Posted by Sephi-Chan on Sun 11 May 16:45
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- {
- "name" : "Attack",
- "status" : [ "crushed", "hit", "miss", "dodged", "countered", "blocked" ],
- "actors" : [ "castingUnit", "targetedUnit" ],
- "onCast" : {
- "action" : "callEvent",
- "event" : "onHit"
- },
- "onHit" : {
- "subject" : "{castingUnit}"
- "action" : "damage",
- "type" : "physical",
- "quantity" : "{{castingUnit}.strength} * {{castingUnit}.gear.mainHand.damages}",
- "target" : "{targetedUnit}"
- },
- "onCrush" : {
- "subject" : "{castingUnit}"
- "action" : "damage",
- "type" : "physical",
- "quantity" : "{{castingUnit}.profile.strength}} * 1.8 * {{castingUnit}.gear.mainHand.damages}",
- "target" : "{targetedUnit}"
- },
- "onCounter" : {
- "subject" : "{targetedUnit}"
- "cast" : "Attack",
- "target" : "{castingUnit}"
- }
- }
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