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w_m4a1_up.ltx

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  1. [up_sect_secona_m4a1]
  2. ;Îňäŕ÷ŕ(1)-10%
  3. ;------------
  4. cost = 4920
  5. value = -15
  6.  
  7. cam_dispersion = -0.121
  8. cam_dispersion_inc = -0.072
  9. cam_step_angle_horz = -0.243 ;(degree) size of step camera moved in horizontal position while shooting
  10.  
  11. zoom_cam_dispersion = -0.099
  12. zoom_cam_dispersion_inc = -0.063
  13. zoom_cam_step_angle_horz = -0.226
  14.  
  15. inv_weight = +0.10
  16.  
  17. [up_sect_secone_m4a1]
  18. ;Îňäŕ÷ŕ(3)-30%
  19. ;------------
  20. cost = 4990
  21. value = -15
  22.  
  23. cam_dispersion = -0.121
  24. cam_dispersion_inc = -0.072
  25. cam_step_angle_horz = -0.243 ;(degree) size of step camera moved in horizontal position while shooting
  26.  
  27. zoom_cam_dispersion = -0.099
  28. zoom_cam_dispersion_inc = -0.063
  29. zoom_cam_step_angle_horz = -0.226
  30.  
  31. inv_weight = +0.11
  32.  
  33. [up_firsta_m4a1]
  34. scheme_index = 0, 0
  35. known = 1
  36. effects = up_gr_firstcd_m4a1
  37. section = up_sect_firsta_lr300
  38. property = prop_reliability
  39.  
  40.  
  41. precondition_functor = inventory_upgrades.precondition_functor_a
  42. precondition_parameter = a & b
  43.  
  44. effect_functor = inventory_upgrades.effect_functor_a
  45. effect_parameter = on_weapon_upgrade_something_here
  46.  
  47. ; ui
  48. prereq_functor = inventory_upgrades.prereq_functor_a
  49. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  50. prereq_params =
  51. name = st_up_zat_a1_name
  52. description = st_up_zat_a1_descr
  53. icon = ui_inGame2_upgrade_TRs_301_1
  54.  
  55. ;;...
  56. [up_firstc_m4a1]
  57. scheme_index = 1, 0
  58. known = 1
  59. effects = up_gr_firstef_m4a1
  60. section = up_sect_firstc_lr300
  61. property = prop_bullet_speed
  62.  
  63. precondition_functor = inventory_upgrades.precondition_functor_a
  64. precondition_parameter = a & b
  65.  
  66. effect_functor = inventory_upgrades.effect_functor_a
  67. effect_parameter = something_here
  68.  
  69. ; ui
  70. prereq_functor = inventory_upgrades.prereq_functor_a
  71. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  72. prereq_params =
  73. name = st_up_zat_b5_name
  74. description = st_up_zat_b5_descr
  75. icon = ui_inGame2_upgrade_TRs_301_2
  76.  
  77. [up_firstd_m4a1]
  78. scheme_index = 1, 1
  79. known = 1
  80. effects = up_gr_firstef_m4a1
  81. section = up_sect_firstd_lr300
  82. property = prop_rpm
  83.  
  84. precondition_functor = inventory_upgrades.precondition_functor_a
  85. precondition_parameter = a & b
  86.  
  87. effect_functor = inventory_upgrades.effect_functor_a
  88. effect_parameter = something_here
  89.  
  90. prereq_functor = inventory_upgrades.prereq_functor_a
  91. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  92. prereq_params =
  93. name = st_up_zat_b6_name
  94. description = st_up_zat_b6_descr
  95. icon = ui_inGame2_upgrade_TRs_301_3
  96.  
  97. [up_firste_m4a1]
  98. scheme_index = 2, 0
  99. known = 1
  100. effects =
  101. section = up_sect_firste_lr300
  102. property = prop_reliability
  103.  
