Advertisement
Guest User

smooth camera

a guest
May 4th, 2016
107
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 0.53 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class CameraController: MonoBehaviour {
  5.  
  6.     public GameObject player;
  7.     public float xAdjustment, yAdjustment = 10, zAdjustment;
  8.     private Vector3 cameraTarget;
  9.     private Transform target;
  10.  
  11.  
  12.     void Start(){
  13.         target = player.transform;
  14.     }
  15.  
  16.     void Update(){
  17.             cameraTarget = new Vector3(target.position.x+xAdjustment, target.position.y+yAdjustment, target.position.z+zAdjustment);
  18.             transform.position = Vector3.Lerp(transform.position, cameraTarget, Time.deltaTime*8);
  19.     }
  20. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement