CheeseStick1999

MASTERServer Log

Oct 11th, 2015
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  1. [00:00:00]: Starting Up
  2. [00:00:00]: Version: 152769
  3. [00:00:00]: Current time: Sun Oct 11 14:01:47 2015
  4.  
  5. [00:00:00]: Don't Starve Together: 152769 WIN32
  6. NNN Build Date: 2015-10-09_17-02-58
  7. [00:00:00]: Parsing command line
  8. [00:00:00]: Command Line Arguments: -conf_dir DST_Server -console
  9. [00:00:00]: Initializing Minidump handler
  10. [00:00:00]: ....Done
  11. [00:00:00]: Fixing DPI
  12. [00:00:00]: ...Done
  13. [00:00:00]: THREAD - started 'GAClient' (39392)
  14. [00:00:00]: HttpClient2::ClientThread::Main()
  15. [00:00:00]: ProfileIndex:5.74
  16. [00:00:00]: Network tick rate: U=15(2), D=0
  17. [00:00:00]: Network tick rate: U=15(2), D=0
  18. [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.
  19. [00:00:00]: WindowsFirewall - Application already authorized
  20. [00:00:00]: OnLoadPermissionList: APP:Klei/DST_Server/save/blocklist.txt (Failure)
  21. [00:00:00]: THREAD - started 'ConsoleInput' (39912)
  22. [00:00:00]: OnLoadPermissionList: APP:Klei/DST_Server/save/adminlist.txt (Failure)
  23. [00:00:00]: OnLoadUserIdList: APP:Klei/DST_Server/save/whitelist.txt (Failure)
  24. [00:00:00]: Server token retrieved from: server_token.txt
  25. [00:00:00]: cGame::InitializeOnMainThread
  26. [00:00:00]: Renderer initialize: Okay
  27. [00:00:00]: AnimManager initialize: Okay
  28. [00:00:00]: Buffers initialize: Okay
  29. [00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
  30. [00:00:00]: FMOD Error: An invalid object handle was used.
  31. [00:00:00]: GameSpecific initialize: Okay
  32. [00:00:00]: cGame::StartPlaying
  33. [00:00:00]: LOADING LUA
  34. [00:00:00]: DoLuaFile scripts/main.lua
  35. [00:00:00]: DoLuaFile loading buffer scripts/main.lua
  36. [00:00:01]: scripts/main.lua(173,1) running main.lua
  37.  
  38. [00:00:01]: loaded modindex
  39. [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.
  40.  
  41. [00:00:01]: DownloadMods(0)
  42. [00:00:01]: FMOD Error: An invalid object handle was used.
  43. [00:00:01]: LOADING LUA SUCCESS
  44. [00:00:01]: PlayerDeaths could not load morgue
  45. [00:00:01]: PlayerHistory could not load player_history_staging
  46. [00:00:01]: bloom_enabled false
  47. [00:00:01]: loaded saveindex
  48. [00:00:01]: OnFilesLoaded()
  49. [00:00:01]: OnUpdatePurchaseStateComplete
  50. [00:00:03]: Load FE
  51. [00:00:04]: Load FE: done
  52. [00:00:04]: ModIndex: Load sequence finished successfully.
  53. [00:00:04]: Reset() returning
  54. [00:00:06]: [200] Account Communication Success (6)
  55. [00:00:06]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_qDwD4rMb
  56. [00:00:06]: Starting Dedicated Server Game
  57. [00:00:06]: Network tick rate: U=15(2), D=0
  58. [00:00:06]: [Warning] Could not confirm port 10999 is open in the firewall.
  59. [00:00:06]: Online Server Started on port: 10999
  60. [00:00:06]: Collecting garbage...
  61. [00:00:07]: lua_gc took 0.06 seconds
  62. [00:00:07]: ~ShardLuaProxy()
  63. [00:00:07]: ~InventoryLuaProxy()
  64. [00:00:07]: ~NetworkLuaProxy()
  65. [00:00:07]: ~SimLuaProxy()
  66. [00:00:07]: lua_close took 0.07 seconds
  67. [00:00:07]: ReleaseAll
  68. [00:00:07]: ReleaseAll Finished
  69. [00:00:07]: cGame::StartPlaying
  70. [00:00:07]: LOADING LUA
  71. [00:00:07]: DoLuaFile scripts/main.lua
  72. [00:00:07]: DoLuaFile loading buffer scripts/main.lua
  73. [00:00:07]: scripts/main.lua(173,1) running main.lua
  74.  
  75. [00:00:07]: loaded modindex
  76. [00:00:07]: ModIndex: Beginning normal load sequence for dedicated server.
