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Oct 23rd, 2014
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  1.  
  2. the current driver, so GetCustomHeapProperties returns possibly inaccurate data. The results reflect the settings for discrete, even on UMA systems. Check the D3D12 release notes for more information.
  3. the Pixel Shader cannot be configured to execute at sample-frequency. Rendering results are undefined across different hardware.
  4.  
  5. D3D11CoreCreateLayeredDevice
  6. D3D11CoreGetLayeredDeviceSize
  7. D3D11CoreRegisterLayers
  8. D3D12CreateDevice
  9. D3D12CreateRootSignatureDeserializer
  10. D3D12SerializeRootSignature
  11. D3DPerformance_BeginEvent
  12. D3DPerformance_EndEvent
  13. D3DPerformance_GetStatus
  14. D3DPerformance_SetMarker
  15.  
  16. D3D11RefGetLastCreation
  17. D3DLayerGetInterface
  18. OpenAdapter
  19. OpenAdapter10_2
  20. QueryDListForApplication1
  21. VSD3DDebugConnectionBuffer
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