- #include <a_samp>
- #include <core>
- #include <float>
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xAA3333AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_BLUE 0x0000BBAA
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- #define COLOR_ORANGE 0xFF9900AA
- #define Gris 0xAFAFAFAA
- #define Verde 0x33AA33AA
- #define Rojo 0xAA3333AA
- #define Amarillo 0xFFE700FF
- #define Blanco 0xFFFFFFAA
- #define Azul 0x0000BBAA
- #define Celeste 0x33CCFFAA
- #define Naranja 0xFFA500AA
- #define Rosado 0xCCFF00FFAA
- #define RojoOscuro 0x660000AA
- #define Jengibre 0xFFB469FF
- #define Tomate 0xFF6347AA
- #define Violeta 0x9955DEEE
- #define PocketMoney 5000 // Amount player recieves on spawn.
- #define INACTIVE_PLAYER_ID 255
- #define GIVECASH_DELAY 5000 // Time in ms between /givecash commands.
- #define V_LIMIT 701
- #define DIV_AMOUNT 35
- #define B_ICON 1272
- #define B_ICON_TYPE 2
- #define PD_TIMER 1800000
- #define B_LIMIT 100
- #define STRING_SIZE 128
- #define DEFAULT_OWNER "none"
- #define CP_BANK 0
- #define CP_PIRATE 1
- #define CP_AMMU 2
- #define CP_WANGEXPORTS 3
- #define CP_HEAVENS 4
- #define CP_HELL 5
- #define CP_DRAGON 6
- #define CP_CALIGULA 7
- #define CP_SEXSHOP 8
- #define CP_BAR 9
- #define CP_ZIP 10
- #define CP_BINCO 11
- #define CP_TATOO 12
- #define CP_BOTIQUE 13
- #define CP_STRIPCLUB 14
- #define CP_WANGCARS 15
- #define CP_AIRSTRIP 16
- #define CP_EMERALD 17
- #define CP_VISAGE 18
- #define CP_SPREADRANCH 19
- #define P_DRAGON 0
- #define P_CALIGULA 1
- #define P_SEXSHOP 2
- #define P_BAR 3
- #define P_ZIP 4
- #define P_BINCO 5
- #define P_TATOO 6
- #define P_BOTIQUE 7
- #define P_STRIPCLUB 8
- #define P_WANGCARS 9
- #define P_AIRSTRIP 10
- #define P_EMERALD 11
- #define P_VISAGE 12
- #define P_SPREADRANCH 13
- #define P_OFFSET 6
- forward MoneyGrubScoreUpdate();
- forward Givecashdelaytimer(playerid);
- //forward GrubModeReset();
- forward SetPlayerRandomSpawn(playerid);
- forward SetupPlayerForClassSelection(playerid);
- forward GameModeExitFunc();
- //------------------------------------------------------------------------------------------------------
- new CashScoreOld;
- new iSpawnSet[MAX_PLAYERS];
- new bank[MAX_PLAYERS];
- new bounty[MAX_PLAYERS];
- new playerCheckpoint[MAX_PLAYERS];
- new dmWarning[MAX_PLAYERS];
- new savePos;
- new worldTime;
- new vehicleModel[207];
- new playerColors[100] = {
- 0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF,
- 0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,
- 0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,
- 0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
- 0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF,
- 0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,
- 0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,
- 0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,
- 0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
- 0x3FE65CFF
- };
- new Float:gRandomPlayerSpawns[14][3] = {
- {2001.6309,1914.6458,40.3516},
- {2208.8589,1839.1924,10.8203},
- {1970.2393,1622.4781,12.8669},
- {2232.3596,1285.6245,10.6719},
- {2486.1292,1413.6133,12.3983},
- {2578.0166,1663.4172,10.8203},
- {2602.7380,2183.7473,14.1161},
- {2627.3213,2348.1069,10.8203},
- {986.2977,1880.0288,11.4683},
- {1502.4791,2026.9261,14.7396},
- {1607.5032,1816.2596,10.8203},
- {1645.9166,1614.2948,14.8222},
- {1958.6238,694.7397,14.2681},
- {1491.2498,2773.8394,15.9924}
- };
- new Float:gCopPlayerSpawns[3][3] = {
- {2297.1064,2452.0115,10.8203},
- {2297.0452,2468.6743,10.8203},
- {2268.0566,2449.2874,3.5313}
- };
- #define MAX_POINTS 20
- new Float:checkCoords[MAX_POINTS][4] = {
- {-36.5483,-57.9948, -17.2655,-49.2967}, //BANK
- {1894.6128,1445.3431, 2084.9739,1637.8186}, //PIRATE
- {284.0546,-86.4384, 302.9315,-56.6674}, //AMMUNATION
- {-1924.2008,245.8384,-1897.0090,310.0460}, //WANG EXPORTS
- {2301.1162,1260.2860,2346.1741,1305.4763}, //HEAVENS SKYDIVE
- {-2549.7979,-1660.4034,-2339.2673,-1589.3324}, //HELL FALL
- {1925.1511,968.2358, 2019.0715,1067.4276}, //DRAGON
- {2216.7971,1638.0493, 2255.2097,1714.0806}, //CALIGULA
- {-115.9544,-24.2706, -99.1631,-7.1391}, //SEXSHOP
- {487.6558,-88.5900, 512.0635, -67.7503}, //BAR
- {144.9131,-96.0927, 177.4128,-70.7923}, //ZIP
- {201.4462,-112.4556, 218.5237,-95.1238}, //BINCO
- {-204.7623,-44.0326, -200.2330,-39.8128}, //TATOO
- {416.7485,-84.4242, 422.6890,-74.0611}, //BOTIQUE
- {1201.1422,-16.6343,1223.4420,12.6656}, //STRIPCLUB
- {-1996.0801,253.4684,-1942.0564,310.0717}, //WANG CARS
- {413.4203,2534.9907,421.4078,2542.7031}, //VERDANT MEADOWS AIR STRIP
- {2099.1985,2328.5200,2179.1382,2405.8721}, //EMERALD ISLE
- {1998.3783,1875.9679,2066.3425,1957.0034}, //THE VISAGE
- {1205.7026,-41.1453,1216.8755,-23.9896} //THE BIG SPREAD RANCH
- };
- new Float:checkpoints[MAX_POINTS][3] = {
- {-22.2549,-55.6575,1003.5469},
- {2000.3132,1538.6012,13.5859},
- {291.0004,-84.5168,1001.5156},
- {-1920.6711,303.1555,41.0469},
- {2323.7454,1283.1440,97.5579},
- {-2432.6628,-1620.0771,526.8676},
- {1989.0619,1005.5241,994.4688},
- {2235.5408,1679.0402,1008.3594},
- {-103.5525,-22.4661,1000.7188},
- {501.4927,-75.4323,998.7578},
- {161.1875,-79.9915,1001.8047},
- {207.5640,-97.8188,1005.2578},
- {-203.4864,-41.2045,1002.2734},
- {418.5547,-80.1667,1001.8047},
- {1212.3918,-10.9459,1000.9219},
- {-1957.5327,300.2131,35.4688},
- {418.1210,2536.8762,10.0000},
- {2127.5940,2370.4255,10.8203},
- {2022.5179,1916.6848,12.3397},
- {1208.5027,-32.6044,1000.9531}
- };
- new checkpointType[MAX_POINTS] = {
- CP_BANK,
- CP_PIRATE,
- CP_AMMU,
- CP_WANGEXPORTS,
- CP_HEAVENS,
- CP_HELL,
- CP_DRAGON,
- CP_CALIGULA,
- CP_SEXSHOP,
- CP_BAR,
- CP_ZIP,
- CP_BINCO,
- CP_TATOO,
- CP_BOTIQUE,
- CP_STRIPCLUB,
- CP_WANGCARS,
- CP_AIRSTRIP,
- CP_EMERALD,
- CP_VISAGE,
- CP_SPREADRANCH
- };
- #define MAX_PROPERTIES 14
- new propertyNames[MAX_PROPERTIES][32] = {
- "Four Dragons",
- "Caligula",
- "Sex Shop",
- "Shithole Bar",
- "Zip Shop",
- "Binco Shop",
- "Tatoo Parlor",
- "Botique",
- "Strip Club",
- "Wang Cars",
- "Verdant Meadows Air Strip",
- "Emerald Isle",
- "The Visage",
- "The Big Spread Ranch"
- };
- new propertyValues[MAX_PROPERTIES] = {
- 75000,
- 100000,
- 25000,
- 20000,
- 15000,
- 15000,
- 10000,
- 20000,
- 30000,
- 20000,
- 25000,
- 60000,
- 110000,
- 25000
- };
- new propertyEarnings[MAX_PROPERTIES] = {
- 5000,
- 7000,
- 2000,
- 1500,
- 1000,
- 1000,
- 700,
- 1500,
- 2500,
- 1500,
- 2000,
- 6000,
- 8000,
- 2000
- };
- new propertyOwner[MAX_PROPERTIES] = {999,999,999,999,999,999,999,999,999,999,999,999,999,999};
- #define MAX_WEAPONS 47
- #define MAX_SPAWNWEAPONS 9
- new weaponNames[MAX_WEAPONS][32] = {
- "Unarmed",
- "Brass Knuckles", //crash game
- "Golf Club",
- "Night Stick",
- "Knife",
- "Baseball Bat",
- "Shovel",
- "Pool Cue",
- "Katana",
- "Chainsaw",
- "Purple Dildo",
- "White Dildo",
- "Long White Dildo",
- "White Dildo 2",
- "Flowers",
- "Cane",
- "Grenades", //crash game
- "Tear Gas", //crash game
- "Molotovs", //crash game
- "UNKNOWN",
- "UNKNOWN",
- "UNKNOWN",
- "Pistol",
- "Silenced Pistol",
- "Desert Eagle",
- "Shotgun",
- "Sawn Off Shotgun",
- "Combat Shotgun",
- "Micro Uzi (Mac 10)",
- "MP5",
- "AK47",
- "M4",
- "Tec9",
- "Rifle",
- "Sniper Rifle",
- "RPG",
- "Missile Launcher",
- "Flame Thrower",
- "Minigun",
- "Sachel Charges", //crash game
- "Detonator", //crash game
- "Spray Paint",
- "Fire Extinguisher",
- "Camera",
- "Nightvision Goggles", //crash game
- "Thermal Goggles", //crash game
- "Parachute"
- };
- new spawnWeapons[MAX_SPAWNWEAPONS][3] = {
- {23,34,4000},
- {25,15,7000},
- {27,20,15000},
- {28,120,7000},
- {32,120,5000},
- {29,120,15000},
- {30,120,25000},
- {31,120,30000},
- {9,0,70000}
- };
- new playerWeapons[MAX_PLAYERS][MAX_SPAWNWEAPONS];
- //---> Pit Boss
- #define MAX_GAMBLINGFEE 10000
- #define MIN_GAMBLINGFEE 1
- #define MAX_CASINO 2
- new casinoVehicles[MAX_CASINO][2] = {
- {1,2},
- {3,4}
- };
- new gamblingFee[MAX_CASINO] = {
- 300,
- 300
- };
- new Float:gambleAreas[MAX_CASINO][4] = {
- {1928.1771,987.5739, 1970.5675,1042.8369}, //Four Dragons
- {2171.3618,1584.2649, 2279.4915,1628.6199} //Caligula's
- };
- new pbGameText = 1;
- //---> WANG EXPORT VEHICLES
- #define MAX_WANGEXPORTVEHICLES 15 // Maximum Wang Export vehicles
- new wantedWangExportVehicle; // Wanted Wang Export vehicle model id
- new wantedWangExportVehicles[MAX_WANGEXPORTVEHICLES] = { // Wanted Wang Exports modelid's
- 400,
- 411,
- 434,
- 451,
- 461,
- 463,
- 468,
- 470,
- 480,
- 482,
- 495,
- 535,
- 541,
- 567,
- 603
- };
- new wantedWangExportVehicleNames[MAX_WANGEXPORTVEHICLES][32] = { // Wanted Wang Exports vehicle names (match modelid's)
- "Landstalker",
- "Infernus",
- "Hotknife",
- "Turismo",
- "PCJ-600",
- "Freeway",
- "Sanchez",
- "Patriot",
- "Comet",
- "Burrito",
- "Sandking",
- "Slamvan",
- "Bullet",
- "Savanna",
- "Phoenix"
- };
- //---> Gang DM
- #define MAX_DMZONES 9 // Maximum gang deathmatch zones
- new Float:dmCoords[MAX_DMZONES][4] = { // dm coordinates
- {-1940.5177,-1794.1295,-1658.0635,-1535.5846},
- {2336.2014,-1724.6854,2542.1138,-1625.6139},
- {1153.1282,197.6021,1531.6736,435.2268},
- {2496.7122,2616.0457,2749.8606,2858.5027},
- {-939.4901,1384.7155,-707.3583,1636.4291},
- {2374.1794,-2696.3215,2810.3977,-2330.2258},
- {-1679.7235,2459.0403,-1274.9779,2756.8276},
- {-1470.3805,486.9461,-1243.6833,520.1677},
- {-2851.9526,-1818.3044,-2642.0146,-1270.1024}
- };
- new Float:dmSpawnCoords[MAX_DMZONES][6] = { // dm spawn coordinates [spawn1x,spawn1y,spawn1z,spawn2x,spawn2y,spawn2z]
- {-1860.3270,-1555.7944,27.7882,-1852.2899,-1709.3114,23.2031},
- {2350.9478,-1633.9509,16.3725,2517.8013,-1721.8979,18.5821},
- {1447.7856,362.7201,18.9239,1247.3853,204.2742,23.0547},
- {2511.5542,2850.3467,14.8222,2599.9905,2679.6770,14.2559},
- {-938.8171,1427.7638,30.4340,-734.1335,1546.4265,39.0080},
- {2790.4875,-2378.6331,16.2244,2414.8733,-2651.1584,17.9107},
- {-1308.0055,2544.7805,87.7422,-1665.8292,2551.0815,88.3455},
