- #include <a_samp>
- #include <core>
- #include <float>
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xAA3333AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_BLUE 0x0000BBAA
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- #define COLOR_ORANGE 0xFF9900AA
- #define Gris 0xAFAFAFAA
- #define Verde 0x33AA33AA
- #define Rojo 0xAA3333AA
- #define Amarillo 0xFFE700FF
- #define Blanco 0xFFFFFFAA
- #define Azul 0x0000BBAA
- #define Celeste 0x33CCFFAA
- #define Naranja 0xFFA500AA
- #define Rosado 0xCCFF00FFAA
- #define RojoOscuro 0x660000AA
- #define Jengibre 0xFFB469FF
- #define Tomate 0xFF6347AA
- #define Violeta 0x9955DEEE
- #define PocketMoney 5000 // Amount player recieves on spawn.
- #define INACTIVE_PLAYER_ID 255
- #define GIVECASH_DELAY 5000 // Time in ms between /givecash commands.
- #define V_LIMIT 701
- #define DIV_AMOUNT 35
- #define B_ICON 1272
- #define B_ICON_TYPE 2
- #define PD_TIMER 1800000
- #define B_LIMIT 100
- #define STRING_SIZE 128
- #define DEFAULT_OWNER "none"
- #define CP_BANK 0
- #define CP_PIRATE 1
- #define CP_AMMU 2
- #define CP_WANGEXPORTS 3
- #define CP_HEAVENS 4
- #define CP_HELL 5
- #define CP_DRAGON 6
- #define CP_CALIGULA 7
- #define CP_SEXSHOP 8
- #define CP_BAR 9
- #define CP_ZIP 10
- #define CP_BINCO 11
- #define CP_TATOO 12
- #define CP_BOTIQUE 13
- #define CP_STRIPCLUB 14
- #define CP_WANGCARS 15
- #define CP_AIRSTRIP 16
- #define CP_EMERALD 17
- #define CP_VISAGE 18
- #define CP_SPREADRANCH 19
- #define P_DRAGON 0
- #define P_CALIGULA 1
- #define P_SEXSHOP 2
- #define P_BAR 3
- #define P_ZIP 4
- #define P_BINCO 5
- #define P_TATOO 6
- #define P_BOTIQUE 7
- #define P_STRIPCLUB 8
- #define P_WANGCARS 9
- #define P_AIRSTRIP 10
- #define P_EMERALD 11
- #define P_VISAGE 12
- #define P_SPREADRANCH 13
- #define P_OFFSET 6
- forward MoneyGrubScoreUpdate();
- forward Givecashdelaytimer(playerid);
- //forward GrubModeReset();
- forward SetPlayerRandomSpawn(playerid);
- forward SetupPlayerForClassSelection(playerid);
- forward GameModeExitFunc();
- //------------------------------------------------------------------------------------------------------
- new CashScoreOld;
- new iSpawnSet[MAX_PLAYERS];
- new bank[MAX_PLAYERS];
- new bounty[MAX_PLAYERS];
- new playerCheckpoint[MAX_PLAYERS];
- new dmWarning[MAX_PLAYERS];
- new savePos;
- new worldTime;
- new vehicleModel[207];
- new playerColors[100] = {
- 0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF,
- 0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,
- 0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,
- 0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
- 0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF,
- 0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,
- 0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,
- 0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,
- 0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
- 0x3FE65CFF
- };
- new Float:gRandomPlayerSpawns[14][3] = {
- {2001.6309,1914.6458,40.3516},
- {2208.8589,1839.1924,10.8203},
- {1970.2393,1622.4781,12.8669},
- {2232.3596,1285.6245,10.6719},
- {2486.1292,1413.6133,12.3983},
- {2578.0166,1663.4172,10.8203},
- {2602.7380,2183.7473,14.1161},
- {2627.3213,2348.1069,10.8203},
- {986.2977,1880.0288,11.4683},
- {1502.4791,2026.9261,14.7396},
- {1607.5032,1816.2596,10.8203},
- {1645.9166,1614.2948,14.8222},
- {1958.6238,694.7397,14.2681},
- {1491.2498,2773.8394,15.9924}
- };
- new Float:gCopPlayerSpawns[3][3] = {
- {2297.1064,2452.0115,10.8203},
- {2297.0452,2468.6743,10.8203},
- {2268.0566,2449.2874,3.5313}
- };
- #define MAX_POINTS 20
- new Float:checkCoords[MAX_POINTS][4] = {
- {-36.5483,-57.9948, -17.2655,-49.2967}, //BANK
- {1894.6128,1445.3431, 2084.9739,1637.8186}, //PIRATE
- {284.0546,-86.4384, 302.9315,-56.6674}, //AMMUNATION
- {-1924.2008,245.8384,-1897.0090,310.0460}, //WANG EXPORTS
- {2301.1162,1260.2860,2346.1741,1305.4763}, //HEAVENS SKYDIVE
- {-2549.7979,-1660.4034,-2339.2673,-1589.3324}, //HELL FALL
- {1925.1511,968.2358, 2019.0715,1067.4276}, //DRAGON
- {2216.7971,1638.0493, 2255.2097,1714.0806}, //CALIGULA
- {-115.9544,-24.2706, -99.1631,-7.1391}, //SEXSHOP
- {487.6558,-88.5900, 512.0635, -67.7503}, //BAR
- {144.9131,-96.0927, 177.4128,-70.7923}, //ZIP
- {201.4462,-112.4556, 218.5237,-95.1238}, //BINCO
- {-204.7623,-44.0326, -200.2330,-39.8128}, //TATOO
- {416.7485,-84.4242, 422.6890,-74.0611}, //BOTIQUE
- {1201.1422,-16.6343,1223.4420,12.6656}, //STRIPCLUB
- {-1996.0801,253.4684,-1942.0564,310.0717}, //WANG CARS
- {413.4203,2534.9907,421.4078,2542.7031}, //VERDANT MEADOWS AIR STRIP
- {2099.1985,2328.5200,2179.1382,2405.8721}, //EMERALD ISLE
- {1998.3783,1875.9679,2066.3425,1957.0034}, //THE VISAGE
- {1205.7026,-41.1453,1216.8755,-23.9896} //THE BIG SPREAD RANCH
- };
- new Float:checkpoints[MAX_POINTS][3] = {
- {-22.2549,-55.6575,1003.5469},
- {2000.3132,1538.6012,13.5859},
- {291.0004,-84.5168,1001.5156},
- {-1920.6711,303.1555,41.0469},
- {2323.7454,1283.1440,97.5579},
- {-2432.6628,-1620.0771,526.8676},
- {1989.0619,1005.5241,994.4688},
- {2235.5408,1679.0402,1008.3594},
- {-103.5525,-22.4661,1000.7188},
- {501.4927,-75.4323,998.7578},
- {161.1875,-79.9915,1001.8047},
- {207.5640,-97.8188,1005.2578},
- {-203.4864,-41.2045,1002.2734},
- {418.5547,-80.1667,1001.8047},
- {1212.3918,-10.9459,1000.9219},
- {-1957.5327,300.2131,35.4688},
- {418.1210,2536.8762,10.0000},
- {2127.5940,2370.4255,10.8203},
- {2022.5179,1916.6848,12.3397},
- {1208.5027,-32.6044,1000.9531}
- };
- new checkpointType[MAX_POINTS] = {
- CP_BANK,
- CP_PIRATE,
- CP_AMMU,
- CP_WANGEXPORTS,
- CP_HEAVENS,
- CP_HELL,
- CP_DRAGON,
- CP_CALIGULA,
- CP_SEXSHOP,
- CP_BAR,
- CP_ZIP,
- CP_BINCO,
- CP_TATOO,
- CP_BOTIQUE,
- CP_STRIPCLUB,
- CP_WANGCARS,
- CP_AIRSTRIP,
- CP_EMERALD,
- CP_VISAGE,
- CP_SPREADRANCH
- };
- #define MAX_PROPERTIES 14
- new propertyNames[MAX_PROPERTIES][32] = {
- "Four Dragons",
- "Caligula",
- "Sex Shop",
- "Shithole Bar",
- "Zip Shop",
- "Binco Shop",
- "Tatoo Parlor",
- "Botique",
- "Strip Club",
- "Wang Cars",
- "Verdant Meadows Air Strip",
- "Emerald Isle",
- "The Visage",
- "The Big Spread Ranch"
- };
- new propertyValues[MAX_PROPERTIES] = {
- 75000,
- 100000,
- 25000,
- 20000,
- 15000,
- 15000,
- 10000,
- 20000,
- 30000,
- 20000,
- 25000,
- 60000,
- 110000,
- 25000
- };
- new propertyEarnings[MAX_PROPERTIES] = {
- 5000,
- 7000,
- 2000,
- 1500,
- 1000,
- 1000,
- 700,
- 1500,
- 2500,
- 1500,
- 2000,
- 6000,
- 8000,
- 2000
- };
- new propertyOwner[MAX_PROPERTIES] = {999,999,999,999,999,999,999,999,999,999,999,999,999,999};
- #define MAX_WEAPONS 47
- #define MAX_SPAWNWEAPONS 9
- new weaponNames[MAX_WEAPONS][32] = {
- "Unarmed",
- "Brass Knuckles", //crash game
- "Golf Club",
- "Night Stick",
- "Knife",
- "Baseball Bat",
- "Shovel",
- "Pool Cue",
- "Katana",
- "Chainsaw",
- "Purple Dildo",
- "White Dildo",
- "Long White Dildo",
- "White Dildo 2",
- "Flowers",
- "Cane",
- "Grenades", //crash game
- "Tear Gas", //crash game
- "Molotovs", //crash game
- "UNKNOWN",
- "UNKNOWN",
- "UNKNOWN",
- "Pistol",
- "Silenced Pistol",
- "Desert Eagle",
- "Shotgun",
- "Sawn Off Shotgun",
- "Combat Shotgun",
- "Micro Uzi (Mac 10)",
- "MP5",
- "AK47",
- "M4",
- "Tec9",
- "Rifle",
- "Sniper Rifle",
- "RPG",
- "Missile Launcher",
- "Flame Thrower",
- "Minigun",
- "Sachel Charges", //crash game
- "Detonator", //crash game
- "Spray Paint",
- "Fire Extinguisher",
- "Camera",
- "Nightvision Goggles", //crash game
- "Thermal Goggles", //crash game
- "Parachute"
- };
- new spawnWeapons[MAX_SPAWNWEAPONS][3] = {
- {23,34,4000},
- {25,15,7000},
- {27,20,15000},
- {28,120,7000},
- {32,120,5000},
- {29,120,15000},
- {30,120,25000},
- {31,120,30000},
- {9,0,70000}
- };
- new playerWeapons[MAX_PLAYERS][MAX_SPAWNWEAPONS];
- //---> Pit Boss
- #define MAX_GAMBLINGFEE 10000
- #define MIN_GAMBLINGFEE 1
- #define MAX_CASINO 2
- new casinoVehicles[MAX_CASINO][2] = {
- {1,2},
- {3,4}
- };
- new gamblingFee[MAX_CASINO] = {
- 300,
- 300
- };
- new Float:gambleAreas[MAX_CASINO][4] = {
- {1928.1771,987.5739, 1970.5675,1042.8369}, //Four Dragons
- {2171.3618,1584.2649, 2279.4915,1628.6199} //Caligula's
- };
- new pbGameText = 1;
- //---> WANG EXPORT VEHICLES
- #define MAX_WANGEXPORTVEHICLES 15 // Maximum Wang Export vehicles
- new wantedWangExportVehicle; // Wanted Wang Export vehicle model id
- new wantedWangExportVehicles[MAX_WANGEXPORTVEHICLES] = { // Wanted Wang Exports modelid's
- 400,
- 411,
- 434,
- 451,
- 461,
- 463,
- 468,
- 470,
- 480,
- 482,
- 495,
- 535,
- 541,
- 567,
- 603
- };
- new wantedWangExportVehicleNames[MAX_WANGEXPORTVEHICLES][32] = { // Wanted Wang Exports vehicle names (match modelid's)
- "Landstalker",
- "Infernus",
- "Hotknife",
- "Turismo",
- "PCJ-600",
- "Freeway",
- "Sanchez",
- "Patriot",
- "Comet",
- "Burrito",
- "Sandking",
- "Slamvan",
- "Bullet",
- "Savanna",
- "Phoenix"
- };
- //---> Gang DM
- #define MAX_DMZONES 9 // Maximum gang deathmatch zones
- new Float:dmCoords[MAX_DMZONES][4] = { // dm coordinates
- {-1940.5177,-1794.1295,-1658.0635,-1535.5846},
- {2336.2014,-1724.6854,2542.1138,-1625.6139},
- {1153.1282,197.6021,1531.6736,435.2268},
- {2496.7122,2616.0457,2749.8606,2858.5027},
- {-939.4901,1384.7155,-707.3583,1636.4291},
- {2374.1794,-2696.3215,2810.3977,-2330.2258},
- {-1679.7235,2459.0403,-1274.9779,2756.8276},
- {-1470.3805,486.9461,-1243.6833,520.1677},
- {-2851.9526,-1818.3044,-2642.0146,-1270.1024}
- };
- new Float:dmSpawnCoords[MAX_DMZONES][6] = { // dm spawn coordinates [spawn1x,spawn1y,spawn1z,spawn2x,spawn2y,spawn2z]
- {-1860.3270,-1555.7944,27.7882,-1852.2899,-1709.3114,23.2031},
- {2350.9478,-1633.9509,16.3725,2517.8013,-1721.8979,18.5821},
- {1447.7856,362.7201,18.9239,1247.3853,204.2742,23.0547},
- {2511.5542,2850.3467,14.8222,2599.9905,2679.6770,14.2559},
- {-938.8171,1427.7638,30.4340,-734.1335,1546.4265,39.0080},
- {2790.4875,-2378.6331,16.2244,2414.8733,-2651.1584,17.9107},
- {-1308.0055,2544.7805,87.7422,-1665.8292,2551.0815,88.3455},
- {-1462.5336,489.2468,3.0414,-1358.9319,497.6422,24.2969},
- {-2798.1133,-1360.4624,132.4197,-2816.5259,-1652.0499,141.5092}
- };
- new dmGangs[MAX_DMZONES][2] = { // dm gangs (2 per zone)
- {0,0},
- {0,0},
- {0,0},
- {0,0},
- {0,0},
- {0,0},
- {0,0},
- {0,0},
- {0,0}
- };
- new dmNames[MAX_DMZONES][32] = { // dm zone names
- "Whetstone",
- "Grove Street",
- "Montgomery",
- "K.A.C.C. Military Fuels",
- "Las Barrancas",
- "Ocean Docks",
- "El Quebrados",
- "Easter Basin",
- "Mount Chiliad"
- };
- new dmWeapons[MAX_DMZONES][2] = { // dm weapons [weaponid,ammo]
- {6,0},
- {32,1500},
- {30,1500},
- {38,5000},
- {24,120},
- {27,120},
- {22,240},
- {23,170},
- {24,120}
- };
- new dmPlayers[MAX_PLAYERS];
- #define MAX_SAVE 64
- new savedInfo[MAX_SAVE][4];
- new savedNames[MAX_SAVE][MAX_PLAYER_NAME];
- new savedWeapons[MAX_SAVE][MAX_SPAWNWEAPONS];
- #define MAX_GANGS 32
- #define MAX_GANG_MEMBERS 6
- #define MAX_GANG_NAME 16
- new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS];
- new gangNames[MAX_GANGS][MAX_GANG_NAME];
- new gangInfo[MAX_GANGS][3]; //0-created,1-members,2-color
- new gangBank[MAX_GANGS];
- new playerGang[MAX_PLAYERS];
- new gangInvite[MAX_PLAYERS];
- //Round code stolen from mike's Manhunt :P
- //new gRoundTime = 3600000; // Round time - 1 hour
- //new gRoundTime = 1200000; // Round time - 20 mins
- //new gRoundTime = 900000; // Round time - 15 mins
- //new gRoundTime = 600000; // Round time - 10 mins
- //new gRoundTime = 300000; // Round time - 5 mins
- //new gRoundTime = 120000; // Round time - 2 mins
- //new gRoundTime = 60000; // Round time - 1 min
- new gActivePlayers[MAX_PLAYERS];
- new gLastGaveCash[MAX_PLAYERS];
- //------------------------------------------------------------------------------------------------------
- main()
- {
- print("\n--------------------------------------------------------------");
- print(" Server ALPATH GANG DM");
- print("--------------------------------------------------------------");
- print(" GM By [AGD]SIKRIO");
- print(" maikel_metal_666@hotmail.com");
- print("--------------------------------------------------------------\n");
- worldTime = 13;
- }
- //------------------------------------------------------------------------------------------------------
- public PlayerLeaveGang(playerid) {
- new string[256];
- new playername[MAX_PLAYER_NAME];
- new gangnum = playerGang[playerid];
- if(gangnum > 0) {
- for(new i = 0; i < gangInfo[gangnum][1]; i++) {
- if(gangMembers[gangnum][i]==playerid) {
- //One less gang member
- gangInfo[gangnum][1]--;
- for(new j = i; j < gangInfo[gangnum][1]; j++) {
- //Shift gang members
- gangMembers[gangnum][j]=gangMembers[gangnum][j+1];
- }
- //Disband gang if no more members
- if(gangInfo[gangnum][1]<1) {
- gangInfo[gangnum][0]=0;
- gangInfo[gangnum][1]=0;
- gangBank[gangnum]=0;
- }
- //Notify other members
- for(new j = 0; j < gangInfo[gangnum][1]; j++) {
- GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
- format(string, sizeof(string),"%s has quit your gang.", playername);
- SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
- if(j==0) {
- AutoLockCasinoVehicles(gangMembers[gangnum][j]);
- }
- }
- format(string, sizeof(string),"Usted tiene salir de la banda '% s' (id:% d)", gangNames[gangnum], gangnum);
- SendClientMessage(playerid, COLOR_ORANGE, string);
- playerGang[playerid]=0;
- SetPlayerColor(playerid,playerColors[playerid]);
- return;
- }
- }
- } else {
- SendClientMessage(playerid, COLOR_RED, "Usted no está en una pandilla.");
- }
- }
- public getCheckpointType(playerID) {
- return checkpointType[playerCheckpoint[playerID]];
- }
- public isPlayerInArea(playerID, Float:data[4])
- {
- new Float:X, Float:Y, Float:Z;
- GetPlayerPos(playerID, X, Y, Z);
- if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) {
- return 1;
- }
- return 0;
- }
- public PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash)
- {
- if(IsPlayerConnected(playerID))
- {
- new Float:X, Float:Y, Float:Z;
- GetPlayerPos(playerID, X, Y, Z);
- if(X >= x1 && X <= x2 && Y >= y1 && Y <= y2)
- {
- GivePlayerMoney(playerID, cash);
- return 1;
- }
- }
- return 0;
- }
- //------------------------------------------------------------------------------------------------------
- public TimeUpdate() {
- worldTime++;
- worldTime%=24;
- SetWorldTime(worldTime);
- if(worldTime==6 || worldTime==12 || worldTime==18) {
- new string[256];
- new n = random(MAX_WANGEXPORTVEHICLES);
- format(string, sizeof(string),"*** Wang Exportaciones están comprando %s's ***", wantedWangExportVehicleNames[n]);
- SendClientMessageToAll(COLOR_YELLOW, string);
- wantedWangExportVehicle = wantedWangExportVehicles[n];
- }
- }
- //------------------------------------------------------------------------------------------------------
- public UnlockVehicleUpdate() {
- new i,j;
- new vehicleDriver = 0;
- for(i=MAX_CASINO*2+1;i<=sizeof(vehicleModel);i++) {
- for(j=0;j<MAX_PLAYERS;j++) {
- if(IsPlayerConnected(j)) {
- if(IsPlayerInVehicle(j,i)) {
- if(GetPlayerState(j)==PLAYER_STATE_DRIVER) {
- vehicleDriver = 1;
- break;
- }
- }
- }
- }
- if(!vehicleDriver) {
- for(j=0;j<MAX_PLAYERS;j++) {
- if(IsPlayerConnected(j)) {
- SetVehicleParamsForPlayer(i,j,0,0);
- }
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public DeathmatchUpdate() {
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if(IsPlayerConnected(i)) {
- for(new j=0;j<MAX_DMZONES;j++) {
- if(isPlayerInArea(i,dmCoords[j]) && dmPlayers[i]!=j && (dmGangs[j][0]!=0 || dmGangs[j][1]!=0)) {
- dmWarning[i]++;
- GameTextForPlayer(i,"~r~USTED ESTÁ EN UNA ZONA DEATHMATCH ~g~Licencia para su propia seguridad o ~r~TOMA",10000,5);
- if(dmWarning[i] > 3) {
- SetPlayerHealth(i,0);
- ResetPlayerMoney(i);
- }
- }
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public PirateShipScoreUpdate()
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- PayPlayerInArea(i, 1995.5, 1518.0, 2006.0, 1569.0, 100);
- // {
- // SendClientMessage(i, COLOR_YELLOW, "You earned money for holding the pirate ship.");
- // }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public GambleUpdate()
- {
- new owner;
- new string[256];
- new ownername[MAX_PLAYER_NAME];
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if(IsPlayerConnected(i)) {
- for(new j=0;j<MAX_CASINO;j++) {
- if(isPlayerInArea(i,gambleAreas[j])) {
- owner = propertyOwner[j];
- if(owner!=i) {
- if(GetPlayerMoney(i) >= gamblingFee[j]) {
- if(owner!=999) {
- GetPlayerName(owner, ownername, MAX_PLAYER_NAME);
- format(string, sizeof(string), "Que usted no tiene este casino! Pagar un $%d los juegos de azar de pago en% s a la vez!",gamblingFee[j],ownername);
- } else {
- format(string, sizeof(string), "Que usted no tiene este casino! Pagar un $%d los juegos de azar de pago a la vez!",gamblingFee[j]);
- }
- SendClientMessage(i, COLOR_RED, string);
- GivePlayerMoney(i, 0-gamblingFee[j]);
- if(IsPlayerConnected(owner)) {
- GivePlayerMoney(owner,gamblingFee[j]);
- }
- } else {
- SendClientMessage(i, COLOR_RED, "No puede permitirse el lujo de jugar aquí! Dejar a la vez");
- }
- } else {
- //SendClientMessage(i, COLOR_YELLOW, "Welcome back.");
- }
- }
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public checkpointUpdate()
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i)) {
- for(new j=0; j < MAX_POINTS; j++) {
- if(isPlayerInArea(i, checkCoords[j])) {
- if(playerCheckpoint[i]!=j) {
- DisablePlayerCheckpoint(i);
- SetPlayerCheckpoint(i, checkpoints[j][0],checkpoints[j][1],checkpoints[j][2],2);
- playerCheckpoint[i] = j;
- }
- } else {
- if(playerCheckpoint[i]==j) {
- DisablePlayerCheckpoint(i);
- playerCheckpoint[i] = 999;
- }
- }
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public PropertyScoreUpdate()
- {
- new owners[MAX_PROPERTIES];
- new payments[MAX_PROPERTIES];
- for(new i=0; i < MAX_PROPERTIES; i++)
- owners[i]=999;
- for(new i=0; i < MAX_PROPERTIES; i++)
- {
- if(propertyOwner[i] < 999) {
- for(new j=0; j < MAX_PROPERTIES; j++) {
- if(owners[j]==propertyOwner[i]) {
- payments[j]+=propertyEarnings[i];
- j = MAX_PROPERTIES;
- } else if (owners[j]==999) {
- owners[j]=propertyOwner[i];
- payments[j]+=propertyEarnings[i];
- j = MAX_PROPERTIES;
- }
- }
- }
- }
- for(new i=0; i < MAX_PROPERTIES; i++) {
- if(owners[i] < 999 && IsPlayerConnected(owners[i])) {
- new string[256];
- if(dmPlayers[owners[i]]!=999) {
- bank[owners[i]]+=payments[i];
- } else {
- GivePlayerMoney(owners[i], payments[i]);
- format(string, sizeof(string), "Usted ganó $%d de sus propiedades.", payments[i]);
- SendClientMessage(owners[i], COLOR_GREEN, string);
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public SavedUpdate()
- {
- for(new i = 0; i < MAX_SAVE; i++) {
- if(savedInfo[i][3] < 5) {
- if(savedInfo[i][3]==4) {
- savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;
- savedNames[i][0]=0;
- }
- savedInfo[i][3]++;
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public MoneyGrubScoreUpdate()
- {
- new CashScore;
- new name[MAX_PLAYER_NAME];
- //new string[256];
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if (IsPlayerConnected(i))
- {
- GetPlayerName(i, name, sizeof(name));
- CashScore = GetPlayerMoney(i);
- SetPlayerScore(i, CashScore);
- if (CashScore > CashScoreOld)
- {
- CashScoreOld = CashScore;
- //format(string, sizeof(string), "$$$ %s is now in the lead $$$", name);
- //SendClientMessageToAll(COLOR_YELLOW, string);
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- /*public GrubModeReset()
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if (IsPlayerConnected(i))
- {
- SetPlayerScore(i, PocketMoney);
- SetPlayerRandomSpawn(i, classid);
- }
- }
- }*/
- //------------------------------------------------------------------------------------------------------
- TimeTextForPlayer(playerid, Text:text, time)
- {
- TextDrawShowForPlayer(playerid,text);
- SetTimerEx("DestroyTextTimer",time,80000,"i",_:text); // Force the _: tag to the text variable.
