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- //Written by [ILG] SideburnSteve for Island Life Gaming.
- while {true} do
- {
- waitUntil {!(fireIsSpawned)};
- // waitUntil {playersNumber resistance >=1};
- uiSleep (1 * 60);
- deleteMarker "Fire";
- deleteMarker "Fire2";
- deleteVehicle FireObj;
- Format['if (playerside == resistance) then {player sidechat "Multiple 911 calls have come in reporting a large fire!"};'] call broadcast;
- Format['if (playerside == resistance) then {player sidechat "Check your map for the location and get to it quickly!"};'] call broadcast;
- Format['if (playerside == west) then {player sidechat "Multiple 911 calls have come in reporting a large fire. Check your map for the location."};'] call broadcast;
- _fireLocation = ["firespawn1","firespawn2","firespawn3","firespawn4","firespawn5","firespawn6","firespawn7","firespawn8","firespawn9","firespawn10","firespawn11","firespawn12","firespawn13","firespawn14","firespawn15","firespawn16","firespawn17","firespawn18","firespawn19","firespawn20"];
- _fireSelection = _fireLocation call bis_fnc_selectrandom;
- _fireMarker = createMarker ["Fire", (getMarkerPos _fireSelection)];
- _fireMarker setMarkerShape "ELLIPSE";
- _fireMarker setMarkerSize [80,80];
- _fireMarker setMarkerColor "ColorRed";
- _fireMarker2 = createMarker ["Fire2", (getMarkerPos _fireSelection)];
- _firemarker2 setMarkerType "Warning";
- _fireMarker2 setMarkerColor "ColorBlack";
- "Fire2" setMarkerText "!!! FIRE !!!";
- fireObj = "HeliHEmpty" createVehicle (getMarkerPos _fireSelection);
- fireObj setVehicleInit "i=[this,10,time,false,false] spawn BIS_Effects_Burn"; processInitCommands;
- fireObj setVehicleVarName "FireObject";
- fireIsSpawned = true;
- publicVariable "fireIsSpawned";
- };
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