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- [v1.6b] - 2016-07-19
- NPCs
- - Dremora:
- 70% resistance to fire
- 30% weakness to frost
- 50% resistance to poison
- Will dual wield and use shields
- Have decreased speed to account for their increased height
- - Children can be pickpocketed
- - Sanguine wears Fine Clothes instead of Daedric Armor
- - NPCs from the Skooma den quest of Riften have max levels of 25-30
- - Rolff Stone-Fist wears Stormcloak Armour
- - CW soldiers & Guards don't use Iron Items anymore (except for helmets).
- - Imperial Farmer that is encountered travelling to Windhelm to join the Stormcloaks has been changed to Nord race.
- - Improved Arch-Curate Vyrthur
- will use master level spells
- 30% above player level
- has increased stats
- minimum level of 60
- summons Falmer
- - Tweaked Serana combat style. She will use bows/melees more often now. Can also dual wield.
- - Vyrthur/Harkon/Miraak now regen their HP in combat.
- Animals/Creatures
- - Gleda the Goat/Lucky no longer alerts guards
- - Decreased dragon sizes to 1.1 from 1.2 (their animation was bugging)
- - Follower Dogs are protected and level up with you
- - Animals don't drop gold/gems/etc. Some will drop more pelts.
- Items
- - Added reduced fall damage boots (Feather Boots). Sold by Sergius Turrianus.
- - Modified clothing names so that they have a prefix (e.g Fine Clothes become "Clothing - Fine Clothes")
- Spells/Perks
- - Transmute Mineral Ore spell transmutes ALL the LOWEST TIER ore in your inventory to the next level, giving XP for each one transmuted.
- - Light Foot perk only activates when the player is sneaking so that you can activate traps (e.g to kill a enemy). Followers won't activate them while sneaking either.
- Game Settings
- - Player can get close to a talking NPC without the NPC stopping to say something to the player. The cooldown between bumps was decreased so the player can still stop them from talking by bumping into them.
- - NPCs can decapitate each other
- - Player doesn't need to have the perks to be able to decapitate
- - Charity gold cost increased from 1g to 10g
- - Decreased training costs again
- - Decreased HF Bard cost to 2500g from 3000g
- - Reduced the chatter that NPCs have with player/themselves. No more lollygaging every 5 seconds.
- - NPCs now use the same amount of magicka as the player. Also:
- Player regen stamina/magicka the same way NPCs do (1.0 now which was 0.33, meaning npcs regenerated those stats 3x more quickly than the player)
- so no more infinite magicka/stamina for NPCs and creatures
- - Implemented Hold specific bounty system: http://pastebin.com/6xRaS8Z4
- Bugfixes
- - Removed archmage door tweak. This bugged the College of Wintehold start quest.
- - Fixed Brelyna not leveling up and therefore not receiving the new spells/robes.
- - Added dead body collision fix
- - The Farmer that takes a cow as a offering for giants will no longer be killed by them.
- - Added Black Book fix
- Misc
- - Player always get the best version of a item reward independent on level. List of items affected:
- Chillrend
- Dragonbane
- Gauldur Blackblade
- Gauldur Blackbow
- The Pale Blade
- Nightingale Blade
- Nightingale Bow
- Nightingale Amor
- Nightingale Boots
- Nightingale Gloves
- Nightingale Hood
- Shield of Solitude
- Amulet of Articulation
- Mage's Circlet
- Miraak Sword
- Miraak Staff
- Miraak Robes
- Miraak Mask
- - Clams drop pearls
- (40% small pearl/thin clan)
- (30% small pearl/normal clan)
- (20% pearl/large clan)
- - Inns sells more food
- - Blacksmiths don't sell enchanted items any more, but Court Wizards and Sergius Turrianus do.
- - Farmers sell produce
- - Most Mine owners or Miners (in the absence of the owner) will sell the particular ore/ingots of that mine that they own/work on. They also sell mine tools.
- Note that some of them will only sell stuff when you complete their associated quest (e.g. clear mine of hostiles)
- Crescius Caerellius will sells Ebony ore/ingots after the quest "The Final Descent" has been completed.
- - General Goods merchants now can sell torches
- - Removed the fog at the loading screen (this has been reported to lower the loading times significantly with people who use ENB(s))
- - Player needs to do only 25 jobs for the Thieves Guild for it to regain it's former glory (It was 125). Note that it only works if you done less than 5 jobs in your current save. Else:
- Open the console and type:
- "setstage TGREnablerHandler 10"
- "setstage TGREnablerHandler 20"
- "setstage TGREnablerHandler 30"
- "setstage TGREnablerHandler 40"
- "setstage TGREnablerHandler 50"
- "setstage TGREnablerHandler 60"
- "setstage TGREnablerHandler 70"
- "setstage TGREnablerHandler 80"
- Type one, close the console, wait 5 seconds, then reopen the console and type the next one in order.
- This only works if you did less than 125 jobs for the TG.
- Or start a new game to see the changes.
- - Implemented changes/fixes from WAFR 5.2, Clothing & Clutter Fixes 1.7 and CCOR 1.7 into the items edited with this mod (but they are not needed for this mod to work)
- - Implemented the no spinning death animation + creatures pause animation
- - Sergius Turrianus sells 5x more stuff to account for the lack of enchanted items in blacksmiths.
- Re-added the NMM Installer. Now it contains a patch for Seranaholic 1.5 .
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