- }
- public DestroyTextTimer(Text:text)
- {
- TextDrawDestroy(text);
- }
- public OnPlayerConnect(playerid)
- {
- new Text: gText; // global "Text"
- new Text:text = TextDrawCreate(150.0, 120.0,"~y~ |ALPATH GANG DM|~n~~y~~n~~g~~n~-Respete a los admins~n~~n~~y~~n~~g~-No spam~n~~y~~n~~r~~n~-No cheater/hacker~n~~n~~y~~n~~w~-.:.Bienvenido a ALPATH GANG DM :.~n~~n~~y~-Respete las normas o seran kickeados - pero no baneamos injustamente");
- TextDrawUseBox(text, 1);
- TextDrawBoxColor(text, 0x000000AA);
- TextDrawTextSize(gText, 450.0, 20.0);
- TextDrawFont(text, 0);
- TextDrawSetShadow(text,1);
- TextDrawSetOutline(text,1);
- TextDrawBackgroundColor(text,0x000000FF);
- TextDrawColor(text,0xFFFFFFFF);
- TimeTextForPlayer(playerid,text,20000);
- printf("OnPlayerConnect(%d)", playerid);
- new playrname[MAX_PLAYER_NAME];
- GameTextForPlayer(playerid,"~w~.::ALPATH GANG DM::. ~r~Servidor hecho por [AGD]MAIKEL ",5000,5);
- SendPlayerFormattedText(playerid, "-------------------------------------------------------------------------------------------", 0);
- SendClientMessage(playerid, COLOR_RED, "Pone /Armas para Sacar Armas Gratis");
- SendClientMessage(playerid, Violeta, "Trata de Matar lo Maximo posible para que tengas Dinero");
- SendClientMessage(playerid, Violeta, "Si no Matas a Muchas Gente te Diran [N00B].,... SOLO MATA");
- SendClientMessage(playerid, COLOR_YELLOW, "TRAE GENTE AL SERVER Y SERAS ADMINISTRADOR LEVEL 5");
- gActivePlayers[playerid]++;
- gLastGaveCash[playerid] = GetTickCount();
- playerCheckpoint[playerid]=999;
- bank[playerid]=0;
- playerGang[playerid]=0;
- gangInvite[playerid]=0;
- GetPlayerName(playerid, playrname, sizeof(playrname));
- for(new i = 0; i < MAX_SAVE; i++) {
- if(isStringSame(savedNames[i], playrname, MAX_PLAYER_NAME)) {
- GivePlayerMoney(playerid, savedInfo[i][0]);
- bank[playerid] = savedInfo[i][1];
- bounty[playerid] = savedInfo[i][2];
- savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;
- savedNames[i][0]=0;
- for(new j = 0; j < MAX_WEAPONS; j++) {
- playerWeapons[playerid][j]=savedWeapons[i][j];
- savedWeapons[i][j]=0;
- }
- SendClientMessage(playerid, COLOR_GREEN, "Tu dinero ha sido restaurado.");
- }
- }
- new pName[MAX_PLAYER_NAME];
- new string[48];
- GetPlayerName(playerid, pName, sizeof(pName));
- format(string, sizeof(string), "%s Ha entrado en el servidor", pName);
- SendClientMessageToAll(0x33CCFFAA, string);
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerDisconnect(playerid)
- {
- new playername[MAX_PLAYER_NAME];
- gActivePlayers[playerid]--;
- for(new i = 0; i < MAX_PROPERTIES; i++) {
- if(propertyOwner[i]==playerid) {
- propertyOwner[i] = 999;
- GivePlayerMoney(playerid, propertyValues[i]);
- }
- }
- //Save temp info for timeouts/crashes
- GetPlayerName(playerid, playername, sizeof(playername));
- format(savedNames[savePos], MAX_PLAYER_NAME, "%s",playername);
- savedInfo[savePos][0] = GetPlayerMoney(playerid);
- savedInfo[savePos][1] = bank[playerid];
- savedInfo[savePos][2] = bounty[playerid];
- savedInfo[savePos][3] = 0;
- for(new i = 0; i < MAX_SPAWNWEAPONS; i++)
- savedWeapons[savePos][i]=playerWeapons[playerid][i];
- //
- savePos++;
- if(savePos >= MAX_SAVE)
- savePos = 0;
- PlayerLeaveGang(playerid);
- bounty[playerid] = 0;
- for(new i = 0; i < MAX_SPAWNWEAPONS;i++) {
- playerWeapons[playerid][i]=0;
- }
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new string[256];
- new playermoney;
- new sendername[MAX_PLAYER_NAME];
- new giveplayer[MAX_PLAYER_NAME];
- new cmd[256];
- new giveplayerid, moneys, idx, weaponid;
- new Float:X, Float:Y, Float:Z;
- cmd = strtok(cmdtext, idx);
- //------------------- /help
- if(strcmp(cmd, "/Aprender", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN,"LV DM CON STUNTS Y MAS");
- SendClientMessage(playerid, COLOR_YELLOW,"Este es un juego freeroam donde se puede matar a los jugadores para recibir su dinero, mantenga");
- SendClientMessage(playerid, COLOR_YELLOW,"el barco pirata o vender coches para ganar dinero, comprar propiedades para ganar dinero constantemente,");
- SendClientMessage(playerid, COLOR_YELLOW,"o jugar a probar suerte en ganar dinero. Usted puede visitar los cajeros automáticos en tiendas de 24x7 a los bancos");
- SendClientMessage(playerid, COLOR_YELLOW,"su dinero. Puede utilizar el modificador /hitman mando a poner una recompensa sobre la cabeza de alguien y");
- SendClientMessage(playerid, COLOR_YELLOW,"/givecash para enviar dinero a otros jugadores. Usted puede comprar armas en tiendas Ammunation");
- SendClientMessage(playerid, COLOR_YELLOW,"para mantener cada vez que desovan.");
- SendClientMessage(playerid, COLOR_ORANGE,"Type /comandos para una lista completa de comandos, y /Ccomandos para obtener una lista de comandos de pandillas.");
- SendClientMessage(playerid, COLOR_LIGHTBLUE,"Limosina sólo están disponibles para los propietarios de Casino y sus miembros de pandillas.");
- return 1;
- }
- if (strcmp(cmdtext, "/clanagd", true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN, "========Miembros del Clan [AGD]========");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]SIKRIO (lvl 10)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]Alvaroh (lvl 0)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]KingZx (lvl 0)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]Blood (lvl 10)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]Elloco (lvl 3)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]Miguel (lvl 1)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]RORRO (lvl 3)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]GANGSTER (lvl 5)");
- return 1;
- }
- if(!strcmp("/Autos", cmdtext, true, 10))
- {
- SendClientMessage(playerid, 0xF6F6F6AA, "Autos");
- SendClientMessage(playerid, 0xF6F6F6AA, "445)admiral | 602)alpha | 416)ambulan | 485)baggage | 568)bandito | 429)banshee | 433)barracks");
- SendClientMessage(playerid, 0xF6F6F6AA, "499)benson | 424)bfinject | 536)blade | 496)blistac | 504)bloodra | 422)bobcat | 609)boxburg");
- SendClientMessage(playerid, 0xF6F6F6AA, "498)boxville | 401)bravura | 575)broadway | 518)buccanee | 402)buffalo | 541)bullet | 482)burrito");
- SendClientMessage(playerid, 0xF6F6F6AA, "431)bus | 438)cabbie | 457)caddy | 527)cadrona | 483)camper | 524)cement | 415)cheetah");
- SendClientMessage(playerid, 0xF6F6F6AA, "542)clover | 589)club | 437)coach | 532)combine | 480)comet | 596)copcarla | 599)copcarru | 597)copcarsf");
- SendClientMessage(playerid, 0xF6F6F6AA, "598)copcarvg | 578)dft30 | 486)dozer | 507)elegant | 562)elegy | 585)emperor | 427)enforcer | 419)esperant");
- SendClientMessage(playerid, 0xF6F6F6AA, "587)euros | 490)fbiranch | 528)fbitruck | 533)feltzer | 544)firela | 407)firetruk | 565)flash | 455)flatbed");
- SendClientMessage(playerid, 0xF6F6F6AA, "530)forklift | 526)fortune | 466)glendale | 604)glenshit | 492)greenwoo | 474)hermes | 588)hotdog");
- SendClientMessage(playerid, 0xF6F6F6AA, "434)hotknife | 502)hotrina | 503)hotrinb | 494)hotring | 579)huntley | 545)hustler | 411)infernus | 546)intruder");
- SendClientMessage(playerid, 0xF6F6F6AA, "Siguiente Lista /Autos2");
- return 1;
- }
- if(!strcmp("/Autos2", cmdtext, true, 10))
- {
- SendClientMessage(playerid, 0xF6F6F6AA, "559)jester | 508)journey | 571)kart | 400)landstal | 403)linerun | 517)majestic | 410)manana | 551)merit");
- SendClientMessage(playerid, 0xF6F6F6AA, "500)mesa | 418)moonbeam | 572)mower | 423)mrwhoop | 414)mule | 516)nebula | 582)newsvan | 467)oceanic");
- SendClientMessage(playerid, 0xF6F6F6AA, "443)packer | 470)patriot | 404)peren | 514)petro | 603)phoenix | 600)picador | 413)pony | 426)premier");
- SendClientMessage(playerid, 0xF6F6F6AA, "436)previon | 547)primo | 489)rancher | 441)rcbandit | 594)rccam | 564)rctiger | 515)rdtrain");
- SendClientMessage(playerid, 0xF6F6F6AA, "479)regina | 534)remingtn | 432)rhino | 505)rnchlure | 442)romero | 440)rumpo | 475)sabre | 543)sadler");
- SendClientMessage(playerid, 0xF6F6F6AA, "605)sadlshit | 495)sandking | 567)savanna | 428)securica | 405)sentinel | 535)slamvan | 458)solair");
- SendClientMessage(playerid, 0xF6F6F6AA, "580)stafford | 439)stallion | 561)stratum | 409)stretch | 560)sultan | 550)sunrise | 506)supergt | 601)swatvan");
- SendClientMessage(playerid, 0xF6F6F6AA, "574)sweeper | 566)tahoma | 549)tampa | 420)taxi | 459)topfun | 576)tornado | 525)towtruck | 531)tractor");
- SendClientMessage(playerid, 0xF6F6F6AA, "408)trash | 583)tug | 451)turismo | 558)uranus | 552)utility | 540)vincent | 491)virgo | 412)voodoo");
- SendClientMessage(playerid, 0xF6F6F6AA, "478)walton | 421)washing | 529)willard | 555)windsor | 456)yankee | 554)yosemite | 477)zr3-50");
- return 1;
- }
- if(!strcmp("/Motos", cmdtext, true, 10))
- {
- SendClientMessage(playerid, 0xF60000AA, "Motos");
- SendClientMessage(playerid, 0xF60000AA, "522)NRG-500 | 521)FCR-900 | 461)PCJ-600 |581)BF-400 | 462)Faggio ");
- SendClientMessage(playerid, 0xF60000AA, "463)Freeway | 448)Pizzaboy | 586)Wayfarer | 523)CopBike | 468)Sanchez");
- SendClientMessage(playerid, 0x00F600AA, "471)Quad | 509)Bike | 481)BMX | 510)Mountain Bike");
- return 1;
- }
- if (strcmp(cmdtext, "/creditos", true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN, "========CREDITOS========");
- SendClientMessage(playerid, COLOR_YELLOW, "Este GM es Hecho por [CGL]SIKRIO");
- SendClientMessage(playerid, COLOR_YELLOW, "Tubo 2 Meses de la Creacion");
- SendClientMessage(playerid, COLOR_YELLOW, "[CGL]SIKRIO Experto en Creacion de FS y GM");
- SendClientMessage(playerid, COLOR_YELLOW, "Comunicacion ::: maikel_metal_666@hotmail.com");
- return 1;
- }
- if (strcmp(cmdtext, "/base", true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN, "=========BASE DE ADMIN=============");
- SendClientMessage(playerid, COLOR_YELLOW, "/Subirpuente");
- SendClientMessage(playerid, COLOR_YELLOW, "/Bajarpuente");
- SendClientMessage(playerid, COLOR_YELLOW, "/Abrirporton");
- SendClientMessage(playerid, COLOR_GREEN, "PARA UTILIZAR ESTOS COMANDOS DEBES INICIAR CLAVE ADMIN RCON");
- return 1;
- }
- if (strcmp(cmdtext, "/armas", true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN, "========Armas========");
- SendClientMessage(playerid, COLOR_YELLOW, "/palodegolf /knife /katana");
- SendClientMessage(playerid, COLOR_YELLOW, "/dildo /flores /silenciada");
- SendClientMessage(playerid, COLOR_YELLOW, "/escopetadecombate /uzi /mp5");
- SendClientMessage(playerid, COLOR_YELLOW, "/aka47 /m4 /tec9 /minigun");
- SendClientMessage(playerid, COLOR_YELLOW, "/camara /paracaidas");
- return 1;
- }
- if (strcmp(cmdtext, "/empleos", true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN, "========EMPLEOS========");
- SendClientMessage(playerid, COLOR_YELLOW, "TAXI : Busca un Pasajero que necesite un Transporte en Taxi");
- SendClientMessage(playerid, COLOR_YELLOW, "HELI : Busca un Pasajero que necesite un Transporte en Helicoptero (MARKVERI)");
- SendClientMessage(playerid, COLOR_YELLOW, "BUS : Toma un Coach y Busca a un Pasajero que necesite transporte en Bus");
- SendClientMessage(playerid, COLOR_YELLOW, "POLI : Toma un Vehiculo de la policia y puedes tener ese empleo");
- return 1;
- }
- if(strcmp(cmd, "/Comandos", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN,"=================Comandos==============:");
- SendClientMessage(playerid, COLOR_YELLOW,"/retirar [cantidad], /depositar [cantidad], /saldo");
- SendClientMessage(playerid, COLOR_YELLOW,"/givecash [ID Jugador] [Cantidad]");
- SendClientMessage(playerid, COLOR_YELLOW,"/Recompenzar [playerid] [Cantidad], /regalo [playerid]");
- SendClientMessage(playerid, COLOR_YELLOW,"/Buy, /Propiedades1, /Propiedades2");
- SendClientMessage(playerid, COLOR_YELLOW,"/ComprarArma, /ListaArmas");
- SendClientMessage(playerid, COLOR_YELLOW,"/Hitman, /Ccomandos");
- SendClientMessage(playerid, COLOR_YELLOW,"/Bloquearauto :: para bloquear Vehiculo, /Desbloquearauto :: para desbloquear Vehiculo");
- SendClientMessage(playerid, COLOR_YELLOW,"/Exportaciones");
- SendClientMessage(playerid, COLOR_YELLOW,"/base ::: Comandos de Base de Administradores");
- SendClientMessage(playerid, COLOR_YELLOW,"/clanagd");
- SendClientMessage(playerid, COLOR_YELLOW,"/Armas");
- return 1;
- }
- if(strcmp(cmd, "/Ccomandos", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN,"Comandos de Clanes 8====D");
- SendClientMessage(playerid, COLOR_YELLOW,"/Clan Crear [Nombre]");
- SendClientMessage(playerid, COLOR_YELLOW,"/Entrar al Clan");
- SendClientMessage(playerid, COLOR_YELLOW,"/Invitar al Clan [ID del Jugador]");
- SendClientMessage(playerid, COLOR_YELLOW,"/Salir del Clan");
- SendClientMessage(playerid, COLOR_YELLOW,"/Clan info [Numero]");
- SendClientMessage(playerid, COLOR_YELLOW,"/gretirar [money], /gretirar [dinero], /gsaldo");
- SendClientMessage(playerid, COLOR_YELLOW,"/gdeathmatch [zona]");
- SendClientMessage(playerid, COLOR_YELLOW,"! (Prefijo de texto para las pandillas de Chat)");
