playerside == resistance) then {player sidechat "Multiple 911 calls have come in reporting a large fire!"};'] call broadcast;
  15. Format['if (playerside == resistance) then {player sidechat "Check your map for the location and get to it quickly!"};'] call broadcast;
  16. Format['if (playerside == west) then {player sidechat "Multiple 911 calls have come in reporting a large fire. Check your map for the location."};'] call broadcast;
  17.  
  18. _fireLocation = ["firespawn1","firespawn2","firespawn3","firespawn4","firespawn5","firespawn6","firespawn7","firespawn8","firespawn9","firespawn10","firespawn11","firespawn12","firespawn13","firespawn14","firespawn15","firespawn16","firespawn17","firespawn18","firespawn19","firespawn20"];
  19. _fireSelection = _fireLocation call bis_fnc_selectrandom;
  20.  
  21. _fireMarker = createMarker ["Fire", (getMarkerPos _fireSelection)];
  22. _fireMarker setMarkerShape "ELLIPSE";
  23. _fireMarker setMarkerSize [80,80];
  24. _fireMarker setMarkerColor "ColorRed";
  25.  
  26. _fireMarker2 = createMarker ["Fire2", (getMarkerPos _fireSelection)];
  27. _firemarker2 setMarkerType "Warning";
  28. _fireMarker2 setMarkerColor "ColorBlack";
  29. "Fire2" setMarkerText "!!! FIRE !!!";
  30.  
  31. fireObj = "HeliHEmpty" createVehicle (getMarkerPos _fireSelection);
  32. fireObj setVehicleInit "i=[this,10,time,false,false] spawn BIS_Effects_Burn"; processInitCommands;
  33. fireObj setVehicleVarName "FireObject";
  34.  
  35. fireIsSpawned = true;
  36. publicVariable "fireIsSpawned";
  37. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement