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ww barb char config

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Oct 12th, 2011
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  1. function NT_LoadConfig()
  2. {
  3. //-----------------------------------------------------------------------------------------------------
  4. // If you have trouble configuring your bot, follow the links below:
  5. // Wiki: http://www.D2Etal.com/wiki
  6. // Forums: http://www.D2Etal.com
  7. // This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
  8. //
  9. // -----------------------------------------------------------------------------------------------------
  10.  
  11. //NTConfig_Script.push("ConfigCheck.ntj"); // This must be commented out & serves to prevent unconfigured characters from running.
  12.  
  13. //------------------------------------------------------------------------------>>
  14. // Etal Clone Hunter Options.
  15. //------------------------------------------------------------------------------>>
  16.  
  17. //NTConfig_Script.push("NTCloneHunter.ntj");
  18. NTConfig_HotIP = [32]; // Add IP's last octet seperated by commas.
  19. NTConfig_SaySomethingNoob = "Hot IP Found"; // Anti DC message during game.
  20. NTConfig_JustAHunter = true; // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
  21. NTConfig_AvoidRD = 180; // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).
  22.  
  23. //------------------------------------------------------------------------------
  24. // Aura Stacking
  25. // Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
  26. // (Gear WILL be dropped.)
  27. //------------------------------------------------------------------------------
  28. NTConfig_StackAmmount = 200; // Number of times to stack aura's (100-200 recommended).
  29. //NTConfig_Script.push("NTHelmAuraStack.ntj"); // Stack Helm Aura
  30. //NTConfig_Script.push("NTBodyAuraStack.ntj"); // Stack Armor Aura
  31. //NTConfig_Script.push("NTWepAuraStack.ntj"); // Stack Weapon Aura
  32.  
  33. //------------------------------------------------------------------------------
  34. // Leech, Leech Fighter & Team Botting Settings
  35. //------------------------------------------------------------------------------
  36.  
  37. NTConfig_Leader = "config me"; // Leaders name. (Don't set to yourself.)
  38. NTConfig_PartyOnlyLeader = false; // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
  39. NTConfig_LeechBo = false; // Set false to disable BO & BC cast by leecher.
  40. NTConfig_LeechExitDelay = 500; // Delay before leecher exits game after leader in milliseconds. Use this to stagger leechers exit times to avoid crashes.
  41.  
  42. //NTConfig_Script.push("NTPassiveChaosLeader.ntj"); // passive chaos leader script for NTPassiveChaosLeecher
  43. //NTConfig_Script.push("NTPassiveChaosLeecher.ntj");// passive chaos leecher script. MUST use NTPassiveChaosLeader with it
  44.  
  45. //NTConfig_Script.push("NTDiabloLeechFight.ntj"); // (NTConfig_Leader must be configured above).
  46. NTConfig_LeechFrom = "S"; // (E)ntrance | (S)tar (Must match leader's setting).
  47. NTConfig_RunScriptAfterDiablo = false; // Set true if you will be running another script after DiabloLeechFight within the same game.
  48. NTConfig_TakeTpDiablo = "config me"; // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
  49. NTConfig_UseChatCommandPortal = true; // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)
  50.  
  51. //NTConfig_Script.push("NTTravLeader.ntj"); // Trav Leader
  52. LeechTrav_TakeTp = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
  53. //NTConfig_Script.push("NTTravLeech.ntj"); // Trav Leecher (NTConfig_Leader must be configured above).
  54. NTConfig_TakeTpTravincal = "config me"; // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.
  55.  
  56. //NTConfig_Script.push("NTUniversalBaalLeech.ntj");
  57. NTConfig_LeechBaal = 1; // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
  58. NTConfig_TakeTpBaal = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
  59. NTConfig_LeechPrecast = false; // Do you want your leecher to precast?
  60. NTConfig_TeleEachWaveHelper = false; // Teleport bot before each wave to keep merc close (not position based yet)?
  61. leechpos = [15118, 5003]; // X,Y coord for leechers to stand (passive leecher only).
  62. NTConfig_LeechHydra = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
  63. NTConfig_FollowtoWorldStone = true; // Go down to Baal in WS Chamber after waves?
  64.  
  65. NTConfig_GrabShrine = "config me"; // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
  66. _FindXPArea = []; // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
  67. NTConfig_ClearAroundShrine = false; // Clear around shrine before going back to town?
  68.  
  69. NTConfig_RunScriptAfterBaal = false; // Will you be running a script after leeching Baal?
  70.  
  71. //------------------------------------------------------------------------------
  72. // Boss Configuration
  73. //------------------------------------------------------------------------------
  74.  
  75. //------------------------------------------------------------------------------
  76. // Act 1 Scripts
  77. //------------------------------------------------------------------------------
  78.  
