- Shoes.app ( :title => 'Circles', :width => 500, :height => 500, :resizable => false ) do
- i = 0
- # Animation loop
- animate ( 24 ) do |i|
- # Variables For Randomized Colours
- randomCol = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- randomCol2 = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- randomCol3 = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- randomCol4 = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- background randomCol..randomCol2
- fill randomCol3
- stroke randomCol4
- strokewidth ( 0..5 ).rand
- # Generate 10 circles per loop cycle
- 10.times{
- i += 1
- oval :left => ( -5..self.width ).rand,
- :top => ( -5..self.height ).rand,
- :radius => ( 1..100 ).rand
- } end
- end
- Shoes.app ( :title => 'Circles', :width => 500, :height => 500, :resizable => false ) do
- # Animation loop
- animate ( 24 ) do |i|
- app.clear
- # Variables For Randomized Colours
- randomCol = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- randomCol2 = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- randomCol3 = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- randomCol4 = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- background randomCol..randomCol2
- fill randomCol3
- stroke randomCol4
- strokewidth ( 0..5 ).rand
- # Generate 10 circles per loop cycle
- 10.times do |i|
- i += 1
- oval :left => ( -5..self.width ).rand,
- :top => ( -5..self.height ).rand,
- :radius => ( 1..100 ).rand
- end
- end
- end
- Shoes.app ( :title => 'Circles', :width => 500, :height => 500, :resizable => false ) do
- # Animation loop
- animate ( 24 ) do |i|
- app.clear if (i % 6 == 0)
- # Variables For Randomized Colours
- randomCol = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- randomCol2 = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- randomCol3 = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- randomCol4 = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- background randomCol..randomCol2
- fill randomCol3
- stroke randomCol4
- strokewidth ( 0..5 ).rand
- # Generate 10 circles per loop cycle
- 10.times do |i|
- i += 1
- oval :left => ( -5..self.width ).rand,
- :top => ( -5..self.height ).rand,
- :radius => ( 1..100 ).rand
- end
- end
- end
- Shoes.app ( :title => 'Circles', :width => 500, :height => 500, :resizable => false ) do
- n = 6
- @layers = []
- n.times { @layers << [] }
- # Animation loop
- animate ( 24 ) do |i|
- oldest = i % n
- # Clear out oldest frame
- @layers[oldest].each {|x| x.remove}
- @layers[oldest] = []
- # Variables For Randomized Colours
- randomCol = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- randomCol2 = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- randomCol3 = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- randomCol4 = rgb( ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand, ( 0..255 ).rand )
- @layers[oldest] << background(randomCol..randomCol2)
- fill randomCol3
- stroke randomCol4
- strokewidth ( 0..5 ).rand
- # Generate 10 circles per loop cycle
- 10.times do |i|
- @layers[oldest] << oval (:left => ( -5..self.width ).rand,
- :top => ( -5..self.height ).rand,
- :radius => ( 1..100 ).rand)
- end
- end
- end