- {-1462.5336,489.2468,3.0414,-1358.9319,497.6422,24.2969},
- {-2798.1133,-1360.4624,132.4197,-2816.5259,-1652.0499,141.5092}
- };
- new dmGangs[MAX_DMZONES][2] = { // dm gangs (2 per zone)
- {0,0},
- {0,0},
- {0,0},
- {0,0},
- {0,0},
- {0,0},
- {0,0},
- {0,0},
- {0,0}
- };
- new dmNames[MAX_DMZONES][32] = { // dm zone names
- "Whetstone",
- "Grove Street",
- "Montgomery",
- "K.A.C.C. Military Fuels",
- "Las Barrancas",
- "Ocean Docks",
- "El Quebrados",
- "Easter Basin",
- "Mount Chiliad"
- };
- new dmWeapons[MAX_DMZONES][2] = { // dm weapons [weaponid,ammo]
- {6,0},
- {32,1500},
- {30,1500},
- {38,5000},
- {24,120},
- {27,120},
- {22,240},
- {23,170},
- {24,120}
- };
- new dmPlayers[MAX_PLAYERS];
- #define MAX_SAVE 64
- new savedInfo[MAX_SAVE][4];
- new savedNames[MAX_SAVE][MAX_PLAYER_NAME];
- new savedWeapons[MAX_SAVE][MAX_SPAWNWEAPONS];
- #define MAX_GANGS 32
- #define MAX_GANG_MEMBERS 6
- #define MAX_GANG_NAME 16
- new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS];
- new gangNames[MAX_GANGS][MAX_GANG_NAME];
- new gangInfo[MAX_GANGS][3]; //0-created,1-members,2-color
- new gangBank[MAX_GANGS];
- new playerGang[MAX_PLAYERS];
- new gangInvite[MAX_PLAYERS];
- //Round code stolen from mike's Manhunt :P
- //new gRoundTime = 3600000; // Round time - 1 hour
- //new gRoundTime = 1200000; // Round time - 20 mins
- //new gRoundTime = 900000; // Round time - 15 mins
- //new gRoundTime = 600000; // Round time - 10 mins
- //new gRoundTime = 300000; // Round time - 5 mins
- //new gRoundTime = 120000; // Round time - 2 mins
- //new gRoundTime = 60000; // Round time - 1 min
- new gActivePlayers[MAX_PLAYERS];
- new gLastGaveCash[MAX_PLAYERS];
- //------------------------------------------------------------------------------------------------------
- main()
- {
- print("\n--------------------------------------------------------------");
- print(" Server ALPATH GANG DM");
- print("--------------------------------------------------------------");
- print(" GM By [AGD]SIKRIO");
- print(" maikel_metal_666@hotmail.com");
- print("--------------------------------------------------------------\n");
- worldTime = 13;
- }
- //------------------------------------------------------------------------------------------------------
- public PlayerLeaveGang(playerid) {
- new string[256];
- new playername[MAX_PLAYER_NAME];
- new gangnum = playerGang[playerid];
- if(gangnum > 0) {
- for(new i = 0; i < gangInfo[gangnum][1]; i++) {
- if(gangMembers[gangnum][i]==playerid) {
- //One less gang member
- gangInfo[gangnum][1]--;
- for(new j = i; j < gangInfo[gangnum][1]; j++) {
- //Shift gang members
- gangMembers[gangnum][j]=gangMembers[gangnum][j+1];
- }
- //Disband gang if no more members
- if(gangInfo[gangnum][1]<1) {
- gangInfo[gangnum][0]=0;
- gangInfo[gangnum][1]=0;
- gangBank[gangnum]=0;
- }
- //Notify other members
- for(new j = 0; j < gangInfo[gangnum][1]; j++) {
- GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
- format(string, sizeof(string),"%s has quit your gang.", playername);
- SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
- if(j==0) {
- AutoLockCasinoVehicles(gangMembers[gangnum][j]);
- }
- }
- format(string, sizeof(string),"Usted tiene salir de la banda '% s' (id:% d)", gangNames[gangnum], gangnum);
- SendClientMessage(playerid, COLOR_ORANGE, string);
- playerGang[playerid]=0;
- SetPlayerColor(playerid,playerColors[playerid]);
- return;
- }
- }
- } else {
- SendClientMessage(playerid, COLOR_RED, "Usted no está en una pandilla.");
- }
- }
- public getCheckpointType(playerID) {
- return checkpointType[playerCheckpoint[playerID]];
- }
- public isPlayerInArea(playerID, Float:data[4])
- {
- new Float:X, Float:Y, Float:Z;
- GetPlayerPos(playerID, X, Y, Z);
- if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) {
- return 1;
- }
- return 0;
- }
- public PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash)
- {
- if(IsPlayerConnected(playerID))
- {
- new Float:X, Float:Y, Float:Z;
- GetPlayerPos(playerID, X, Y, Z);
- if(X >= x1 && X <= x2 && Y >= y1 && Y <= y2)
- {
- GivePlayerMoney(playerID, cash);
- return 1;
- }
- }
- return 0;
- }
- //------------------------------------------------------------------------------------------------------
- public TimeUpdate() {
- worldTime++;
- worldTime%=24;
- SetWorldTime(worldTime);
- if(worldTime==6 || worldTime==12 || worldTime==18) {
- new string[256];
- new n = random(MAX_WANGEXPORTVEHICLES);
- format(string, sizeof(string),"*** Wang Exportaciones están comprando %s's ***", wantedWangExportVehicleNames[n]);
- SendClientMessageToAll(COLOR_YELLOW, string);
- wantedWangExportVehicle = wantedWangExportVehicles[n];
- }
- }
- //------------------------------------------------------------------------------------------------------
- public UnlockVehicleUpdate() {
- new i,j;
- new vehicleDriver = 0;
- for(i=MAX_CASINO*2+1;i<=sizeof(vehicleModel);i++) {
- for(j=0;j<MAX_PLAYERS;j++) {
- if(IsPlayerConnected(j)) {
- if(IsPlayerInVehicle(j,i)) {
- if(GetPlayerState(j)==PLAYER_STATE_DRIVER) {
- vehicleDriver = 1;
- break;
- }
- }
- }
- }
- if(!vehicleDriver) {
- for(j=0;j<MAX_PLAYERS;j++) {
- if(IsPlayerConnected(j)) {
- SetVehicleParamsForPlayer(i,j,0,0);
- }
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public DeathmatchUpdate() {
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if(IsPlayerConnected(i)) {
- for(new j=0;j<MAX_DMZONES;j++) {
- if(isPlayerInArea(i,dmCoords[j]) && dmPlayers[i]!=j && (dmGangs[j][0]!=0 || dmGangs[j][1]!=0)) {
- dmWarning[i]++;
- GameTextForPlayer(i,"~r~USTED ESTÁ EN UNA ZONA DEATHMATCH ~g~Licencia para su propia seguridad o ~r~TOMA",10000,5);
- if(dmWarning[i] > 3) {
- SetPlayerHealth(i,0);
- ResetPlayerMoney(i);
- }
- }
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public PirateShipScoreUpdate()
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- PayPlayerInArea(i, 1995.5, 1518.0, 2006.0, 1569.0, 100);
- // {
- // SendClientMessage(i, COLOR_YELLOW, "You earned money for holding the pirate ship.");
- // }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public GambleUpdate()
- {
- new owner;
- new string[256];
- new ownername[MAX_PLAYER_NAME];
- for(new i=0;i<MAX_PLAYERS;i++)
- {
- if(IsPlayerConnected(i)) {
- for(new j=0;j<MAX_CASINO;j++) {
- if(isPlayerInArea(i,gambleAreas[j])) {
- owner = propertyOwner[j];
- if(owner!=i) {
- if(GetPlayerMoney(i) >= gamblingFee[j]) {
- if(owner!=999) {
- GetPlayerName(owner, ownername, MAX_PLAYER_NAME);
- format(string, sizeof(string), "Que usted no tiene este casino! Pagar un $%d los juegos de azar de pago en% s a la vez!",gamblingFee[j],ownername);
- } else {
- format(string, sizeof(string), "Que usted no tiene este casino! Pagar un $%d los juegos de azar de pago a la vez!",gamblingFee[j]);
- }
- SendClientMessage(i, COLOR_RED, string);
- GivePlayerMoney(i, 0-gamblingFee[j]);
- if(IsPlayerConnected(owner)) {
- GivePlayerMoney(owner,gamblingFee[j]);
- }
- } else {
- SendClientMessage(i, COLOR_RED, "No puede permitirse el lujo de jugar aquí! Dejar a la vez");
- }
- } else {
- //SendClientMessage(i, COLOR_YELLOW, "Welcome back.");
- }
- }
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public checkpointUpdate()
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i)) {
- for(new j=0; j < MAX_POINTS; j++) {
- if(isPlayerInArea(i, checkCoords[j])) {
- if(playerCheckpoint[i]!=j) {
- DisablePlayerCheckpoint(i);
- SetPlayerCheckpoint(i, checkpoints[j][0],checkpoints[j][1],checkpoints[j][2],2);
- playerCheckpoint[i] = j;
- }
- } else {
- if(playerCheckpoint[i]==j) {
- DisablePlayerCheckpoint(i);
- playerCheckpoint[i] = 999;
- }
- }
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public PropertyScoreUpdate()
- {
- new owners[MAX_PROPERTIES];
- new payments[MAX_PROPERTIES];
- for(new i=0; i < MAX_PROPERTIES; i++)
- owners[i]=999;
- for(new i=0; i < MAX_PROPERTIES; i++)
- {
- if(propertyOwner[i] < 999) {
- for(new j=0; j < MAX_PROPERTIES; j++) {
- if(owners[j]==propertyOwner[i]) {
- payments[j]+=propertyEarnings[i];
- j = MAX_PROPERTIES;
- } else if (owners[j]==999) {
- owners[j]=propertyOwner[i];
- payments[j]+=propertyEarnings[i];
- j = MAX_PROPERTIES;
- }
- }
- }
- }
- for(new i=0; i < MAX_PROPERTIES; i++) {
- if(owners[i] < 999 && IsPlayerConnected(owners[i])) {
- new string[256];
- if(dmPlayers[owners[i]]!=999) {
- bank[owners[i]]+=payments[i];
- } else {
- GivePlayerMoney(owners[i], payments[i]);
- format(string, sizeof(string), "Usted ganó $%d de sus propiedades.", payments[i]);
- SendClientMessage(owners[i], COLOR_GREEN, string);
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public SavedUpdate()
- {
- for(new i = 0; i < MAX_SAVE; i++) {
- if(savedInfo[i][3] < 5) {
- if(savedInfo[i][3]==4) {
- savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;
- savedNames[i][0]=0;
- }
- savedInfo[i][3]++;
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public MoneyGrubScoreUpdate()
- {
- new CashScore;
- new name[MAX_PLAYER_NAME];
- //new string[256];
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if (IsPlayerConnected(i))
- {
- GetPlayerName(i, name, sizeof(name));
- CashScore = GetPlayerMoney(i);
- SetPlayerScore(i, CashScore);
- if (CashScore > CashScoreOld)
- {
- CashScoreOld = CashScore;
- //format(string, sizeof(string), "$$$ %s is now in the lead $$$", name);
- //SendClientMessageToAll(COLOR_YELLOW, string);
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- /*public GrubModeReset()
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if (IsPlayerConnected(i))
- {
- SetPlayerScore(i, PocketMoney);
- SetPlayerRandomSpawn(i, classid);
- }
- }
- }*/
- //------------------------------------------------------------------------------------------------------
- TimeTextForPlayer(playerid, Text:text, time)
- {
- TextDrawShowForPlayer(playerid,text);
- SetTimerEx("DestroyTextTimer",time,80000,"i",_:text); // Force the _: tag to the text variable.
- }
- public DestroyTextTimer(Text:text)
- {
- TextDrawDestroy(text);
- }
- public OnPlayerConnect(playerid)
- {
- new Text: gText; // global "Text"
- new Text:text = TextDrawCreate(150.0, 120.0,"~y~ |ALPATH GANG DM|~n~~y~~n~~g~~n~-Respete a los admins~n~~n~~y~~n~~g~-No spam~n~~y~~n~~r~~n~-No cheater/hacker~n~~n~~y~~n~~w~-.:.Bienvenido a ALPATH GANG DM :.~n~~n~~y~-Respete las normas o seran kickeados - pero no baneamos injustamente");
- TextDrawUseBox(text, 1);
- TextDrawBoxColor(text, 0x000000AA);
- TextDrawTextSize(gText, 450.0, 20.0);
- TextDrawFont(text, 0);
- TextDrawSetShadow(text,1);
- TextDrawSetOutline(text,1);
- TextDrawBackgroundColor(text,0x000000FF);
- TextDrawColor(text,0xFFFFFFFF);
- TimeTextForPlayer(playerid,text,20000);
- printf("OnPlayerConnect(%d)", playerid);
- new playrname[MAX_PLAYER_NAME];
- GameTextForPlayer(playerid,"~w~.::ALPATH GANG DM::. ~r~Servidor hecho por [AGD]MAIKEL ",5000,5);
- SendPlayerFormattedText(playerid, "-------------------------------------------------------------------------------------------", 0);
- SendClientMessage(playerid, COLOR_RED, "Pone /Armas para Sacar Armas Gratis");
- SendClientMessage(playerid, Violeta, "Trata de Matar lo Maximo posible para que tengas Dinero");
- SendClientMessage(playerid, Violeta, "Si no Matas a Muchas Gente te Diran [N00B].,... SOLO MATA");
- SendClientMessage(playerid, COLOR_YELLOW, "TRAE GENTE AL SERVER Y SERAS ADMINISTRADOR LEVEL 5");
- gActivePlayers[playerid]++;
- gLastGaveCash[playerid] = GetTickCount();
- playerCheckpoint[playerid]=999;
- bank[playerid]=0;
- playerGang[playerid]=0;
- gangInvite[playerid]=0;
- GetPlayerName(playerid, playrname, sizeof(playrname));
- for(new i = 0; i < MAX_SAVE; i++) {
- if(isStringSame(savedNames[i], playrname, MAX_PLAYER_NAME)) {
- GivePlayerMoney(playerid, savedInfo[i][0]);
- bank[playerid] = savedInfo[i][1];
- bounty[playerid] = savedInfo[i][2];
- savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;
- savedNames[i][0]=0;
- for(new j = 0; j < MAX_WEAPONS; j++) {
- playerWeapons[playerid][j]=savedWeapons[i][j];
- savedWeapons[i][j]=0;
- }
- SendClientMessage(playerid, COLOR_GREEN, "Tu dinero ha sido restaurado.");
- }
- }
- new pName[MAX_PLAYER_NAME];
- new string[48];
- GetPlayerName(playerid, pName, sizeof(pName));
- format(string, sizeof(string), "%s Ha entrado en el servidor", pName);
- SendClientMessageToAll(0x33CCFFAA, string);
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerDisconnect(playerid)
- {
- new playername[MAX_PLAYER_NAME];
- gActivePlayers[playerid]--;
- for(new i = 0; i < MAX_PROPERTIES; i++) {
- if(propertyOwner[i]==playerid) {
- propertyOwner[i] = 999;
- GivePlayerMoney(playerid, propertyValues[i]);
- }
- }
- //Save temp info for timeouts/crashes
- GetPlayerName(playerid, playername, sizeof(playername));
- format(savedNames[savePos], MAX_PLAYER_NAME, "%s",playername);
- savedInfo[savePos][0] = GetPlayerMoney(playerid);
- savedInfo[savePos][1] = bank[playerid];
- savedInfo[savePos][2] = bounty[playerid];
- savedInfo[savePos][3] = 0;
- for(new i = 0; i < MAX_SPAWNWEAPONS; i++)
- savedWeapons[savePos][i]=playerWeapons[playerid][i];
- //
- savePos++;
- if(savePos >= MAX_SAVE)
- savePos = 0;
- PlayerLeaveGang(playerid);
- bounty[playerid] = 0;
- for(new i = 0; i < MAX_SPAWNWEAPONS;i++) {
- playerWeapons[playerid][i]=0;
- }
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new string[256];
- new playermoney;
- new sendername[MAX_PLAYER_NAME];
- new giveplayer[MAX_PLAYER_NAME];
- new cmd[256];
- new giveplayerid, moneys, idx, weaponid;
- new Float:X, Float:Y, Float:Z;
- cmd = strtok(cmdtext, idx);
- //------------------- /help
- if(strcmp(cmd, "/Aprender", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN,"LV DM CON STUNTS Y MAS");
- SendClientMessage(playerid, COLOR_YELLOW,"Este es un juego freeroam donde se puede matar a los jugadores para recibir su dinero, mantenga");
- SendClientMessage(playerid, COLOR_YELLOW,"el barco pirata o vender coches para ganar dinero, comprar propiedades para ganar dinero constantemente,");
- SendClientMessage(playerid, COLOR_YELLOW,"o jugar a probar suerte en ganar dinero. Usted puede visitar los cajeros automáticos en tiendas de 24x7 a los bancos");
- SendClientMessage(playerid, COLOR_YELLOW,"su dinero. Puede utilizar el modificador /hitman mando a poner una recompensa sobre la cabeza de alguien y");
- SendClientMessage(playerid, COLOR_YELLOW,"/givecash para enviar dinero a otros jugadores. Usted puede comprar armas en tiendas Ammunation");
- SendClientMessage(playerid, COLOR_YELLOW,"para mantener cada vez que desovan.");
- SendClientMessage(playerid, COLOR_ORANGE,"Type /comandos para una lista completa de comandos, y /Ccomandos para obtener una lista de comandos de pandillas.");
- SendClientMessage(playerid, COLOR_LIGHTBLUE,"Limosina sólo están disponibles para los propietarios de Casino y sus miembros de pandillas.");
- return 1;
- }
- if (strcmp(cmdtext, "/clanagd", true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN, "========Miembros del Clan [AGD]========");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]SIKRIO (lvl 10)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]Alvaroh (lvl 0)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]KingZx (lvl 0)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]Blood (lvl 10)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]Elloco (lvl 3)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]Miguel (lvl 1)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]RORRO (lvl 3)");
- SendClientMessage(playerid, COLOR_YELLOW, "[AGD]GANGSTER (lvl 5)");
- return 1;
- }
- if(!strcmp("/Autos", cmdtext, true, 10))
- {
- SendClientMessage(playerid, 0xF6F6F6AA, "Autos");
- SendClientMessage(playerid, 0xF6F6F6AA, "445)admiral | 602)alpha | 416)ambulan | 485)baggage | 568)bandito | 429)banshee | 433)barracks");
- SendClientMessage(playerid, 0xF6F6F6AA, "499)benson | 424)bfinject | 536)blade | 496)blistac | 504)bloodra | 422)bobcat | 609)boxburg");
- SendClientMessage(playerid, 0xF6F6F6AA, "498)boxville | 401)bravura | 575)broadway | 518)buccanee | 402)buffalo | 541)bullet | 482)burrito");
- SendClientMessage(playerid, 0xF6F6F6AA, "431)bus | 438)cabbie | 457)caddy | 527)cadrona | 483)camper | 524)cement | 415)cheetah");
- SendClientMessage(playerid, 0xF6F6F6AA, "542)clover | 589)club | 437)coach | 532)combine | 480)comet | 596)copcarla | 599)copcarru | 597)copcarsf");
- SendClientMessage(playerid, 0xF6F6F6AA, "598)copcarvg | 578)dft30 | 486)dozer | 507)elegant | 562)elegy | 585)emperor | 427)enforcer | 419)esperant");
- SendClientMessage(playerid, 0xF6F6F6AA, "587)euros | 490)fbiranch | 528)fbitruck | 533)feltzer | 544)firela | 407)firetruk | 565)flash | 455)flatbed");
- SendClientMessage(playerid, 0xF6F6F6AA, "530)forklift | 526)fortune | 466)glendale | 604)glenshit | 492)greenwoo | 474)hermes | 588)hotdog");
- SendClientMessage(playerid, 0xF6F6F6AA, "434)hotknife | 502)hotrina | 503)hotrinb | 494)hotring | 579)huntley | 545)hustler | 411)infernus | 546)intruder");
- SendClientMessage(playerid, 0xF6F6F6AA, "Siguiente Lista /Autos2");
- return 1;
- }
- if(!strcmp("/Autos2", cmdtext, true, 10))
- {
- SendClientMessage(playerid, 0xF6F6F6AA, "559)jester | 508)journey | 571)kart | 400)landstal | 403)linerun | 517)majestic | 410)manana | 551)merit");
- SendClientMessage(playerid, 0xF6F6F6AA, "500)mesa | 418)moonbeam | 572)mower | 423)mrwhoop | 414)mule | 516)nebula | 582)newsvan | 467)oceanic");
- SendClientMessage(playerid, 0xF6F6F6AA, "443)packer | 470)patriot | 404)peren | 514)petro | 603)phoenix | 600)picador | 413)pony | 426)premier");
- SendClientMessage(playerid, 0xF6F6F6AA, "436)previon | 547)primo | 489)rancher | 441)rcbandit | 594)rccam | 564)rctiger | 515)rdtrain");
- SendClientMessage(playerid, 0xF6F6F6AA, "479)regina | 534)remingtn | 432)rhino | 505)rnchlure | 442)romero | 440)rumpo | 475)sabre | 543)sadler");
- SendClientMessage(playerid, 0xF6F6F6AA, "605)sadlshit | 495)sandking | 567)savanna | 428)securica | 405)sentinel | 535)slamvan | 458)solair");
- SendClientMessage(playerid, 0xF6F6F6AA, "580)stafford | 439)stallion | 561)stratum | 409)stretch | 560)sultan | 550)sunrise | 506)supergt | 601)swatvan");
- SendClientMessage(playerid, 0xF6F6F6AA, "574)sweeper | 566)tahoma | 549)tampa | 420)taxi | 459)topfun | 576)tornado | 525)towtruck | 531)tractor");
- SendClientMessage(playerid, 0xF6F6F6AA, "408)trash | 583)tug | 451)turismo | 558)uranus | 552)utility | 540)vincent | 491)virgo | 412)voodoo");
- SendClientMessage(playerid, 0xF6F6F6AA, "478)walton | 421)washing | 529)willard | 555)windsor | 456)yankee | 554)yosemite | 477)zr3-50");
- return 1;
- }
- if(!strcmp("/Motos", cmdtext, true, 10))
- {
- SendClientMessage(playerid, 0xF60000AA, "Motos");
- SendClientMessage(playerid, 0xF60000AA, "522)NRG-500 | 521)FCR-900 | 461)PCJ-600 |581)BF-400 | 462)Faggio ");
- SendClientMessage(playerid, 0xF60000AA, "463)Freeway | 448)Pizzaboy | 586)Wayfarer | 523)CopBike | 468)Sanchez");
- SendClientMessage(playerid, 0x00F600AA, "471)Quad | 509)Bike | 481)BMX | 510)Mountain Bike");
- return 1;
- }
- if (strcmp(cmdtext, "/creditos", true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN, "========CREDITOS========");
- SendClientMessage(playerid, COLOR_YELLOW, "Este GM es Hecho por [CGL]SIKRIO");
- SendClientMessage(playerid, COLOR_YELLOW, "Tubo 2 Meses de la Creacion");
- SendClientMessage(playerid, COLOR_YELLOW, "[CGL]SIKRIO Experto en Creacion de FS y GM");
- SendClientMessage(playerid, COLOR_YELLOW, "Comunicacion ::: maikel_metal_666@hotmail.com");
- return 1;
- }
- if (strcmp(cmdtext, "/base", true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN, "=========BASE DE ADMIN=============");
- SendClientMessage(playerid, COLOR_YELLOW, "/Subirpuente");
- SendClientMessage(playerid, COLOR_YELLOW, "/Bajarpuente");
- SendClientMessage(playerid, COLOR_YELLOW, "/Abrirporton");
- SendClientMessage(playerid, COLOR_GREEN, "PARA UTILIZAR ESTOS COMANDOS DEBES INICIAR CLAVE ADMIN RCON");
- return 1;
- }
- if (strcmp(cmdtext, "/armas", true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN, "========Armas========");
- SendClientMessage(playerid, COLOR_YELLOW, "/palodegolf /knife /katana");
- SendClientMessage(playerid, COLOR_YELLOW, "/dildo /flores /silenciada");
- SendClientMessage(playerid, COLOR_YELLOW, "/escopetadecombate /uzi /mp5");
- SendClientMessage(playerid, COLOR_YELLOW, "/aka47 /m4 /tec9 /minigun");
- SendClientMessage(playerid, COLOR_YELLOW, "/camara /paracaidas");
- return 1;
- }
- if (strcmp(cmdtext, "/empleos", true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN, "========EMPLEOS========");
- SendClientMessage(playerid, COLOR_YELLOW, "TAXI : Busca un Pasajero que necesite un Transporte en Taxi");
- SendClientMessage(playerid, COLOR_YELLOW, "HELI : Busca un Pasajero que necesite un Transporte en Helicoptero (MARKVERI)");
- SendClientMessage(playerid, COLOR_YELLOW, "BUS : Toma un Coach y Busca a un Pasajero que necesite transporte en Bus");
- SendClientMessage(playerid, COLOR_YELLOW, "POLI : Toma un Vehiculo de la policia y puedes tener ese empleo");
- return 1;
- }
- if(strcmp(cmd, "/Comandos", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN,"=================Comandos==============:");
- SendClientMessage(playerid, COLOR_YELLOW,"/retirar [cantidad], /depositar [cantidad], /saldo");
- SendClientMessage(playerid, COLOR_YELLOW,"/givecash [ID Jugador] [Cantidad]");
- SendClientMessage(playerid, COLOR_YELLOW,"/Recompenzar [playerid] [Cantidad], /regalo [playerid]");
- SendClientMessage(playerid, COLOR_YELLOW,"/Buy, /Propiedades1, /Propiedades2");
- SendClientMessage(playerid, COLOR_YELLOW,"/ComprarArma, /ListaArmas");
- SendClientMessage(playerid, COLOR_YELLOW,"/Hitman, /Ccomandos");
- SendClientMessage(playerid, COLOR_YELLOW,"/Bloquearauto :: para bloquear Vehiculo, /Desbloquearauto :: para desbloquear Vehiculo");
- SendClientMessage(playerid, COLOR_YELLOW,"/Exportaciones");
- SendClientMessage(playerid, COLOR_YELLOW,"/base ::: Comandos de Base de Administradores");
- SendClientMessage(playerid, COLOR_YELLOW,"/clanagd");
- SendClientMessage(playerid, COLOR_YELLOW,"/Armas");
- return 1;
- }
- if(strcmp(cmd, "/Ccomandos", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN,"Comandos de Clanes 8====D");
- SendClientMessage(playerid, COLOR_YELLOW,"/Clan Crear [Nombre]");
- SendClientMessage(playerid, COLOR_YELLOW,"/Entrar al Clan");
- SendClientMessage(playerid, COLOR_YELLOW,"/Invitar al Clan [ID del Jugador]");
- SendClientMessage(playerid, COLOR_YELLOW,"/Salir del Clan");
- SendClientMessage(playerid, COLOR_YELLOW,"/Clan info [Numero]");
- SendClientMessage(playerid, COLOR_YELLOW,"/gretirar [money], /gretirar [dinero], /gsaldo");
- SendClientMessage(playerid, COLOR_YELLOW,"/gdeathmatch [zona]");
- SendClientMessage(playerid, COLOR_YELLOW,"! (Prefijo de texto para las pandillas de Chat)");
- return 1;
- }
- if(strcmp(cmd, "/teles", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN,"====================TELEPORTES===============================");
- SendClientMessage(playerid, COLOR_YELLOW,"/lc/ls/sf/lv/mapocho/bigear/driftls/driftsf/chilliad/posilga /tople");
- SendClientMessage(playerid, COLOR_YELLOW,"/campamento/aerols/aerosf/aeroa/dm/dm2/dm3/grove/area51 /driftc");
- SendClientMessage(playerid, COLOR_YELLOW,"/crazyjump/bigjump/jump/carrera2/carrera3 /carrera4 /stunts");
- return 1;
- }
- if(strcmp(cmd, "/reglas", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN,"-----------REGLAS------------------");
- SendClientMessage(playerid, COLOR_YELLOW,"No Hackers");
- SendClientMessage(playerid, COLOR_YELLOW,"No Cheats");
- SendClientMessage(playerid, COLOR_YELLOW,"Ocupa solo Armas de Ammunation o Seras Baneado (Solo Armas Permitidas)");
- SendClientMessage(playerid, COLOR_YELLOW,"No Abuses del Bug");
- SendClientMessage(playerid, COLOR_YELLOW,"Respeta a Los Admins y a los Mismos Jugadores");
- SendClientMessage(playerid, COLOR_YELLOW,"No Anunciar Otros Servers");
- SendClientMessage(playerid, COLOR_BLUE,"Si envias Mensajes por /pm , Los Admins leen todos tus Mensajes");
- return 1;
- }
- //------------------- /set pit boss game text
- if (strcmp(cmdtext, "/pbgametext", true) == 0) {
- if(IsPlayerAdmin(playerid)) {
- pbGameText = !pbGameText;
- if(pbGameText) {
- SendClientMessage(playerid, COLOR_YELLOW, "Jefe hoyo juego se ha habilitado.");
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Jefe hoyo juego texto ha sido desactivado.");
- }
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Debe iniciar sesión como administrador para utilizar esta función.");
- }
- return 1;
- }
- //------------------- /whatsnew
- if (strcmp(cmdtext, "/whatsnew", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN, "Nuevas características en Hoyo jefe de pandillas y DM:");
- SendClientMessage(playerid, COLOR_YELLOW, "+ Vehículos nuevos jugadores tienen desovar (empezando) posiciones.");
- SendClientMessage(playerid, COLOR_YELLOW, "- Los vehículos pueden ser bloqueado / utilizar el modificador / y bloquearauto /desbloquearauto de comandos, y");
- SendClientMessage(playerid, COLOR_YELLOW, "automáticamente si no se desbloquea.");
- SendClientMessage(playerid, COLOR_YELLOW, "- Los vehículos pueden ser vendidos a Wang exportaciones para el envío (sin hacer preguntas).");
- SendClientMessage(playerid, COLOR_YELLOW, "-Las Venturas Tira Club, Isla Esmeralda, La Visage, Verdant Meadows Aire Tira,");
- SendClientMessage(playerid, COLOR_YELLOW, "El Rancho Grande Propagación y Wang Automóviles se pueden comprar utilizando el /Buy comando.");
- SendClientMessage(playerid, COLOR_YELLOW, "- Apuestas en el Casino ha sido re-añadido, pero los jugadores deben pagar una tasa a los juegos de azar");
