Advertisement
Guest User

Untitled

a guest
Oct 31st, 2014
133
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.20 KB | None | 0 0
  1. <Jdrew> 1. How long have you been working on Voxel Wars?
  2. <LeCom> Well, I wrote the very first line at the end of summer 2013, then quickly gave it up because I had problems making it connect. Later found an old post on BnS which allowed me to fix it; at the end of winter 2014 I had a program that could connect to PySnip, display the minimap and players and show/send chat. Around summer 2014, I made Voxlap render the map and in mid-August, I implemented the first VoxelWar server modifications. I started developing VoxelWar at one of these dates.
  3.  
  4.  
  5. <Jdrew> 2. What do you personally think Voxel Wars should become?
  6. <LeCom> A strategic shooter with engineering, less emphasis on run/gun and more on strategy,tactics, and building in terms of engineering. Maybe a bit in the direction of Red Orchestra. Also, it should have this atmosphere of a real war.
  7.  
  8. <Jdrew> 3. Are you going to try and monetize Voxel Wars in any way other then donations?
  9. <LeCom> It will be definitely free2play. I can imagine making money with advertisements, maybe small things in-game that don't really make a big difference but the basic game will not be commercial in any case.
  10.  
  11. <Jdrew> 4. How open will the game be to community changes? Will there be server-side mods similar to Gmod's system?
  12. <LeCom> I will probably depend on the community. The client is pretty flexible right now, you can script new weapons, and a lot of new stuff. The modding possibilities are likely to be purely decided by the community. I don't mind any changes by the community, as long as the gameplay will stay as it is. But if I see that the players like the game concept as it is, I will slowly give more and more possibilities to change the game.
  13.  
  14. <Jdrew> 5. What will be done about the mapping and modding scene? Will a platform similar to the steam workshop ever be implemented?
  15. <LeCom> Well, if VoxelWar has success and many modders/mappers, I am likely to open a special website for that. A big database, maybe with a system to rate how good a mod/map/script is. But in any case, it will show all stuff either with or without sorting. Maybe there will be a system to automatically install mods. I'll just implement community ideas into such a mod/map/script database basically.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement