- [The Lich King]
- #Requirement section
- required = 1110
- maximum = 0
- #Restrict section
- restrictmap = ""
- restrictteam = 0
- restrictitem = ""
- teamlimit = 0
- #Other info
- author = "JiMytin"
- desc = "Lord of the Scourge"
- spawncmd = "es wcs_setfx health event_var(userid) 300"
- deathcmd = ""
- roundstartcmd = ""
- roundendcmd = ""
- preloadcmd = ""
- allowonly = ""
- onchange = ""
- racecategory = ""
- #Skill information
- numberofskills = 5
- numberoflevels = 5
- skillnames = "Devour|Freeze|Fear|Invincible|Frostmourne"
- skilldescr = "Leech|Freeze|Shake|Speed|Damage"
- skillcfg = "player_attacker|player_attacker|player_attacker|player_spawn|player_spawn"
- skillneeded = "0|0|0|0|0"
- #Skill specific information
- [[skill1]]
- setting = "es_xset wcs_chance 10;es_xset wcs_hp 3|es_xset wcs_chance 15;es_xset wcs_hp 5|es_xset wcs_chance 15;es_xset wcs_hp 7|es_xset wcs_chance 17;es_xset wcs_hp 8|es_xset wcs_chance 20;es_xset wcs_hp 12"
- racealias_blood1 = "es_fire event_var(userid) env_blood emitblood;es_trick dispatcheffect event_var(userid) ManhackSparks 1;es playerset healthadd event_var(attacker) server_var(wcs_hp);es_tell event_var(attacker) #multi #lightgreenYou have gained #green server_var(wcs_hp) #lightgreenHealth;wcs_xalias racealias_bloodsfx"
- racealias_bloodsfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 50;es_math wcs_z2 + 50;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 255 0 0 255;es est_effect 10 #a 0 sprites/tp_beam001.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 5 1.5 10 50 0 255 0 0 255 80"
- cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_blood1"
- sfx = ""
- [[skill2]]
- setting = "racealias_freeze = "es playerset freeze event_var(userid) 1;es_delayed 4 playerset freeze event_var(userid) 1"
- cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_freeze"
- sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_math wcs_z1 + 1620;es_math wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255"
- [[skill3]]
- setting = "es_xset wcs_shaketime 2|es_xset wcs_shaketime 3|es_xset wcs_shaketime 4|es_xset wcs_shaketime 5|es_xset wcs_shaketime 6"
- racealias_am11 = "es usermsg shake event_var(userid) 100 server_var(wcs_shaketime);es wcs_xtell event_var(userid) c_shaked_v attacker event_var(es_attackername);es wcs_xtell event_var(attacker) c_shaked_a victim event_var(es_username)"
- cmd = "if (server_var(wcs_dice) <= 25) then wcs_xalias racealias_am11"
- sfx = ""
- [[skill4]]
- setting = "es_xset wcs_tmp2 1.20|es_xset wcs_tmp2 1.30|es_xset wcs_tmp2 1.40|es_xset wcs_tmp2 1.50|es_xset wcs_tmp2 1.65"
- cmd = "es playerset speed event_var(userid) server_var(wcs_tmp2);es_tell event_var(userid) #multi #greenYour speed is now server_var(wcs_tmp2)...."
- sfx = ""
- [[skill5]]
- setting = "es_xset wcs_multiplier 0.25|es_xset wcs_multiplier 0.30|es_xset wcs_multiplier 0.35|es_xset wcs_multiplier 0.40|es_xset wcs_multiplier 0.45"
- racealias_im3 = "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg);es_tell event_var(attacker) #multi #green[#lightgreenLaser Hand#green]#lightgreen server_var(wcs_dmg) laser damage."
- cmd = "if (server_var(wcs_dice) <= 15) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_im3"
- sfx = ""