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CCFl1 Review

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Jan 31st, 2015
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  1. Yo guys I'm Arifeen, one of the renowned flying users around. Firstly, let me say a few things about the core, this core of Aerodactyl+Tornadus-T looks easy to play with (because it's generic flying duh everyone's so good at it). But really, it's hard to use the team lol. I peaked 1558 with this team in the ladder and here's my team (Thank you Kammi for reminding me the sets ^_^):
  2.  
  3. Sanic (Aerodactyl) @ Focus Sash
  4. Ability: Pressure
  5. EVs: 252 Atk / 4 SpD / 252 Spe
  6. Jolly Nature
  7. - Earthquake
  8. - Stone Edge
  9. - Taunt
  10. - Stealth Rock
  11.  
  12. Clucknadus-Therian (Tornadus-Therian) (M) @ Assault Vest
  13. Ability: Regenerator
  14. EVs: 32 HP / 252 Atk / 8 SpA / 216 Spe
  15. Hasty Nature
  16. - Hurricane
  17. - U-turn
  18. - Knock Off
  19. - Superpower
  20.  
  21. Drakner (Gyarados) @ Gyaradosite
  22. Ability: Intimidate
  23. EVs: 232 HP / 128 Def / 132 SpD / 16 Spe
  24. Careful Nature
  25. - Waterfall
  26. - Dragon Dance
  27. - Sleep Talk
  28. - Rest
  29.  
  30. 0 Switchins (Landorus) (M) @ Life Orb
  31. Ability: Sheer Force
  32. EVs: 4 Atk / 252 SpA / 252 Spe
  33. Naive Nature
  34. - Sludge Wave
  35. - Earth Power
  36. - Focus Blast
  37. - Rock Slide
  38.  
  39. Railgun (Zapdos) @ Leftovers
  40. Ability: Pressure
  41. EVs: 208 HP / 252 SpD / 48 Spe
  42. Calm Nature
  43. - Discharge
  44. - Toxic
  45. - Defog
  46. - Roost
  47.  
  48. Icarus (Skarmory) @ Rocky Helmet
  49. Ability: Sturdy
  50. EVs: 248 HP / 236 Def / 24 Spe
  51. Impish Nature
  52. - Brave Bird
  53. - Roost
  54. - Whirlwind
  55. - Spikes
  56.  
  57. How does this team work? Aerodactyl being the suicide lead, best suicide lead in the meta, taunting anything that can set rocks and set it's own rocks to pressurize the opponent, or hit hard with EdgeQuake coverage. Tornadus is the fast pivot, u-turning and supporting with knock off, confuhaxing with Hurricane and hitting hard with Superpower. The Gyarados, is the real MVP of the team, clutching many games I'd have lost otherwise and makes Flying v Ground (A matchup which favours ground) makes it Flying's favour. Status problems? Good luck I have rest xD. The EVs make it really hard to kill and it's definitely the ace of this team. Landorus is my mixed attacker with awesome coverage and Orbed Sheer Force boosted hits hard on anything that doesn't resist it. Zapdos is the standard set with the Custom EVs designed to outspeed a certain SpD Gliscor so that you can defog and not get taunted then switch to a killer. The Skarmory is standard Skarmory acting as the Physical Wall.
  58.  
  59. What is this flying team weak against? Electric. Yes, they toxic the Zapdos and it's all over. Everything else is so frail and with the electric core challengers it was hard and you literally have to play around toxic. Greninja wasn't a problem since Gyarados walls it, it can also wall Kyurem-W to an extent which makes playing vs Ice is hard nevertheless. What else are a threat? Normal teams with ditto are really hard to break and you can't really DD with Gyarados unless ditto's dead. (I don't mega evolve until ditto copies my Gyarados so that I can tank it's waterfalls and hit harder). Oh and Screw Mega Diancie you need to save Aerodactyl for that. And Mega Metagross with Magnet Pull Magnezone is really hard to play around if the user is good, since Skarm can be killed with wrong predicts. That's about all I can think of and have fun to play with the team I'm p.sure you'd like using the Gyarados. Using flying without Charizard X? Only because of Zard would have been bad in the team.
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