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MegaBossMan

Chatroom 8/1/2014

Aug 1st, 2014
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  1.  
  2. Chatroom 8/1/2014
  3. We were leaving, until we decided to go on Mega Man Killers T2s.
  4.  
  5.  
  6. [21:39] Mirror Buster..
  7. [21:39] Bye!
  8. [21:39] farewekk
  9. [21:39] farewell
  10. [21:39] Mirror Buster is Shield/Copy so it s T2
  11. [21:39] 3
  12. [21:39] 2
  13. [21:39] 1
  14. [21:39] Meaning we need a T1
  15. [21:39] bye
  16. [21:39] Staff Jab?
  17. [21:39] Well, if the known weapons for them are going to be T2...
  18. [21:40] Dual-Types are T2
  19. [21:40] Then we may need more than 30 min. to come up with T1.
  20. [21:40] Or so I hear
  21. [21:40] Wait, where is Mirror Buster in the database?
  22. [21:40] Idk
  23. [21:40] Only the default stats, I think.
  24. [21:40] I use Ctrl+F
  25. [21:41] Right next to skull barrier
  26. [21:41] We're just working on their main weapons, so no T1s.
  27. [21:41] Oh okay
  28. [21:41] So Mirror Buster takes some damage, and brings it back, correct?
  29. [21:42] I think the obvious thing would be if you use Mirror Buster, it lasts for one turn, during which the user takes 50% damage and reflects 50% damage of attacks on the enemy
  30. [21:42] And maybe the type of attack changes the copy type in the move?
  31. [21:42] Nah?
  32. [21:42] I'm thinking more that it builds up energy...and the second time the ability is selected, it's unleashed.
  33. [21:42] Could you reword that?
  34. [21:43] Ignore it.
  35. [21:43] Yeah, but that's not what the move is.
  36. [21:43] Sounds like a Mega Buster to be honest.
  37. [21:43] It's more than that, though.
  38. [21:43] Should it always go first?
  39. [21:43] Specify.
  40. [21:43] Yeah, maybe?
  41. [21:43] When Enker takes damaage, remember that he absorbs that energy?
  42. [21:43] Yeah?
  43. [21:43] == TheMegaGamer [ad50f5cf@gateway/web/freenode/ip.173.80.245.207] has quit [Ping timeout: 246 seconds]
  44. [21:44] If a player takes damage after the ability is first selected, any damage it takes goes into the attack power of the ability.
  45. [21:44] Hmm.
  46. [21:44] Question: Which sprite would it use?
  47. [21:44] What I'm not sure about, though...
  48. [21:44] But it needs to be an ability that Megaman can equip
  49. [21:44] But how does it damage?
  50. [21:44] Should it be forced to unleash next turn, or allow the robot to use another weapon next turn to let it charge up some more.
  51. [21:44] I mean, it doesn't need to.
  52. [21:45] Unleash next turn, probably.
  53. [21:45] The damage is released as a blast.
  54. [21:45] I see.
  55. [21:45] Getting the sprites for that move should be super easy to get.
  56. [21:45] I wouldn't worry about what sprites to use for it.
  57. [21:45] But does it look good for each robot that uses it?
  58. [21:45] Maybe Defend.
  59. [21:46] Anyway, sounds interesting.
  60. [21:46] Oh, I see what you mean...
  61. [21:46] Yeah, Defend sounds good.
  62. [21:46] On the first turn, I mean.
  63. [21:46] Yeah, course.
  64. [21:46] Sounds good
  65. [21:46] T2 was easy enough...but what about T1?
  66. [21:46] No T1 for now,
  67. [21:47] Let's still with T2's for now. We don't have a lot of time
  68. [21:47] Let's just focus on their main technique.
  69. [21:47] I still don't know why we have so little time.
  70. [21:47] Then, another meeting, we can discuss their T1s.
  71. [21:47] Screw Crusha
  72. [21:47] Because, it's late over here, and I'm tired.
  73. [21:47] Cutter/Impact
  74. [21:47] I have things to do.
  75. [21:47] Gimme a link.
  76. [21:47] Found it.
  77. [21:48] http://rpg.megamanpoweredup.net/database/abilities/mirror-buster/
  78. [21:48] The thing about that move is that Screw Crusher does a lot of damage, but uses so little ammo...
  79. [21:48] I think a fairly low Hit% would sound reasonable.
  80. [21:48] By the way, I'm pastebinning this.
  81. [21:48] Okay
  82. [21:48] Yeah.
  83. [21:49] But how much energy does it use?
  84. [21:49] But what can be made different about it...
  85. [21:49] Is?
  86. [21:49] Well, for consistency's sake it should still use the normal T2 energy
  87. [21:49] Maybe the move can ignore defense, but can only target one robot?
  88. [21:49] I'm thinking like a one-hit version of Needle Cannon.
  89. [21:50] Sure.
  90. [21:50] How about a multi-hit attack, except with more shots and less accuracy?
  91. [21:50] Front or select?
  92. [21:50] Front sounds good to me.