- return 1;
- }
- if(strcmp(cmd, "/teles", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN,"====================TELEPORTES===============================");
- SendClientMessage(playerid, COLOR_YELLOW,"/lc/ls/sf/lv/mapocho/bigear/driftls/driftsf/chilliad/posilga /tople");
- SendClientMessage(playerid, COLOR_YELLOW,"/campamento/aerols/aerosf/aeroa/dm/dm2/dm3/grove/area51 /driftc");
- SendClientMessage(playerid, COLOR_YELLOW,"/crazyjump/bigjump/jump/carrera2/carrera3 /carrera4 /stunts");
- return 1;
- }
- if(strcmp(cmd, "/reglas", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN,"-----------REGLAS------------------");
- SendClientMessage(playerid, COLOR_YELLOW,"No Hackers");
- SendClientMessage(playerid, COLOR_YELLOW,"No Cheats");
- SendClientMessage(playerid, COLOR_YELLOW,"Ocupa solo Armas de Ammunation o Seras Baneado (Solo Armas Permitidas)");
- SendClientMessage(playerid, COLOR_YELLOW,"No Abuses del Bug");
- SendClientMessage(playerid, COLOR_YELLOW,"Respeta a Los Admins y a los Mismos Jugadores");
- SendClientMessage(playerid, COLOR_YELLOW,"No Anunciar Otros Servers");
- SendClientMessage(playerid, COLOR_BLUE,"Si envias Mensajes por /pm , Los Admins leen todos tus Mensajes");
- return 1;
- }
- //------------------- /set pit boss game text
- if (strcmp(cmdtext, "/pbgametext", true) == 0) {
- if(IsPlayerAdmin(playerid)) {
- pbGameText = !pbGameText;
- if(pbGameText) {
- SendClientMessage(playerid, COLOR_YELLOW, "Jefe hoyo juego se ha habilitado.");
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Jefe hoyo juego texto ha sido desactivado.");
- }
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Debe iniciar sesión como administrador para utilizar esta función.");
- }
- return 1;
- }
- //------------------- /whatsnew
- if (strcmp(cmdtext, "/whatsnew", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN, "Nuevas características en Hoyo jefe de pandillas y DM:");
- SendClientMessage(playerid, COLOR_YELLOW, "+ Vehículos nuevos jugadores tienen desovar (empezando) posiciones.");
- SendClientMessage(playerid, COLOR_YELLOW, "- Los vehículos pueden ser bloqueado / utilizar el modificador / y bloquearauto /desbloquearauto de comandos, y");
- SendClientMessage(playerid, COLOR_YELLOW, "automáticamente si no se desbloquea.");
- SendClientMessage(playerid, COLOR_YELLOW, "- Los vehículos pueden ser vendidos a Wang exportaciones para el envío (sin hacer preguntas).");
- SendClientMessage(playerid, COLOR_YELLOW, "-Las Venturas Tira Club, Isla Esmeralda, La Visage, Verdant Meadows Aire Tira,");
- SendClientMessage(playerid, COLOR_YELLOW, "El Rancho Grande Propagación y Wang Automóviles se pueden comprar utilizando el /Buy comando.");
- SendClientMessage(playerid, COLOR_YELLOW, "- Apuestas en el Casino ha sido re-añadido, pero los jugadores deben pagar una tasa a los juegos de azar");
- SendClientMessage(playerid, COLOR_YELLOW, "el Casino propietarios (el hoyo jefes).");
- SendClientMessage(playerid, COLOR_YELLOW, "- Deathmatch zonas exclusivas disponibles para miembros de pandillas (tipo /gdeathmatch).");
- return 1;
- }
- //------------------- /gamblingfee
- if (strcmp(cmd, "/gamblingfee", true) == 0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp) || (propertyOwner[P_DRAGON]!=playerid && propertyOwner[P_CALIGULA]!=playerid)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /gamblingfee [amount]");
- SendClientMessage(playerid, COLOR_YELLOW, "Este comando sólo está disponible para los propietarios de Casino.");
- } else {
- new fee = strval(tmp);
- new ownername[MAX_PLAYER_NAME];
- if(fee>=MIN_GAMBLINGFEE && fee<=MAX_GAMBLINGFEE) {
- for(new i=0;i<MAX_CASINO;i++) {
- if(propertyOwner[i]==playerid) {
- GetPlayerName(playerid, ownername, sizeof(ownername));
- gamblingFee[i]=fee;
- format(string, sizeof(string), "Apuestas de pago para% s se ha establecido en $% d por% s. Hoyo Jefe",propertyNames[i],fee,ownername);
- SendClientMessageToAll(COLOR_YELLOW, string);
- }
- }
- } else {
- format(string, sizeof(string), "Gama de juegos de azar de pago es de $ $ a %d %d.",MIN_GAMBLINGFEE,MAX_GAMBLINGFEE);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- }
- return 1;
- }
- //------------------- /lock
- if (strcmp(cmd, "/bloquearauto", true) == 0) {
- new limo = 0;
- if(IsPlayerInAnyVehicle(playerid)) {
- for(new i=0;i<MAX_CASINO;i++) {
- if(GetPlayerVehicleID(playerid)==casinoVehicles[i][0] || GetPlayerVehicleID(playerid)==casinoVehicles[i][1]) {
- limo = 1;
- break;
- }
- }
- if(!limo && GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {
- for(new i=0;i<MAX_PLAYERS;i++) {
- if(i!=playerid) {
- SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
- }
- }
- SendClientMessage(playerid, COLOR_GREY, "Vehiculo Bloqueado.");
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid,1056,X,Y,Z);
- } else {
- SendClientMessage(playerid, COLOR_GREY, "No Puedes Bloquear este vehiculo.");
- }
- }
- else {
- SendClientMessage(playerid, COLOR_GREY, "Tu No estas en nigun vehiculo!");
- }
- return 1;
- }
- //------------------- /unlock
- if (strcmp(cmd, "/desbloquearauto", true) == 0) {
- new limo = 0;
- if(IsPlayerInAnyVehicle(playerid)) {
- for(new i=0;i<MAX_CASINO;i++) {
- if(GetPlayerVehicleID(playerid)==casinoVehicles[i][0] || GetPlayerVehicleID(playerid)==casinoVehicles[i][1]) {
- limo = 1;
- break;
- }
- }
- if(!limo && GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {
- for(new i=0;i<MAX_PLAYERS;i++) {
- if(i!=playerid) {
- SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
- }
- }
- SendClientMessage(playerid, COLOR_GREY, "Vehiculo Desbloqueado.");
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid,1057,X,Y,Z);
- } else {
- SendClientMessage(playerid, COLOR_GREY, "Tu no puedes Desbloquear este Vehiculo.");
- }
- } else {
- SendClientMessage(playerid, COLOR_GREY, "Tu no estas en ningun Vehiculo!");
- }
- return 1;
- }
- //------------------- /exports
- if (strcmp(cmd, "/exportaciones", true) == 0) {
- new vehicleName[32];
- vehicleName = "";
- for(new i=0; i < MAX_WANGEXPORTVEHICLES; i++) {
- if(wantedWangExportVehicles[i]==wantedWangExportVehicle) {
- format(vehicleName, sizeof(vehicleName), "%s",wantedWangExportVehicleNames[i]);
- }
- }
- if(strlen(vehicleName)==0) {
- format(string, sizeof(string), "Lo sentimos, Wang Las exportaciones no son la compra de cualquier vehículo en este momento.");
- } else {
- format(string, sizeof(string), "Wang exportaciones son actualmente la compra de% s.",vehicleName);
- }
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- //------------------- /gdeathmatch
- if (strcmp(cmd, "/gdeathmatch", true) == 0 || strcmp(cmd, "/gdm", true) == 0) {
- if (playerGang[playerid]>0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /deathmatch [zone]");
- SendClientMessage(playerid, COLOR_GREEN, "Zonas Deathmatch:");
- for(new i=0;i<MAX_DMZONES;i++){
- format(string, sizeof(string), "%d. %s (%s).",i,dmNames[i],weaponNames[dmWeapons[i][0]]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- } else {
- new dmZone = strval(tmp);
- if(dmZone>=0 && dmZone<MAX_DMZONES) {
- new gangnum;
- new ganginarea = 0;
- // Kill player if already in a deathmatch
- if(dmPlayers[playerid]!=999) {
- SendClientMessage(playerid, COLOR_YELLOW, "Oye ¿qué estás tratando de tirar de aquí?. Usted debe completar su ronda Deathmatch.");
- SetPlayerHealth(playerid,0);
- return 1;
- }
- // If no gang players are left inside a deathmatch zone, remove gang exlusive to zone
- gangnum = dmGangs[dmZone][0];
- if(gangnum>0) {
- for(new i=0;i<gangInfo[gangnum][1];i++) {
- if(isPlayerInArea(gangMembers[gangnum][i],dmCoords[dmZone]) && dmPlayers[gangMembers[gangnum][i]]==dmZone) {
- ganginarea = 1;
- }
- }
- if(!ganginarea) {
- dmGangs[dmZone][0] = 0;
- }
- }
- gangnum = dmGangs[dmZone][1];
- if(gangnum>0) {
- for(new i=0;i<gangInfo[gangnum][1];i++) {
- if(isPlayerInArea(gangMembers[gangnum][i],dmCoords[dmZone]) && dmPlayers[gangMembers[gangnum][i]]==dmZone) {
- ganginarea = 1;
- }
- }
- if(!ganginarea) {
- dmGangs[dmZone][1] = 0;
- }
- }
- // Add player to deathmatch zone
- gangnum = playerGang[playerid];
- if (dmGangs[dmZone][0]==gangnum || dmGangs[dmZone][1]==gangnum) {
- OnPlayerEnterDeathmatch(playerid,gangnum,dmZone);
- } else {
- if(dmGangs[dmZone][0]==0) {
- dmGangs[dmZone][0] = gangnum;
- } else if(dmGangs[dmZone][1]==0) {
- dmGangs[dmZone][1] = gangnum;
- } else {
- format(string, sizeof(string), "Lo sentimos esta Deathmatch zona% s está llena. Por favor, espere a la próxima ronda o seleccionar una zona de suplentes.",dmNames[dmZone]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- new playername[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername, sizeof(playername));
- format(string, sizeof(string), "%s ha entrado en zona Deathmatch% s (id:% d).",playername,dmNames[dmZone],dmZone);
- SendClientMessageToAll(COLOR_YELLOW, string);
- format(string, sizeof(string), "% S todos los miembros de las pandillas puede unirse.",gangNames[gangnum]);
- SendClientMessageToAll(COLOR_YELLOW, string);
- OnPlayerEnterDeathmatch(playerid,gangnum,dmZone);
- }
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Usted ha seleccionado una zona de no válidos.");
- SendClientMessage(playerid, COLOR_GREEN, "Zona Deathmatch Activas:");
- for(new i=0;i<MAX_DMZONES;i++){
- format(string, sizeof(string), "%d. %s (%s).",i,dmNames[i],weaponNames[dmWeapons[i][0]]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- }
- }
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Usted debe ser un miembro de la pandilla para entrar en una zona Deathmatch (crear o unirse a una pandilla de una pandilla).");
- }
- return 1;
- }
- //------------------- /bank
- if(strcmp(cmd, "/bank", true) == 0 || strcmp(cmd, "/gbank", true) == 0) {
- new gang;
- if(strcmp(cmd, "/gbank", true) == 0)
- gang = 1;
- if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {
- SendClientMessage(playerid, COLOR_YELLOW, "Usted debe ser en un banco a utilizar esta zona. Los cajeros automáticos se encuentran en las tiendas de conveniencia.");
- return 1;
- }
- if(gang && playerGang[playerid]==0) {
- SendClientMessage(playerid, COLOR_RED, "Usted no está en una pandilla!");
- return 1;
- }
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /(g)bank [amount]");
- return 1;
- }
- moneys = strval(tmp);
- if(moneys < 1) {
- SendClientMessage(playerid, COLOR_YELLOW, "Oye ¿qué estás tratando de tirar de aquí?.");
- return 1;
- }
- if(GetPlayerMoney(playerid) < moneys) {
- moneys = GetPlayerMoney(playerid);
- }
- GivePlayerMoney(playerid, 0-moneys);
- if(gang)
- gangBank[playerGang[playerid]]+=moneys;
- else
- bank[playerid]+=moneys;
- if(gang)
- format(string, sizeof(string), "Que han depositado $% d, su banda de equilibrio es de $% d.", moneys, gangBank[playerGang[playerid]]);
- else
- format(string, sizeof(string), "Que han depositado $% d, su saldo actual es de $% d.", moneys, bank[playerid]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- // -------TELECOMANDOS BY MICHAEL ACEVEDO AKA [AGD]MAIKEL---------------//
- if(strcmp(cmdtext, "/LS", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid, 1849.1492, -1370.1807, 13.3984);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype, 1849.1492, -1370.1807, 13.3984);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid, 1849.1492, -1370.1807, 13.3984);}
- GameTextForPlayer(playerid,"LOS SANTOS",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/LV", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid, 2097.5502, 1014.5463, 10.8203);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype, 2097.5502, 1014.5463, 10.8203);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid, 2097.5502, 1014.5463, 10.8203);}
- GameTextForPlayer(playerid,"LAS VENTURAS",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/SF", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid, -1981.5832, 288.114, 35.0581);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype, -1981.5832, 288.114, 35.0581);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid, -1981.5832, 288.114, 35.0581);}
- GameTextForPlayer(playerid,"SAN FIERRO",2500,3);}
- return 1;}
- if(strcmp(cmdtext,"/aerols",true)==0)
- {
- GameTextForPlayer(playerid, "Aeropuerto de Los Santos", 4000, 6);
- SetPlayerPos(playerid,2104.9976,-2632.2336,13.5469);
- return 1;
- }
- if(strcmp(cmdtext,"/aeroLV",true)==0)
- {
- GameTextForPlayer(playerid, "AeroPuerto de Las Venturas", 4000, 6);
- SetPlayerPos(playerid, 1638.4111, 1591.9707, 10.8203);
- return 1;
- }
- if(strcmp(cmdtext, "/STUNTS", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid,1319.1749,1255.4624,20.3359);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype,1319.1749,1255.4624,20.3359);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid,1319.1749,1255.4624,20.3359);}