  79. //NTConfig_Script.push("NTAndariel.ntj");
  80. NTConfig_RightWall = false; // Set true to use the right wall on Andy (better for weeker characters).
  81. NTConfig_ClearAndarielThrone = false; // Set true to clear throne room.
  82. //NTConfig_Script.push("NTDenOfEvil.ntj");
  83. NTConfig_ClearTwice = false; // Runs clear level 2x. (Useful for having bot do quest)
  84. //NTConfig_Script.push("NTUndergroundPassage.ntj");
  85. NTConfig_ClearPassageLevel1 = 2; // 0 : Don't Clear, 1 : Clear Path Only, 2 : Clear All
  86. //NTConfig_Script.push("NTTheSmith.ntj");
  87. NTConfig_ClearBarracks = false; // Set true to clear the barracks.
  88. //NTConfig_Script.push("NTCatacombs.ntj"); // Clears Catacombs Levels 1, 2, 3, 4 (Including Andarial).
  89. NTConfig_BoneAshExtension = false; // Set true to kill Bone Ash.
  90. //NTConfig_Script.push("NTBishibosh_ENG.ntj");
  91. NTConfig_ClearColdPlains = false; // Set true to clear Cold Plains.
  92. //NTConfig_Script.push("NTCountess.ntj");
  93. //NTConfig_Script.push("NTTreehead.ntj");
  94. //NTConfig_Script.push("NTPit.ntj");
  95. NTConfig_ClearPitLevel1 = 1;
  96. //NTConfig_Script.push("NTMausoleum.ntj");
  97. NTConfig_KillBloodRaven = false;
  98. //NTConfig_Script.push("NTBloodRaven.ntj");
  99. NTConfig_ClearMausoleum = false;
  100. NTConfig_ClearCrypt = false;
  101. //NTConfig_Script.push("NTHole.ntj");
  102. NTConfig_ClearHoleLevel1 = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  103. //NTConfig_Script.push("NTTristram.ntj"); // (Not for use with Cow Script.)
  104. NTConfig_KillRakanishu = false;
  105. //NTConfig_Script.push("NTCow.ntj");
  106. NTConfig_KillRakanishuCows = false;
  107. NTConfig_TristExtension = false; // Set true to clear Tristram.
  108. NTConfig_CubingDelaysCows = 800; // Increase this delay if you are having problems with not taking portals or experiencing the "click bug".
  109. //NTConfig_Script.push("NTBoneAsh.ntj");
  110. NTConfig_ClearInnerCloister = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  111. NTConfig_ClearCathedral = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  112. //NTConfig_Script.push("NTColdCrow.ntj");
  113. NTConfig_ClearColdPlainss = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  114. NTConfig_CaveLevel1 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  115. NTConfig_CaveLevel2 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  116.  
  117. //------------------------------------------------------------------------------
  118. // Act 2 Scripts
  119. //------------------------------------------------------------------------------
  120.  
  121. //NTConfig_Script.push("NTTombRaider.ntj");
  122. NTConfig_ClearChestPosition = false; // Clear around chest position?
  123. NTConfig_ClearTombs = false; // Set true to clear the tombs as well.
  124. //NTConfig_Script.push("NTSummoner.ntj");
  125. NTConfig_OpenSummonerChests = false; // Open chests in the Arcane Sanc at the end of each wing?
  126. NTConfig_ClearArcaneSanc = false; // Turn back & clear Arcane Sanctuary after killing Summoner (Teleports back to center before starting).
  127. NTConfig_ArcaneChampionsOnly = false; // When clearing with the above setting, only kill Champions and above?
  128. NTConfig_KillFireEye = false;
  129. //NTConfig_Script.push("NTDuriel.ntj");
  130. //NTConfig_Script.push("NTFangskin.ntj");
  131. NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  132. //NTConfig_Script.push("NTAncientTunnels.ntj");
  133. //NTConfig_Script.push("NTColdworm.ntj");
  134. //NTConfig_Script.push("NTRadament.ntj");
  135. //NTConfig_Script.push("NTDarkElder.ntj");
  136. NTConfig_ClearLostCity = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  137. //NTConfig_Script.push("NTBeetleBurst.ntj");
  138. NTConfig_ClearFarOasis = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  139.  
  140. //------------------------------------------------------------------------------
  141. // Act 3 Scripts
  142. //------------------------------------------------------------------------------
  143.  
  144. //NTConfig_Script.push("NTStormTree.ntj");
  145. NTConfig_ClearFlayerJungle = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  146. //NTConfig_Script.push("NTKurastChest.ntj");
  147. //NTConfig_Script.push("NTTravincal.ntj");
  148. //NTConfig_Script.push("NTKurastTravel.ntj");
  149. //NTConfig_Script.push("NTAct3Sewers.ntj");
  150. NTConfig_ClearA3SewersLevel1 = 1; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  151. //NTConfig_Script.push("NTMephisto.ntj");
  152. NTConfig_KillCouncilMembers = false; // Kill Council in Durance Of Hate?
  153. NTConfig_RedPortal = false; // Return to town afterwards using red portal? (Only use this if Mephisto is not the last boss in your botting sequence.)
  154.  
  155. //------------------------------------------------------------------------------
  156. // Act 4 Scripts
  157. //------------------------------------------------------------------------------
  158.  
