Untitled
By: a guest | Mar 20th, 2010 | Syntax:
None | Size: 0.52 KB | Hits: 46 | Expires: Never
if(pTarget->Team != pLocalPlayer->Team)
{
if(pTarget && pTarget->Alive && pTargetInfo && pTargetSkeleton )
{
D3DXVECTOR3 TargetPos;
TargetPos = getBoneVec3(pTargetInfo, pTargetSkeleton, 6); //Get aimBone Pos
if( isVisible( pTargetInfo, &TargetPos ) && NewWorldToScreen( &TargetPos ))
pTextWriter->DrawTextColoured(v3Head.x, v3Head.y - 5, D3DCOLOR_XRGB(255, 0, 0), &string(esp_info));
else
pTextWriter->DrawTextColoured(v3Head.x, v3Head.y - 5, 0xFFFFFF00, &string(esp_info));
}