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tr4656

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Jul 26th, 2009
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  1. objects
  2. {
  3. // Engineer Objects
  4.  
  5. OBJ_SENTRYGUN
  6. {
  7. ClassName obj_sentrygun
  8. StatusName "#TF_Object_Sentry"
  9. BuildTime 10
  10. MaxObjects -1
  11. Cost 130
  12. CostMultiplier 1
  13. UpgradeCost 200
  14. UpgradeDuration 1.5
  15. MaxUpgradeLevel 0
  16. BuilderWeaponName "Sentry Gun"
  17. BuilderPlacementString "Place on ground"
  18. SelectionSlot 5
  19. SelectionPosition 0
  20. SapperAttachTime 0.0
  21. IconActive obj_sentrygun
  22. IconInactive obj_sentrygun
  23. Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
  24. Playermodel "models/weapons/w_models/w_toolbox.mdl"
  25. DisplayPriority 4
  26. HudStatusIcon "obj_status_sentrygun_1"
  27. VisibleInWeaponSelection 0
  28. ExplodeSound "Building_Sentry.Explode"
  29. ExplodeEffect "ExplosionCore_buildings"
  30. MetalToDropInGibs 60
  31. UpgradeSound "Building_Sentrygun.Built"
  32. }
  33.  
  34. OBJ_DISPENSER
  35. {
  36. ClassName obj_dispenser
  37. StatusName "#TF_Object_Dispenser"
  38. BuildTime 20
  39. MaxObjects -1
  40. Cost 100
  41. CostMultiplier 1
  42. UpgradeCost 200
  43. UpgradeDuration 1.5
  44. MaxUpgradeLevel 0
  45. BuilderWeaponName "Dispenser"
  46. BuilderPlacementString "Place on ground"
  47. SelectionSlot 5
  48. SelectionPosition 1
  49. SapperAttachTime 0.0
  50. IconActive obj_dispenser
  51. IconInactive obj_dispenser
  52. Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
  53. Playermodel "models/weapons/w_models/w_toolbox.mdl"
  54. DisplayPriority 3
  55. HudStatusIcon "obj_status_dispenser"
  56. VisibleInWeaponSelection 0
  57. ExplodeSound "Building_Dispenser.Explode"
  58. ExplodeEffect "ExplosionCore_buildings"
  59. MetalToDropInGibs 50
  60. UpgradeSound "Building_Sentrygun.Built"
  61. }
  62.  
  63. OBJ_TELEPORTER_ENTRANCE
  64. {
  65. ClassName obj_teleporter_entrance
  66. StatusName "#TF_Object_Tele_Entrance"
  67. BuildTime 20
  68. MaxObjects -1
  69. Cost 125
  70. CostMultiplier 1
  71. UpgradeCost 200
  72. UpgradeDuration 1.5
  73. MaxUpgradeLevel 0
  74. BuilderWeaponName "Teleporter Entrance"
  75. BuilderPlacementString "Place on ground"
  76. SelectionSlot 5
  77. SelectionPosition 2
  78. SapperAttachTime 0.0
  79. IconActive obj_teleporter_entrance
  80. IconInactive obj_teleporter_entrance
  81. SolidToPlayerMovement 1
  82. Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
  83. Playermodel "models/weapons/w_models/w_toolbox.mdl"
  84. DisplayPriority 2
  85. HudStatusIcon "obj_status_tele_entrance"
  86. VisibleInWeaponSelection 0
  87. ExplodeSound "Building_Teleporter.Explode"
  88. ExplodeEffect "ExplosionCore_buildings"
  89. MetalToDropInGibs 60
  90. UpgradeSound "Building_Sentrygun.Built"
  91. }
  92.  
  93. OBJ_TELEPORTER_EXIT
  94. {
  95. ClassName obj_teleporter_exit
  96. StatusName "#TF_Object_Tele_Exit"
  97. BuildTime 20
  98. MaxObjects -1
  99. Cost 125
  100. CostMultiplier 1
  101. UpgradeCost 200
  102. UpgradeDuration 1.5
  103. MaxUpgradeLevel 0
  104. BuilderWeaponName "Teleporter Exit"
  105. BuilderPlacementString "Place on ground"
  106. SelectionSlot 5
  107. SelectionPosition 3
  108. SapperAttachTime 0.0
  109. IconActive obj_teleporter_exit
  110. IconInactive obj_teleporter_exit
  111. SolidToPlayerMovement 1
  112. Viewmodel "models/weapons/v_models/v_toolbox_engineer.mdl"
  113. Playermodel "models/weapons/w_models/w_toolbox.mdl"
  114. DisplayPriority 1
  115. HudStatusIcon "obj_status_tele_exit"
  116. VisibleInWeaponSelection 0
  117. ExplodeSound "Building_Teleporter.Explode"
  118. ExplodeEffect "ExplosionCore_buildings"
  119. MetalToDropInGibs 60
  120. UpgradeSound "Building_Sentrygun.Built"
  121. }
  122.  
  123. OBJ_ATTACHMENT_SAPPER
  124. {
  125. ClassName obj_attachment_sapper
  126. StatusName "Object Sapper"
  127. BuildTime 0.1
  128. MaxObjects -1
  129. Cost 0
  130. CostMultiplier 1
  131. UpgradeCost 0
  132. UpgradeDuration 0
  133. MaxUpgradeLevel 0
  134. BuilderWeaponName "Object Sapper"
  135. BuilderPlacementString "Place on object"
  136. SelectionSlot 1
  137. SelectionPosition 0
  138. SapperAttachTime 0.0
  139. IconActive obj_attachment_sapper
  140. IconInactive obj_attachment_sapper
  141. Viewmodel "models/weapons/v_models/v_sapper_spy.mdl"
  142. Playermodel "models/weapons/w_models/w_sapper.mdl"
  143. DisplayPriority 1
  144. HudStatusIcon "obj_status_sapper"
  145. VisibleInWeaponSelection 1
  146. autoswitchto 1
  147. ExplodeSound "Weapon_Sapper.Removed"
  148. ExplodeEffect "ExplosionCore_sapperdestroyed"
  149. MetalToDropInGibs 10
  150. UpgradeSound "Building_Sentrygun.Built"
  151. }
  152. }
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