  159. //NTConfig_Script.push("NTIzual.ntj");
  160. NTConfig_ClearCityOfTheDamned = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  161. NTConfig_ClearPlainsOfDespair = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  162. //NTConfig_Script.push("NTHephasto.ntj");
  163. NTConfig_ClearRiverOfFlames = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  164. //NTConfig_Script.push("NTDiablo.ntj");
  165.  
  166.  
  167. //--------------------------\\
  168. // Diablo Settings: \\
  169. //--------------------------\\
  170.  
  171. NTConfig_CSSealsOnly = false;
  172. NTConfig_CSFrom = "S"; // (E)ntrance | (S)tar
  173. NTConfig_CSTpNotSafe = "TP up. Might be hot!";
  174. NTConfig_CSTpSafe = "TP safe.";
  175. NTConfig_CSKillDiablo = "Diablo time!";
  176. NTConfig_CSScriptEnd = "It's Baal time Mubns!";
  177. NTConfig_CSIdiotMsg = "Please don't hit the seals!";
  178. NTConfig_WaitAndBO = true; // Wait and cast BO? (If you don't have a tha ability to BO, set false.)
  179. NTConfig_BOSayMsg = 'Casting BO in'; // What you'll say while waiting (time set below in seconds) to cast BO (Don't include seconds)?
  180. NTConfig_BOWait = 2; // Time in seconds to wait before using BO.
  181. NTConfig_DNextGameSay = "Next game will be "; // Message before saying next game. (To disable, make the quotes empty "").
  182. Diablo_FreeSpaceMessage = "Towning Quickly..."; // NTConfig_FreeSpaceBeforeBoss (Setting below) message before going to town to clear inventory.
  183. NTConfig_TownBeforeDiablo = false; // Town before killing Diablo if you have less than the inventory space configured in Inventory settings?
  184.  
  185. //-----------------------------------------------------------------------------------
  186. // Act 5 Scripts
  187. //------------------------------------------------------------------------------------
  188.  
  189. //NTConfig_Script.push("NTPindleskin.ntj"); // Pindleskin / Nihlathak. (Can be configured to use waypoint or red portal.)
  190. NTConfig_UseTemplePortal = true; // Use red portal in act 5? (Set false for waypoint.)
  191. NTConfig_KillPindleskin = true;
  192. NTConfig_KillNihlathak= true;
  193. NTConfig_OpenEvilUrnNihl = false;
  194. NTConfig_ClearHalls = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  195. NTConfig_ClearHallsOfVaught = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear While Skipping Regular Monsters
  196. NTConfig_OpenHallsSuperChests = false; // Open super chests en-route to Nihlathak
  197. NTConfig_CheckVipers = false; // End script if Tomb Vipers are found around Nihlathak?
  198. //NTConfig_Script.push("NTEldritch.ntj");
  199. NTConfig_ShenkExtension = false;
  200. NTConfig_DacFarren = false;
  201. //NTConfig_Script.push("NTThreshSocket.ntj");
  202. NTConfig_OpenEvilUrn = true; // Opens Evil Urn next to Thresh Socket?
  203. //NTConfig_Script.push("NTPitOfAcheron.ntj");
  204. NTConfig_ClearPitOfAcheron = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  205. //NTConfig_Script.push("NTInfernalPit.ntj");
  206. NTConfig_ClearInfernalPit = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  207. NTConfig_FTEvilUrnExtension = false;
  208. //NTConfig_Script.push("NTDrifterCavern.ntj");
  209. NTConfig_ClearDrifterCavern = false; // Set true to clear all (not just uniques / champions).
  210. //NTConfig_Script.push("NTAbbadon.ntj");
  211. NTConfig_ClearAbaddon = 0; // 0 : Don't Clear, 1 : ClearPath Only, 2 : Clear All
  212. //NTConfig_Script.push("NTFrozenstein.ntj");
  213. NTConfig_ClearFrozenRiver = false; // Set true to clear all (not just uniques / champions).
  214. //NTConfig_Script.push("NTGlacialTrail.ntj");
  215. NTConfig_ClearGlacialTrail = false; // Set true to clear all (not just uniques / champions).
  216. //NTConfig_Script.push("NTIcyCellar.ntj");
  217. NTConfig_ClearIcyCellar = false; // Set true to clear all (not just uniques / champions).
  218. //NTConfig_Script.push("NTWorldStoneKeep.ntj");
  219. NTConfig_Script.push("NTBaal.ntj");
  220. NTConfig_KillBaal = true;
  221. NTConfig_MakeHotTP = true;
  222. NTConfig_Wave3 = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines.)
  223. NTConfig_TownBeforeBaal = false; // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)
  224. NTConfig_MakeHelpTPBeforeThrone = false; // TP in WS lvl 3 for help clearing the Throne Room.
  225. NTConfig_TeleEachWave = false; // Teleport bot before each wave to keep merc close (not position based yet)?
  226. NTConfig_ClearWSK = 0; // 0 = Don't Clear, 1 = Clear Path Only, 2 = Cull Clear Of WSK 2 & 3
  227. NTConfig_PsnW2 = false; // Heal after Baal wave 2 if poisoned?
  228.  
