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- class Mode_SemiAuto;
- class Mode_Burst;
- class Mode_FullAuto;
- class Burst;
- class cfgWeapons
- {
- class Default;
- class gatling_20mm;
- class TF47_gau19b: gatling_20mm
- {
- scope = 1;
- displayName = "GAU-19/B";
- nameSound = "cannon";
- cursor = "EmptyCursor";
- cursorAim = "EmptyCursor";
- magazines[] = {"2000Rnd_HEIAP_red","1000Rnd_HEIAP_ir"};
- canLock = 2;
- magazineReloadTime = 10;
- modes[] = {"low","high","close","short","medium","far"};
- class GunParticles
- {
- class FirstEffect
- {
- effectName = "MachineGun1";
- positionName = "z_gunL_muzzle";
- directionName = "z_gunL_chamber";
- };
- class SecondEffect
- {
- effectName = "MachineGun1";
- positionName = "z_gunR_muzzle";
- directionName = "z_gunR_chamber";
- };
- class effect1
- {
- positionName = "machinegun_eject_pos";
- directionName = "machinegun_eject_dir";
- effectName = "MachineGunCartridge";
- };
- class effect2
- {
- positionName = "machinegun_eject_2_pos";
- directionName = "machinegun_eject_2_dir";
- effectName = "MachineGunCartridge";
- };
- };
- class low: Mode_FullAuto
- {
- displayName = "Low";
- displayNameMagazine = "LOW";
- shortNameMagazine = "LOW";
- textureType = "burst";
- sounds[] = {"StandardSound"};
- class StandardSound
- {
- begin1[] = {"A3\Sounds_F\weapons\Gatling\gatling2",1,1,2000};
- soundBegin[] = {"begin1",1};
- weaponSoundEffect = "DefaultRifle";
- };
- soundContinuous = 0;
- flash = "gunfire";
- flashSize = 0.1;
- recoil = "Empty";
- aiDispersionCoefX = 10;
- aiDispersionCoefY = 10;
- ffMagnitude = 0.5;
- ffFrequency = 11;
- ffCount = 6;
- reloadTime = 0.03;
- dispersion = 0.015;
- minRange = 1;
- minRangeProbab = 0.06;
- midRange = 2;
- midRangeProbab = 0.06;
- maxRange = 3;
- maxRangeProbab = 0.004;
- showToPlayer = 1;
- multiplier = 1;
- };
- class high: Mode_FullAuto
- {
- displayName = "High";
- displayNameMagazine = "HIGH";
- shortNameMagazine = "HIGH";
- textureType = "fullAuto";
- sounds[] = {"StandardSound"};
- class StandardSound
- {
- begin1[] = {"A3\Sounds_F\weapons\Gatling\gatling2",1,1,2000};
- soundBegin[] = {"begin1",1};
- weaponSoundEffect = "DefaultRifle";
- };
- soundContinuous = 0;
- flash = "gunfire";
- flashSize = 0.1;
- recoil = "Empty";
- aiDispersionCoefX = 10;
- aiDispersionCoefY = 10;
- ffMagnitude = 0.5;
- ffFrequency = 11;
- ffCount = 6;
- dispersion = 0.015;
- minRange = 1;
- minRangeProbab = 0.08;
- midRange = 2;
- midRangeProbab = 0.058;
- maxRange = 3;
- maxRangeProbab = 0.004;
- reloadTime = 0.015;
- showToPlayer = 1;
- multiplier = 2;
- };
- };
- class mastersafe: Default
- {
- scope = 2;
- displayName = "Mastersafe";
- cursor = "EmptyCursor";
- cursorAim = "EmptyCursor";
- };
- };
- class cfgAmmo
- {
- class BulletBase;
- class HEIAP_50cal_red: BulletBase // 12.7mm Armor-Piercing-Incendiary-Tracer, Mk 300 Mod 0
- {
- hit = 31.5;
- indirectHit = 12;
- indirectHitRange = 3;
- explosive = 0.3;
- explosionEffects = "";
- cartridge = "FxCartridge_127";
- visibleFire = 32;
- audibleFire = 32;
- cost = 5;
- airLock = 1;
- caliber = 5.2;
- typicalSpeed = 1030;
- timeToLive = 10;
- model = "\A3\Weapons_f\Data\bullettracer\tracer_red";
- tracerScale = 1.2;
- tracerStartTime = 0.075;
- tracerEndTime = 1;
- airFriction = -0.00086;
- class CamShakeExplode
- {
- power = "(13^0.5)";
- duration = "((round (13^0.5))*0.2 max 0.2)";
- frequency = 20;
- distance = "((13^0.5)*3)";
- };
- class CamShakeHit
- {
- power = 13;
- duration = "((round (13^0.25))*0.2 max 0.2)";
- frequency = 20;
- distance = 1;
- };
- };
- class HEIAP_50cal_ir: HEIAP_50cal_red
- {
- nvgOnly = 1;
- };
- };
- class CfgMagazines
- {
- class 1000Rnd_20mm_shells;
- class 2000Rnd_HEIAP_red: 1000Rnd_20mm_shells
- {
- scope = 2;
- displayName = "Mk 300 Red";
- displayNameShort = "Mk 300 Red";
- ammo = "HEIAP_50cal_red";
- count = 2000;
- initSpeed = 1030;
- maxLeadSpeed = 300;
- tracersEvery = 1;
- nameSound = "cannon";
- };
- class 1000Rnd_HEIAP_ir: 1000Rnd_20mm_shells
- {
- scope = 2;
- displayName = "Mk 300 IR";
- displayNameShort = "Mk 300 IR";
- ammo = "HEIAP_50cal_ir";
- count = 1000;
- initSpeed = 1030;
- maxLeadSpeed = 300;
- tracersEvery = 1;
- nameSound = "cannon";
- };
- };
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