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Apr 23rd, 2014
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  1. Vb2
  2. __________
  3.  
  4. - Fixed ph_forcerandom, now uses morphactor and a hacky method to generate a random seed. Server hosts should now do "set ph_forcerandom 1" in console for random classes (recommended). [Hypnotoad]
  5. - Disabled "noise 1" cheat. [Hypnotoad]
  6. - Disabled crouching [Hypnotoad]
  7. - Various minor fixes and code tidying to the ACS [Hypnotoad]
  8. - Props now explode when they die [Frits]
  9. - Modified hitbox height of larger props so they don't get stuck [Frits]
  10. - Fixed blursphere phasing [Frits]
  11. - Added GLDefs to props [Frits]
  12. - Modified baseprop to work properly with morphing [Hypnotoad]
  13. - Rebalancing: speed of tiny classes lowered, speed of bigger classes raised, fist now does 1 dmg, chaingun does 2 dmg per shot, shotgun does 6 dmg per shot [Frits]
  14. - Various minor bugfixes [Frits/Hypnotoad]
  15. - Removed lag sprite [Frits]
  16. - Added a taunts [Frits]
  17. - Lowered infinite taunt chance [Frits]
  18.  
  19. Vb3
  20. __________
  21. - Fixed Prop heights [Frits]
  22. - 40 health now gets added to hunters if props spectate [Hypnotoad]
  23. - Added taunt ranker which is shown in bottom right corner [Hypnotoad]
  24. - Added cvar PH_HIDETIME to control the hide time [Hypnotoad]
  25. - Added Damaging floor restitance for props [Frits]
  26. - Added hacky, overcomplicated fix for spawnfragging at start, thanks to ijon for the idea [Hypnotoad]
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