- SendClientMessage(playerid, COLOR_YELLOW, "el Casino propietarios (el hoyo jefes).");
- SendClientMessage(playerid, COLOR_YELLOW, "- Deathmatch zonas exclusivas disponibles para miembros de pandillas (tipo /gdeathmatch).");
- return 1;
- }
- //------------------- /gamblingfee
- if (strcmp(cmd, "/gamblingfee", true) == 0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp) || (propertyOwner[P_DRAGON]!=playerid && propertyOwner[P_CALIGULA]!=playerid)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /gamblingfee [amount]");
- SendClientMessage(playerid, COLOR_YELLOW, "Este comando sólo está disponible para los propietarios de Casino.");
- } else {
- new fee = strval(tmp);
- new ownername[MAX_PLAYER_NAME];
- if(fee>=MIN_GAMBLINGFEE && fee<=MAX_GAMBLINGFEE) {
- for(new i=0;i<MAX_CASINO;i++) {
- if(propertyOwner[i]==playerid) {
- GetPlayerName(playerid, ownername, sizeof(ownername));
- gamblingFee[i]=fee;
- format(string, sizeof(string), "Apuestas de pago para% s se ha establecido en $% d por% s. Hoyo Jefe",propertyNames[i],fee,ownername);
- SendClientMessageToAll(COLOR_YELLOW, string);
- }
- }
- } else {
- format(string, sizeof(string), "Gama de juegos de azar de pago es de $ $ a %d %d.",MIN_GAMBLINGFEE,MAX_GAMBLINGFEE);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- }
- return 1;
- }
- //------------------- /lock
- if (strcmp(cmd, "/bloquearauto", true) == 0) {
- new limo = 0;
- if(IsPlayerInAnyVehicle(playerid)) {
- for(new i=0;i<MAX_CASINO;i++) {
- if(GetPlayerVehicleID(playerid)==casinoVehicles[i][0] || GetPlayerVehicleID(playerid)==casinoVehicles[i][1]) {
- limo = 1;
- break;
- }
- }
- if(!limo && GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {
- for(new i=0;i<MAX_PLAYERS;i++) {
- if(i!=playerid) {
- SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
- }
- }
- SendClientMessage(playerid, COLOR_GREY, "Vehiculo Bloqueado.");
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid,1056,X,Y,Z);
- } else {
- SendClientMessage(playerid, COLOR_GREY, "No Puedes Bloquear este vehiculo.");
- }
- }
- else {
- SendClientMessage(playerid, COLOR_GREY, "Tu No estas en nigun vehiculo!");
- }
- return 1;
- }
- //------------------- /unlock
- if (strcmp(cmd, "/desbloquearauto", true) == 0) {
- new limo = 0;
- if(IsPlayerInAnyVehicle(playerid)) {
- for(new i=0;i<MAX_CASINO;i++) {
- if(GetPlayerVehicleID(playerid)==casinoVehicles[i][0] || GetPlayerVehicleID(playerid)==casinoVehicles[i][1]) {
- limo = 1;
- break;
- }
- }
- if(!limo && GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {
- for(new i=0;i<MAX_PLAYERS;i++) {
- if(i!=playerid) {
- SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
- }
- }
- SendClientMessage(playerid, COLOR_GREY, "Vehiculo Desbloqueado.");
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid,1057,X,Y,Z);
- } else {
- SendClientMessage(playerid, COLOR_GREY, "Tu no puedes Desbloquear este Vehiculo.");
- }
- } else {
- SendClientMessage(playerid, COLOR_GREY, "Tu no estas en ningun Vehiculo!");
- }
- return 1;
- }
- //------------------- /exports
- if (strcmp(cmd, "/exportaciones", true) == 0) {
- new vehicleName[32];
- vehicleName = "";
- for(new i=0; i < MAX_WANGEXPORTVEHICLES; i++) {
- if(wantedWangExportVehicles[i]==wantedWangExportVehicle) {
- format(vehicleName, sizeof(vehicleName), "%s",wantedWangExportVehicleNames[i]);
- }
- }
- if(strlen(vehicleName)==0) {
- format(string, sizeof(string), "Lo sentimos, Wang Las exportaciones no son la compra de cualquier vehículo en este momento.");
- } else {
- format(string, sizeof(string), "Wang exportaciones son actualmente la compra de% s.",vehicleName);
- }
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- //------------------- /gdeathmatch
- if (strcmp(cmd, "/gdeathmatch", true) == 0 || strcmp(cmd, "/gdm", true) == 0) {
- if (playerGang[playerid]>0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /deathmatch [zone]");
- SendClientMessage(playerid, COLOR_GREEN, "Zonas Deathmatch:");
- for(new i=0;i<MAX_DMZONES;i++){
- format(string, sizeof(string), "%d. %s (%s).",i,dmNames[i],weaponNames[dmWeapons[i][0]]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- } else {
- new dmZone = strval(tmp);
- if(dmZone>=0 && dmZone<MAX_DMZONES) {
- new gangnum;
- new ganginarea = 0;
- // Kill player if already in a deathmatch
- if(dmPlayers[playerid]!=999) {
- SendClientMessage(playerid, COLOR_YELLOW, "Oye ¿qué estás tratando de tirar de aquí?. Usted debe completar su ronda Deathmatch.");
- SetPlayerHealth(playerid,0);
- return 1;
- }
- // If no gang players are left inside a deathmatch zone, remove gang exlusive to zone
- gangnum = dmGangs[dmZone][0];
- if(gangnum>0) {
- for(new i=0;i<gangInfo[gangnum][1];i++) {
- if(isPlayerInArea(gangMembers[gangnum][i],dmCoords[dmZone]) && dmPlayers[gangMembers[gangnum][i]]==dmZone) {
- ganginarea = 1;
- }
- }
- if(!ganginarea) {
- dmGangs[dmZone][0] = 0;
- }
- }
- gangnum = dmGangs[dmZone][1];
- if(gangnum>0) {
- for(new i=0;i<gangInfo[gangnum][1];i++) {
- if(isPlayerInArea(gangMembers[gangnum][i],dmCoords[dmZone]) && dmPlayers[gangMembers[gangnum][i]]==dmZone) {
- ganginarea = 1;
- }
- }
- if(!ganginarea) {
- dmGangs[dmZone][1] = 0;
- }
- }
- // Add player to deathmatch zone
- gangnum = playerGang[playerid];
- if (dmGangs[dmZone][0]==gangnum || dmGangs[dmZone][1]==gangnum) {
- OnPlayerEnterDeathmatch(playerid,gangnum,dmZone);
- } else {
- if(dmGangs[dmZone][0]==0) {
- dmGangs[dmZone][0] = gangnum;
- } else if(dmGangs[dmZone][1]==0) {
- dmGangs[dmZone][1] = gangnum;
- } else {
- format(string, sizeof(string), "Lo sentimos esta Deathmatch zona% s está llena. Por favor, espere a la próxima ronda o seleccionar una zona de suplentes.",dmNames[dmZone]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- new playername[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername, sizeof(playername));
- format(string, sizeof(string), "%s ha entrado en zona Deathmatch% s (id:% d).",playername,dmNames[dmZone],dmZone);
- SendClientMessageToAll(COLOR_YELLOW, string);
- format(string, sizeof(string), "% S todos los miembros de las pandillas puede unirse.",gangNames[gangnum]);
- SendClientMessageToAll(COLOR_YELLOW, string);
- OnPlayerEnterDeathmatch(playerid,gangnum,dmZone);
- }
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Usted ha seleccionado una zona de no válidos.");
- SendClientMessage(playerid, COLOR_GREEN, "Zona Deathmatch Activas:");
- for(new i=0;i<MAX_DMZONES;i++){
- format(string, sizeof(string), "%d. %s (%s).",i,dmNames[i],weaponNames[dmWeapons[i][0]]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- }
- }
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Usted debe ser un miembro de la pandilla para entrar en una zona Deathmatch (crear o unirse a una pandilla de una pandilla).");
- }
- return 1;
- }
- //------------------- /bank
- if(strcmp(cmd, "/bank", true) == 0 || strcmp(cmd, "/gbank", true) == 0) {
- new gang;
- if(strcmp(cmd, "/gbank", true) == 0)
- gang = 1;
- if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {
- SendClientMessage(playerid, COLOR_YELLOW, "Usted debe ser en un banco a utilizar esta zona. Los cajeros automáticos se encuentran en las tiendas de conveniencia.");
- return 1;
- }
- if(gang && playerGang[playerid]==0) {
- SendClientMessage(playerid, COLOR_RED, "Usted no está en una pandilla!");
- return 1;
- }
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /(g)bank [amount]");
- return 1;
- }
- moneys = strval(tmp);
- if(moneys < 1) {
- SendClientMessage(playerid, COLOR_YELLOW, "Oye ¿qué estás tratando de tirar de aquí?.");
- return 1;
- }
- if(GetPlayerMoney(playerid) < moneys) {
- moneys = GetPlayerMoney(playerid);
- }
- GivePlayerMoney(playerid, 0-moneys);
- if(gang)
- gangBank[playerGang[playerid]]+=moneys;
- else
- bank[playerid]+=moneys;
- if(gang)
- format(string, sizeof(string), "Que han depositado $% d, su banda de equilibrio es de $% d.", moneys, gangBank[playerGang[playerid]]);
- else
- format(string, sizeof(string), "Que han depositado $% d, su saldo actual es de $% d.", moneys, bank[playerid]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- // -------TELECOMANDOS BY MICHAEL ACEVEDO AKA [AGD]MAIKEL---------------//
- if(strcmp(cmdtext, "/LS", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid, 1849.1492, -1370.1807, 13.3984);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype, 1849.1492, -1370.1807, 13.3984);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid, 1849.1492, -1370.1807, 13.3984);}
- GameTextForPlayer(playerid,"LOS SANTOS",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/LV", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid, 2097.5502, 1014.5463, 10.8203);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype, 2097.5502, 1014.5463, 10.8203);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid, 2097.5502, 1014.5463, 10.8203);}
- GameTextForPlayer(playerid,"LAS VENTURAS",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/SF", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid, -1981.5832, 288.114, 35.0581);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype, -1981.5832, 288.114, 35.0581);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid, -1981.5832, 288.114, 35.0581);}
- GameTextForPlayer(playerid,"SAN FIERRO",2500,3);}
- return 1;}
- if(strcmp(cmdtext,"/aerols",true)==0)
- {
- GameTextForPlayer(playerid, "Aeropuerto de Los Santos", 4000, 6);
- SetPlayerPos(playerid,2104.9976,-2632.2336,13.5469);
- return 1;
- }
- if(strcmp(cmdtext,"/aeroLV",true)==0)
- {
- GameTextForPlayer(playerid, "AeroPuerto de Las Venturas", 4000, 6);
- SetPlayerPos(playerid, 1638.4111, 1591.9707, 10.8203);
- return 1;
- }
- if(strcmp(cmdtext, "/STUNTS", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid,1319.1749,1255.4624,20.3359);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype,1319.1749,1255.4624,20.3359);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid,1319.1749,1255.4624,20.3359);}
- GameTextForPlayer(playerid,"STUNTS PARK LV",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/AEROSF", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid, -1270.2024, -426.6784, 14.1484);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype, -1270.2024, -426.6784, 14.1484);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid, -1270.2024, -426.6784, 14.1484);}
- GameTextForPlayer(playerid,"AEROPUERTO INTERNACIONAL DE SAN FIERRO",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/AEROA", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid, 332.8779, 2514.2546, 16.5935);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype, 332.8779, 2514.2546, 16.5935);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid, 332.8779, 2514.2546, 16.5935);}
- GameTextForPlayer(playerid,"AEROPUERTO ABANDONADO",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/CHILLIAD", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid,-2334.1089,-1630.3571,483.7017);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype,-2334.1089,-1630.3571,483.7017);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid,-2334.1089,-1630.3571,483.7017);}
- GameTextForPlayer(playerid,"MONTE CHILLIAD",2500,3);}
- return 1;}
- if(strcmp(cmdtext,"/mapocho",true)==0)
- {
- GameTextForPlayer(playerid, "RIO MAPOCHO", 4000, 6);
- SetPlayerPos(playerid,-777.4194,-1980.6046,75.4336);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext,"/BigJump",true)==0)
- {
- GameTextForPlayer(playerid, "Big Jump", 5000, 6);
- SetPlayerPos(playerid,-662.8176,2314.4143,142.9375);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext, "/DRIFTLS", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid,1264.0331,-2023.1748,59.3047);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype,1264.0331,-2023.1748,59.3047);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid,1264.0331,-2023.1748,59.3047);}
- GameTextForPlayer(playerid,"DRIFT LS",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/tople", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid,-2631.5425,1361.5587,7.1081);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype,-2631.5425,1361.5587,7.1081);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid,-2631.5425,1361.5587,7.1081);}
- GameTextForPlayer(playerid,"Club de Tople",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/adminbase", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid,2847.6616,-1977.7147,10.9375);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype,2847.6616,-1977.7147,10.9375);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid,2847.6616,-1977.7147,10.9375);}
- GameTextForPlayer(playerid,"BIENVENIDO A LA ADMIN BASE",2500,3);}
- return 1;}
- if(strcmp(cmdtext, "/CAMPAMENTO", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid,-2811.1899,-1524.2212,140.8438);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype,-2811.1899,-1524.2212,140.8438);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid,-2811.1899,-1524.2212,140.8438);}
- GameTextForPlayer(playerid,"BIENVENIDO A CAMPAMENTO DISFRUTA",2500,3);}
- return 1;}
- if(strcmp(cmdtext,"/dm2",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido DM2", 4000, 6);
- SetPlayerPos(playerid,
- Float:-431.1262,
- Float:2240.5491,
- Float:42.9834);
- GivePlayerWeapon(playerid, 29, 50000);
- GivePlayerWeapon(playerid, 22, 50000);
- GivePlayerWeapon(playerid, 31, 50000);
- return 1;
- }
- if (strcmp(cmdtext, "/Dm3", true)==0)
- {
- SendClientMessage(playerid, COLOR_YELLOW, "disfruta el dm3!");
- SetPlayerPos(playerid,
- Float:2579.7324,
- Float:2842.3503,
- Float:10.8203);
- GivePlayerWeapon(playerid, 29, 50000);
- GivePlayerWeapon(playerid, 22, 50000);
- GivePlayerWeapon(playerid, 31, 50000);
- return 1;
- }
- if(strcmp(cmdtext,"/grove",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido GROVE STREET", 4000, 6);
- SetPlayerPos(playerid,
- Float:2492.3362,
- Float:-1668.2892,
- Float:13.3438);
- GivePlayerWeapon(playerid, 29, 50000);
- GivePlayerWeapon(playerid, 22, 50000);
- GivePlayerWeapon(playerid, 31, 50000);
- return 1;
- }
- if(strcmp(cmdtext,"/POSILGA",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido A LA POSILGA DEL INFIERNO", 4000, 6);
- SetPlayerPos(playerid,
- Float:-771.6293,
- Float:2423.6021,
- Float:157.0788);
- GivePlayerWeapon(playerid, 29, 50000);
- GivePlayerWeapon(playerid, 22, 50000);
- GivePlayerWeapon(playerid, 31, 50000);
- return 1;
- }
- if(strcmp(cmdtext,"/crazyjump",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido al Crazy Jump", 4000, 6);
- SetPlayerPos(playerid, 1545.5708, -1353.9507, 329.4732);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext,"/lc",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido a Liberty City", 4000, 6);
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid,-750.80,491.00,1371.70);
- TogglePlayerControllable(playerid,1);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext,"/jump",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido al Jump", 4000, 6);
- SetPlayerPos(playerid,2567.52,-1294.59,1063.25);
- GivePlayerWeapon(playerid, 46, 20);
- return 1;
- }
- if(strcmp(cmdtext,"/carrera",true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN,"Toma Un Vehiculo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Count [tiempo] para el conteo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Tune para tunear tu Auto");
- SetPlayerPos(playerid,1539.7290,79.0348,28.2176);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext,"/carrera2",true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN,"Toma Un Vehiculo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Count [tiempo] para el conteo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Tune para tunear tu Auto");
- SetPlayerPos(playerid,2314.4177,734.1231,1663.1848);
- return 1;
- }
