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- the current driver, so GetCustomHeapProperties returns possibly inaccurate data. The results reflect the settings for discrete, even on UMA systems. Check the D3D12 release notes for more information.
- the Pixel Shader cannot be configured to execute at sample-frequency. Rendering results are undefined across different hardware.
- D3D11CoreCreateLayeredDevice
- D3D11CoreGetLayeredDeviceSize
- D3D11CoreRegisterLayers
- D3D12CreateDevice
- D3D12CreateRootSignatureDeserializer
- D3D12SerializeRootSignature
- D3DPerformance_BeginEvent
- D3DPerformance_EndEvent
- D3DPerformance_GetStatus
- D3DPerformance_SetMarker
- D3D11RefGetLastCreation
- D3DLayerGetInterface
- OpenAdapter
- OpenAdapter10_2
- QueryDListForApplication1
- VSD3DDebugConnectionBuffer
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