  229. //------------------------\\
  230. // "Public Baal Settings" \\
  231. //------------------------\\
  232.  
  233. NTThrone_Announce = true; // Announce mobs in the Throne room pre-tp?
  234. Baal_WSlvl3tpMSG = "TP for WS lvl 3 up, help me clear throne"; // Message for portal in WS lvl 3. (Clears throne faster with help.)
  235. Baal_HotTp = "TP up."; // Hot TP message. (NTConfig_MakeHotTP must be set true.)
  236. Baal_SafeTp = "TP safe."; // What to say when bot opens the safe TP.
  237. Baal_KillBaalMessage = "!Let's kill Baal!"; // What to say after last wave, before entering chamber.
  238. Baal_NextGameMessage = "channel clan iG to follow"; // What to say after killing Baal. (We appriciate those who leave the shameless plug.)
  239. Baal_FreeSpaceMessage = "Towning to clear space"; // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
  240. Baal_BSayNextGame = "Next game will be "; // Message before announcing next game. "Next game will be chaos" for example. (Leave empty to disable.)
  241.  
  242. //------------------------------------------------------------------------------
  243. // NTWPGrabber Instructions
  244. //------------------------------------------------------------------------------
  245. // NTWPGrabber iterates through areas grabbing relevant waypoints.
  246. // * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
  247. //
  248. // Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
  249. // * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
  250. //
  251. // It's HIGHLY recommended to disable all normal pickits while running the quest module.
  252. // * Quest nip is required while running the quest module.
  253. // * Make sure you have space in your stash (& a clear cube) for the quest items
  254. //
  255. // Your character WILL die if you cannot handle the quest.
  256. //------------------------------------------------------------------------------
  257.  
  258. //NTConfig_Script.push("NTWPGrabber.ntj");
  259. NTConfig_DoQuests =
  260. [
  261. //"Den Of Evil",
  262. //"The Search For Cain",
  263. //"Radament's Lair",
  264. //"Horadric cube",
  265. //"Lam Esen's Tome",
  266. //"Golden Bird", // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
  267. //"Golden Bird Travincal", // Will attempt to drop the Bird from Council. (Doesn't always drop.)
  268. //"Fallen Angle",
  269. //"Siege on Harrogath",
  270. //"Prison Of Ice",
  271. //"Rite Of Passage",
  272. ];
  273.  
  274. //NTConfig_NIPFilePath.push("Quest.nip"); // Uncomment this to pick quest items.
  275.  
  276. //------------------------------------------------------------------------------
  277. // Misc. Scripts
  278. //------------------------------------------------------------------------------
  279.  
  280. //NTConfig_Script.push("WpGiver.ntj"); // Gives waypoints to another character via in-game chat commands.
  281. //NTConfig_Script.push("mulelogger.ntj"); // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
  282. //NTConfig_Script.push("TLNipCheck.ntj"); // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
  283. //NTConfig_Script.push("TLInventory.ntj"); // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
  284. NTConfig_TLInventory_SkipEquipped = true; // Skip logging what you have equipped (useful for logging mules).
  285. LogHostiles = false; // Captures any hostile character's in "NTBot/tools/Hostile Name's/permLog.txt".
  286. channelName = ""; // Enter channel name within quotes if you're banning characters appearing on the hostile list from your channel. (To disable, keep quotes empty "").
  287. hostile_GetThenQuit = false; // Capture's hostile's name & leaves game. (me.quitonhostile must be false.)
  288. twelveHourClock = false; // Check permLog.txt in "NTBot/tools/Hostile Names"
  289. //NTConfig_Script.push("NTManual.ntj"); // Manual play with some enhancements (auto potting etc).
  290. NTConfig_PickitOn = false; // Manual play with pickit.
  291. NTConfig_ShowEnemies = false; // Manual play with enemies on minimap
  292. NTConfig_RevealMap = false; // Manual play with maphack
  293. NTConfig_CheckStuff = false; // Gives warning when low on pots, scrolls or merc is dead.
  294.  
  295. //------------------------------------------------------------------------------
  296. // Speed Settings
  297. //------------------------------------------------------------------------------
  298. me.maxgametime = 1200; // Maximum game length in seconds (0 is infinite).
  299. NTConfig_StartDelay = 0; // Delay time in milliseconds to wait at start.
  300. NTConfig_AreaDelay = 500; // Delay time in milliseconds to wait on each area change.
  301. NTConfig_SnagDelay = 500; // Delay time in milliseconds (added to ping delay) to wait before each pickit call.
  302.  
  303. //------------------------------------------------------------------------------
  304. // Chicken settings
  305. //------------------------------------------------------------------------------
  306. NTConfig_SkipHealLife = 90; // If you are over this percentage of life, you won't go to a healer.
  307. NTConfig_SkipHealMana = 70; // If you are over this percentage of mana, you won't go to a healer.
  308.  