- if(strcmp(cmdtext,"/carrera3",true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN,"Toma Un Vehiculo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Count [tiempo] para el conteo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Tune para tunear tu Auto");
- SetPlayerPos(playerid,1429.3210,2006.4587,237.6314);
- return 1;
- }
- if(strcmp(cmdtext,"/carrera4",true)==0)
- {
- SendClientMessage(playerid, COLOR_GREEN,"Toma Un Vehiculo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Count [tiempo] para el conteo");
- SendClientMessage(playerid, COLOR_YELLOW,"Usa /Tune para tunear tu Auto");
- SetPlayerPos(playerid,1410.9865,1757.6415,98.5425);
- return 1;
- }
- if(strcmp(cmdtext,"/bigear",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido al Big Ear", 4000, 6);
- SetPlayerPos(playerid, -324.0, 1516.0, 75.3593);
- SendClientMessage(playerid, COLOR_GREEN,"===========COMANDOS DE BIGEAR===========");
- SendClientMessage(playerid, COLOR_YELLOW,"/abrirportones /cerrarportones");
- SendClientMessage(playerid, Rojo,"ABRE EL PORTON Y CUANDO TERMINES LA CARRERA CIERRA EL PORTON");
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext, "/BIGEAR", true) == 0) {
- new cartype = GetPlayerVehicleID(playerid);
- new State=GetPlayerState(playerid);
- SetPlayerInterior(playerid,0); {
- if(State!=PLAYER_STATE_DRIVER) {
- SetPlayerPos(playerid, -324.0, 1516.0, 75.3593);}
- else if(IsPlayerInVehicle(playerid, cartype) == 1) {
- SetVehiclePos(cartype, -324.0, 1516.0, 75.3593);
- SetVehicleZAngle(cartype,62.0806);}
- else {
- SetPlayerPos(playerid, -324.0, 1516.0, 75.3593);}
- GameTextForPlayer(playerid,"BIENVENIDO AL DRIFT DE BIG EAR",2500,3);}
- return 1;}
- if(strcmp(cmdtext,"/driftsf",true)==0)
- {
- GameTextForPlayer(playerid, "Bienvenido al Drift San Fierro", 4000, 6);
- SetPlayerPos(playerid,-2385.8926,-589.9418,132.1172);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- if(strcmp(cmdtext,"/area51",true)==0)
- {
- GameTextForPlayer(playerid, "Area 51", 4000, 6);
- SetPlayerPos(playerid, 81.3654, 1919.9946, 17.6569);
- GivePlayerWeapon(playerid, 29, 50000);
- GivePlayerWeapon(playerid, 22, 50000);
- GivePlayerWeapon(playerid, 31, 50000);
- return 1;
- }
- if(strcmp(cmdtext,"/dm",true)==0)
- {
- GameTextForPlayer(playerid, "Has Entrado al Campionato Death Match", 4000, 6);
- SetPlayerPos(playerid,-252.9163,2261.5305,108.6637);
- GivePlayerWeapon(playerid, 29, 50000);
- GivePlayerWeapon(playerid, 22, 50000);
- GivePlayerWeapon(playerid, 31, 50000);
- return 1;
- }
- //ARMAS DEL SERVIDOR
- if(strcmp(cmdtext,"/palodegolf",true)==0)
- {
- GivePlayerWeapon(playerid, 2, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido un Palo de Golf");
- return 1;
- }
- if(strcmp(cmdtext,"/knife",true)==0)
- {
- GivePlayerWeapon(playerid, 4, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido un cuchillo");
- return 1;
- }
- if(strcmp(cmdtext,"/katana",true)==0)
- {
- GivePlayerWeapon(playerid, 8, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Katana");
- return 1;
- }
- if(strcmp(cmdtext,"/dildo",true)==0)
- {
- GivePlayerWeapon(playerid, 12, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido un Consolador");
- return 1;
- }
- if(strcmp(cmdtext,"/flores",true)==0)
- {
- GivePlayerWeapon(playerid, 14, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido Flores");
- return 1;
- }
- if(strcmp(cmdtext,"/pistola",true)==0)
- {
- GivePlayerWeapon(playerid, 22, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Pistola");
- return 1;
- }
- if(strcmp(cmdtext,"/silenciada",true)==0)
- {
- GivePlayerWeapon(playerid, 23, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Silenciada");
- return 1;
- }
- if(strcmp(cmdtext,"/escopetadecombate",true)==0)
- {
- GivePlayerWeapon(playerid, 27, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Escopeta de Combate");
- return 1;
- }
- if(strcmp(cmdtext,"/uzi",true)==0)
- {
- GivePlayerWeapon(playerid, 28, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Micro Uzi");
- return 1;
- }
- if(strcmp(cmdtext,"/mp5",true)==0)
- {
- GivePlayerWeapon(playerid, 28, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido un Mp5");
- return 1;
- }
- if(strcmp(cmdtext,"/aka47",true)==0)
- {
- GivePlayerWeapon(playerid, 30, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Aka 47");
- return 1;
- }
- if(strcmp(cmdtext,"/m4",true)==0)
- {
- GivePlayerWeapon(playerid, 31, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido un M4");
- return 1;
- }
- if(strcmp(cmdtext,"/tec9",true)==0)
- {
- GivePlayerWeapon(playerid, 32, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Tec9");
- return 1;
- }
- if(strcmp(cmdtext,"/minigun",true)==0)
- {
- GivePlayerWeapon(playerid, 31, 50000);
- SendClientMessage(playerid, COLOR_GREEN, "HAS SIDO KICKEADO POR MINIGUN");
- Kick(playerid);
- return 1;
- }
- if(strcmp(cmdtext,"/Camara",true)==0)
- {
- GivePlayerWeapon(playerid, 43, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido una Camara");
- return 1;
- }
- if(strcmp(cmdtext,"/Paracaidas",true)==0)
- {
- GivePlayerWeapon(playerid, 46, 50000);
- SendClientMessage(playerid, COLOR_YELLOW, "Has Conseguido un Paracaidas");
- return 1;
- }
- //AUTOS SPAWNER BY [AGD]MAIKEL
- if(!strcmp(cmdtext, "/445", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(445, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/602", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(602, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/416", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(416, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/485", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(485, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/568", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(568, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/429", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(429, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/433", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(433, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/499", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(499, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/424", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(424, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/536", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(536, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/496", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(496, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/504", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(504, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/422", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(422, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/609", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(609, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/498", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(498, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/401", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(401, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/575", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(575, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/518", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(518, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/402", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(402, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/541", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(541, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/482", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(482, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/431", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(431, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/438", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(438, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/457", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(457, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/427", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(427, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/483", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(483, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/524", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(524, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/415", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(415, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/542", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(542, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/589", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(589, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/437", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(437, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/532", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(532, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/480", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(480, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/596", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(596, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/599", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(599, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/597", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(597, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/598", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(598, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/578", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(578, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/486", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(486, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/507", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(507, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/562", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(562, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/585", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(585, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/427", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(427, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/419", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(419, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/587", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(587, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/490", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(490, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/528", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(528, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/533", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(533, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/544", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(544, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/407", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(407, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/565", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(565, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/455", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(455, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/530", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(530, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/526", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(526, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/466", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(466, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/604", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(604, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/492", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(492, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/474", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(474, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/588", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(588, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/434", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(434, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/502", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(502, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/503", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(503, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/494", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(494, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/579", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(579, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/545", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(545, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/411", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(411, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/546", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(546, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/559", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(559, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/508", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(508, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/571", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(571, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/400", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(400, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/403", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(403, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/517", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(517, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/410", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(410, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/551", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(551, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/500", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(500, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/418", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(418, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/572", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(572, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/423", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(423, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/414", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(414, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/516", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(516, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/582", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(582, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/467", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(467, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/443", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(443, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/470", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(470, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/404", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(404, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/514", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(514, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/603", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(603, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/600", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(600, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/413", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(413, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/426", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(426, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