- GameTextForPlayer(playerid,"STUNTS PARK LV",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/AEROSF", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid, -1270.2024, -426.6784, 14.1484);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype, -1270.2024, -426.6784, 14.1484);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid, -1270.2024, -426.6784, 14.1484);}
- GameTextForPlayer(playerid,"AEROPUERTO INTERNACIONAL DE SAN FIERRO",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/AEROA", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid, 332.8779, 2514.2546, 16.5935);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype, 332.8779, 2514.2546, 16.5935);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid, 332.8779, 2514.2546, 16.5935);}
- GameTextForPlayer(playerid,"AEROPUERTO ABANDONADO",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/CHILLIAD", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid,-2334.1089,-1630.3571,483.7017);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype,-2334.1089,-1630.3571,483.7017);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid,-2334.1089,-1630.3571,483.7017);}
- GameTextForPlayer(playerid,"MONTE CHILLIAD",2500,3);}
- return 1;}
- if(strcmp(cmdtext,"/mapocho",true)==0)
- {
- GameTextForPlayer(playerid, "RIO MAPOCHO", 4000, 6);
- SetPlayerPos(playerid,-777.4194,-1980.6046,75.4336);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext,"/BigJump",true)==0)
- {
- GameTextForPlayer(playerid, "Big Jump", 5000, 6);
- SetPlayerPos(playerid,-662.8176,2314.4143,142.9375);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext, "/DRIFTLS", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid,1264.0331,-2023.1748,59.3047);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype,1264.0331,-2023.1748,59.3047);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid,1264.0331,-2023.1748,59.3047);}
- GameTextForPlayer(playerid,"DRIFT LS",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/tople", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid,-2631.5425,1361.5587,7.1081);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype,-2631.5425,1361.5587,7.1081);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid,-2631.5425,1361.5587,7.1081);}
- GameTextForPlayer(playerid,"Club de Tople",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/adminbase", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid,2847.6616,-1977.7147,10.9375);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype,2847.6616,-1977.7147,10.9375);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid,2847.6616,-1977.7147,10.9375);}
- GameTextForPlayer(playerid,"BIENVENIDO A LA ADMIN BASE",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/CAMPAMENTO", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid,-2811.1899,-1524.2212,140.8438);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype,-2811.1899,-1524.2212,140.8438);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid,-2811.1899,-1524.2212,140.8438);}
- GameTextForPlayer(playerid,"BIENVENIDO A CAMPAMENTO DISFRUTA",2500,3);}
- return 1;}
- if(strcmp(cmdtext,"/dm2",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido DM2", 4000, 6);
- SetPlayerPos(playerid,
- Float:-431.1262,
- Float:2240.5491,
- Float:42.9834);
- GivePlayerWeapon(playerid, 29, 50000);
- GivePlayerWeapon(playerid, 22, 50000);
- GivePlayerWeapon(playerid, 31, 50000);
- return 1;
- }
- if (strcmp(cmdtext, "/Dm3", true)==0)
- {
- SendClientMessage(playerid, COLOR_YELLOW, "disfruta el dm3!");
- SetPlayerPos(playerid,
- Float:2579.7324,
- Float:2842.3503,
- Float:10.8203);
- GivePlayerWeapon(playerid, 29, 50000);
- GivePlayerWeapon(playerid, 22, 50000);
- GivePlayerWeapon(playerid, 31, 50000);
- return 1;
- }
- if(strcmp(cmdtext,"/grove",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido GROVE STREET", 4000, 6);
- SetPlayerPos(playerid,
- Float:2492.3362,
- Float:-1668.2892,
- Float:13.3438);
- GivePlayerWeapon(playerid, 29, 50000);
- GivePlayerWeapon(playerid, 22, 50000);
- GivePlayerWeapon(playerid, 31, 50000);
- return 1;
- }
- if(strcmp(cmdtext,"/POSILGA",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido A LA POSILGA DEL INFIERNO", 4000, 6);
- SetPlayerPos(playerid,
- Float:-771.6293,
- Float:2423.6021,
- Float:157.0788);
- GivePlayerWeapon(playerid, 29, 50000);
- GivePlayerWeapon(playerid, 22, 50000);
- GivePlayerWeapon(playerid, 31, 50000);
- return 1;
- }
- if(strcmp(cmdtext,"/crazyjump",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido al Crazy Jump", 4000, 6);
- SetPlayerPos(playerid, 1545.5708, -1353.9507, 329.4732);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext,"/lc",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido a Liberty City", 4000, 6);
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid,-750.80,491.00,1371.70);
- TogglePlayerControllable(playerid,1);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext,"/jump",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido al Jump", 4000, 6);
- SetPlayerPos(playerid,2567.52,-1294.59,1063.25);
- GivePlayerWeapon(playerid, 46, 20);
- return 1;
- }
- if(strcmp(cmdtext,"/carrera",true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN,"Toma Un Vehiculo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Count [tiempo] para el conteo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Tune para tunear tu Auto");
- SetPlayerPos(playerid,1539.7290,79.0348,28.2176);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext,"/carrera2",true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN,"Toma Un Vehiculo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Count [tiempo] para el conteo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Tune para tunear tu Auto");
- SetPlayerPos(playerid,2314.4177,734.1231,1663.1848);
- return 1;
- }
- if(strcmp(cmdtext,"/carrera3",true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN,"Toma Un Vehiculo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Count [tiempo] para el conteo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Tune para tunear tu Auto");
- SetPlayerPos(playerid,1429.3210,2006.4587,237.6314);
- return 1;
- }
- if(strcmp(cmdtext,"/carrera4",true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN,"Toma Un Vehiculo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Count [tiempo] para el conteo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Tune para tunear tu Auto");
- SetPlayerPos(playerid,1410.9865,1757.6415,98.5425);
- return 1;
- }
- if(strcmp(cmdtext,"/bigear",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido al Big Ear", 4000, 6);
- SetPlayerPos(playerid, -324.0, 1516.0, 75.3593);
- SendClientMessage(playerid, COLOR_GREEN,"===========COMANDOS DE BIGEAR===========");
- SendClientMessage(playerid, COLOR_YELLOW,"/abrirportones /cerrarportones");
- SendClientMessage(playerid, Rojo,"ABRE EL PORTON Y CUANDO TERMINES LA CARRERA CIERRA EL PORTON");
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext, "/BIGEAR", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid, -324.0, 1516.0, 75.3593);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype, -324.0, 1516.0, 75.3593);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid, -324.0, 1516.0, 75.3593);}
- GameTextForPlayer(playerid,"BIENVENIDO AL DRIFT DE BIG EAR",2500,3);}
- return 1;}
- if(strcmp(cmdtext,"/driftsf",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido al Drift San Fierro", 4000, 6);
- SetPlayerPos(playerid,-2385.8926,-589.9418,132.1172);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext,"/area51",true)==0)
- {
- GameTextForPlayer(playerid, "Area 51", 4000, 6);
- SetPlayerPos(playerid, 81.3654, 1919.9946, 17.6569);
- GivePlayerWeapon(playerid, 29, 50000);
- GivePlayerWeapon(playerid, 22, 50000);
- GivePlayerWeapon(playerid, 31, 50000);
- return 1;
- }
- if(strcmp(cmdtext,"/dm",true)==0)
- {
- GameTextForPlayer(playerid, "Has Entrado al Campionato Death Match", 4000, 6);
- SetPlayerPos(playerid,-252.9163,2261.5305,108.6637);
- GivePlayerWeapon(playerid, 29, 50000);
- GivePlayerWeapon(playerid, 22, 50000);
- GivePlayerWeapon(playerid, 31, 50000);
- return 1;
- }
- //ARMAS DEL SERVIDOR
- if(strcmp(cmdtext,"/palodegolf",true)==0)
- {
- GivePlayerWeapon(playerid, 2, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido un Palo de Golf");
- return 1;
- }
- if(strcmp(cmdtext,"/knife",true)==0)
- {
- GivePlayerWeapon(playerid, 4, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido un cuchillo");
- return 1;
- }
- if(strcmp(cmdtext,"/katana",true)==0)
- {
- GivePlayerWeapon(playerid, 8, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Katana");
- return 1;
- }
- if(strcmp(cmdtext,"/dildo",true)==0)
- {
- GivePlayerWeapon(playerid, 12, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido un Consolador");
- return 1;
- }
- if(strcmp(cmdtext,"/flores",true)==0)
- {
- GivePlayerWeapon(playerid, 14, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido Flores");
- return 1;
- }
- if(strcmp(cmdtext,"/pistola",true)==0)
- {
- GivePlayerWeapon(playerid, 22, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Pistola");
- return 1;
- }
- if(strcmp(cmdtext,"/silenciada",true)==0)
- {
- GivePlayerWeapon(playerid, 23, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Silenciada");
- return 1;
- }
- if(strcmp(cmdtext,"/escopetadecombate",true)==0)
- {
- GivePlayerWeapon(playerid, 27, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Escopeta de Combate");
- return 1;
- }
- if(strcmp(cmdtext,"/uzi",true)==0)
- {
- GivePlayerWeapon(playerid, 28, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Micro Uzi");
- return 1;
- }
- if(strcmp(cmdtext,"/mp5",true)==0)
- {
- GivePlayerWeapon(playerid, 28, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido un Mp5");
- return 1;
- }
- if(strcmp(cmdtext,"/aka47",true)==0)
- {
- GivePlayerWeapon(playerid, 30, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Aka 47");
- return 1;
- }
- if(strcmp(cmdtext,"/m4",true)==0)
- {
- GivePlayerWeapon(playerid, 31, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido un M4");
- return 1;
- }
- if(strcmp(cmdtext,"/tec9",true)==0)
- {
- GivePlayerWeapon(playerid, 32, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Tec9");
- return 1;
- }
- if(strcmp(cmdtext,"/minigun",true)==0)
- {
- GivePlayerWeapon(playerid, 31, 50000);
- SendClientMessage(playerid, COLOR_GREEN, "HAS SIDO KICKEADO POR MINIGUN");
- Kick(playerid);
- return 1;
- }
- if(strcmp(cmdtext,"/Camara",true)==0)
- {
- GivePlayerWeapon(playerid, 43, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Camara");
- return 1;
- }
- if(strcmp(cmdtext,"/Paracaidas",true)==0)
- {
- GivePlayerWeapon(playerid, 46, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido un Paracaidas");
- return 1;
- }
- //AUTOS SPAWNER BY [AGD]MAIKEL
- if(!strcmp(cmdtext, "/445", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(445, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/602", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(602, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/416", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(416, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/485", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(485, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/568", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(568, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/429", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(429, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/433", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(433, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/499", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(499, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/424", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(424, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/536", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(536, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/496", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(496, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/504", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(504, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/422", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(422, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/609", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(609, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/498", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(498, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/401", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(401, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/575", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(575, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/518", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(518, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/402", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