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  1. ***********************************************
  2. | ADMIRALZEECH'S TIERED GROUPS MOD - FA EDITION
  3. ***********************************************
  4.  
  5. This mod splits grouping into 2 layers - 5 Battalions, with 5 Squads
  6. each.  It also contains some handy functions for manipulating groups.
  7.  
  8. Note: This mod cannot be used at the same time as Goom's Advanced
  9. Groups mod.
  10.  
  11. ----------------
  12. |Overview
  13.  
  14. Instead of 10 groups as normal, now you have 5 Battalions, each with 5
  15. Squads.
  16.  
  17. Detailed keylist is below, but generally:
  18.  
  19. Keys 6-0 selects the Battalion Keys 1-5 selects the Squad
  20.  
  21. -----------------
  22. |Onscreen Display
  23.  
  24. On the top right of your screen, above your ACU avatar, is the Tiered
  25. Groups display.  It shows your currently selected Battalion and Squad
  26. in the format:
  27.  
  28. Battalion : Squad
  29.  
  30. You will always have a current Battalion.  However, sometimes you wont
  31. have a current Squad, in which case the Squad indicator will show "X"
  32.  
  33.  
  34. -----------------------
  35. | Key and Function List
  36.  
  37. [1]-[5]
  38. - Select all units in Squad 1-5. Factories will not be
  39. selected.
  40.  
  41. - Pressing multiple times will select each unit in the
  42. squad one by one.  To select the whole squad again, clear your
  43. selection by left clicking on some empty space, or select another
  44. squad and then switch back.  
  45.  
  46. - This will deselect your currently selected units regardless of
  47. whether the desired Squad has any units or not.
  48.  
  49.  
  50. [Ctrl + 1-5]
  51. - Make selected units be the desired Squad under the
  52. current Battalion. They will be removed from their old squad.  (Units
  53. can only belong to one squad at a time in this mod.)
  54.  
  55.  
  56. [Shift + 1-5]
  57. - Appends currently selected units into the desired
  58. squad.  The selection will remain unchanged.
  59.  
  60.  
  61. [Ctrl + Shift + 1-5]
  62. - Adds the desired squad to the current selection. It's the same as
  63. Shift + 1-0 in the normal game.
  64.  
  65.  
  66. [6]-[0]
  67. - Selects all units in Squads 1-4 of the specified
  68. battalion. Squad 5 is a special squad, and will not be selected. (See
  69. Tips below)
  70.  
  71.  
  72. [Shift + 6-0]
  73. - Changes the current Battalion without changing your
  74. selected units. Handy if you've selected some units and want to add
  75. them to a different Battalion.
  76.  
  77.  
  78.  
  79. [Y]
  80. - Makes selected units be the current Battalion, sorted by type.
  81. Performs the same thing as below, but on the current Battalion.
  82.  
  83. [Ctrl + 6-0]
  84. - Makes selected units be the desired Battalion.  Each type of unit
  85. will go into a seperate Squad, from 1 to 4.  Units will be grouped by
  86. tech level and unit ID.  So lower tech units will be in the lower
  87. squad numbers, and higher tech units will be in the higher squad
  88. numbers.  (Units will be removed from their old squads. Squads 1-4 in
  89. the desired Battalion will be cleared. Squad 5 will be unaffected.)
  90.  
  91.  
  92. [Shift + Y]
  93. - Makes selected units be the current Battalion, divided evenly.
  94. Performs the same thing as below, but on the current Battalion.
  95.  
  96. [Ctrl + Shift + 6-0]
  97. - Makes selected units be the desired Battalion.
  98. Units will be divided evenly between Squads 1 to 4.  Different types
  99. of units will be evenly divided between Squads.  (Units will be
  100. removed from their old squads.  Squads 1-4 in the desired Battalion
  101. will be cleared. Squad 5 will be unaffected.)
  102.  
  103.  
  104.  
  105. [G]
  106. - Filters current selection to only those that belong to the
  107. current battalion.  Useful if you want to select all members of a
  108. battalion in a particular area, just shift-dragbox everything in the
  109. area and hit G.
  110.  
  111. [Shift + G]
  112. - Selects factories in the the current squad. If there is no current
  113. squad, it will select factories in squad 5.
  114.  
  115. [Ctrl + G]
  116. - Removed selected units from any squads.