/436", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(436, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/547", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(547, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/489", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(489, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/441", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(441, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/594", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(594, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/564", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(564, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/515", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(515, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/479", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(479, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/534", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(534, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/432", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(432, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/505", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(505, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/442", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(442, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/440", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(440, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/475", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(475, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/543", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(543, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/605", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(605, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/495", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(495, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/567", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(567, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/428", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(468, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/405", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(405, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/535", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(535, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/458", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(458, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/580", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(580, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/439", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(439, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/440", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(561, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/561", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(561, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/409", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(409, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/560", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(560, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/550", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(550, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/506", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(506, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/601", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(601, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/574", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(574, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/566", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(566, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/549", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(549, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/420", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(420, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/459", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(459, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/576", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(576, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/525", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(525, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/531", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(531, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/408", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(438, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/583", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(583, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/558", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(558, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/552", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(522, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/540", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(540, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/491", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(491, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/412", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(412, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/478", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(478, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/421", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(421, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/529", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(529, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/555", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(555, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/456", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(456, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/554", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(554, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/477", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(477, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/522", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(522, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/521", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(521, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/461", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(461, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/581", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(581, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/462", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(462, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/471", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(471, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/463", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(463, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/448", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(448, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/586", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(586, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/523", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(523, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/468", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(468, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/509", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(509, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/481", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(481, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- if(!strcmp(cmdtext, "/510", true))
- {
- new var0 = 0;
- new Float:var1 = 0.0, Float:var2 = 0.0, Float:var3 = 0.0, Float:var4 = 0.0;
- GetPlayerPos(playerid, var1, var2, var3);
- GetPlayerFacingAngle(playerid, var4);
- DestroyVehicle(var0);
- var0 = CreateVehicle(510, var1 + 3, var2, var3, var4, 1, 1, 1);
- return 1;
- }
- //------------------- /withdraw
- if(strcmp(cmd, "/gretirar", true) == 0 || strcmp(cmd, "/retirar", true) == 0) {
- new gang;
- if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {
- SendClientMessage(playerid, COLOR_YELLOW, "Usted debe ser en un banco a utilizar esta zona. Los cajeros automáticos se encuentran en las tiendas de conveniencia.");
- return 1;
- }
- if(strcmp(cmd, "/gretirar", true) == 0)
- gang = 1;
- if(gang && playerGang[playerid]==0) {
- SendClientMessage(playerid, COLOR_RED, "Usted no está en una pandilla!");
- return 1;
- }
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /(g)retirar [amount]");
- return 1;
- }
- moneys = strval(tmp);
- if(moneys < 1) {
- SendClientMessage(playerid, COLOR_YELLOW, "Oye ¿qué estás tratando de tirar de aquí?.");
- return 1;
- }
- if(gang) {
- if(moneys > gangBank[playerGang[playerid]])
- moneys = gangBank[playerGang[playerid]];
- } else {
- if(moneys > bank[playerid])
- moneys = bank[playerid];
- }
- GivePlayerMoney(playerid, moneys);
- if(gang)
- gangBank[playerGang[playerid]] -= moneys;
- else
- bank[playerid] -= moneys;
- if(gang)
- format(string, sizeof(string), "Le han retirado $% d, su banda de equilibrio es de $% d.", moneys, gangBank[playerGang[playerid]]);
- else
- format(string, sizeof(string), "Le han retirado $% d, su saldo actual es de $% d.", moneys, bank[playerid]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- //------------------- /balance
- if(strcmp(cmd, "/saldo", true) == 0 || strcmp(cmd, "/gsaldo", true) == 0) {
- new gang;
- if(strcmp(cmd, "/gsaldo", true) == 0)
- gang = 1;
- if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {
- SendClientMessage(playerid, COLOR_YELLOW, "Usted debe ser en un banco a utilizar esta zona. Los cajeros automáticos se encuentran en las tiendas de conveniencia.");
- return 1;
- }
- if(gang && playerGang[playerid]==0) {
- SendClientMessage(playerid, COLOR_RED, "Usted no está en una pandilla!");
- return 1;
- }
- if(gang)
- format(string, sizeof(string), "Su banda tiene $% d en el banco.", gangBank[playerGang[playerid]]);
- else
- format(string, sizeof(string), "Tienes $% d en el banco.", bank[playerid]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- return 1;
- }
- //------------------- /givecash
- if(strcmp(cmd, "/givecash", true) == 0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /givecash [playerid] [amount]");
- return 1;
- }
- giveplayerid = strval(tmp);
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /givecash [playerid] [amount]");
- return 1;
- }
- moneys = strval(tmp);
- //printf("givecash_command: %d %d",giveplayerid,moneys);
- if (IsPlayerConnected(giveplayerid)) {
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(dmPlayers[giveplayerid]==999) {
- playermoney = GetPlayerMoney(playerid);
- if (moneys > 0 && playermoney >= moneys) {
- GivePlayerMoney(playerid, (0 - moneys));
- GivePlayerMoney(giveplayerid, moneys);
- format(string, sizeof(string), "Ha enviado %s (id:%d), $%d.", giveplayer,giveplayerid, moneys);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Usted ha recibido $%d de %s (id: %d).", moneys, sendername, playerid);
- SendClientMessage(giveplayerid, COLOR_YELLOW, string);
- printf("% s (playerid: %d) ha transferido a %d%s (playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
- }
- else {
- SendClientMessage(playerid, COLOR_YELLOW, "Importe de la transacción no válido.");
- }
- } else {
- format(string, sizeof(string), "% s se encuentra actualmente en un Deathmatch. Usted no puede dar dinero en este momento.", giveplayer);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- }
- else {
- format(string, sizeof(string), "%d no es un jugador activo.", giveplayerid);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- //------------------- /hitman
- if(strcmp(cmd, "/hitman", true) == 0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /hitman [playerid] [amount]");
- return 1;
- }
- giveplayerid = strval(tmp);
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /hitman [playerid] [amount]");
- return 1;
- }
- moneys = strval(tmp);
- if(moneys > GetPlayerMoney(playerid)) {
- SendClientMessage(playerid, COLOR_RED, "Usted no tiene suficiente dinero!");
- return 1;
- }
- if(moneys < 1) {
- SendClientMessage(playerid, COLOR_YELLOW, "Oye ¿qué estás tratando de tirar de aquí?.");
- return 1;
- }
- if(IsPlayerConnected(giveplayerid)==0) {
- SendClientMessage(playerid, COLOR_RED, "No existe tal jugador.");
- return 1;
- }
- bounty[giveplayerid]+=moneys;
- GivePlayerMoney(playerid, 0-moneys);
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- // format(string, sizeof(string), "You have put a $%d bounty on the head of %s (id: %d).", moneys, giveplayer,giveplayerid);
- // SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), " %s ha tenido un $%d favor poner en la cabeza de %s (total: $%d).", giveplayer, moneys, sendername, bounty[giveplayerid]);
- SendClientMessageToAll(COLOR_ORANGE, string);
- format(string, sizeof(string), "Usted ha tenido un $%d favor de poner sobre ti% s (id:%d).", moneys, sendername, playerid);
- SendClientMessage(giveplayerid, COLOR_RED, string);
- return 1;
- }
- //------------------- /bounty
- if(strcmp(cmd, "/bounty", true) == 0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bounty [playerid]");
- return 1;
- }
- giveplayerid = strval(tmp);
- if(IsPlayerConnected(giveplayerid)) {
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "Reproductor de% s (id:% d) tiene un $% d abundancia sobre su cabeza.", giveplayer,giveplayerid,bounty[giveplayerid]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- } else {
- SendClientMessage(playerid, COLOR_RED, "No existe tal jugador!");
- }
- return 1;
- }
- //------------------- /bounties
- if(strcmp(cmd, "/bounties", true) == 0)
- {
- // new tmp[256];
- new x;
- SendClientMessage(playerid, COLOR_GREEN, "Actual bondades:");
- for(new i=0; i < MAX_PLAYERS; i++) {
- if(IsPlayerConnected(i) && bounty[i] > 0) {
- GetPlayerName(i, giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "%s%s(%d): $%d", string,giveplayer,i,bounty[i]);
- x++;
- if(x > 3) {
- SendClientMessage(playerid, COLOR_YELLOW, string);
- x = 0;
- format(string, sizeof(string), "");
- } else {
- format(string, sizeof(string), " %s, ", string);
- }
- }
- }
- if(x <= 3 && x > 0) {
- string[strlen(string)-2] = '.';
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- //------------------- /buy
- if(strcmp(cmd, "/buy", true) == 0) {
- new property=999;
- new previousowner;
- if(IsPlayerInCheckpoint(playerid)) {
- switch (playerCheckpoint[playerid]) {
- case CP_DRAGON:{
- property = P_DRAGON;
- }
- case CP_CALIGULA:{
- property = P_CALIGULA;
- }
- case CP_SEXSHOP:{
- property = P_SEXSHOP;
- }
- case CP_BAR:{
- property = P_BAR;
- }
- case CP_ZIP:{
- property = P_ZIP;
- }
- case CP_BINCO:{
- property = P_BINCO;
- }
- case CP_TATOO:{
- property = P_TATOO;
- }
- case CP_BOTIQUE:{
- property = P_BOTIQUE;
- }
- case CP_STRIPCLUB:{
- property = P_STRIPCLUB;
- }
- case CP_WANGCARS:{
- property = P_WANGCARS;
- }
- case CP_AIRSTRIP:{
- property = P_AIRSTRIP;
- }
- case CP_EMERALD:{
- property = P_EMERALD;
- }
- case CP_VISAGE:{
- property = P_VISAGE;
- }
- case CP_SPREADRANCH:{
- property = P_SPREADRANCH;
- }
- }
- if(property==999) {
- SendClientMessage(playerid, COLOR_YELLOW, "Necesita estar en un puesto de control a la propiedad /buy.");
- return 1;
- }
- // property--;
- if(GetPlayerMoney(playerid) < propertyValues[property]) {
- SendClientMessage(playerid, COLOR_RED, "Usted no tiene suficiente dinero para comprar esta propiedad.");
- return 1;
- }
- if(propertyOwner[property]==playerid) {
- SendClientMessage(playerid, COLOR_RED, "Que ya posee esta propiedad.");