  104. precondition_functor = inventory_upgrades.precondition_functor_a
  105. precondition_parameter = a & b
  106.  
  107. effect_functor = inventory_upgrades.effect_functor_a
  108. effect_parameter = something_here
  109.  
  110. ; ui
  111. prereq_functor = inventory_upgrades.prereq_functor_a
  112. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  113. prereq_params =
  114. name = st_up_zat_c2_name
  115. description = st_up_zat_c2_descr
  116. icon = ui_inGame2_upgrade_TRs_301_4
  117.  
  118. [up_secona_m4a1]
  119. scheme_index = 0, 1
  120. known = 1
  121. effects = up_gr_seconcd_m4a1
  122. section = up_sect_secona_m4a1
  123. property = prop_recoil
  124.  
  125. precondition_functor = inventory_upgrades.precondition_functor_a
  126. precondition_parameter = a & b
  127.  
  128. effect_functor = inventory_upgrades.effect_functor_a
  129. effect_parameter = something_here
  130.  
  131. ; ui
  132. prereq_functor = inventory_upgrades.prereq_functor_a
  133. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  134. prereq_params =
  135. name = st_up_auto_a1_name
  136. description = st_up_auto_a1_descr
  137. icon = ui_inGame2_upgrade_TRs_301_5
  138.  
  139. [up_seconc_m4a1]
  140. scheme_index = 1, 2
  141. known = 1
  142. effects = up_gr_seconef_m4a1
  143. section = up_sect_seconc_lr300
  144. property = prop_reliability
  145.  
  146. precondition_functor = inventory_upgrades.precondition_functor_a
  147. precondition_parameter = a & b
  148.  
  149. effect_functor = inventory_upgrades.effect_functor_a
  150. effect_parameter = something_here
  151.  
  152. prereq_functor = inventory_upgrades.prereq_functor_a
  153. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  154. prereq_params =
  155. name = st_up_auto_b1_name
  156. description = st_up_auto_b1_descr
  157. icon = ui_inGame2_upgrade_TRs_301_6
  158.  
  159. [up_secone_m4a1]
  160. scheme_index = 2, 1
  161. known = 1
  162. effects =
  163. section = up_sect_secone_m4a1
  164. property = prop_recoil
  165.  
  166. precondition_functor = inventory_upgrades.precondition_functor_a
  167. precondition_parameter = a & b
  168.  
  169. effect_functor = inventory_upgrades.effect_functor_a
  170. effect_parameter = something_here
  171.  
  172. ; ui
  173. prereq_functor = inventory_upgrades.prereq_functor_a
  174. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  175. prereq_params =
  176. name = st_up_auto_c1_name
  177. description = st_up_auto_c1_descr
  178. icon = ui_inGame2_upgrade_TRs_301_7
  179.  
  180. [up_seconf_m4a1]
  181. scheme_index = 2, 2
  182. known = 1
  183. effects =
  184. section = up_sect_seconf_lr300
  185. property = prop_dispersion
  186.  
  187. precondition_functor = inventory_upgrades.precondition_functor_a
  188. precondition_parameter = a & b
  189.  
  190. effect_functor = inventory_upgrades.effect_functor_a
  191. effect_parameter = something_here_h
  192.  
  193. prereq_functor = inventory_upgrades.prereq_functor_a
  194. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  195. prereq_params =
  196. name = st_up_auto_c5_name
  197. description = st_up_auto_c5_descr
  198. icon = ui_inGame2_upgrade_TRs_301_8
  199.  
  200. [up_thirda_m4a1]
  201. scheme_index = 0, 2
  202. known = 1
  203. effects = up_gr_thirdcd_m4a1
  204. section = up_sect_thirda_lr300
  205. property = prop_inertion
  206.  
  207. precondition_functor = inventory_upgrades.precondition_functor_a
  208. precondition_parameter = a & b
  209.  
  210. effect_functor = inventory_upgrades.effect_functor_a
  211. effect_parameter = something_here
  212.  
