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- Megaman Maximum Power, a "collection" of the first 6 NES games using Powered Up's engine and graphical style and character unlock mechanic, as well as the new robot masters from Powered Up, and the Megaman Killers from the Gameboy games.
- The Megaman Killers (and Breakman) each appear as a recurring (mini)boss during a different "game" with a final appearance in the early stages of the Fortress as a miniboss, where they're defeated and you get their weapon. (MM3 is the game where this is played weirdly; Breakman serves as a Recurring Miniboss and you get his buster, but he's unlocked as a skin for Protoman by beating any game with Protoman; instead, Doc Robot is unlocked as the "Special Foe" of MM3)
- In the vein of Megaman Powered Up, beating a Robot Master (with just the mega buster) will unlock them for play, with each having their own unique banter with each boss, challenge stages, and gameplay. Additionally, beating their "introductory" game unlocks them for play in any of the other games you've beaten. Of course, this means that you have about 55 player characters (8 robot masters per game, 6 games, Megaman, Roll, Protoman, and 6 Special Foes). While completely differentiating them is gonna be hard, largely due to constraints of movement abilities, there's extensive replayability.
- In an effort to increase the replay value, level design shifts to be slightly larger than usual, with stages varying depending on what point in the game you're doing them or based on a Weather Effect as per Megaman Zero 4. This allows stages to feel different rather than being dull and repetitive.
- Much like Powered Up, the game features a level editor, with custom level exchange via StreetPass, as well as the multitude of challenge modes. Other social mechanics are includable, though I'm not sure on the specifics.
- FEATURES
- - Multiple Difficulty Levels
- - All Robot Masters are Playable
- - 10 Challenge Levels per Character
- - Level Maker
- UNLOCKING THINGS:
- - Robot Masters are unlocked for play in their respective games by beating them using only the Megabuster.
- - Special Foe are unlocked for play by unlocking all robot masters from their respective game.
- - Robot Masters and Special Foes are unlocked for play in a non-respective game by beating their respective game with them OR completing all ten Challenge Levels for that character.
- Protagonist Bots
- - Protoman
- - Blues
- - Breakman
- - Megaman
- - Rock
- - Mega S
- - Mega C
- - Roll
- - MegaRoll
- Special Foes
- - Enker MM1
- - Quint MM2
- - DocRobot MM3
- - Punk MM4
- - Darkman MM5
- - Ballade MM6
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