- return 1;
- }
- GetPlayerName(playerid, giveplayer, sizeof(giveplayer));
- if(propertyOwner[property] < 999) {
- GivePlayerMoney(propertyOwner[property], propertyValues[property]);
- format (string, sizeof(string), "Su propiedad, el% s, ha sido comprado por% s (id:% d).",propertyNames[property],giveplayer,playerid);
- SendClientMessage(propertyOwner[property], COLOR_RED, string);
- previousowner = propertyOwner[property];
- }
- GivePlayerMoney(playerid, 0-propertyValues[property]);
- propertyOwner[property]=playerid;
- AutoLockCasinoVehicles(playerid);
- AutoLockCasinoVehicles(previousowner);
- format(string, sizeof(string), "Su propiedad, el% s, ha sido comprado por% s (id:% d)", propertyNames[property]);
- SendClientMessage(playerid, COLOR_GREEN, string);
- if(property==P_DRAGON || property==P_CALIGULA) {
- if(pbGameText) {
- format(string, sizeof(string),"~y~%s es el Hoyo ~g~~y~Jefe de %s",giveplayer,propertyNames[property]);
- GameTextForAll(string,5000,3);
- } else {
- format(string, sizeof(string),"% s es el jefe de Hoyo%s",giveplayer,propertyNames[property]);
- SendClientMessageToAll(COLOR_LIGHTBLUE, string);
- }
- format(string, sizeof(string),"Sr. Presidente, su limusina del% s ahora están disponibles para usted y todo los miembros de las pandillas.",propertyNames[property]);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
- }
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Necesita estar en un puesto de control a la propiedad /buy.");
- return 1;
- }
- return 1;
- }
- //------------------- /properties1
- if(strcmp(cmd, "/propiedades1", true) == 0 || strcmp(cmd, "/propiedades", true) == 0) {
- new propertiestemp = MAX_PROPERTIES;
- if(propertiestemp>9) {
- propertiestemp = 9;
- }
- SendClientMessage(playerid, COLOR_GREEN, "Property Set 1/2 Propietario:");
- for(new i = 0; i < propertiestemp; i++) {
- if(propertyOwner[i] < 999) {
- GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer);
- } else
- format(string, sizeof(string), "%d. %s - None", i, propertyNames[i]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- //------------------- /properties2
- if(strcmp(cmd, "/propiedades2", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN, "Property Set 2/2 Propietario:");
- for(new i = 9; i < MAX_PROPERTIES; i++) {
- if(propertyOwner[i] < 999) {
- GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer);
- } else
- format(string, sizeof(string), "%d. %s - None", i, propertyNames[i]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- //------------------- /buyweapon
- if(strcmp(cmd, "/comprararma", true) == 0) {
- new tmp[256];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /comprararma [weapon number]");
- return 1;
- }
- weaponid = strval(tmp);
- if(IsPlayerInCheckpoint(playerid)==0 || playerCheckpoint[playerid]!=CP_AMMU) {
- SendClientMessage(playerid, COLOR_YELLOW, "Necesita estar en un Ammunation para la compra de armas.");
- return 1;
- }
- if(GetPlayerMoney(playerid) < spawnWeapons[weaponid][2]) {
- SendClientMessage(playerid, COLOR_RED, "Usted no tiene suficiente dinero!");
- return 1;
- }
- if(weaponid < 0 || weaponid > MAX_SPAWNWEAPONS-1){
- SendClientMessage(playerid, COLOR_RED, "Número de armas no es válido.");
- return 1;
- }
- format (string, sizeof(string), "Que ha adquirido el 1 %s para cuando desovan.",weaponNames[spawnWeapons[weaponid][0]]);
- SendClientMessage(playerid, COLOR_GREEN, string);
- GivePlayerWeapon(playerid, spawnWeapons[weaponid][0], spawnWeapons[weaponid][1]);
- playerWeapons[playerid][weaponid]++;
- GivePlayerMoney(playerid, 0-spawnWeapons[weaponid][2]);
- return 1;
- }
- //------------------- /weaponlist
- if(strcmp(cmd, "/listaarmas", true) == 0) {
- SendClientMessage(playerid, COLOR_GREEN, "Lista de Armas:");
- for(new i = 0; i < MAX_SPAWNWEAPONS; i++) {
- format (string, sizeof(string), "%d. %s - $%d",i,weaponNames[spawnWeapons[i][0]],spawnWeapons[i][2]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- //------------------- /gang
- if(strcmp(cmd, "/Clan", true) == 0) {
- new tmp[256];
- new gangcmd, gangnum;
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ClAN [create/join/invite/quit] [name/number]");
- return 1;
- }
- giveplayerid = strval(tmp);
- if(strcmp(tmp, "Crear", true)==0)
- gangcmd = 1;
- else if(strcmp(tmp, "Invitar", true)==0)
- gangcmd = 2;
- else if(strcmp(tmp, "Entrar", true)==0)
- gangcmd = 3;
- else if(strcmp(tmp, "Salir", true)==0)
- gangcmd = 4;
- tmp = strtok(cmdtext, idx);
- if(gangcmd < 3 && !strlen(tmp)) {
- if(gangcmd==0)
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create/join/invite/quit] [name/number]");
- else if(gangcmd==1)
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create] [name]");
- else if(gangcmd==2)
- SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [invite] [playerID]");
- return 1;
- }
- //Create Gang//
- if(gangcmd==1) {
- if(playerGang[playerid]>0) {
- SendClientMessage(playerid, COLOR_RED, "tu la estas dentro de gang!");
- return 1;
- }
- for(new i = 1; i < MAX_GANGS; i++) {
- if(gangInfo[i][0]==0) {
- //name gang
- format(gangNames[i], MAX_GANG_NAME, "%s", tmp);
- //Gang exists
- gangInfo[i][0]=1;
- //There is one member
- gangInfo[i][1]=1;
- //Gang color is player's color
- gangInfo[i][2]=playerColors[playerid];
- //Player is the first gang member
- gangMembers[i][0] = playerid;
- format(string, sizeof(string),"tu as creado un gang '%s' (id: %d)", gangNames[i], i);
- SendClientMessage(playerid, COLOR_GREEN, string);
- playerGang[playerid]=i;
- return 1;
- }
- }
- return 1;
- //Join Gang//
- } else if (gangcmd==3) {
- gangnum = gangInvite[playerid];
- if(playerGang[playerid]>0) {
- SendClientMessage(playerid, COLOR_RED, "Usted ya está en una pandilla!");
- return 1;
- }
- if(gangInvite[playerid]==0) {
- SendClientMessage(playerid, COLOR_RED, "Usted no ha sido invitado a una pandilla.");
- return 1;
- }
- if(gangInfo[gangnum][0]==0) {
- SendClientMessage(playerid, COLOR_RED, "Esa banda no existe!");
- return 1;
- }
- if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {
- new i = gangInfo[gangnum][1];
- gangInvite[playerid]=0;
- gangMembers[gangnum][i] = playerid;
- GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
- for(new j = 0; j < gangInfo[gangnum][1]; j++) {
- format(string, sizeof(string),"%s ha entrado a la banda.", sendername);
- SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
- }
- gangInfo[gangnum][1]++;
- playerGang[playerid] = gangnum;
- AutoLockCasinoVehicles(playerid);
- SetPlayerColor(playerid,gangInfo[gangnum][2]);
- format(string, sizeof(string),"Tu has entrado a la banda '%s' (id: %d)", gangNames[gangnum], gangnum);
- SendClientMessage(playerid, COLOR_GREEN, string);
- return 1;
- }
- SendClientMessage(playerid, COLOR_RED, "La banda esta Llena.");
- return 1;
- //Invite to Gang//
- } else if (gangcmd==2) {
- giveplayerid = strval(tmp);
- if(playerGang[playerid]==0) {
- SendClientMessage(playerid, COLOR_RED, "Usted no está en una pandilla!");
- return 1;
- }
- // if(gangMembers[playerGang[playerid]][0]!=playerid) {
- // SendClientMessage(playerid, COLOR_RED, "You need to be the gang leader to send an invite.");
- // return 1;
- // }
- if(IsPlayerConnected(giveplayerid)) {
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string),"Ha enviado una banda invitar a %s.", giveplayer);
- SendClientMessage(playerid, COLOR_GREEN, string);
- format(string, sizeof(string),"Ha recibido una pandilla de invitar a %s(id:% d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
- SendClientMessage(giveplayerid, COLOR_GREEN, string);
- gangInvite[giveplayerid]=playerGang[playerid];
- } else
- SendClientMessage(playerid, COLOR_RED, "No existe tal jugador!");
- //Leave Gang//
- } else if (gangcmd==4) {
- PlayerLeaveGang(playerid);
- }
- return 1;
- }
- //------------------- /ganginfo
- if(strcmp(cmd, "/Clan Info", true) == 0) {
- new tmp[256];
- new gangnum;
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp) && playerGang[playerid]==0) {
- SendClientMessage(playerid, COLOR_WHITE, "USA: /Claninfo [number]");
- return 1;
- } else if (!strlen(tmp))
- gangnum = playerGang[playerid];
- else
- gangnum = strval(tmp);
- if(gangInfo[gangnum][0]==0) {
- SendClientMessage(playerid, COLOR_RED, "Ninguna de estas bandas existe!");
- return 1;
- }
- format(string, sizeof(string),"'% s' Gang Miembros (ID:% d)", gangNames[gangnum], gangnum);
- SendClientMessage(playerid, COLOR_GREEN, string);
- for(new i = 0; i < gangInfo[gangnum][1]; i++) {
- GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- //------------------- /gangs
- if(strcmp(cmd, "/Clanes", true) == 0)
- {
- new x;
- SendClientMessage(playerid, COLOR_GREEN, "Bandas Currentees:");
- for(new i=0; i < MAX_GANGS; i++) {
- if(gangInfo[i][0]==1) {
- format(string, sizeof(string),"%s %s (%d) -%d miembros", string,gangNames[i],i,gangInfo[i][1]);
- x++;
- if(x > 2) {
- SendClientMessage(playerid, COLOR_YELLOW, string);
- x = 0;
- format(string, sizeof(string), "");
- } else {
- format(string, sizeof(string), "%s, ", string);
- }
- }
- }
- if(x <= 2 && x > 0) {
- string[strlen(string)-2] = '.';
- SendClientMessage(playerid, COLOR_YELLOW, string);
- }
- return 1;
- }
- return 0;
- }
- //------------------------------------------------------------------------------------------------------
- public AutoLockCasinoVehicles(playerid)
- {
- new owner, player, gang;
- new playername[MAX_PLAYER_NAME];
- new ownername[MAX_PLAYER_NAME];
- new string[256];
- if(IsPlayerConnected(playerid)) {
- for(new i=0; i<MAX_CASINO; i++) {
- owner = propertyOwner[i];
- if(owner!=999) {
- gang = playerGang[owner];
- if(gang>0) {
- for(new j=0; j<gangInfo[gang][1]; j++) {
- player = gangMembers[gang][j];
- if(IsPlayerConnected(player)) {
- SetVehicleParamsForPlayer(casinoVehicles[i][0],player, 0, 0);
- SetVehicleParamsForPlayer(casinoVehicles[i][1],player, 0, 0);
- }
- }
- } else {
- if(owner==playerid) {
- SetVehicleParamsForPlayer(casinoVehicles[i][0],playerid, 0, 0);
- SetVehicleParamsForPlayer(casinoVehicles[i][1],playerid, 0, 0);
- } else {
- new contract = random(30)*1000;
- GetPlayerName(owner, ownername, MAX_PLAYER_NAME);
- gang = playerGang[playerid];
- if(gang>0) {
- for(new j=0; j<gangInfo[gang][1]; j++) {
- player = gangMembers[gang][j];
- GetPlayerName(player, playername, MAX_PLAYER_NAME);
- if(IsPlayerConnected(player)) {
- SetVehicleParamsForPlayer(casinoVehicles[i][0],player, 0, 1);
- SetVehicleParamsForPlayer(casinoVehicles[i][1],player, 0, 1);
- if(IsPlayerInVehicle(player,casinoVehicles[i][0]) || IsPlayerInVehicle(player,casinoVehicles[i][1])) {
- if(GetPlayerState(player)==PLAYER_STATE_DRIVER) {
- format(string, sizeof(string),"%s ha robado una limusina. Hoyo jefe% s ha emitido un contrato de $% d.",playername,ownername,contract);
- } else {
- format(string, sizeof(string),"%s es un pasajero en una limusina robados. Hoyo jefe %s ha emitido un contrato de $%d.",playername,ownername,contract);
- }
- SendClientMessageToAll(COLOR_LIGHTBLUE, string);
- bounty[player]+=contract;
- }
- }
- }
- } else {
- GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
- SetVehicleParamsForPlayer(casinoVehicles[i][0],playerid, 0, 1);
- SetVehicleParamsForPlayer(casinoVehicles[i][1],playerid, 0, 1);
- if(IsPlayerInVehicle(playerid,casinoVehicles[i][0]) || IsPlayerInVehicle(playerid,casinoVehicles[i][1])) {
- if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {
- format(string, sizeof(string),"%s ha robado una limusina. Hoyo jefe %s ha emitido un contrato de $%d.",playername,ownername,contract);
- } else {
- format(string, sizeof(string),"%s es un pasajero en una limusina robados. Hoyo jefe %s ha emitido un contrato de $%d.",playername,ownername,contract);
- }
- SendClientMessageToAll(COLOR_LIGHTBLUE, string);
- bounty[playerid]+=contract;
- }
- }
- }
- }
- } else {
- SetVehicleParamsForPlayer(casinoVehicles[i][0],playerid, 0, 1);
- SetVehicleParamsForPlayer(casinoVehicles[i][1],playerid, 0, 1);
- }
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public SellWangExportVehicle(playerid) {
- new string[256];
- new wantedVehicle = -1;
- new i;
- for(i=0;i<MAX_WANGEXPORTVEHICLES;i++) {
- if(wantedWangExportVehicles[i]==wantedWangExportVehicle) {
- wantedVehicle = i;
- break;
- }
- }
- if(wantedVehicle>=0) {
- if(IsPlayerInAnyVehicle(playerid)) {
- if(vehicleModel[GetPlayerVehicleID(playerid)-1]==wantedWangExportVehicle) {
- if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {
- new payment = (random(20)+10)*1000;
- format(string, sizeof(string), "Excelente, vamos a exportar su %s de una vez! Aquí es de $%d para sus servicios.",wantedWangExportVehicleNames[i],payment);
- SendClientMessage(playerid, COLOR_GREEN, string);
- GivePlayerMoney(playerid, payment);
- SetVehicleToRespawn(GetPlayerVehicleID(playerid));
- }
- SetPlayerPos(playerid, checkpoints[CP_WANGEXPORTS][0],checkpoints[CP_WANGEXPORTS][1],checkpoints[CP_WANGEXPORTS][2]);
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Lo sentimos, no estamos de que la compra de vehículo en particular en este momento.");
- }
- } else {
- format(string, sizeof(string), "En estos momentos la compra de %s para la exportación.",wantedWangExportVehicleNames[i]);
- SendClientMessage(playerid, COLOR_GREEN, string);
- }
- } else {
- SendClientMessage(playerid, COLOR_YELLOW, "Lo sentimos, no estamos comprando ningún vehículo en este momento.");
- }
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerEnterDeathmatch(playerid, gangnum, zone) {
- new string[256];
- new money = GetPlayerMoney(playerid);
- dmPlayers[playerid] = zone;
- if(IsPlayerInAnyVehicle(playerid)) {
- new vehicle = GetPlayerVehicleID(playerid);
- SetVehicleToRespawn(vehicle);
- }
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid,dmWeapons[zone][0],dmWeapons[zone][1]);
- if(money>0) {
- format(string, sizeof(string), "Su $%d ha sido depositado en su cuenta bancaria.",money);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- GivePlayerMoney(playerid, 0-money);
- bank[playerid]+=money;
- }
- SendClientMessage(playerid, COLOR_YELLOW, "Cualquier dinero que usted gana, mientras que en una zona Deathmatch serán depositados a su cuenta bancaria.");
- SetPlayerHealth(playerid,100);
- if(dmGangs[zone][0]==gangnum) {
- SetPlayerPos(playerid,dmSpawnCoords[zone][0],dmSpawnCoords[zone][1],dmSpawnCoords[zone][2]);
- } else {
- SetPlayerPos(playerid,dmSpawnCoords[zone][3],dmSpawnCoords[zone][4],dmSpawnCoords[zone][5]);
- }
- SetPlayerWorldBounds(playerid,dmCoords[zone][2],dmCoords[zone][0],dmCoords[zone][3],dmCoords[zone][1]);
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerText(playerid, text[])
- {
- if(text[0] == '!') {
- if(playerGang[playerid] > 0) {
- new gangChat[256];
- new senderName[MAX_PLAYER_NAME];
- new string[256];
- // for(new i = 1; i < strlen(text)+1; i++)
- // gangChat[i]=text[i];
- strmid(gangChat,text,1,strlen(text));
- GetPlayerName(playerid, senderName, sizeof(senderName));
- format(string, sizeof(string),"%s: %s", senderName, gangChat);
- for(new i = 0; i < gangInfo[playerGang[playerid]][1]; i++) {
- SendClientMessage(gangMembers[playerGang[playerid]][i], COLOR_LIGHTBLUE, string);
- }
- }
- return 0;
- }
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerSpawn(playerid)
- {
- // SetVehicleParamsForPlayer(CAR_MARKER_PIRATE,playerid,1,1);
- // SetVehicleParamsForPlayer(CAR_MARKER_STORE,playerid,1,1);
- AutoLockCasinoVehicles(playerid);
- if(GetPlayerMoney(playerid)>=0)
- {
- GivePlayerMoney(playerid, PocketMoney);
- }
- SetPlayerInterior(playerid,0);
- SetPlayerRandomSpawn(playerid);
- ResetPlayerWeapons(playerid);
- for(new i=0;i<MAX_SPAWNWEAPONS;i++) {
- if(playerWeapons[playerid][i] > 0) {
- GivePlayerWeapon(playerid,spawnWeapons[i][0],spawnWeapons[i][1]*playerWeapons[playerid][i]);
- }
- }
- //class weapon - why is this lost???