(402, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/541", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(541, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/482", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(482, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/431", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(431, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/438", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(438, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/457", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(457, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/427", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(427, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/483", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(483, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/524", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(524, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/415", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(415, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/542", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(542, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/589", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(589, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/437", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(437, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/532", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(532, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/480", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(480, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/596", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(596, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/599", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(599, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/597", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(597, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/598", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(598, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/578", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(578, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/486", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(486, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/507", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(507, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/562", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(562, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/585", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(585, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/427", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(427, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/419", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(419, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/587", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(587, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/490", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(490, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/528", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(528, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/533", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(533, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/544", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(544, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/407", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(407, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/565", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(565, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/455", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(455, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/530", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(530, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/526", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(526, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/466", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(466, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/604", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(604, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/492", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(492, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/474", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(474, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/588", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(588, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/434", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(434, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/502", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(502, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/503", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(503, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/494", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(494, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/579", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(579, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/545", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(545, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/411", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(411, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/546", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(546, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/559", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(559, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/508", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(508, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/571", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(571, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/400", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(400, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/403", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(403, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/517", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(517, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/410", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(410, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/551", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(551, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/500", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(500, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/418", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(418, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/572", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(572, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/423", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(423, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/414", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(414, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/516", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(516, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/582", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(582, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/467", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(467, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/443", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(443, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/470", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(470, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/404", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(404, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/514", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(514, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/603", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(603, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/600", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(600, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/413", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(413, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/426", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(426, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/436", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(436, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/547", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(547, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/489", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(489, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/441", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(441, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/594", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(594, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/564", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(564, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/515", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(515, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/479", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(479, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/534", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(534, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/432", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(432, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/505", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(505, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/442", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(442, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/440", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(440, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/475", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(475, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/543", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(543, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/605", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(605, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/495", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(495, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/567", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(567, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/428", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(468, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/405", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(405, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/535", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(535, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/458", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(458, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/580", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(580, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/439", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(439, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/440", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(561, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/561", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(561, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/409", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(409, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/560", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(560, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/550", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(550, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/506", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(506, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/601", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(601, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/574", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(574, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/566", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(566, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/549", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(549, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/420", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(420, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/459", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(459, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/576", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(576, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/525", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