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- using UnityEngine;
- using System.Collections;
- public class CameraController: MonoBehaviour {
- public GameObject player;
- public float xAdjustment, yAdjustment = 10, zAdjustment;
- private Vector3 cameraTarget;
- private Transform target;
- void Start(){
- target = player.transform;
- }
- void Update(){
- cameraTarget = new Vector3(target.position.x+xAdjustment, target.position.y+yAdjustment, target.position.z+zAdjustment);
- transform.position = Vector3.Lerp(transform.position, cameraTarget, Time.deltaTime*8);
- }
- }
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