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- // A very quick test to see how much my TV screen shows (or loses)
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Audio;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.GamerServices;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- using Microsoft.Xna.Framework.Media;
- using Microsoft.Xna.Framework.Net;
- using Microsoft.Xna.Framework.Storage;
- namespace TestScreenSize
- {
- public class Game1 : Microsoft.Xna.Framework.Game
- {
- GraphicsDeviceManager graphics;
- SpriteBatch spriteBatch;
- SpriteFont spriteFont;
- Texture2D textureWhite;
- GamePadState prevGamePadState, currGamePadState;
- int x, y, w, h;
- int current;
- public Game1()
- {
- graphics = new GraphicsDeviceManager(this);
- Content.RootDirectory = "Content";
- // go to 1280 x 720
- graphics.PreferredBackBufferWidth = 1280;
- graphics.PreferredBackBufferHeight = 720;
- }
- protected override void Initialize()
- {
- // initial values
- x = 50;
- y = 50;
- w = 1180;
- h = 620;
- current = 0;
- base.Initialize();
- }
- protected override void LoadContent()
- {
- spriteBatch = new SpriteBatch(GraphicsDevice);
- spriteFont = Content.Load<SpriteFont>("SpriteFont1");
- // create my own white pixel
- textureWhite = new Texture2D(GraphicsDevice, 1, 1, 1, TextureUsage.None, SurfaceFormat.Color);
- textureWhite.SetData(new Color[] { Color.White });
- }
- protected override void UnloadContent()
- {
- }
- protected override void Update(GameTime gameTime)
- {
- prevGamePadState = currGamePadState;
- currGamePadState = GamePad.GetState(PlayerIndex.One);
- if (wasButtonPressed(Buttons.Back))
- {
- Exit();
- }
- if (wasButtonPressed(Buttons.DPadDown))
- {
- current++;
- if (current > 3) current = 3;
- }
- if (wasButtonPressed(Buttons.DPadUp))
- {
- current--;
- if (current < 0) current = 0;
- }
- if (wasButtonPressed(Buttons.DPadLeft))
- {
- if (current == 0) x--;
- if (current == 1) y--;
- if (current == 2) w--;
- if (current == 3) h--;
- }
- if (wasButtonPressed(Buttons.DPadRight))
- {
- if (current == 0) x++;
- if (current == 1) y++;
- if (current == 2) w++;
- if (current == 3) h++;
- }
- base.Update(gameTime);
- }
- private bool wasButtonPressed(Buttons button)
- {
- return (currGamePadState.IsButtonDown(button) && prevGamePadState.IsButtonUp(button));
- }
- protected override void Draw(GameTime gameTime)
- {
- GraphicsDevice.Clear(Color.CornflowerBlue);
- spriteBatch.Begin();
- spriteBatch.Draw(textureWhite, new Rectangle(x, y, w, h), Color.Red);
- spriteBatch.Draw(textureWhite, new Rectangle(x + 2, y + 2, w - 4, h - 4), Color.CornflowerBlue);
- int tx = 100;
- int ty = 80;
- int tyd = 44;
- String s = "x = " + x;
- Color c = Color.Black;
- if (current == 0) c = Color.Red;
- spriteBatch.DrawString(spriteFont, s, new Vector2(tx, ty), c);
- ty += tyd;
- s = "y = " + y;
- c = Color.Black;
- if (current == 1) c = Color.Red;
- spriteBatch.DrawString(spriteFont, s, new Vector2(tx, ty), c);
- ty += tyd;
- s = "w = " + w + " which is "+(w*100.0/1280.0)+"%";
- c = Color.Black;
- if (current == 2) c = Color.Red;
- spriteBatch.DrawString(spriteFont, s, new Vector2(tx, ty), c);
- ty += tyd;
- s = "h = " + h + " which is "+(h*100.0/720.0)+"%";;
- c = Color.Black;
- if (current == 3) c = Color.Red;
- spriteBatch.DrawString(spriteFont, s, new Vector2(tx, ty), c);
- ty += tyd;
- ty += tyd;
- ty += tyd;
- s = "DPad Up/Down to select a dimensional attribute.";
- spriteBatch.DrawString(spriteFont, s, new Vector2(tx, ty), Color.Black);
- ty += tyd;
- s = "DPad Left/Right to decrease/increase that attribute.";
- spriteBatch.DrawString(spriteFont, s, new Vector2(tx, ty), Color.Black);
- ty += tyd;
- s = "Get the red border to the edge of your TV screen";
- spriteBatch.DrawString(spriteFont, s, new Vector2(tx, ty), Color.Black);
- spriteBatch.End();
- base.Draw(gameTime);
- }
- }
- }
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