(525, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/531", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(531, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/408", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(438, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/583", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(583, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/558", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(558, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/552", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(522, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/540", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(540, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/491", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(491, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/412", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(412, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/478", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(478, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/421", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(421, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/529", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(529, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/555", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(555, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/456", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(456, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/554", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(554, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/477", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(477, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/522", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(522, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/521", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(521, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/461", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(461, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/581", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(581, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/462", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(462, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/471", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(471, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/463", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(463, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/448", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(448, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/586", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(586, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/523", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(523, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/468", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(468, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/509", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(509, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/481", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(481, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/510", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(510, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- //------------------- /withdraw
- if(strcmp(cmd, "/gretirar", true) == 0 || strcmp(cmd, "/retirar", true) == 0) {
- new gang;
- if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {
- SendClientMessage(playerid, COLOR_YELLOW, "Usted debe ser en un banco a utilizar esta zona. Los cajeros automáticos se encuentran en las tiendas de conveniencia.");
- return 1;
- }
- if(strcmp(cmd, "/gretirar", true) == 0)
- gang = 1;
- if(gang && playerGang[playerid]==0) {
- SendClientMessage(playerid, COLOR_RED, "Usted no está en una pandilla!");
- return 1;
- }
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /(g)retirar [amount]");
- return 1;
- }
- moneys = strval(tmp);
- if(moneys < 1) {
- SendClientMessage(playerid, COLOR_YELLOW, "Oye ¿qué estás tratando de tirar de aquí?.");
- return 1;
- }
- if(gang) {
- if(moneys > gangBank[playerGang[playerid]])
- moneys = gangBank[playerGang[playerid]];
- } else {
- if(moneys > bank[playerid])
- moneys = bank[playerid];
- }
- GivePlayerMoney(playerid, moneys);
- if(gang)
- gangBank[playerGang[playerid]] -= moneys;
- else
- bank[playerid] -= moneys;
- if(gang)
- format(string, sizeof(string), "Le han retirado $% d, su banda de equilibrio es de $% d.", moneys, gangBank[playerGang[playerid]]);
- else
- format(string, sizeof(string), "Le han retirado $% d, su saldo actual es de $% d.", moneys, bank[playerid]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- //------------------- /balance
- if(strcmp(cmd, "/saldo", true) == 0 || strcmp(cmd, "/gsaldo", true) == 0) {
- new gang;
- if(strcmp(cmd, "/gsaldo", true) == 0)
- gang = 1;
- if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {
- SendClientMessage(playerid, COLOR_YELLOW, "Usted debe ser en un banco a utilizar esta zona. Los cajeros automáticos se encuentran en las tiendas de conveniencia.");
- return 1;
- }
- if(gang && playerGang[playerid]==0) {
- SendClientMessage(playerid, COLOR_RED, "Usted no está en una pandilla!");
- return 1;
- }
- if(gang)
- format(string, sizeof(string), "Su banda tiene $% d en el banco.", gangBank[playerGang[playerid]]);
- else
- format(string, sizeof(string), "Tienes $% d en el banco.", bank[playerid]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- //------------------- /givecash
- if(strcmp(cmd, "/givecash", true) == 0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /givecash [playerid] [amount]");
- return 1;
- }
- giveplayerid = strval(tmp);
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /givecash [playerid] [amount]");
- return 1;
- }
- moneys = strval(tmp);
- //printf("givecash_command: %d %d",giveplayerid,moneys);
- if (IsPlayerConnected(giveplayerid)) {
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(dmPlayers[giveplayerid]==999) {
- playermoney = GetPlayerMoney(playerid);
- if (moneys > 0 && playermoney >= moneys) {
- GivePlayerMoney(playerid, (0 - moneys));
- GivePlayerMoney(giveplayerid, moneys);
- format(string, sizeof(string), "Ha enviado %s (id:%d), $%d.", giveplayer,giveplayerid, moneys);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Usted ha recibido $%d de %s (id: %d).", moneys, sendername, playerid);
- SendClientMessage(giveplayerid, COLOR_YELLOW, string);
- printf("% s (playerid: %d) ha transferido a %d%s (playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
- }
- else {
- SendClientMessage(playerid, COLOR_YELLOW, "Importe de la transacción no válido.");
- }
- } else {
- format(string, sizeof(string), "% s se encuentra actualmente en un Deathmatch. Usted no puede dar dinero en este momento.", giveplayer);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- }
- else {
- format(string, sizeof(string), "%d no es un jugador activo.", giveplayerid);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- //------------------- /hitman
- if(strcmp(cmd, "/hitman", true) == 0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /hitman [playerid] [amount]");
- return 1;
- }
- giveplayerid = strval(tmp);
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /hitman [playerid] [amount]");
- return 1;
- }
- moneys = strval(tmp);
- if(moneys > GetPlayerMoney(playerid)) {
- SendClientMessage(playerid, COLOR_RED, "Usted no tiene suficiente dinero!");
- return 1;
- }
- if(moneys < 1) {
- SendClientMessage(playerid, COLOR_YELLOW, "Oye ¿qué estás tratando de tirar de aquí?.");
- return 1;
- }
- if(IsPlayerConnected(giveplayerid)==0) {
- SendClientMessage(playerid, COLOR_RED, "No existe tal jugador.");
- return 1;
- }
- bounty[giveplayerid]+=moneys;
- GivePlayerMoney(playerid, 0-moneys);
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- // format(string, sizeof(string), "You have put a $%d bounty on the head of %s (id: %d).", moneys, giveplayer,giveplayerid);
- // SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), " %s ha tenido un $%d favor poner en la cabeza de %s (total: $%d).", giveplayer, moneys, sendername, bounty[giveplayerid]);
- SendClientMessageToAll(COLOR_ORANGE, string);
- format(string, sizeof(string), "Usted ha tenido un $%d favor de poner sobre ti% s (id:%d).", moneys, sendername, playerid);
- SendClientMessage(giveplayerid, COLOR_RED, string);
- return 1;
- }
- //------------------- /bounty
- if(strcmp(cmd, "/bounty", true) == 0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bounty [playerid]");
- return 1;
- }
- giveplayerid = strval(tmp);
- if(IsPlayerConnected(giveplayerid)) {
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "Reproductor de% s (id:% d) tiene un $% d abundancia sobre su cabeza.", giveplayer,giveplayerid,bounty[giveplayerid]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- } else {
- SendClientMessage(playerid, COLOR_RED, "No existe tal jugador!");
- }
- return 1;
- }
- //------------------- /bounties
- if(strcmp(cmd, "/bounties", true) == 0)
- {
- // new tmp[256];
- new x;
- SendClientMessage(playerid, COLOR_GREEN, "Actual bondades:");
- for(new i=0; i < MAX_PLAYERS; i++) {
- if(IsPlayerConnected(i) && bounty[i] > 0) {
- GetPlayerName(i, giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "%s%s(%d): $%d", string,giveplayer,i,bounty[i]);
- x++;
- if(x > 3) {
- SendClientMessage(playerid, COLOR_YELLOW, string);
- x = 0;
- format(string, sizeof(string), "");
- } else {
- format(string, sizeof(string), " %s, ", string);
- }
- }
- }
- if(x <= 3 && x > 0) {
- string[strlen(string)-2] = '.';
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- //------------------- /buy
- if(strcmp(cmd, "/buy", true) == 0) {
- new property=999;
- new previousowner;
- if(IsPlayerInCheckpoint(playerid)) {
- switch (playerCheckpoint[playerid]) {
- case CP_DRAGON:{
- property = P_DRAGON;
- }
- case CP_CALIGULA:{
- property = P_CALIGULA;
- }
- case CP_SEXSHOP:{
- property = P_SEXSHOP;
- }
- case CP_BAR:{
- property = P_BAR;
- }
- case CP_ZIP:{
- property = P_ZIP;
- }
- case CP_BINCO:{
- property = P_BINCO;
- }
- case CP_TATOO:{
- property = P_TATOO;
- }
- case CP_BOTIQUE:{
- property = P_BOTIQUE;
- }
- case CP_STRIPCLUB:{
- property = P_STRIPCLUB;
- }
- case CP_WANGCARS:{
- property = P_WANGCARS;
- }
- case CP_AIRSTRIP:{
- property = P_AIRSTRIP;
- }
- case CP_EMERALD:{
- property = P_EMERALD;
- }
- case CP_VISAGE:{
- property = P_VISAGE;
- }
- case CP_SPREADRANCH:{
- property = P_SPREADRANCH;
- }
- }
- if(property==999) {
- SendClientMessage(playerid, COLOR_YELLOW, "Necesita estar en un puesto de control a la propiedad /buy.");
- return 1;
- }
- // property--;
- if(GetPlayerMoney(playerid) < propertyValues[property]) {
- SendClientMessage(playerid, COLOR_RED, "Usted no tiene suficiente dinero para comprar esta propiedad.");
- return 1;
- }
- if(propertyOwner[property]==playerid) {
- SendClientMessage(playerid, COLOR_RED, "Que ya posee esta propiedad.");
- return 1;
- }
- GetPlayerName(playerid, giveplayer, sizeof(giveplayer));
- if(propertyOwner[property] < 999) {
- GivePlayerMoney(propertyOwner[property], propertyValues[property]);
- format (string, sizeof(string), "Su propiedad, el% s, ha sido comprado por% s (id:% d).",propertyNames[property],giveplayer,playerid);
- SendClientMessage(propertyOwner[property], COLOR_RED, string);
- previousowner = propertyOwner[property];
- }
- GivePlayerMoney(playerid, 0-propertyValues[property]);
- propertyOwner[property]=playerid;
- AutoLockCasinoVehicles(playerid);
- AutoLockCasinoVehicles(previousowner);
- format(string, sizeof(string), "Su propiedad, el% s, ha sido comprado por% s (id:% d)", propertyNames[property]);
- SendClientMessage(playerid, COLOR_GREEN, string);
- if(property==P_DRAGON || property==P_CALIGULA) {
- if(pbGameText) {
- format(string, sizeof(string),"~y~%s es el Hoyo ~g~~y~Jefe de %s",giveplayer,propertyNames[property]);
- GameTextForAll(string,5000,3);
- } else {
- format(string, sizeof(string),"% s es el jefe de Hoyo%s",giveplayer,propertyNames[property]);
- SendClientMessageToAll(COLOR_LIGHTBLUE, string);
- }
- format(string, sizeof(string),"Sr. Presidente, su limusina del% s ahora están disponibles para usted y todo los miembros de las pandillas.",propertyNames[property]);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- }
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Necesita estar en un puesto de control a la propiedad /buy.");
- return 1;
- }
- return 1;
- }
- //------------------- /properties1
- if(strcmp(cmd, "/propiedades1", true) == 0 || strcmp(cmd, "/propiedades", true) == 0) {
- new propertiestemp = MAX_PROPERTIES;
- if(propertiestemp>9) {
- propertiestemp = 9;
