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By: a guest on
Apr 24th, 2012 | syntax:
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How to load 16 bits images with UIImage?
CGDataProviderRef imgDataProvider = CGDataProviderCreateWithCFData((CFDataRef)[NSData dataWithContentsOfFile:@"some_file.png"]);
CGImageRef CGImageCreate (
size_t width,
size_t height,
size_t bitsPerComponent,
size_t bitsPerPixel,
size_t bytesPerRow,
CGColorSpaceRef colorspace,
CGBitmapInfo bitmapInfo,
CGDataProviderRef provider,
const CGFloat decode[],
bool shouldInterpolate,
CGColorRenderingIntent intent
);