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  1. Press and hold CTRL + ALT and click on the interface item you want to assign a hotkey to. This could be a button, a slider or a palette.
  2. Press the key on your keyboard you want to assign the interface item to or press ESC to exit.
  3.  
  4. When a hotkey is assigned to a palette the top center of the palette will appear under your cursor when you press the hotkey. If the entire palette can not show within
  5.  
  6. in the interface the palette will be moved vertically upwards until it fits into the ZBrush window.
  7.  
  8. To assign a brush to a key follow the steps below:
  9.  
  10. Press and hold CTRL + ALT and click on the brush in the Brush palette. You can click on a brush icon in the Brush palette or in the Brush pop-up.
  11. Press the key on your keyboard you want to assign the interface item to or press ESC to exit.
  12.  
  13. You can also change the last letter hotkey used to pick a brush from the brush popup, such as changing the default B+S+T for the Standard Brush to B+S+X :
  14.  
  15. Press B so the brush popup shows.
  16. Press the initial letter of the brush you want (for example, S for Standard Brush)
  17. Hold Ctrl+Alt and click on the brush icon in the popup.
  18. Press the key on your keyboard that you want to use.
  19.  
  20. Focal Shift - Softness of Brush
  21. Lightbox - Presets
  22. IMM Select One Then Press M to Access Brush Set
  23. Transpose Master - T pose mesh (collapse all subtools) - Make changes - Split again
  24. move topology only affect onjec
  25. S - Change Brush Size - Brush Resizing Hotkeys are [ ]
  26. Make Tooth - Insert Cilinder Split Tool - Clip Curve + Clip Circle - Add Holes - Insert Spheres (No subdivision levels) - Split Similar Parts - Snake Brush
  27. Shift+F PolyFrame = Resolution
  28. micro detail Alphas (asimetrical, pose, wrinkles) after secondary forms on different Layers (blend )
  29. Standard Brush Gravity on wrinkles
  30. Hard Surf - Flattern Brush
  31. Form Soft Brush - Smooth Maintain Details
  32. Final Pose - Put Subtools on Different Layers
  33. Preferences Enable Customize - Stop Conflict - Save Layout
  34. X-ray Mode
  35. Curve Tube Brush Access Curve Modifier Graph Size
  36. Ctrl+Click Outside Mask - Inverts Mask / Ctrl+Click on Mask - Blur / Ctrl+Alt on Mask - Sharp
  37. Curve Tube Brush
  38. M - Subtools Shortcut
  39. ZAppLink - The Image Plane plugin provides a set of eight Reference Views that can be set up so that model positions match background images
  40. Tooth - Move Brush + Dam Brush + Clay Tubes
  41. Mask by Color - Inflate Details
  42. Move Brush - Inflate - Dam Standard - Clay Buildup - Clay Tubes - Snake Brush - Trim Dynamic
  43. Use Texture to Model Details
  44. Render - Shift+R / Export Shader Pass by Clicking on It / Render Light on Different Positions / Reflected Mat for Specular
  45. Avoid Losing Detail on ZRemesh - Project All
  46. spotlight Texture - RGB (on) | shift+C (Hide/Show) / C - (Show/Hide Wheel)
  47. ZBrush Plugin Pose
  48. Color Spray Brush (Low Intensity) Start with Dark Colors then Bright Ones / First Warm Colors Then Cool Tones
  49. Photoshop Layers Order - Mask - Specular - Ambient Occlusion - Depth - Shadow Pass (Multiply) - Back, Top, Bottom, Left, Right Lights - Main Front Light
  50. Photoshop Back-Top/One-Side Light on Screen Mode + Levels (Highlights)
  51. Photoshop SSS? (Edge Glow) - Levels + Colorize + Screen Mode / Tint Ambient Occlusion
  52. >ZPlugin >SubTool Master >Mirror
  53. Choose Color - C
  54. Ctrl+F - Show/Hide Subdivisions
  55. Shift - Show/Hide Tools
  56. Ctrl+D - Subdivide | Shift+D Low Res
  57. ZRemesher - Low Poly Mesh
  58. Alt+Click - Selects Subtool
  59. Press A to preview Geometry From ZSpheres
  60. Auto-Backface Masking Turn On on All Brushes
  61. Smooth Directional Brush
  62. Alt+Click Selects Subtool
  63. Insert Brush to Insert Geometry
  64. ZPlugin Transpose Master - Advance Pose
  65. >Mask >Extraction >Inflate >Trim Dynamics