- }
- SendClientMessage(playerid, COLOR_GREEN, "Property Set 1/2 Propietario:");
- for(new i = 0; i < propertiestemp; i++) {
- if(propertyOwner[i] < 999) {
- GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer);
- } else
- format(string, sizeof(string), "%d. %s - None", i, propertyNames[i]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- //------------------- /properties2
- if(strcmp(cmd, "/propiedades2", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN, "Property Set 2/2 Propietario:");
- for(new i = 9; i < MAX_PROPERTIES; i++) {
- if(propertyOwner[i] < 999) {
- GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer);
- } else
- format(string, sizeof(string), "%d. %s - None", i, propertyNames[i]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- //------------------- /buyweapon
- if(strcmp(cmd, "/comprararma", true) == 0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /comprararma [weapon number]");
- return 1;
- }
- weaponid = strval(tmp);
- if(IsPlayerInCheckpoint(playerid)==0 || playerCheckpoint[playerid]!=CP_AMMU) {
- SendClientMessage(playerid, COLOR_YELLOW, "Necesita estar en un Ammunation para la compra de armas.");
- return 1;
- }
- if(GetPlayerMoney(playerid) < spawnWeapons[weaponid][2]) {
- SendClientMessage(playerid, COLOR_RED, "Usted no tiene suficiente dinero!");
- return 1;
- }
- if(weaponid < 0 || weaponid > MAX_SPAWNWEAPONS-1){
- SendClientMessage(playerid, COLOR_RED, "Número de armas no es válido.");
- return 1;
- }
- format (string, sizeof(string), "Que ha adquirido el 1 %s para cuando desovan.",weaponNames[spawnWeapons[weaponid][0]]);
- SendClientMessage(playerid, COLOR_GREEN, string);
- GivePlayerWeapon(playerid, spawnWeapons[weaponid][0], spawnWeapons[weaponid][1]);
- playerWeapons[playerid][weaponid]++;
- GivePlayerMoney(playerid, 0-spawnWeapons[weaponid][2]);
- return 1;
- }
- //------------------- /weaponlist
- if(strcmp(cmd, "/listaarmas", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN, "Lista de Armas:");
- for(new i = 0; i < MAX_SPAWNWEAPONS; i++) {
- format (string, sizeof(string), "%d. %s - $%d",i,weaponNames[spawnWeapons[i][0]],spawnWeapons[i][2]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- //------------------- /gang
- if(strcmp(cmd, "/Clan", true) == 0) {
- new tmp[256];
- new gangcmd, gangnum;
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ClAN [create/join/invite/quit] [name/number]");
- return 1;
- }
- giveplayerid = strval(tmp);
- if(strcmp(tmp, "Crear", true)==0)
- gangcmd = 1;
- else if(strcmp(tmp, "Invitar", true)==0)
- gangcmd = 2;
- else if(strcmp(tmp, "Entrar", true)==0)
- gangcmd = 3;
- else if(strcmp(tmp, "Salir", true)==0)
- gangcmd = 4;
- tmp = strtok(cmdtext, idx);
- if(gangcmd < 3 && !strlen(tmp)) {
- if(gangcmd==0)
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create/join/invite/quit] [name/number]");
- else if(gangcmd==1)
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create] [name]");
- else if(gangcmd==2)
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [invite] [playerID]");
- return 1;
- }
- //Create Gang//
- if(gangcmd==1) {
- if(playerGang[playerid]>0) {
- SendClientMessage(playerid, COLOR_RED, "tu la estas dentro de gang!");
- return 1;
- }
- for(new i = 1; i < MAX_GANGS; i++) {
- if(gangInfo[i][0]==0) {
- //name gang
- format(gangNames[i], MAX_GANG_NAME, "%s", tmp);
- //Gang exists
- gangInfo[i][0]=1;
- //There is one member
- gangInfo[i][1]=1;
- //Gang color is player's color
- gangInfo[i][2]=playerColors[playerid];
- //Player is the first gang member
- gangMembers[i][0] = playerid;
- format(string, sizeof(string),"tu as creado un gang '%s' (id: %d)", gangNames[i], i);
- SendClientMessage(playerid, COLOR_GREEN, string);
- playerGang[playerid]=i;
- return 1;
- }
- }
- return 1;
- //Join Gang//
- } else if (gangcmd==3) {
- gangnum = gangInvite[playerid];
- if(playerGang[playerid]>0) {
- SendClientMessage(playerid, COLOR_RED, "Usted ya está en una pandilla!");
- return 1;
- }
- if(gangInvite[playerid]==0) {
- SendClientMessage(playerid, COLOR_RED, "Usted no ha sido invitado a una pandilla.");
- return 1;
- }
- if(gangInfo[gangnum][0]==0) {
- SendClientMessage(playerid, COLOR_RED, "Esa banda no existe!");
- return 1;
- }
- if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {
- new i = gangInfo[gangnum][1];
- gangInvite[playerid]=0;
- gangMembers[gangnum][i] = playerid;
- GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
- for(new j = 0; j < gangInfo[gangnum][1]; j++) {
- format(string, sizeof(string),"%s ha entrado a la banda.", sendername);
- SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
- }
- gangInfo[gangnum][1]++;
- playerGang[playerid] = gangnum;
- AutoLockCasinoVehicles(playerid);
- SetPlayerColor(playerid,gangInfo[gangnum][2]);
- format(string, sizeof(string),"Tu has entrado a la banda '%s' (id: %d)", gangNames[gangnum], gangnum);
- SendClientMessage(playerid, COLOR_GREEN, string);
- return 1;
- }
- SendClientMessage(playerid, COLOR_RED, "La banda esta Llena.");
- return 1;
- //Invite to Gang//
- } else if (gangcmd==2) {
- giveplayerid = strval(tmp);
- if(playerGang[playerid]==0) {
- SendClientMessage(playerid, COLOR_RED, "Usted no está en una pandilla!");
- return 1;
- }
- // if(gangMembers[playerGang[playerid]][0]!=playerid) {
- // SendClientMessage(playerid, COLOR_RED, "You need to be the gang leader to send an invite.");
- // return 1;
- // }
- if(IsPlayerConnected(giveplayerid)) {
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string),"Ha enviado una banda invitar a %s.", giveplayer);
- SendClientMessage(playerid, COLOR_GREEN, string);
- format(string, sizeof(string),"Ha recibido una pandilla de invitar a %s(id:% d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
- SendClientMessage(giveplayerid, COLOR_GREEN, string);
- gangInvite[giveplayerid]=playerGang[playerid];
- } else
- SendClientMessage(playerid, COLOR_RED, "No existe tal jugador!");
- //Leave Gang//
- } else if (gangcmd==4) {
- PlayerLeaveGang(playerid);
- }
- return 1;
- }
- //------------------- /ganginfo
- if(strcmp(cmd, "/Clan Info", true) == 0) {
- new tmp[256];
- new gangnum;
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp) && playerGang[playerid]==0) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /Claninfo [number]");
- return 1;
- } else if (!strlen(tmp))
- gangnum = playerGang[playerid];
- else
- gangnum = strval(tmp);
- if(gangInfo[gangnum][0]==0) {
- SendClientMessage(playerid, COLOR_RED, "Ninguna de estas bandas existe!");
- return 1;
- }
- format(string, sizeof(string),"'% s' Gang Miembros (ID:% d)", gangNames[gangnum], gangnum);
- SendClientMessage(playerid, COLOR_GREEN, string);
- for(new i = 0; i < gangInfo[gangnum][1]; i++) {
- GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- //------------------- /gangs
- if(strcmp(cmd, "/Clanes", true) == 0)
- {
- new x;
- SendClientMessage(playerid, COLOR_GREEN, "Bandas Currentees:");
- for(new i=0; i < MAX_GANGS; i++) {
- if(gangInfo[i][0]==1) {
- format(string, sizeof(string),"%s %s (%d) -%d miembros", string,gangNames[i],i,gangInfo[i][1]);
- x++;
- if(x > 2) {
- SendClientMessage(playerid, COLOR_YELLOW, string);
- x = 0;
- format(string, sizeof(string), "");
- } else {
- format(string, sizeof(string), "%s, ", string);
- }
- }
- }
- if(x <= 2 && x > 0) {
- string[strlen(string)-2] = '.';
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- return 0;
- }
- //------------------------------------------------------------------------------------------------------
- public AutoLockCasinoVehicles(playerid)
- {
- new owner, player, gang;
- new playername[MAX_PLAYER_NAME];
- new ownername[MAX_PLAYER_NAME];
- new string[256];
- if(IsPlayerConnected(playerid)) {
- for(new i=0; i<MAX_CASINO; i++) {
- owner = propertyOwner[i];
- if(owner!=999) {
- gang = playerGang[owner];
- if(gang>0) {
- for(new j=0; j<gangInfo[gang][1]; j++) {
- player = gangMembers[gang][j];
- if(IsPlayerConnected(player)) {
- SetVehicleParamsForPlayer(casinoVehicles[i][0],player, 0, 0);
- SetVehicleParamsForPlayer(casinoVehicles[i][1],player, 0, 0);
- }
- }
- } else {
- if(owner==playerid) {
- SetVehicleParamsForPlayer(casinoVehicles[i][0],playerid, 0, 0);
- SetVehicleParamsForPlayer(casinoVehicles[i][1],playerid, 0, 0);
- } else {
- new contract = random(30)*1000;
- GetPlayerName(owner, ownername, MAX_PLAYER_NAME);
- gang = playerGang[playerid];
- if(gang>0) {
- for(new j=0; j<gangInfo[gang][1]; j++) {
- player = gangMembers[gang][j];
- GetPlayerName(player, playername, MAX_PLAYER_NAME);
- if(IsPlayerConnected(player)) {
- SetVehicleParamsForPlayer(casinoVehicles[i][0],player, 0, 1);
- SetVehicleParamsForPlayer(casinoVehicles[i][1],player, 0, 1);
- if(IsPlayerInVehicle(player,casinoVehicles[i][0]) || IsPlayerInVehicle(player,casinoVehicles[i][1])) {
- if(GetPlayerState(player)==PLAYER_STATE_DRIVER) {
- format(string, sizeof(string),"%s ha robado una limusina. Hoyo jefe% s ha emitido un contrato de $% d.",playername,ownername,contract);
- } else {
- format(string, sizeof(string),"%s es un pasajero en una limusina robados. Hoyo jefe %s ha emitido un contrato de $%d.",playername,ownername,contract);
- }
- SendClientMessageToAll(COLOR_LIGHTBLUE, string);
- bounty[player]+=contract;
- }
- }
- }
- } else {
- GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
- SetVehicleParamsForPlayer(casinoVehicles[i][0],playerid, 0, 1);
- SetVehicleParamsForPlayer(casinoVehicles[i][1],playerid, 0, 1);
- if(IsPlayerInVehicle(playerid,casinoVehicles[i][0]) || IsPlayerInVehicle(playerid,casinoVehicles[i][1])) {
- if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {
- format(string, sizeof(string),"%s ha robado una limusina. Hoyo jefe %s ha emitido un contrato de $%d.",playername,ownername,contract);
- } else {
- format(string, sizeof(string),"%s es un pasajero en una limusina robados. Hoyo jefe %s ha emitido un contrato de $%d.",playername,ownername,contract);
- }
- SendClientMessageToAll(COLOR_LIGHTBLUE, string);
- bounty[playerid]+=contract;
- }
- }
- }
- }
- } else {
- SetVehicleParamsForPlayer(casinoVehicles[i][0],playerid, 0, 1);
- SetVehicleParamsForPlayer(casinoVehicles[i][1],playerid, 0, 1);
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public SellWangExportVehicle(playerid) {
- new string[256];
- new wantedVehicle = -1;
- new i;
- for(i=0;i<MAX_WANGEXPORTVEHICLES;i++) {
- if(wantedWangExportVehicles[i]==wantedWangExportVehicle) {
- wantedVehicle = i;
- break;
- }
- }
- if(wantedVehicle>=0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- if(vehicleModel[GetPlayerVehicleID(playerid)-1]==wantedWangExportVehicle) {
- if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {
- new payment = (random(20)+10)*1000;
- format(string, sizeof(string), "Excelente, vamos a exportar su %s de una vez! Aquí es de $%d para sus servicios.",wantedWangExportVehicleNames[i],payment);
- SendClientMessage(playerid, COLOR_GREEN, string);
- GivePlayerMoney(playerid, payment);
- SetVehicleToRespawn(GetPlayerVehicleID(playerid));
- }
- SetPlayerPos(playerid, checkpoints[CP_WANGEXPORTS][0],checkpoints[CP_WANGEXPORTS][1],checkpoints[CP_WANGEXPORTS][2]);
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Lo sentimos, no estamos de que la compra de vehículo en particular en este momento.");
- }
- } else {
- format(string, sizeof(string), "En estos momentos la compra de %s para la exportación.",wantedWangExportVehicleNames[i]);
- SendClientMessage(playerid, COLOR_GREEN, string);
- }
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Lo sentimos, no estamos comprando ningún vehículo en este momento.");
- }
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerEnterDeathmatch(playerid, gangnum, zone) {
- new string[256];
- new money = GetPlayerMoney(playerid);
- dmPlayers[playerid] = zone;
- if(IsPlayerInAnyVehicle(playerid)) {
- new vehicle = GetPlayerVehicleID(playerid);
- SetVehicleToRespawn(vehicle);
- }
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid,dmWeapons[zone][0],dmWeapons[zone][1]);
- if(money>0) {
- format(string, sizeof(string), "Su $%d ha sido depositado en su cuenta bancaria.",money);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- GivePlayerMoney(playerid, 0-money);
- bank[playerid]+=money;
- }
- SendClientMessage(playerid, COLOR_YELLOW, "Cualquier dinero que usted gana, mientras que en una zona Deathmatch serán depositados a su cuenta bancaria.");
- SetPlayerHealth(playerid,100);
- if(dmGangs[zone][0]==gangnum) {
- SetPlayerPos(playerid,dmSpawnCoords[zone][0],dmSpawnCoords[zone][1],dmSpawnCoords[zone][2]);
- } else {
- SetPlayerPos(playerid,dmSpawnCoords[zone][3],dmSpawnCoords[zone][4],dmSpawnCoords[zone][5]);
- }
- SetPlayerWorldBounds(playerid,dmCoords[zone][2],dmCoords[zone][0],dmCoords[zone][3],dmCoords[zone][1]);
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerText(playerid, text[])
- {
- if(text[0] == '!') {
- if(playerGang[playerid] > 0) {