
Untitled
By: a guest on
Apr 26th, 2012 | syntax:
None | size: 1.46 KB | hits: 15 | expires: Never
Serial Port, Checkboxes, Threading
private void receiveData()
{
for(int i = 0; i < 3; ++i)
inputs[i] = serialPort.ReadByte();
for (int i = 0; i < 3; ++i)
outputs[i] = serialPort.ReadByte();
checkBoxI1.IsChecked = inputs[0] == 32 ? true : false;
checkBoxI2.IsChecked = inputs[1] == 32 ? true : false;
checkBoxI3.IsChecked = inputs[2] == 32 ? true : false;
checkBoxQ1.IsChecked = outputs[0] == 32 ? true : false;
checkBoxQ2.IsChecked = outputs[1] == 32 ? true : false;
checkBoxQ3.IsChecked = outputs[2] == 32 ? true : false;
}
// Tab change
private void tabControl1_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (tabControl1.SelectedItem == tabItem1)
{
serialPort.Close();
try
{
receiveThread.Abort();
}
catch (NullReferenceException)
{
}
}
else if (tabControl1.SelectedItem == tabItem2)
{
serialPort.Open();
receiveThread = new Thread(receiveData);
receiveThread.Start();
}
}
checkBoxI1.Invoke(new Action(() =>
{
checkBoxI1.IsChecked = inputs[0] == 32;
checkBoxI2.IsChecked = inputs[1] == 32;
checkBoxI3.IsChecked = inputs[2] == 32;
checkBoxQ1.IsChecked = outputs[0] == 32;
checkBoxQ2.IsChecked = outputs[1] == 32;
checkBoxQ3.IsChecked = outputs[2] == 32;
}));