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- #pragma once
- #include "Box2D\Box2D.h"
- #include "SDL.h"
- #include "Platform.h"
- #include "Player.h"
- #include "BasePickup.h"
- #include "Enemy.h"
- #include <ctime>
- #include "GameObjects.h"
- #include <string>
- #include <array>
- class Game
- {
- private:
- void setupGameMap();
- public:
- std::clock_t TotalTimeElapsed;
- b2World* mWorld;
- Game(SDL_Renderer* renderer, SDL_Texture* texture,b2World* world);
- ~Game(void);
- SDL_Renderer* mRenderer;
- SDL_Texture* mTexture;
- bool Update(SDL_Event eventHandler, std::clock_t timeElapsed);
- };
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