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- Press and hold CTRL + ALT and click on the interface item you want to assign a hotkey to. This could be a button, a slider or a palette.
- Press the key on your keyboard you want to assign the interface item to or press ESC to exit.
- When a hotkey is assigned to a palette the top center of the palette will appear under your cursor when you press the hotkey. If the entire palette can not show within
- in the interface the palette will be moved vertically upwards until it fits into the ZBrush window.
- To assign a brush to a key follow the steps below:
- Press and hold CTRL + ALT and click on the brush in the Brush palette. You can click on a brush icon in the Brush palette or in the Brush pop-up.
- Press the key on your keyboard you want to assign the interface item to or press ESC to exit.
- You can also change the last letter hotkey used to pick a brush from the brush popup, such as changing the default B+S+T for the Standard Brush to B+S+X :
- Press B so the brush popup shows.
- Press the initial letter of the brush you want (for example, S for Standard Brush)
- Hold Ctrl+Alt and click on the brush icon in the popup.
- Press the key on your keyboard that you want to use.
- Focal Shift - Softness of Brush
- Lightbox - Presets
- IMM Select One Then Press M to Access Brush Set
- Transpose Master - T pose mesh (collapse all subtools) - Make changes - Split again
- move topology only affect onjec
- S - Change Brush Size - Brush Resizing Hotkeys are [ ]
- Make Tooth - Insert Cilinder Split Tool - Clip Curve + Clip Circle - Add Holes - Insert Spheres (No subdivision levels) - Split Similar Parts - Snake Brush
- Shift+F PolyFrame = Resolution
- micro detail Alphas (asimetrical, pose, wrinkles) after secondary forms on different Layers (blend )
- Standard Brush Gravity on wrinkles
- Hard Surf - Flattern Brush
- Form Soft Brush - Smooth Maintain Details
- Final Pose - Put Subtools on Different Layers
- Preferences Enable Customize - Stop Conflict - Save Layout
- X-ray Mode
- Curve Tube Brush Access Curve Modifier Graph Size
- Ctrl+Click Outside Mask - Inverts Mask / Ctrl+Click on Mask - Blur / Ctrl+Alt on Mask - Sharp
- Curve Tube Brush
- M - Subtools Shortcut
- ZAppLink - The Image Plane plugin provides a set of eight Reference Views that can be set up so that model positions match background images
- Tooth - Move Brush + Dam Brush + Clay Tubes
- Mask by Color - Inflate Details
- Move Brush - Inflate - Dam Standard - Clay Buildup - Clay Tubes - Snake Brush - Trim Dynamic
- Use Texture to Model Details
- Render - Shift+R / Export Shader Pass by Clicking on It / Render Light on Different Positions / Reflected Mat for Specular
- Avoid Losing Detail on ZRemesh - Project All
- spotlight Texture - RGB (on) | shift+C (Hide/Show) / C - (Show/Hide Wheel)
- ZBrush Plugin Pose
- Color Spray Brush (Low Intensity) Start with Dark Colors then Bright Ones / First Warm Colors Then Cool Tones
- Photoshop Layers Order - Mask - Specular - Ambient Occlusion - Depth - Shadow Pass (Multiply) - Back, Top, Bottom, Left, Right Lights - Main Front Light
- Photoshop Back-Top/One-Side Light on Screen Mode + Levels (Highlights)
- Photoshop SSS? (Edge Glow) - Levels + Colorize + Screen Mode / Tint Ambient Occlusion
- >ZPlugin >SubTool Master >Mirror
- Choose Color - C
- Ctrl+F - Show/Hide Subdivisions
- Shift - Show/Hide Tools
- Ctrl+D - Subdivide | Shift+D Low Res
- ZRemesher - Low Poly Mesh
- Alt+Click - Selects Subtool
- Press A to preview Geometry From ZSpheres
- Auto-Backface Masking Turn On on All Brushes
- Smooth Directional Brush
- Alt+Click Selects Subtool
- Insert Brush to Insert Geometry
- ZPlugin Transpose Master - Advance Pose
- >Mask >Extraction >Inflate >Trim Dynamics
- >Mask >Geometry Tab >Delete Hidden - Makes a Polygroup
- Trim Dynamic Brush - Quick Planes on Blocking
- Ctrl+Click on a Masked Area to Blur the Mask
- Slice Brush - Cuts + Alt - Bevel
- Remove Hidden - Removes Offscreen Geometry
- Clip Curve Brush - Cut
- Planar Brush + Alt - Flat
- Alt + ZRemesher - Different Algorithm
- Geometry "Dyno" Loops '100/-100' Elevation - Thickness
- Group by Normals
- Polysh by Group
- Dynamic Subdivision - Preview Subdivisions
- Geometry Crease - Smooth Afterwards
- Curve Tube Brush >When Polygroups Meet >shift >Makes Indent
- Trim Hole Brush - Cylinder Hole
- Mask >Ctrl Click on Surface >Extract Mask - Create Creases / Ctrl+Click Inverted Mask - Different Result
- Make a Shortcut for Repeat Last
- Create Layers for Fix Rigged Motions >Bake
- Method 1 - Create UVs outside of ZBrush: Set Tool: Geometry: SDiv to 1. Export mesh by pressing Tool: Export. Layout UVs in your other application
- Method 2 - Create UVs inside of ZBrush: Set Tool: Geometry: SDiv to 1. Press Tool > UV Map > PUV or use UV Master
- Setting Up Reference Views - If a model is in Edit/Transform mode then the image will be placed behind the model for use as a reference image. To set up reference
- images for your project:
- Place a model in Edit mode – any model will do, as it can be swapped at any time.
- Press the Front button in the Image Plane>Reference Views menu.
- Press the Load Image button and select the image you wish to use for the front reference.
- Scale and position your model if you wish.
- Press the Store View button to store the image and model position.
- Repeat for those other views you wish to use.
- Reference Views controls
- Pressing the Front, Back, Right etc. buttons will switch to that view. If the view is already selected then pressing the button will reposition the model and reset the
- background image.
- The Model Opacity slider will adjust the opacity of the model against the reference image. Some materials are better than others to work with – for example, the
- FlatSketch01 is good for showing some of the wireframe as you work.
- The Store View button will store model scale, position and background image (if there is one) for the selected view. Shift+clicking the button will adjust all views to
- reflect changes in scale.
- The << and >> buttons will cycle forwards or backwards through the different views.
- Saving a Reference Views project
- To save a Reference Views project simply save the ZBrush project (ZPR file) by pressing the File>Save As button. Load the project back in using the File>Open
- button.Reference Views controls
- Pressing the Front, Back, Right etc. buttons will switch to that view. If the view is already selected then pressing the button will reposition the model and reset the
- background image.
- The Model Opacity slider will adjust the opacity of the model against the reference image. Some materials are better than others to work with – for example, the
- FlatSketch01 is good for showing some of the wireframe as you work.
- The Store View button will store model scale, position and background image (if there is one) for the selected view. Shift+clicking the button will adjust all views to
- reflect changes in scale.
- The << and >> buttons will cycle forwards or backwards through the different views.
- Saving a Reference Views project
- To save a Reference Views project simply save the ZBrush project (ZPR file) by pressing the File>Save As button. Load the project back in using the File>Open
- button.
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