Advertisement
NineThePuma

Untitled

Mar 25th, 2017
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.55 KB | None | 0 0
  1. Megaman Maximum Power, a "collection" of the first 6 NES games using Powered Up's engine and graphical style and character unlock mechanic, as well as the new robot masters from Powered Up, and the Megaman Killers from the Gameboy games.
  2.  
  3. The Megaman Killers (and Breakman) each appear as a recurring (mini)boss during a different "game" with a final appearance in the early stages of the Fortress as a miniboss, where they're defeated and you get their weapon. (MM3 is the game where this is played weirdly; Breakman serves as a Recurring Miniboss and you get his buster, but he's unlocked as a skin for Protoman by beating any game with Protoman; instead, Doc Robot is unlocked as the "Special Foe" of MM3)
  4.  
  5. In the vein of Megaman Powered Up, beating a Robot Master (with just the mega buster) will unlock them for play, with each having their own unique banter with each boss, challenge stages, and gameplay. Additionally, beating their "introductory" game unlocks them for play in any of the other games you've beaten. Of course, this means that you have about 55 player characters (8 robot masters per game, 6 games, Megaman, Roll, Protoman, and 6 Special Foes). While completely differentiating them is gonna be hard, largely due to constraints of movement abilities, there's extensive replayability.
  6.  
  7. In an effort to increase the replay value, level design shifts to be slightly larger than usual, with stages varying depending on what point in the game you're doing them or based on a Weather Effect as per Megaman Zero 4. This allows stages to feel different rather than being dull and repetitive.
  8.  
  9. Much like Powered Up, the game features a level editor, with custom level exchange via StreetPass, as well as the multitude of challenge modes. Other social mechanics are includable, though I'm not sure on the specifics.
  10.  
  11. FEATURES
  12. - Multiple Difficulty Levels
  13. - All Robot Masters are Playable
  14. - 10 Challenge Levels per Character
  15. - Level Maker
  16.  
  17. UNLOCKING THINGS:
  18. - Robot Masters are unlocked for play in their respective games by beating them using only the Megabuster.
  19. - Special Foe are unlocked for play by unlocking all robot masters from their respective game.
  20. - Robot Masters and Special Foes are unlocked for play in a non-respective game by beating their respective game with them OR completing all ten Challenge Levels for that character.
  21.  
  22.  
  23.  
  24. Protagonist Bots
  25. - Protoman
  26. - Blues
  27. - Breakman
  28. - Megaman
  29. - Rock
  30. - Mega S
  31. - Mega C
  32. - Roll
  33. - MegaRoll
  34. Special Foes
  35. - Enker MM1
  36. - Quint MM2
  37. - DocRobot MM3
  38. - Punk MM4
  39. - Darkman MM5
  40. - Ballade MM6
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement