- DM RULES.
- You start with 100% Special Attack meter. It is suggested you use this.
- Every turn, your Special Attack meter raises 5%.
- DM SPECIAL COMMANDS.
- Syntax: Command :: Percent special uses :: Max hit :: Effect
- !dds :: 25% :: 46 (double 23) :: Hits twice.
- !dmace :: 25% :: 50 :: Double the chance to hit below 25.
- !anchor :: 50% :: 40 :: Double the chance to hit above 15.
- !dscim :: 60% :: 35 :: 5% chance of earning 100% special meter. 10% chance of earning 40% special meter. 50% chance of STEALING 10% special meter.
- !whip :: 55% :: 35 (40. See special) :: If hits below 10, do 1 extra damage. If hits above 11, do 2 extra damage, if hits above 25, do 3 extra damage, if hits 35, do 5 extra damage and steal 20% special meter.
- !daxe :: 60% :: Either hits 0 or 45 :: Low chance to hit 45.
- DM NORMAL COMMANDS.
- Syntax: Command :: Max hit :: Effect
- !Nwhip :: 30 :: None.
- !Nmaul :: 25 :: Slightly high chance to hit higher.
- !Nanchor :: 35 :: Slightly high chance to hit lower.
- !Ndscim :: 25 :: Regenerate 5% extra special meter this turn.
- OTHER COMMANDS.
- Syntax: Command :: Effect
- !dmstop :: Stops DM. Requires two people to initiate.
- !dmcommands :: Display all commands. This that you are reading IS !dmcommands
- !dmcheck :: Display current Win/Lose record, K/D ratio, gold, items.
- !dmadmin :: For ADMINS. Displays admin commands.
- !dmbuy :: If buying mod is enabled, lets you buy/check items to buy.
- !dmmods :: Checks what mods are currently enabled.
Posted by Bot commands on Thu 27 Dec 23:41 (modification of post by DM SKRIPT view diff)
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