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  1. Limbo is a Warframe with one of the most complicated skillsets. When his skills are mastered, he becomes an unstoppable force of Rift manipulation. While many have perfected the Limbo, there's been a general sense he needs to be revisited to make the mastering feel more rewarding.
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  3. With this Update, we have revisited Limbo. Changes to Limbo include the following:
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  5. Passive:
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  7. While in the Rift, Limbo receives a slight Energy regeneration. Additionally, enemies killed in the Rift will grant Limbo 10 Energy.
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  9. Rift Walk: Movement Activated Ability:
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  11. Limbo darts in and out of different Planes of existence at no Energy cost. Tapping the roll key (default binding Shift) will shift Limbo between the Rift and Material Plane. Shifting into the Rift leaves behind a tear that, for a brief period of time (5s), Limbo and Allies can use it to enter the Rift. Limbos that enter the Rift through the tear can remain in the Rift as long as they please, unlike Allies who have temporary access.
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  13. 1: Banish:
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  15. Send enemies and Allies within a small radius into or out of the Rift for a period of time. Banish targets must be in the same Plane as Limbo to be affected. For example, Limbo must be in the Material Plane to Banish Material Plane targets to the Rift and vice versa. Banished enemies will take damage when casted and will be knocked down for a brief period of time.
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  17. 2. Stasis:
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  19. Stop Banished enemies in their tracks by putting them in Stasis for a period time. Toggle the ability on and move within the Rift to strategically set up shots around enemies affected by Stasis. Projectiles will stay suspended until the Stasis timer runs out, until toggled off, or until the 300 projectile limit has been reached, upon which your torrent of projectiles will be launched at the enemy.
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  21. 3. Rift Surge:
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  23. Void energy surges through Limbo and into the Rift, charging enemies within it. Charged enemies that cross over to the Material Plane will Banish themselves and nearby enemies back into the Rift. When charged enemies die outside of the Rift, they surge and transfer the charge to nearby enemies.
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  25. 4: Cataclysm:
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  27. Bridging the Rift and Material Planes, Cataclysm creates a sphere of Void Energy that shifts enemies within its radius into the Rift. During its creation and final collapse, enemies stumble and take damage. The sphere’s final collapse deals damage to enemies both in and out of the sphere, and scales based on the health and shields of ALL enemies in the Rift.
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  29. Additional changes:
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  31. Mission objective items, such as Datamass, can now be carried in and out of the Rift Plane. However! Be careful not to drop these items in the Rift Plane, as they can only be picked up in the Material Plane.
  32. Allies in Cataclysm's sphere can now collect pickups including mission objective items.
  33. The Rift Torrent Augment Mod will now grant Limbo a damage increase (15/20/25/30%) for every enemy affected by Rift Surge and has had it’s description changed to reflect this.
  34. Toned down the FX while in the Rift.
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