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test4_frca_OpenGL-s-r

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Feb 28th, 2013
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  1. Platform: Windows x86/OpenGL
  2. Built on Feb 28 2013 08:18:28
  3. Args: -s -r
  4. Windowed mode
  5. GL_VENDOR: ATI Technologies Inc.
  6. GL_RENDERER: ATI Radeon HD 3800 Series
  7. GL_VERSION: 3.3.11672 Core Profile Context
  8. GL_SHADING_LANGUAGE_VERSION: 3.30
  9. Shader Info Log:
  10. Vertex shader was successfully compiled to run on hardware.
  11. Shader Info Log:
  12. Fragment shader was successfully compiled to run on hardware.
  13. Program Info Log:
  14. Vertex shader(s) linked, fragment shader(s) linked.
  15. Shader Info Log:
  16. Vertex shader was successfully compiled to run on hardware.
  17. Shader Info Log:
  18. Fragment shader was successfully compiled to run on hardware.
  19. Program Info Log:
  20. Vertex shader(s) linked, fragment shader(s) linked.
  21. Shader Info Log:
  22. Vertex shader was successfully compiled to run on hardware.
  23. Shader Info Log:
  24. Fragment shader was successfully compiled to run on hardware.
  25. Program Info Log:
  26. Vertex shader(s) linked, fragment shader(s) linked.
  27. Shader Info Log:
  28. Vertex shader was successfully compiled to run on hardware.
  29. Shader Info Log:
  30. Fragment shader was successfully compiled to run on hardware.
  31. Program Info Log:
  32. Vertex shader(s) linked, fragment shader(s) linked.
  33. Shader Info Log:
  34. Vertex shader was successfully compiled to run on hardware.
  35. Shader Info Log:
  36. Fragment shader was successfully compiled to run on hardware.
  37. Program Info Log:
  38. Vertex shader(s) linked, fragment shader(s) linked.
  39. 2394.806947 fps
  40. 2191.640292 fps
  41. Deleting OpenGL context
  42. Destroying SDL window
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