  93. [21:50] Front
  94. [21:50] Yea
  95. [21:50] Eh, that starts to sound more like Top Spin, unless you mean that it can miss some times but hit at other times.
  96. [21:50] I like the original idea presented.
  97. [21:51] It can miss sometimes but hit other times ys
  98. [21:51] Slide sprite, right?
  99. [21:51] 75%?
  100. [21:51] *yes
  101. [21:51] Original? As in my idea or Doc's?
  102. [21:51] I like the one-hit thing.
  103. [21:52] So Tails' is a high-damage, piercing, low-accu attak?
  104. [21:52] Yeah, that's the idea I had. If we're going with 75%, maybe we should do Select Target.
  105. [21:52] I dunno, seems like a straight-foward attack to me.
  106. [21:52] So pretty much a really strong Metal Blade?
  107. [21:53] Maybe power in 30?
  108. [21:53] I like Front, to be honest..
  109. [21:53] I personally think that really strong attacks with a gimmick like defense-piercing should be Front
  110. [21:53] Select is like a gimmick in and of itself
  111. [21:53] I think Copy Cores should be able to use this move with 4 WE, since some dual-types are that much WE.
  112. [21:54] I suppose.
  113. [21:54] Since you can shoot so many of these in the games.
  114. [21:54] Isn't Adrian moving all Dual-types to T2?
  115. [21:54] I think we are discussing T2 atm.
  116. [21:54] == MegaBossMan_ [ccd2c42f@gateway/web/freenode/ip.204.210.196.47] has quit [Quit: Page closed]
  117. [21:55] All T2's have 8 WE though
  118. [21:55] I have something to say, but MBM just left... >_>
  119. [21:55] I understand where you're coming from, but for consistency's sake I think we shouldn't mess with the WE
  120. [21:55] O he did
  121. [21:55] I thought that was his clone
  122. [21:55] ....
  123. [21:56] Guess we'll discuss Ballade Cracker for a bit...
  124. [21:56] Well, you could tell me but...I'm not much influence :D
  125. [21:56] Keep in mind, I'm only familiar with the MMK weapons from MM8BDM...
  126. [21:57] Ballade Cracker in the database is Explore/Flame.
  127. [21:57] Flame, huh?
  128. [21:57] Obviously it's meant to be a really strong attack...
  129. [21:57] Hmmm....
  130. [21:58] I'm trying to remember if in the original games it can be shot in any direction.
  131. [21:58] == MegaBossMan [46c2c483@gateway/web/freenode/ip.70.194.196.131] has joined #mmrpg
  132. [21:58] Wb
  133. [21:58] We started Ballade Cracker
  134. [21:58] But haven't really.....you haven't missed anything
  135. [21:59] Well, if Punk's Screw Crusher is going to be a strong Frontal attack, Ballade Cracker should be Select
  136. [21:59] But the gimmick is where I'm stuck
  137. [21:59] Now that MBM is back...
  138. [21:59] I guess a single shot, piercing, front target only. I guess 75% is fine...for Screw Crusher.
  139. [22:00] Sorry gIys, I wont be able to talk wIth you guys about thIs. Send me tge completed thIng when youre done, Ill pastebIn It and send It to,adrIan
  140. [22:00] Nose goes
  141. [22:00] :)
  142. [22:00] Well, I think we only need a minute or two anyway with Ballade Cracker...
  143. [22:00] I watched a video on how it works in the games. Mega Man 10, to be exact.
  144. [22:01] The general idea is that it should be Select Target, and it's pretty powerful.
  145. [22:01] Just copy and paste PM me the thIng, Ill pastebIn and send to adrIan, ok?
  146. [22:01] I was thinking if you throw it at a benched Robot, it hits that RM and 35% damage to the robots on either side
  147. [22:01] Okay
  148. [22:01] That actually sounds pretty good, Doc.
  149. [22:02] Cool! So accuracy?
  150. [22:02] Yeah, prett good.
  151. [22:02] I think 90%.
  152. [22:02] It's a pretty fast attack.
  153. [22:02] And it's T2 so I agree
  154. [22:02] Yeah
  155. [22:02] Not sure on the Power, though.
  156. [22:02] ...For most of the abilities on this site anyway. :/
  157. [22:03] Stronger than Screw Crusher's Power, though.
  158. [22:03] But Ballade doesn't ignore defense.
  159. [22:03] How many are we tgrowIng?
  160. [22:03] I think 1 bomb would be enough.
  161. [22:03] ^
  162. [22:03] One?
  163. [22:04] Well it's accurate, select target, and does splash damage
  164. [22:04] One's good for me
  165. [22:04] Power 28?
  166. [22:04] More like 40, if Screw Crusher is going to be 30.
  167. [22:05] Yes, but Ballade Is more accurate and does splash damage.
  168. [22:05] I suppose the power on Screw Crusher could be lessened a bit.
  169. [22:05] Ballade Cracker is meant to be a strong attack, though.
  170. [22:05] Danger Bomb is 50. I think 40's a bit high
  171. [22:05] Like I said, I don't know the Power stat for most abilities on this site.