  66. >Mask >Geometry Tab >Delete Hidden - Makes a Polygroup
  67. Trim Dynamic Brush - Quick Planes on Blocking
  68. Ctrl+Click on a Masked Area to Blur the Mask
  69. Slice Brush - Cuts + Alt - Bevel
  70. Remove Hidden - Removes Offscreen Geometry
  71. Clip Curve Brush - Cut
  72. Planar Brush + Alt - Flat
  73. Alt + ZRemesher - Different Algorithm
  74. Geometry "Dyno" Loops '100/-100' Elevation - Thickness
  75. Group by Normals
  76. Polysh by Group
  77. Dynamic Subdivision - Preview Subdivisions
  78. Geometry Crease - Smooth Afterwards
  79. Curve Tube Brush >When Polygroups Meet >shift >Makes Indent
  80. Trim Hole Brush - Cylinder Hole
  81. Mask >Ctrl Click on Surface >Extract Mask - Create Creases / Ctrl+Click Inverted Mask - Different Result
  82. Make a Shortcut for Repeat Last
  83.  
  84. Create Layers for Fix Rigged Motions >Bake
  85. Method 1 - Create UVs outside of ZBrush: Set Tool: Geometry: SDiv to 1. Export mesh by pressing Tool: Export. Layout UVs in your other application
  86. Method 2 - Create UVs inside of ZBrush: Set Tool: Geometry: SDiv to 1. Press Tool > UV Map > PUV or use UV Master
  87.  
  88.  
  89. Setting Up Reference Views - If a model is in Edit/Transform mode then the image will be placed behind the model for use as a reference image. To set up reference
  90.  
  91. images for your project:
  92.  
  93. Place a model in Edit mode – any model will do, as it can be swapped at any time.
  94. Press the Front button in the Image Plane>Reference Views menu.
  95. Press the Load Image button and select the image you wish to use for the front reference.
  96. Scale and position your model if you wish.
  97. Press the Store View button to store the image and model position.
  98. Repeat for those other views you wish to use.
  99.  
  100. Reference Views controls
  101.  
  102. Pressing the Front, Back, Right etc. buttons will switch to that view. If the view is already selected then pressing the button will reposition the model and reset the
  103.  
  104. background image.
  105.  
  106. The Model Opacity slider will adjust the opacity of the model against the reference image. Some materials are better than others to work with – for example, the
  107.  
  108. FlatSketch01 is good for showing some of the wireframe as you work.
  109.  
  110. The Store View button will store model scale, position and background image (if there is one) for the selected view. Shift+clicking the button will adjust all views to
  111.  
  112. reflect changes in scale.
  113.  
  114. The << and >> buttons will cycle forwards or backwards through the different views.
  115.  
  116.  
  117. Saving a Reference Views project
  118.  
  119. To save a Reference Views project simply save the ZBrush project (ZPR file) by pressing the File>Save As button. Load the project back in using the File>Open
  120.  
  121. button.Reference Views controls
  122.  
  123. Pressing the Front, Back, Right etc. buttons will switch to that view. If the view is already selected then pressing the button will reposition the model and reset the
  124.  
  125. background image.
  126.  
  127. The Model Opacity slider will adjust the opacity of the model against the reference image. Some materials are better than others to work with – for example, the
  128.  
  129. FlatSketch01 is good for showing some of the wireframe as you work.
  130.  
  131. The Store View button will store model scale, position and background image (if there is one) for the selected view. Shift+clicking the button will adjust all views to
  132.  
  133. reflect changes in scale.
  134.  
  135. The << and >> buttons will cycle forwards or backwards through the different views.
  136.  
  137. Saving a Reference Views project
  138.  
  139. To save a Reference Views project simply save the ZBrush project (ZPR file) by pressing the File>Save As button. Load the project back in using the File>Open
  140. button.
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