  77.  
  78. [00:00:07]: LOADING LUA SUCCESS
  79. [00:00:07]: PlayerDeaths could not load morgue
  80. [00:00:07]: PlayerHistory could not load player_history_staging
  81. [00:00:07]: bloom_enabled false
  82. [00:00:07]: loaded saveindex
  83. [00:00:07]: OnFilesLoaded()
  84. [00:00:07]: OnUpdatePurchaseStateComplete
  85. [00:00:07]: Unload FE
  86. [00:00:07]: Unload FE done
  87. [00:00:09]: LOAD BE
  88. [00:00:17]: LOAD BE: done
  89. [00:00:17]: Deserialize world session from session/0F600061FF00147A/0000000002
  90. [00:00:17]: Save file is at version 1
  91. [00:00:17]: Begin Session: 0F600061FF00147A
  92. [00:00:17]: saving to server_temp/server_save
  93. [00:00:19]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
  94. [00:00:21]: Loading Nav Grid
  95. [00:00:25]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
  96. [00:00:25]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
  97. [00:00:25]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
  98. [00:00:25]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
  99. [00:00:25]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
  100. [00:00:25]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
  101. [00:00:25]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
  102. [00:00:25]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
  103. [00:00:25]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
  104. [00:00:25]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false
  105. [00:00:25]: Can't find prefab spawnpoint
  106. [00:00:25]: SpawnSaveRecord [nil, spawnpoint] FAILED
  107. [00:00:29]: Reconstructing topology
  108. [00:00:29]: ...Sorting points
  109. [00:00:29]: ...Sorting edges
  110. [00:00:29]: ...Connecting nodes
  111. [00:00:29]: ...Validating connections
  112. [00:00:29]: ...Housekeeping
  113. [00:00:29]: ...Done!
  114. [00:00:30]: Truncating to snapshot #2...
  115. [00:00:30]: - session/0F600061FF00147A/KU_qDwD4rMb_/0000000003
  116. [00:00:30]: 1 file(s) removed
  117. [00:00:30]: 1 uploads added to server. From server_temp
  118. [00:00:30]: [SHARD] STARTING MASTER SERVER
  119. [00:00:30]: Port 11200 is open in the firewall.
  120. [00:00:30]: [SHARD] Shard Server Started on port: 11200
  121. [00:00:30]: Telling Client our new session identifier: 0F600061FF00147A
  122. [00:00:30]: ModIndex: Load sequence finished successfully.
  123. [00:00:30]: Reset() returning
  124. [00:00:30]: Sim paused
  125. [00:00:30]: SteamGameServer_Init Success
  126. [00:00:31]: [SHARD] Slave 'caves(475552444)' connected from [LAN] IP: 127.0.0.1
  127. [00:00:32]: [SHARD] Slave 'caves(475552444)' ready!
  128. [00:00:32]: World '475552444' is now connected
  129. [00:01:06]: New incoming connection 192.168.1.6|60950 GUID: 846677152012512128
  130. [00:01:06]: Client connected from [LAN] IP: 192.168.1.6
  131. [00:01:06]: ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9xRHdENHJNYiIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^66g9g6Wbk5Tai7u4vdRO0XpX6sXUixqB for: 846677152012512128
  132. [00:01:06]: Sim unpaused
  133. [00:01:06]: [SHARD] Registering portal ID #1
  134. [00:01:06]: Validating 1, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  135. [00:01:06]: Validating 1, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  136. [00:01:06]: [SHARD] Registering portal ID #2
  137. [00:01:06]: Validating 2, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  138. [00:01:06]: Validating 2, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  139. [00:01:06]: [SHARD] Registering portal ID #3
  140. [00:01:06]: Validating 3, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  141. [00:01:06]: Validating 3, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  142. [00:01:06]: [SHARD] Registering portal ID #4
  143. [00:01:06]: Validating 4, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  144. [00:01:06]: Validating 4, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  145. [00:01:06]: [SHARD] Registering portal ID #5
  146. [00:01:06]: Validating 5, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  147. [00:01:06]: Validating 5, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  148. [00:01:07]: [SHARD] Registering portal ID #6