  172. [22:05] Ah
  173. [22:05] Yeah, but It has so many more effects
  174. [22:06] I usually just go off of Danger Bomb :)
  175. [22:06] Screw should be 30, Ballade 35.
  176. [22:06] If Sure, sounds fIne.
  177. [22:06] Maybe even switch the two, I guess.
  178. [22:06] Screw Crusher will miss some times.
  179. [22:06] Switching a fine
  180. [22:07] *is
  181. [22:07] Because Screw Crush has a low accuracy
  182. [22:07] Yeah, lets swItch
  183. [22:07] So I guess make it stronger to make Screw Crusher a little more worthwhile in comparsion.
  184. [22:07] And Mirror Buster starts with 0 Power, but it goes up as the robot takes damage.
  185. [22:07] *1
  186. [22:08] Yeah, evens up the two.
  187. [22:08] == CHAOS_FANTAZY [4a8ab802@gateway/web/freenode/ip.74.138.184.2] has joined #mmrpg
  188. [22:08] Maybe make it 12 so it's at Buster Shot level.
  189. [22:08] OH BUGGER I MISSED THE WHOLE THING DIDN'T I.
  190. [22:08] Funny enough this is the only developing that happening all night
  191. [22:08] It was kinda cancelled anyway...
  192. [22:08] We just started
  193. [22:08] *happened
  194. [22:08] Should we do QuInt?
  195. [22:08] So yeah, I think we may be all in agreement on the Killer T2s. lol
  196. [22:09] Depends, are we doing Quint as part of the Killers?
  197. [22:09] I'm game
  198. [22:09] The concept of Quint is pretty controversial. :/
  199. [22:09] CHAOS, what do you thInk?
  200. [22:09] If we do Quint...
  201. [22:10] ...Think about what?
  202. [22:10] Is QUink a MMK
  203. [22:10] Wow *Quint
  204. [22:10] You need to have SOME say In thIs.
  205. [22:10] Quint's ability is the Sakugarne Hammer, Swift/Earth.
  206. [22:11] Not explicitly, but it's way easier to group him with them. He was made and presented in the same way Enker, Punk, and Ballade were. And why should he get his own special category just for him? He's not special. In fact, he's just about the most unspecial character in Mega Man.
  207. [22:11] The problem with that will probably be sprites
  208. [22:11] How does It look fIr other robots?
  209. [22:11] Remember Quint's battle in MMII?
  210. [22:11] Only QuInt has Sakugarne.
  211. [22:12] The closest we got is Summon. :/
  212. [22:12] Yeah, ge bounces.
  213. [22:12] Wait MBM are you saying that no other robot can use Sakugarne?
  214. [22:12] THOUGH with some magic, Defend could work too. lol
  215. [22:12] No, only QuInt.
  216. [22:13] Nvm...
  217. [22:13] Well, were In a hole.
  218. [22:13] Wait, only Quint can use the ability here, or just in the games?
  219. [22:13] ...Maybe we should discuss Quint next time.
  220. [22:20] Well, I guess it can be Adrian's call regarding Genesis Unit, but I would be very happy if he would take some time to get them in alongside the Killers.
  221. [22:20] I know he already has quite a bit getting MM5 ready...
  222. [22:20] So one final question, unless this should be discussed next time.
  223. [22:20] How will players get the Killers playable?
  224. [22:21] I guess they could unlock them from Final Destination or but the fields
  225. [22:21] *buy
  226. [22:21] Buster em
  227. [22:21] Ok, I guess just beating them in their own battles.
  228. [22:21] BUST 'EM UP!
  229. [22:21] I think buying the fields was a great idea for adding new content
  230. [22:21] I think that's all of my questions for now, then.
  231. [22:22] It's been fun
  232. [22:22] You guys thInk we should keep em enemIes
  233. [22:23] For Final Des?
  234. [22:23] Sure
  235. [22:23] The game doesnt have too many unIque enemIes
  236. [22:23] So unplayable
  237. [22:23] I'm not sure...would be nice to have them playable, but we would need to design a boss section.
  238. [22:24] Since currently the database is telling us even robots like Slur will be playable at some point. lol
  239. [22:24] I'm hoping that there'll be enemies like the Yellow Devil and whatnot that you can't unlock
  240. [22:24] I thInk thIs game has a lack of enemIes who srent copIes of robots we have
  241. [22:25] So unlockable bosses?
  242. [22:25] Wily bosses we make for some great unplayable bosses
  243. [22:25] *would
  244. [22:25] If the Killers are not going to be unlockable, then may I ask why we're even trying to make T1 and T2 for them?
  245. [22:25] Sounds good, faroff but good.
  246. [22:25] So they don just use buster shot
  247. [22:26] Nah, make em lockable
  248. [22:26] No they'd have unique abilities
  249. [22:26] Everyone wants It anywat
  250. [22:26] Like Yellow Devil would have Laser Eye or something
  251. [22:26] We can use robots like Yellow Devil, Darkman, Doc Robot, etc, as actual bosses.
  252. [22:26] But the player can't use those, even if they use Copy Shot
  253. [22:26] Exactly
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