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Feb 20th, 2017
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  1. double lastTime = SDL_GetTicks();
  2.  
  3. while(isRunning){
  4.  
  5. double currentTime = SDL_GetTicks();
  6. double elapsed = currentTime - lastTime;
  7.  
  8.  
  9. processInput();
  10.  
  11. updateGameWorld(elapsed);
  12.  
  13. render();
  14.  
  15. lastTime = currentTime;
  16.  
  17.  
  18. }
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