  149. [00:01:07]: Validating 6, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  150. [00:01:07]: Validating 6, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  151. [00:01:07]: [SHARD] Registering portal ID #7
  152. [00:01:07]: Validating 7, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  153. [00:01:07]: Validating 7, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  154. [00:01:07]: [SHARD] Registering portal ID #8
  155. [00:01:07]: Validating 8, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  156. [00:01:07]: Validating 8, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  157. [00:01:07]: [SHARD] Registering portal ID #9
  158. [00:01:07]: Validating 9, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  159. [00:01:07]: Validating 9, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  160. [00:01:07]: [SHARD] Registering portal ID #10
  161. [00:01:07]: Validating 10, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  162. [00:01:07]: Validating 10, which is disabled by prefab: status: INACTIVE world: 475552444 available: true
  163. [00:01:08]: SendHandShakeServerListing
  164. [00:01:08]: [Steam] UserConnectAndAuthenticate successfully sent for steamid '76561198082179040'
  165. [00:01:08]: [SHARD] Read save location file for 'KU_qDwD4rMb'
  166. [00:01:08]: [SHARD] Save location file read! APP:Klei/DST_Server/save/session/0F600061FF00147A/KU_qDwD4rMb_/savelocation for KU_qDwD4rMb
  167. [00:01:08]: [SHARD] ForwardPlayerIfNeeded worldId is [[SHDMASTER](1)]
  168. [00:01:22]: ReceiveResumeRequest
  169. [00:01:22]: Received request to resume from: session/0F600061FF00147A/KU_qDwD4rMb_
  170. [00:01:22]: OnResumeRequestLoadComplete - UserID KU_qDwD4rMb
  171. [00:01:26]: Received request to spawn as wilson_none wilson from Brent's Jew Fro
  172. [00:01:26]: Received clothing request body_tweedvest_green_hunters
  173. [00:01:26]: Validated skin: wilson wilson_none body_tweedvest_green_hunters
  174. [00:01:26]: [Fixed] SPAWNING PLAYER AT: (40.00, 0.00, -60.00)
  175. [00:01:26]: Serializing user session to session/0F600061FF00147A/KU_qDwD4rMb_/0000000003
  176. [00:01:43]: [Brent's Jew Fro:KU_qDwD4rMb] ReceiveRemoteExecute(c_speedmult(4)) @(59.04, -35.12)
  177. [00:02:01]: [Brent's Jew Fro:KU_qDwD4rMb] ReceiveRemoteExecute(c_give("pickaxe",1)) @(91.66, -17.56)
  178. [00:02:01]: giving 107763 - pickaxe
  179. [00:02:18]: [SHARD] Unregistering portal ID #10
  180. [00:02:18]: [SHARD] Registering portal ID #10
  181. [00:02:18]: Validating 10: status: ACTIVE world: 475552444 available: true
  182. [00:02:18]: Activating portal 10 to 475552444
  183. [00:02:19]: Serializing user minimap to session/0F600061FF00147A/KU_qDwD4rMb_/minimap
  184. [00:02:19]: Serializing user session to session/0F600061FF00147A/KU_qDwD4rMb_/0000000003
  185. [00:02:19]: [SHARD] Requesting migration of player KU_qDwD4rMb from [SHDMASTER] to caves(475552444)
  186. [00:02:19]: [SHARD] Beginning migration of player KU_qDwD4rMb from [SHDMASTER](1) to caves(475552444) (1).
  187. [00:02:19]: [SHARD] Migrating player data from: session/0F600061FF00147A/KU_qDwD4rMb_/0000000003
  188. [00:02:19]: [SHARD] CLOSE CONNECTION for 1323641826
  189. [00:02:19]: CloseConnectionWithReason: ID_DST_SHARD_SILENT_DISCONNECT
  190. [00:02:19]: [Steam] UserDisconnect successfully sent for steamid '76561198082179040'
  191. [00:02:19]: [SHARD] Received disconnect notification for 'KU_qDwD4rMb' on server '[SHDMASTER](1)' ('[SHDMASTER](1)')
  192. [00:02:39]: [SHARD] Migration for KU_qDwD4rMb timed out.
  193. [00:02:39]: [SHARD] Cancelling pending migration of player 'KU_qDwD4rMb' from '(0)' to 'caves(475552444)' (1).
  194. [00:02:39]: Sim paused
  195. [00:02:53]: [SHARD] Received a ID_SHD_D2M_PLAYER_DISCONNECTED message for an unknown player (KU_qDwD4rMb).
  196. [00:03:09]: [Steam] UserDisconnect successfully sent for steamid '0'
  197. [00:03:09]: Collecting garbage...
  198. [00:03:10]: lua_gc took 0.21 seconds
  199. [00:03:10]: ~ShardLuaProxy()
  200. [00:03:10]: ~InventoryLuaProxy()
  201. [00:03:10]: ~NetworkLuaProxy()
  202. [00:03:10]: ~SimLuaProxy()
  203. [00:03:10]: lua_close took 0.60 seconds
  204. [00:03:11]: HttpClient2::ClientThread::Main() complete
  205. [00:03:11]: Shutting down
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