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- #ifndef __HELLOWORLD_SCENE_H__
- #define __HELLOWORLD_SCENE_H__
- #include "cocos2d.h"
- class HelloWorld : public cocos2d::CCLayer
- {
- public:
- // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
- virtual bool init();
- // there's no 'id' in cpp, so we recommend returning the class instance pointer
- static cocos2d::CCScene* scene();
- // a selector callback
- void menuCloseCallback(CCObject* pSender);
- void CCTouchesBegan(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent);
- // implement the "static node()" method manually
- CREATE_FUNC(HelloWorld);
- };
- #endif // __HELLOWORLD_SCENE_H__
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