  309. NTConfig_LifeThresh = 85; // Drink a health potion if under this percent of life.
  310. NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  311. NTConfig_ManaThresh = 30; // Drink a mana potion if under this percent of mana.
  312. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
  313. NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
  314. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  315.  
  316. NTConfig_TPChicken = 60; // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
  317.  
  318. NTConfig_MercLifeThresh = 50; // Give merc a health potion if under this percent of life.
  319. NTConfig_MercRejuvThresh = 30; // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  320. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
  321.  
  322. //------------------------------------------------------------------------------
  323. // Inventory settings
  324. //------------------------------------------------------------------------------
  325. NTConfig_FreeSpaceBeforeBoss = 2; // If # of free columns is less than this, will town before killing bosses.
  326. NTConfig_FreeSpace = 0; // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
  327.  
  328. // These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
  329. NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];
  330. NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];
  331. NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
  332. NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];
  333.  
  334. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  335.  
  336. //----------------------------------------------------------------------------------------------
  337. // Belt Settings
  338. // Type of potion used in each belt column
  339. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  340. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  341. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  342. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  343. // To use rejuvenations only, put "rv" in all columns.
  344. //----------------------------------------------------------------------------------------------
  345. NTConfig_BeltColType[0] = "hp";
  346. NTConfig_BeltColType[1] = "hp";
  347. NTConfig_BeltColType[2] = "mp";
  348. NTConfig_BeltColType[3] = "mp";
  349.  
  350. //-----------------------------------------------------------------------------------
  351. // Pickit (SnagIt) Configuration
  352. // * Select one group only (normal / advance / extreme / Master)
  353. //-----------------------------------------------------------------------------------
  354. //NTConfig_NIPFilePath.push("normal/normal.nip");
  355. //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  356. //NTConfig_NIPFilePath.push("normal/set.nip");
  357. //NTConfig_NIPFilePath.push("normal/unique.nip");
  358. //NTConfig_NIPFilePath.push("normal/craft.nip");
  359. //NTConfig_NIPFilePath.push("normal/key.nip");
  360.  
  361. //NTConfig_NIPFilePath.push("advance/normal.nip");
  362. //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  363. //NTConfig_NIPFilePath.push("advance/set.nip");
  364. //NTConfig_NIPFilePath.push("advance/unique.nip");
  365. //NTConfig_NIPFilePath.push("advance/craft.nip");
  366. //NTConfig_NIPFilePath.push("advance/key.nip");
  367.  
  368. //NTConfig_NIPFilePath.push("extreme/normal.nip");
  369. //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  370. //NTConfig_NIPFilePath.push("extreme/set.nip");
  371. //NTConfig_NIPFilePath.push("extreme/unique.nip");
  372. //NTConfig_NIPFilePath.push("extreme/craft.nip");
  373. //NTConfig_NIPFilePath.push("extreme/key.nip");
  374.  
  375. //NTConfig_NIPFilePath.push("Master/Charms.nip");
  376. //NTConfig_NIPFilePath.push("Master/Crafted.nip");
  377. //NTConfig_NIPFilePath.push("Master/Cubed.nip");
  378. //NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
  379. //NTConfig_NIPFilePath.push("Master/FAST.nip");
  380. NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
  381. //NTConfig_NIPFilePath.push("Master/Magic.nip");
  382. //NTConfig_NIPFilePath.push("Master/Rare.nip");
  383. //NTConfig_NIPFilePath.push("Master/Set.nip");
  384. //NTConfig_NIPFilePath.push("Master/Unid.nip");
  385. //NTConfig_NIPFilePath.push("Master/Unique.nip");
  386. //NTConfig_NIPFilePath.push("Master/White.nip");
  387. //NTConfig_NIPFilePath.push("Master/Runeword.nip");
  388.  
  389. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  390.  
  391. //------------------------------------------------------------------------------
  392. // Runeword configuration
  393. //
  394. // * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
  395. // * Use NTItemAlias.ntl to find classids
  396. // * YOU MUST USE THE EXACT ORDER OF RUNES
  397. // * Base item needs to be in the pickit, rest is picked auto.
  398. // * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
  399. //------------------------------------------------------------------------------
  400.  
  401. NTConfig_MakeRunewords = false;
  402.  
  403. //NTConfig_Runeword.push([498, 616, 619, 618, 620]); // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
  404. NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
  405.  
  406. //NTConfig_Runeword.push([447, 616, 619, 618, 620]); // Monarch, Tal, Thul, Ort, Amn SPIRIT
  407. NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
  408.  
  409. //NTConfig_Runeword.push([29, 616, 619, 618, 620]); // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
  410. NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
  411.  
  412. //NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, Ral, Tir, Tal, Sol
  413. NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
  414.  
  415. //NTConfig_Runeword.push([255, 617, 612, 616, 621]); // Thresher, Ral, Tir, Tal, Sol
  416. NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
  417.  
  418. //NTConfig_Runeword.push([256, 617, 612, 616, 621]); // Cryptic Axe, Ral, Tir, Tal, Sol
  419. NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
  420.  
  421. //NTConfig_Runeword.push([21, 627, 635, 630, 619]); // Flail, Ko, Vex, Pul, Thul
  422. NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
  423.  
  424. //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // Flail, Amn, Ral, Mal, Ist, Ohm
  425. NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
  426.  
  427. //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
  428. NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
  429.  
  430. //------------------------------------------------------------------------------
  431. // Cubing configuration
  432. //------------------------------------------------------------------------------
  433. NTConfig_Cubing = false; // Enable Cubing?
  434.  
  435. //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  436. //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  437. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  438. //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  439. //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  440. //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  441. //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  442.  
  443. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  444. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  445. //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71
  446. //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77
  447. //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80
  448.  
  449. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  450. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  451.  
  452. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
  453. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  454.  
  455. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Blood Casque
  456. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Blood Armet
  457. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Blood Battle Boots
  458. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Blood Mirrored Boots
  459. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Blood Sharkskin Gloves
  460. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Blood Vampirebone Gloves
  461. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Blood Mesh Belt
  462. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Blood Mithril Coil
  463. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Blood Amulet
  464. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Blood Ring
  465.  
  466. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Caster Amulet
  467. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // Craft Caster Demonhide Boots
  468. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Caster Wyrmhide Boots
  469. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // Craft Caster Vampirefang Belt
  470. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // Craft Caster Sharkskin Belt
  471.  
  472. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  473. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  474.  
  475. //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  476.  
  477. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  478. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  479. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  480. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  481. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  482. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  483. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  484. //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  485. //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  486. //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  487. //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  488. //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  489. //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  490. //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  491. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  492. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  493. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  494. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  495. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  496. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  497. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  498. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  499. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  500.  
  501. //***** Include the following, Primary item must be setted in item_configs folder *****
  502.  
  503. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
  504. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
  505. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
  506. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
  507. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
  508. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
  509.  
  510. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
  511. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
  512. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
  513. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
  514. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
  515. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
  516.  
  517. //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
  518.  
  519. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
  520. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
  521. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
  522. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
  523.  
  524. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
  525. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
  526. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
  527. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
  528. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
  529. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
  530. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // WATERWALK : Exeptional -> Elite
  531. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
  532. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
  533. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
  534. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
  535. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
  536. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
  537. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
  538.  
  539. //------------------------------------------------------------------------------
  540. // Gamble Configuration
  541. // * To specify what items to gamble, adjust the array with the desired item codes.
  542. //------------------------------------------------------------------------------
  543. NTConfig_Gamble = false; // Enable gambling?
  544. NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling.
  545. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling.
  546.  
  547. NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
  548. NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft.
  549.  
  550. NTConfig_GambleItem.push(520); // Amulets
  551. NTConfig_GambleItem.push(522); // Rings
  552. NTConfig_GambleItem.push(418); // Circlets
  553. NTConfig_GambleItem.push(419); // Coronets
  554. //NTConfig_GambleItem.push(334); // Leather Gloves
  555. //NTConfig_GambleItem.push(335); // Heavy Gloves
  556. //NTConfig_GambleItem.push(336); // Chain Gloves
  557. //NTConfig_GambleItem.push(337); // Light Gauntlets
  558. //NTConfig_GambleItem.push(338); // Gauntlets
  559. NTConfig_GambleItem.push(331); // Kite Shield
  560.  
  561. //------------------------------------------------------------------------------
  562. // General configuration
  563. //------------------------------------------------------------------------------
  564. NTConfig_PublicMode = true; // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
  565. NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
  566. NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
  567. NTConfig_FastPickit = true; // This is a new option that causes far less crashes(maybe none). Is independent of snag delay
  568. NTConfig_UseMerc = true; // Set true if you will use a mercenary, will revive merc at a reviver npc.
  569. NTConfig_ResetEnigma = false; // Set true to reset enigma when tele bug exists. (Safe.)
  570. NTConfig_KillHostilePlayer = false; // Set true to kill payers which hostile you. (Must have me.quitonhostile & hostile_GetThenQuit false.)
  571. me.quitonhostile = false; // Set true to quit when hostiled.
  572. NTConfig_QuitOnPing = 900; // Ping threshold. (0 to disable.)
  573. NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. (0 = Disabled, x = Time Interval In Seconds.)
  574. NTConfig_ClearPosition = false; // Set true if you want to clear area after killing boss.
  575. NTConfig_PrioritizeWeakerFoes = false; // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
  576. NTConfig_PrioritizeWeakerFoesAreaDisable = []; // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
  577. NTConfig_SwitchTele = false; // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
  578. NTConfig_PreBuffFade = false; // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
  579. NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
  580. NTConfig_FreeRowsQuit = 2; // If after stashing less than this number of inventory columns are free, bot will pause.
  581. NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses.
  582. NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
  583. NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
  584. NTConfig_CheckPassword = false; // Check for game password, quit if none.
  585. NTConfig_GoWestFromLut = false; // If new game starts in act 2, use Warriv to return to act 1?
  586. NTConfig_MinPots = 1; // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
  587. NTConfig_AutoMule = false; // Set to true to enable muling. Requires NTMule entry point.
  588. NTConfig_UseKeysForPlaceHolder = true; // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
  589. NTConfig_PropsForEtal = 0; // Advertising etal at the end of public games. set to 0 to disable. Set to 1 or greater for the number of phrases spoken before exiting public games. See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
  590.  
  591. //-------------------------------------------------------------------------------
  592. // Advanced XML Item Logging
  593. //-------------------------------------------------------------------------------
  594. NTConfig_UseXMLItemlog = false; // Log kept, sold and ignored items in an XML log file?
  595. NTConfig_IndependantLog = true; // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
  596. NTConfig_LogSoldItems = false; // Logs items sold to item logfile?
  597. NTConfig_LogIgnoredItems = false; // Log ignored items to item logfile?
  598. NTConfig_LogCraftedItems = false; // Log crafted items to item logfile?
  599. NTConfig_LogItemQuality = 5; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
  600.  
  601. //-------------------------------------------------------------------------------
  602. // General Log File Options
  603. //-------------------------------------------------------------------------------
  604. NTConfig_LogShrines = false; // Log shrines found by NTConfig_Shrines array?
  605. NTConfig_LogCraftingString = false; // Log the string of ingredients that goes into cube?
  606.  
  607. //------------------------------------------------------------------------------
  608. // Manager Log Options
  609. //------------------------------------------------------------------------------
  610. NTConfig_LogSoldItemQuality = 7; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
  611. NTConfig_CubeProcessToManager = 2; // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
  612.  
  613. //-------------------------------------------------------------------------------
  614. // Immunity Skipping
  615. //-------------------------------------------------------------------------------
  616. NTConfig_AreasToNotSkipImmunes = [131, 108]; // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
  617.  
  618. NTConfig_SkipSingle[0] = false; //Skips all physical immunes.
  619. NTConfig_SkipSingle[1] = false; //Skips all magic immunes.
  620. NTConfig_SkipSingle[2] = false; //Skips all fire immunes.
  621. NTConfig_SkipSingle[3] = false; //Skips all lightning immunes.
  622. NTConfig_SkipSingle[4] = false; //Skips all cold immunes.
  623. NTConfig_SkipSingle[5] = false; //Skips all poison immunes.
  624.  
  625. NTConfig_SkipDual[0] = false; //Skips all dual physical + magic immunes.
  626. NTConfig_SkipDual[1] = false; //Skips all dual physical + fire immunes.
  627. NTConfig_SkipDual[2] = false; //Skips all dual physical + lightning immunes.
  628. NTConfig_SkipDual[3] = false; //Skips all dual physical + cold immunes.
  629. NTConfig_SkipDual[4] = false; //Skips all dual physical + poison immunes.
  630. NTConfig_SkipDual[5] = false; //Skips all dual magic + fire immunes.
  631. NTConfig_SkipDual[6] = false; //Skips all dual magic + lightning immunes.
  632. NTConfig_SkipDual[7] = false; //Skips all dual magic + cold immunes.
  633. NTConfig_SkipDual[8] = false; //Skips all dual magic + poison immunes.
  634. NTConfig_SkipDual[9] = false; //Skips all dual fire + lightning immunes.
  635. NTConfig_SkipDual[10] = false; //Skips all dual fire + cold immunes.
  636. NTConfig_SkipDual[11] = false; //Skips all dual fire + poison immunes.
  637. NTConfig_SkipDual[12] = false; //Skips all dual lightning + cold immunes.
  638. NTConfig_SkipDual[13] = false; //Skips all dual lightning + poison immunes.
  639. NTConfig_SkipDual[14] = false; //Skips all dual cold + poison immunes.
  640.  
  641. //------------------------------------------------------------------------------
  642. // ID Options & Other Town Configs
  643. //------------------------------------------------------------------------------
  644. NTConfig_IdInField = false; // set to true to have bot id items in field. MUST have a tome of id in inventory
  645. NTConfig_FillTombsInField = false; // set true and the bot will fill id and tp tombs in field. Must uncomment/add id and tp scrolls in nip files "[Name] == scrolloftownportal" and "[Name] == scrollofidentify"
  646. NTConfig_FreeSpaceXY = [2, 4]; // free block if less bot will id. Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
  647. NTConfig_AnnounceDroppedItems = false; // anounce items that are being dropped. NOTE does not work with items sold to vendor
  648. NTConfig_dropMessages = [ // randomly selected phrase used for NTConfig_AnnounceDroppedItems. Add as many as you want following the provided format
  649. "up for grabs ",
  650. "dropping ",
  651. "tossing ",
  652. "free item on ground ",
  653. ];
  654.  
  655. NTConfig_IdentAtCain = false; // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
  656. NTConfig_PocketChange = 500000; // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
  657. NTConfig_DontCainAct = []; // List any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts.
  658. NTConfig_Repair = "40"; // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
  659. NTConfig_AlwaysUseCain = false; // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
  660. NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
  661.  
