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- //Set the players altitude
- //[1900] call BIS_fnc_setHeight;
- //Adds backpack item
- player addBackpack "B_Parachute";
- //Set the parachute open altitude
- 0 = player spawn {waitUntil {getPosATL _this select 2 < 200};
- //Addaction to open chute
- _this action ["openParachute"];};
- _pos getMarkerPos "DZ";
- _pos set [2, 2000];
- "DZ" setMarkerPos _pos;
- // Get a random direction
- _dir = random 359;
- // Move the person 15 meters away from the destination (in the direction of _dir)
- player SetPos [(getMarkerPos _pos select 0)-10*sin(_dir),(getMarkerPos _pos select 1)-10*cos(_dir)];
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