  117.  
  118.  
  119.  
  120. ( Shift + [ )
  121. - Sets all selected units to HOLD FIRE.
  122. Might be handy in conjunction with Cascade Fire Mode, see below.
  123.  
  124.  
  125.  
  126.  
  127.  
  128. -----------------------
  129. | CASCADE FIRE MODE
  130.  
  131. ( ] )
  132. (ie. the right bracket key)
  133. - Cascade Fire mode. An experimental feature, dunno if its useful.
  134.  
  135. - Basically it takes the CURRENT BATTALION, and sets all units to HOLD
  136. FIRE.   Then, after one second, the first squad is set to FIRE GROUND,
  137. after 2s, the second squad is set to FIRE GROUND, etc.
  138.  
  139. - It's intended to be used for T2 PDs, Arty, etc.  Just divide them up
  140.   into 4 squads, hit ], and each squad will fire one after the other, rather
  141.   than everything firing at once (and possibly overkilling targets)
  142.  
  143. - Normal ] = 1 sec delay
  144. - Shift + ] = 2 sec delay
  145. - Ctrl + ] = 5 sec delay
  146.  
  147.  
  148.  
  149. -----------------------
  150. | Tips and notes
  151.  
  152. So basically you divide up your groups into Battalions and Squads. For
  153. example, you could have Squad 1 to have Tanks, Squad 2 to have Mobile
  154. Artillery, and Squad 3 to have Mobile Shields.
  155.  
  156. You can then have multiple Battalions of this type of
  157. structure. Eg. Battalions 6 and 7.
  158.  
  159.  
  160. Assigning a factory to a Battalion:Squad works the same way as normal
  161. SupCom. All units it produces will be also assigned to that
  162. Battalion:Squad.
  163.  
  164.  
  165. Note that Squad 5 is special.  Pressing a Battalion button will only
  166. select Squads 1-4 of that Battalion.  Also, the auto-fill-Battalion
  167. keys (Y, Shift-Y, Ctrl + 6-0, etc) wont touch Squad 5.
  168.  
  169. This is handy so that you can assign factories to Squad 5.  All units
  170. it produces will also be assigned to Squad 5, and then you can easily
  171. select them with the "5" key and assign them to other squads, or use
  172. Auto-Fill without affecting the factory.
  173.  
  174. You could also use Squad 5 for units you dont want to move together
  175. with the rest of the battalion (eg. non combat units, scouts, AA) or
  176. for temporarily gathering a lot of different units so you can select
  177. each type and assign them to different Squads.
  178.  
  179.  
  180. Another handy feature is, when you have a Squad selected, pressing the
  181. Squad number key again will allow you to scroll through the units in
  182. the squad one-by-one.
  183.  
  184. So, for example, you can have all your missiles in one Squad, and then
  185. by repeated pressing the Squad number key, you can select and fire
  186. them each at different targets individually.
  187.  
  188. Another handy use is to double-click all your Metal Extractors and
  189. then assign them to a Squad.  You can then upgrade them one by one
  190. using this feature.
  191.  
  192.  
  193. Finally, I added the Y and Shift-Y keys after finding that
  194. Ctrl+Shift+6 etc was too much of a reach for my fingers. I've left
  195. those original bindings for Auto-Fill Battalion in, but you should
  196. probably try to use Y and Shift-Y versions instead.
  197.  
  198.  
  199. Hmm, however, I dont use groups much in SupCom normally, so far I've
  200. only used the features of this mod in select circumstances.  We'll see
  201. what happens once I get used to it :/
  202.  
  203. -----------------
  204. | Changelist
  205.  
  206. I've removed the V / Ctrl-V swap since Goom has released his mod "GUI"
  207. that allows for user-edited hotkeys.
  208.  
  209. ------------------
  210. | The End
  211.  
  212. This mod is mainly for my own comfort and use, so it's provided "As
  213. is".  However, if you have a feature request and have a good reason
  214. for it, tell me and I'll think about it.
  215.  
  216. Of course, Bug Reports are always welcome.
  217.  
  218.  
  219. Special thanks to Goom for letting me use his Advanced Groups mod as a
  220. starting point, and for providing lots of help along the way.
  221.  
  222. This mod was written using EmacsW32, together with lua-mode.el
  223.  
  224. Bye-Be!  
  225. -AdmiralZeech