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IClimbClouds

Ringabel 2 Moe

Jul 23rd, 2014
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  1. Dark Knight
  2.  
  3. Quality Increases: [+Tough] [+Mean] [+Sharp]
  4. Training: Heavy Armor, Three Weapons, Two Jobs
  5. Job Options: Scholar, Smith, Artificer, Sentry
  6.  
  7. Features: Armor of Night, Withering Strike, +One More
  8.  
  9. Armor of Night
  10. [4 AP] [Spell]
  11. Effect: You summon or dismiss a gleaming suit of Black Armor that appears around you, fitting you perfectly. Any part of the Armor dissipates into dark smoke when removed from your person. Parts of the armor (gauntlets, helm) may be summoned or dismissed independently from the rest of the armor if you wish.
  12.  
  13. Black Armor: Heavy Armor. Grants +1 Stress Reduction from all sources. No penalties to Quick or Deft Rolls. You are never fatigued from wearing your Black Armor. As long as you are wearing your Black Armor’s Helmet, your voice becomes magically unrecognizable compared to your normal voice, even to those that know you intimately, and all [Divination] spells that target you automatically fail.
  14.  
  15. Withering Strike [Accuracy Match]: Whenever you gain an [Accuracy Match] with any Basic Attack or Dark Wind, one foe of your choice targeted by the attack is Stunned and becomes Vulnerable until the end of your next turn. This is a Miasma effect.
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  20.  
  21. Adversity [Aim]: Whenever you take an Aim action, your bonus to your Resolution roll is instead +Xd, where X is half of the stress you currently have, with a minimum of +1d.
  22.  
  23. Darkness Falls: Once per round during your turn, you may inflict 1 Stress on yourself to gain +1 AP. This stress cannot be prevented by any effects.
  24.  
  25. Dark Wind
  26. [4 AP] [Moxie] [Miasma] [Spell]
  27. Effect: Attack with Mean; if you hit, Test and use Successes to “buy” conditions to apply target of the attack, chosen from the list below. This attack and its results are a Miasma Effect.
  28. (1s): The attack deals +1 Miasma Stress to the target. May be "Purchased" up to four times.
  29. (1s): The attack is Ranged instead of Melee; must be declared before attack is rolled, and first success must be used to buy this.
  30. (2s): The target becomes Vulnerable.
  31. (2s): The target becomes Shaken.
  32. (3s): The target becomes Distressed.
  33. (3s): All other foes in the same engagement as the target also become targets.
  34. (6s): The target becomes Stunned.
  35. (8s): The target becomes Unconscious
  36.  
  37. Night’s Shield: While wearing your Black Armor, you gain +4 Evasion and +1 Stress Reduction against [Dark] and [Miasma] effects. At level 10, you instead become immune to [Dark] and [Miasma] effects.
  38.  
  39.  
  40. Dark Healing
  41. [1 Destiny] [Miasma] [Dark]
  42. Effect: uhm
  43.  
  44. Deathsight: You see the caustic energies that a site of death. You can see the location where a Sapient mortal being has died as a Deathmark. Deathmarks call attention to themselves, and do not require a Sharp roll to spot. You may touch the Deathmark to destroy it; if you do, you gain a brief vision about the specific cause of death, and whether it was violence, suicide, disease, hunger, or something else.
  45.  
  46. GM Tip: Notably, Deathmarks mark a LOCATION of death, and not the corpse or any other implements involved in the death.
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