  213. prereq_functor = inventory_upgrades.prereq_functor_a
  214. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  215. prereq_params =
  216. name = st_up_ret_a2_name
  217. description = st_up_ret_a2_descr
  218. icon = ui_inGame2_upgrade_TRs_301_9
  219.  
  220. [up_thirdc_m4a1]
  221. scheme_index = 1, 3
  222. known = 1
  223. effects = up_gr_thirdef_m4a1
  224. section = up_sect_thirdc_lr300
  225. property = prop_dispersion
  226.  
  227. precondition_functor = inventory_upgrades.precondition_functor_a
  228. precondition_parameter = a & b
  229.  
  230. effect_functor = inventory_upgrades.effect_functor_a
  231. effect_parameter = something_here
  232.  
  233. prereq_functor = inventory_upgrades.prereq_functor_a
  234. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  235. prereq_params =
  236. name = st_up_ret_b3_name
  237. description = st_up_ret_b3_descr
  238. icon = ui_inGame2_upgrade_TRs_301_10
  239.  
  240.  
  241. [up_thirdd_m4a1]
  242. scheme_index = 1, 4
  243. known = 1
  244. effects = up_gr_thirdef_m4a1
  245. section = up_sect_thirdd_lr300
  246. property = prop_rpm
  247.  
  248. precondition_functor = inventory_upgrades.precondition_functor_a
  249. precondition_parameter = a & b
  250.  
  251. effect_functor = inventory_upgrades.effect_functor_a
  252. effect_parameter = something_here
  253.  
  254. ; ui
  255. prereq_functor = inventory_upgrades.prereq_functor_a
  256. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  257. prereq_params =
  258. name = st_up_ret_b2_name
  259. description = st_up_ret_b2_descr
  260. icon = ui_inGame2_upgrade_TRs_301_11
  261.  
  262. [up_thirde_m4a1]
  263. scheme_index = 2, 3
  264. known = 1
  265. effects =
  266. section = up_sect_thirde_lr300
  267. property = prop_rpm
  268.  
  269. precondition_functor = inventory_upgrades.precondition_functor_a
  270. precondition_parameter = a & b
  271.  
  272. effect_functor = inventory_upgrades.effect_functor_a
  273. effect_parameter = something_here
  274.  
  275. ; ui
  276. prereq_functor = inventory_upgrades.prereq_functor_a
  277. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  278. prereq_params =
  279. name = st_up_ret_c3_name
  280. description = st_up_ret_c3_descr
  281. icon = ui_inGame2_upgrade_TRs_301_12
  282.  
  283. [up_fourta_m4a1]
  284. scheme_index = 0, 3
  285. known = 1
  286. effects = up_gr_fourtcd_m4a1
  287. section = up_sect_fourta_lr300
  288. property = prop_weight
  289.  
  290. precondition_functor = inventory_upgrades.precondition_functor_a
  291. precondition_parameter = a & b
  292.  
  293. effect_functor = inventory_upgrades.effect_functor_a
  294. effect_parameter = something_here
  295.  
  296. prereq_functor = inventory_upgrades.prereq_functor_a
  297. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  298. prereq_params =
  299. name = st_up_stk_a1_name
  300. description = st_up_stk_a1_descr
  301. icon = ui_inGame2_upgrade_TRs_301_13
  302.  
  303. [up_fourtc_m4a1]
  304. scheme_index = 1, 5
  305. known = 1
  306. effects = up_gr_fourtef_m4a1
  307. section = up_sect_fourtc_lr300
  308. property = prop_inertion
  309.  
  310. known = 1
  311.  
  312. precondition_functor = inventory_upgrades.precondition_functor_a
  313. precondition_parameter = a & b
  314.  
  315. effect_functor = inventory_upgrades.effect_functor_a
  316. effect_parameter = something_here
  317.  
  318. prereq_functor = inventory_upgrades.prereq_functor_a
  319. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  320. prereq_params =
  321. name = st_up_stk_b2_name
  322. description = st_up_stk_b2_descr
  323. icon = ui_inGame2_upgrade_TRs_301_14
  324.  
  325. [up_fourte_m4a1]
  326. scheme_index = 2, 4
  327. known = 1
  328. effects =
  329. section = up_sect_fourte_lr300
  330. property = prop_inertion
  331.  
  332. precondition_functor = inventory_upgrades.precondition_functor_a
  333. precondition_parameter = a & b
  334.  
  335. effect_functor = inventory_upgrades.effect_functor_a
  336. effect_parameter = something_here
  337.  
  338. prereq_functor = inventory_upgrades.prereq_functor_a
  339. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  340. prereq_params =
  341. name = st_up_stk_c3_name
  342. description = st_up_stk_c3_descr
  343. icon = ui_inGame2_upgrade_TRs_301_15
  344.  
  345. [up_fourtf_m4a1]
  346. scheme_index = 2, 5
  347. known = 1
  348. effects =
  349. section = up_sect_fourtf_lr300
  350. property = prop_bullet_speed
  351.  
  352. precondition_functor = inventory_upgrades.precondition_functor_a
  353. precondition_parameter = a & b
  354. effect_functor = inventory_upgrades.effect_functor_a
  355. effect_parameter = something_here
  356.  
  357. prereq_functor = inventory_upgrades.prereq_functor_a
  358. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  359. prereq_params =
  360. name = st_up_stk_c2_name
  361. description = st_up_stk_c2_descr
  362. icon = ui_inGame2_upgrade_TRs_301_16
  363.  
  364. [up_fiftha_m4a1]
  365. scheme_index = 0, 4
  366. known = 1
  367. effects =
  368. section = up_sect_fiftha_lr300
  369. property = prop_ammo_size
  370.  
  371. precondition_functor = inventory_upgrades.precondition_functor_a
  372. precondition_parameter = a & b
  373. effect_functor = inventory_upgrades.effect_functor_a
  374. effect_parameter = something_here
  375.  
  376. prereq_functor = inventory_upgrades.prereq_functor_a
  377. prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
  378. prereq_params =
  379. name = st_up_add_a4_name
  380. description = st_up_add_a4_descr
  381. icon = ui_inGame2_upgrade_TRs_301_17
  382.  
  383.  
  384. [up_gr_firstab_m4a1]
  385. elements = up_firsta_m4a1
  386.  
  387. [up_gr_firstcd_m4a1]
  388. elements = up_firstc_m4a1, up_firstd_m4a1
  389.  
  390. [up_gr_firstef_m4a1]
  391. elements = up_firste_m4a1
  392.  
  393. [up_gr_seconab_m4a1]
  394. elements = up_secona_m4a1
  395.  
  396. [up_gr_seconcd_m4a1]
  397. elements = up_seconc_m4a1
  398.  
  399. [up_gr_seconef_m4a1]
  400. elements = up_secone_m4a1, up_seconf_m4a1
  401.  
  402. [up_gr_thirdab_m4a1]
  403. elements = up_thirda_m4a1
  404.  
  405. [up_gr_thirdcd_m4a1]
  406. elements = up_thirdc_m4a1, up_thirdd_m4a1
  407.  
  408. [up_gr_thirdef_m4a1]
  409. elements = up_thirde_m4a1
  410.  
  411. [up_gr_fourtab_m4a1]
  412. elements = up_fourta_m4a1
  413.  
  414. [up_gr_fourtcd_m4a1]
  415. elements = up_fourtc_m4a1
  416.  
  417. [up_gr_fourtef_m4a1]
  418. elements = up_fourte_m4a1, up_fourtf_m4a1
  419.  
  420. [up_gr_fifthab_m4a1]
  421. elements = up_fiftha_m4a1
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