  662. //------------------------------------------------------------------------------
  663. // DPS Meter Config
  664. //------------------------------------------------------------------------------
  665. DPSMeter = false; // This toggles the DPS Meter on / off.
  666. miniDPSDisplay = false; // Set true if you run a resolution below 800*600. (Formatting removed.)
  667. DPSScanSpeed = 50; // Delay between each scan (in ms).
  668. DPSDisplayRate = 1000; // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
  669. DPSScanHist = 2; // Scan history (in seconds) to average. (Default 2.)
  670.  
  671. //----------------------------------------------------------------------------------
  672. //Open chest configs configs.
  673. // * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
  674. //----------------------------------------------------------------------------------
  675. NTConfig_OpenChest = false; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
  676. NTConfig_OpenChestsInArea = false; // Open chests set by NTConfig_chestids @ end of run? (Currently supports most maps.)
  677. NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened?
  678. NTConfig_keys = 8; // Minimum # of keys to keep on hand. (>12 will result in multiple stacks.)
  679. NTConfig_OpenChestsInAreaClearing = false; // Open chests while using clear functions? (Uses NTConfig_Chestids.)
  680. NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.)
  681.  
  682. // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
  683. // * Current area ID can be displayed ingame by pressing Num Pad "*".
  684. // * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
  685. // * Default listed ID's are the currently supported ID's.
  686. NTConfig_DontOpenChestAreas = [2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
  687. 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 41, 42, 43, 44, 46, 47, 48, 49, 50, 51,
  688. 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
  689. 74, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96,
  690. 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114,
  691. 115, 116, 117, 118, 119,120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131];
  692.  
  693. NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
  694. 240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
  695. 391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
  696. 580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
  697.  
  698. //------------------------------------------------------------------------------
  699. // Shrine Grabber Settings
  700. //------------------------------------------------------------------------------
  701.  
  702. NTConfig_ShareExpShrine = false; // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
  703. NTConfig_Shrines = [0, 0, 0, 0, 0]; // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
  704.  
  705. //------------------------------------------------------------------------------
  706. // Attack Configuration
  707. // * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
  708. // * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
  709. //------------------------------------------------------------------------------
  710. NTConfig_AttackSkill[0] = 152; // First skill. Maybe slow missiles
  711. NTConfig_AttackSkill[1] = 151; // Primary skill to super unique/champion.
  712. NTConfig_AttackSkill[2] = 151; // Primary untimed skill to super unique/champion.
  713. NTConfig_AttackSkill[3] = 151; // Primary skill to others.
  714. NTConfig_AttackSkill[4] = -1; // Primary untimed skill to others.
  715. NTConfig_AttackSkill[5] = 152; // Secondary skill in case monster is immune to primary skill.
  716. NTConfig_AttackSkill[6] = -1; // Secondary untimed skill.
  717. NTConfig_AttackSkill[7] = -1; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
  718. NTConfig_AttackSkill[8] = -1; // Tertiary untimed skill.
  719. NTConfig_AttackSkill[9] = -1; // Primary skill to boss (diablo/baal/meph/etc) Not immune to spells I guess.
  720.  
  721. prewavespot = [15092, 5028]; // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
  722.  
  723. NTconfig_HighMaxAttack = true; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
  724. NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
  725.  
  726. NTConfig_HighMaxAttacks = 300; // Maximum number of attacks (HIGH) before skipping.
  727. NTConfig_LowMaxAttacks = 15; // Maximum number of attacks (LOW) before skipping.
  728.  
  729. MonstersToAttackFirst = // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
  730. [58,59,60,61,62,101,102,103,104,190,191,
  731. 192,193,194,206,207,208,209,228,239,240,
  732. 241,278,279,280,281,282,283,303,312,480,
  733. 481,482,483,484,485,486,529];
  734.  
  735. //------------------------------------------------------------------------------
  736. // Check Safe Settings
  737. //------------------------------------------------------------------------------
  738. // Check Self Safe. Set to []; for none.
  739. // 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
  740. // Use this format: ['01','02'] etc. Add as many or as few as you want.
  741.  
  742. NTConfig_CheckSelfSafe = [];
  743.  
  744. // Check Merc's Safe. Set to []; for none.
  745. // 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
  746. // Use this format: ['01','02'] etc. Add as many or as few as you want.
  747.  
  748. NTConfig_CheckMercSafe = [];
  749.  
  750. //------------------------------------------------------------------------------
  751. // Class Specific Settings
  752. //------------------------------------------------------------------------------
  753.  
  754. NTConfig_UseFindItem = false; // Loot corpses of slain Monsters when clearing positions or areas?
  755. NTConfig_BuyPotsIfLackOfMana = false; // Visit town if you lack enough mana to loot a corpse?
  756. NTConfig_FindItemRange = 40; // Default range to check for corpses to loot when clearing positions or areas.
  757. BarbSwitch = true; // Switch weapons to cast BO?
  758.  
  759. }
  760.  
  761.  
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