- GivePlayerWeapon(playerid,24,300);
- dmWarning[playerid]=0;
- return 1;
- }
- public SetPlayerRandomSpawn(playerid)
- {
- if (iSpawnSet[playerid] == 1)
- {
- new rand = random(sizeof(gCopPlayerSpawns));
- SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
- SetPlayerFacingAngle(playerid, 270.0);
- }
- else if (iSpawnSet[playerid] == 0)
- {
- new rand = random(sizeof(gRandomPlayerSpawns));
- SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
- }
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerDeath(playerid, killerid, reason)
- {
- new playercash;
- new killedplayer[MAX_PLAYER_NAME];
- new string[256];
- SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000); //Reset world to player
- dmPlayers[playerid]=999;
- playercash = GetPlayerMoney(playerid);
- if(killerid == INVALID_PLAYER_ID)
- {
- SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
- }
- else
- {
- SendDeathMessage(killerid,playerid,reason);
- SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
- if(bounty[playerid] > 0 && (playerGang[killerid] == 0 || playerGang[playerid] != playerGang[killerid])) {
- GetPlayerName(playerid, killedplayer, sizeof(killedplayer));
- format(string, sizeof(string), "Has obtenido una recompensa de% d%s. para matar", bounty[playerid], killedplayer);
- SendClientMessage(killerid, COLOR_GREEN, string);
- GivePlayerMoney(killerid, bounty[playerid]);
- bounty[playerid] = 0;
- }
- if(playercash > 0) {
- GivePlayerMoney(killerid, playercash);
- }
- }
- if(playercash > 0)
- {
- ResetPlayerMoney(playerid);
- }
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerEnterCheckpoint(playerid)
- {
- new string[256];
- new ownplayer[MAX_PLAYER_NAME];
- switch(getCheckpointType(playerid))
- {
- case CP_BANK: {
- SendClientMessage(playerid, COLOR_YELLOW, "Usted se encuentra en un cajero automático. Utilización para almacenar dinero '/bak importe', de retirar");
- SendClientMessage(playerid, COLOR_YELLOW, "uso de dinero '/withdray [cantidad]', y '/ saldo' para ver su saldo.");
- }
- case CP_PIRATE: {
- SendClientMessage(playerid, COLOR_YELLOW, "Puede mantener el barco pirata zona para obtener dinero.");
- }
- case CP_AMMU: {
- SendClientMessage(playerid, COLOR_GREEN, "Usted puede comprar armas aquí para que tenga cada");
- SendClientMessage(playerid, COLOR_GREEN, "vez que desovan. Usted puede comprar más de una vez por más munición.");
- SendClientMessage(playerid, COLOR_YELLOW, "Tipo /comprararma [número de armas] y /listaarmas para obtener una lista de las armas.");
- }
- case CP_WANGEXPORTS: {
- SellWangExportVehicle(playerid);
- }
- case CP_HEAVENS: {
- SendClientMessage(playerid, COLOR_YELLOW, "Es una escalera al cielo bebé.");
- SetPlayerPos(playerid,2096.1462,1285.2556,1000.000);
- }
- case CP_HELL: {
- SendClientMessage(playerid, COLOR_YELLOW, "Es una puerta de entrada al infierno bebé.");
- SetPlayerPos(playerid,-2458.7756,-1399.5762,1000.000);
- }
- }
- if(getCheckpointType(playerid)>= P_OFFSET) {
- format(string, sizeof(string), "Usted puede comprar el %s de %d con $ /buy.", propertyNames[playerCheckpoint[playerid]-P_OFFSET], propertyValues[playerCheckpoint[playerid]-P_OFFSET]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- format(string, sizeof(string), "Usted ganará $% d regularmente.", propertyEarnings[playerCheckpoint[playerid]-P_OFFSET]);
- SendClientMessage(playerid, COLOR_YELLOW, string);
- if(propertyOwner[playerCheckpoint[playerid]-P_OFFSET]<999) {
- GetPlayerName(propertyOwner[playerCheckpoint[playerid]-P_OFFSET], ownplayer, sizeof(ownplayer));
- format(string, sizeof(string), "Esta propiedad es actualmente propiedad de %s.", ownplayer);
- SendClientMessage(playerid, COLOR_RED, string);
- }
- }
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerRequestClass(playerid, classid)
- {
- if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6)
- {
- iSpawnSet[playerid] = 1;
- }
- else
- {
- iSpawnSet[playerid] = 0;
- }
- SetupPlayerForClassSelection(playerid);
- return 1;
- }
- public SetupPlayerForClassSelection(playerid)
- {
- SetPlayerInterior(playerid,14);
- SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
- SetPlayerFacingAngle(playerid, 270.0);
- SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
- SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
- ApplyAnimation(playerid,"PED","IDLE_chat",4.1,7,5,1,1,1);
- }
- public GameModeExitFunc()
- {
- GameModeExit();
- }
- public OnGameModeInit()
- {
- SetGameModeText("CLAN [AGD]");
- ShowPlayerMarkers(1);
- UsePlayerPedAnims();
- ShowNameTags(1);
- AddPlayerClass(280,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
- AddPlayerClass(281,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
- AddPlayerClass(282,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1);
- AddPlayerClass(283,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(285,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(286,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(287,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(254,1958.3783,1343.1572,15.3746,0.0,0,0,24,300,-1,-1);
- AddPlayerClass(255,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(256,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(257,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(258,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(259,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(260,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(261,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(262,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(263,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(274,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(275,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(276,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(277,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(278,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(279,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(288,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(47,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(48,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(49,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(50,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(51,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(52,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(53,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(55,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(56,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(57,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(58,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(60,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(61,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(62,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(63,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(64,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(66,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(68,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(69,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(70,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(71,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(72,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(73,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(75,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(76,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(78,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(79,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(80,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(81,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(82,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(83,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(84,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(85,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(88,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(89,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(91,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(93,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(95,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(96,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(97,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(98,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(100,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(101,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(102,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(103,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(104,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(105,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(106,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(107,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(108,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(109,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(110,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(111,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(113,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(117,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(118,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(120,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(123,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(124,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(126,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(128,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(129,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(131,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(133,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(134,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(135,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(136,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(137,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(138,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(139,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(140,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(141,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(142,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(143,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(144,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(145,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(146,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(147,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(148,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(150,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(151,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(152,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(153,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(154,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(155,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(156,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(157,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(158,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(159,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(160,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(161,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(162,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(163,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(164,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(165,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(167,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(168,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(169,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(170,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(171,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(172,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(173,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(174,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(175,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(176,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(177,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(178,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(179,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(180,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(181,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(182,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(183,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(184,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(185,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(186,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(187,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(188,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(189,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(190,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(191,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(192,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(193,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(194,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(195,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(196,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(197,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(198,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(199,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(200,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(201,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(202,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(203,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(204,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(205,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(206,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(207,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(209,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(210,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(211,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(212,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(213,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(214,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(215,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(216,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(217,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(218,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(219,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(220,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(221,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(222,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(223,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(224,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(225,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddPlayerClass(226,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
- AddStaticVehicle(451,2040.0520,1319.2799,10.3779,183.2439,16,16);
- AddStaticVehicle(429,2040.5247,1359.2783,10.3516,177.1306,13,13);
- AddStaticVehicle(581,1328.5614,1278.3031,10.4322,183.6298,58,1); //
- AddStaticVehicle(415,1315.8870,1279.1401,10.6179,0.7249,62,1); //
- AddStaticVehicle(415,1312.9567,1279.1030,10.6174,0.7249,62,1); //
- AddStaticVehicle(415,1309.6379,1279.0610,10.6169,0.7249,62,1); //
- AddStaticVehicle(415,1306.3417,1279.0194,10.6163,0.7249,62,1); //
- AddStaticVehicle(415,1282.1235,1306.6761,10.5929,89.3608,62,1); //
- AddStaticVehicle(415,1282.0925,1303.8936,10.5929,89.3609,62,1); //
- AddStaticVehicle(415,1282.0557,1300.5980,10.5930,89.3609,62,1); //
- AddStaticVehicle(415,1281.9791,1293.7351,10.5861,89.3620,62,1); //
- AddStaticVehicle(415,1281.9502,1291.1217,10.5750,89.3620,62,1); //
- AddStaticVehicle(415,1281.9136,1287.8281,10.5611,89.3620,62,1); //
- AddStaticVehicle(421,2110.4102,1398.3672,10.7552,359.5964,13,13);
- AddStaticVehicle(411,2074.9624,1479.2120,10.3990,359.6861,64,64);
- AddStaticVehicle(477,2075.6038,1666.9750,10.4252,359.7507,94,94);
- AddStaticVehicle(541,2119.5845,1938.5969,10.2967,181.9064,22,22);
- AddStaticVehicle(541,1843.7881,1216.0122,10.4556,270.8793,60,1);
- AddStaticVehicle(402,1944.1003,1344.7717,8.9411,0.8168,30,30);
- AddStaticVehicle(402,1679.2278,1316.6287,10.6520,180.4150,90,90);
- AddStaticVehicle(415,1685.4872,1751.9667,10.5990,268.1183,25,1);
- AddStaticVehicle(411,2034.5016,1912.5874,11.9048,0.2909,123,1);
- AddStaticVehicle(411,2172.1682,1988.8643,10.5474,89.9151,116,1);
- AddStaticVehicle(429,2245.5759,2042.4166,10.5000,270.7350,14,14);
- AddStaticVehicle(477,2361.1538,1993.9761,10.4260,178.3929,101,1);
- AddStaticVehicle(550,2221.9946,1998.7787,9.6815,92.6188,53,53);
- AddStaticVehicle(558,2243.3833,1952.4221,14.9761,359.4796,116,1);
- AddStaticVehicle(587,2276.7085,1938.7263,31.5046,359.2321,40,1);
- AddStaticVehicle(587,2602.7769,1853.0667,10.5468,91.4813,43,1);
- AddStaticVehicle(603,2610.7600,1694.2588,10.6585,89.3303,69,1);
- AddStaticVehicle(587,2635.2419,1075.7726,10.5472,89.9571,53,1);
- AddStaticVehicle(562,2577.2354,1038.8063,10.4777,181.7069,35,1);
- AddStaticVehicle(429,2868.6423,-752.8713,10.5595,179.8803,3,3); //
- AddStaticVehicle(429,2874.7910,-752.8837,10.5050,179.8806,3,3); //
- AddStaticVehicle(429,2882.5273,-752.8999,10.5035,179.8806,3,3); //
- AddStaticVehicle(429,2865.5933,-764.5140,10.6456,271.5370,3,3); //
- AddStaticVehicle(429,2866.5349,-775.0146,10.6232,271.5319,3,3); //
- AddStaticVehicle(429,2878.7207,-777.1786,10.5273,0.9596,3,3); //
- AddStaticVehicle(429,2887.0818,-777.1171,10.5273,358.4685,3,3); //
- AddStaticVehicle(562,2394.1021,989.4888,10.4806,89.5080,17,1);
- AddStaticVehicle(562,1881.0510,957.2120,10.4789,270.4388,11,1);
- AddStaticVehicle(535,2039.1257,1545.0879,10.3481,359.6690,123,1);
- AddStaticVehicle(535,2009.8782,2411.7524,10.5828,178.9618,66,1);
- AddStaticVehicle(429,2010.0841,2489.5510,10.5003,268.7720,1,2);
- AddStaticVehicle(415,2076.4033,2468.7947,10.5923,359.9186,36,1);
- AddStaticVehicle(487,2093.2754,2414.9421,74.7556,89.0247,26,57);
- AddStaticVehicle(506,2352.9026,2577.9768,10.5201,0.4091,7,7);
- AddStaticVehicle(506,2166.6963,2741.0413,10.5245,89.7816,52,52);
- AddStaticVehicle(411,1960.9989,2754.9072,10.5473,200.4316,112,1);
- AddStaticVehicle(429,1919.5863,2760.7595,10.5079,100.0753,2,1);
- AddStaticVehicle(415,1673.8038,2693.8044,10.5912,359.7903,40,1);
- AddStaticVehicle(402,1591.0482,2746.3982,10.6519,172.5125,30,30);
- AddStaticVehicle(603,1580.4537,2838.2886,10.6614,181.4573,75,77);
- AddStaticVehicle(550,1555.2734,2750.5261,10.6388,91.7773,62,62);
- AddStaticVehicle(535,1455.9305,2878.5288,10.5837,181.0987,118,1);
- AddStaticVehicle(477,1537.8425,2578.0525,10.5662,0.0650,121,1);
- AddStaticVehicle(451,1433.1594,2607.3762,10.3781,88.0013,16,16);
- AddStaticVehicle(603,2223.5898,1288.1464,10.5104,182.0297,18,1);
- AddStaticVehicle(558,2451.6707,1207.1179,10.4510,179.8960,24,1);
- AddStaticVehicle(550,2461.7253,1357.9705,10.6389,180.2927,62,62);
- AddStaticVehicle(558,2461.8162,1629.2268,10.4496,181.4625,117,1);
- AddStaticVehicle(477,2395.7554,1658.9591,10.5740,359.7374,0,1);
- AddStaticVehicle(404,1553.3696,1020.2884,10.5532,270.6825,119,50);
- AddStaticVehicle(400,1380.8304,1159.1782,10.9128,355.7117,123,1);
- AddStaticVehicle(418,1383.4630,1035.0420,10.9131,91.2515,117,227);
- AddStaticVehicle(404,1445.4526,974.2831,10.5534,1.6213,109,100);
- AddStaticVehicle(400,1704.2365,940.1490,10.9127,91.9048,113,1);
- AddStaticVehicle(404,1658.5463,1028.5432,10.5533,359.8419,101,101);
- AddStaticVehicle(581,1677.6628,1040.1930,10.4136,178.7038,58,1);
- AddStaticVehicle(581,1383.6959,1042.2114,10.4121,85.7269,66,1);
- AddStaticVehicle(581,1064.2332,1215.4158,10.4157,177.2942,72,1);
- AddStaticVehicle(581,1111.4536,1788.3893,10.4158,92.4627,72,1);
- AddStaticVehicle(522,953.2818,1806.1392,8.2188,235.0706,3,8);
- AddStaticVehicle(522,995.5328,1886.6055,10.5359,90.1048,3,8);
- AddStaticVehicle(521,993.7083,2267.4133,11.0315,1.5610,75,13);
- AddStaticVehicle(535,1439.5662,1999.9822,10.5843,0.4194,66,1);
- AddStaticVehicle(522,1430.2354,1999.0144,10.3896,352.0951,6,25);
- AddStaticVehicle(522,2156.3540,2188.6572,10.2414,22.6504,6,25);
- AddStaticVehicle(598,2277.6846,2477.1096,10.5652,180.1090,0,1);
- AddStaticVehicle(598,2268.9888,2443.1697,10.5662,181.8062,0,1);
- AddStaticVehicle(598,2256.2891,2458.5110,10.5680,358.7335,0,1);
- AddStaticVehicle(598,2251.6921,2477.0205,10.5671,179.5244,0,1);
- AddStaticVehicle(523,2294.7305,2441.2651,10.3860,9.3764,0,0);
- AddStaticVehicle(523,2290.7268,2441.3323,10.3944,16.4594,0,0);
- AddStaticVehicle(523,2295.5503,2455.9656,2.8444,272.6913,0,0);
- AddStaticVehicle(522,2476.7900,2532.2222,21.4416,0.5081,8,82);
- AddStaticVehicle(522,2580.5320,2267.9595,10.3917,271.2372,8,82);
- AddStaticVehicle(522,2814.4331,2364.6641,10.3907,89.6752,36,105);
- AddStaticVehicle(535,2827.4143,2345.6953,10.5768,270.0668,97,1);
- AddStaticVehicle(521,1670.1089,1297.8322,10.3864,359.4936,87,118);
- AddStaticVehicle(487,1614.7153,1548.7513,11.2749,347.1516,58,8);
- AddStaticVehicle(487,1647.7902,1538.9934,11.2433,51.8071,0,8);
- AddStaticVehicle(487,1608.3851,1630.7268,11.2840,174.5517,58,8);
- AddStaticVehicle(476,1283.0006,1324.8849,9.5332,275.0468,7,6); //11.5332
- AddStaticVehicle(476,1283.5107,1361.3171,9.5382,271.1684,1,6); //11.5382
- AddStaticVehicle(476,1283.6847,1386.5137,11.5300,272.1003,89,91);
- AddStaticVehicle(476,1288.0499,1403.6605,11.5295,243.5028,119,117);
- AddStaticVehicle(415,1319.1038,1279.1791,10.5931,0.9661,62,1);
- AddStaticVehicle(521,1710.5763,1805.9275,10.3911,176.5028,92,3);
- AddStaticVehicle(521,2805.1650,2027.0028,10.3920,357.5978,92,3);
- AddStaticVehicle(535,2822.3628,2240.3594,10.5812,89.7540,123,1);
- AddStaticVehicle(521,2876.8013,2326.8418,10.3914,267.8946,115,118);
- AddStaticVehicle(429,2842.0554,2637.0105,10.5000,182.2949,1,3);
- AddStaticVehicle(549,2494.4214,2813.9348,10.5172,316.9462,72,39);
- AddStaticVehicle(549,2327.6484,2787.7327,10.5174,179.5639,75,39);
- AddStaticVehicle(549,2142.6970,2806.6758,10.5176,89.8970,79,39);
- AddStaticVehicle(521,2139.7012,2799.2114,10.3917,229.6327,25,118);
- AddStaticVehicle(521,2104.9446,2658.1331,10.3834,82.2700,36,0);
- AddStaticVehicle(521,1914.2322,2148.2590,10.3906,267.7297,36,0);
- AddStaticVehicle(549,1904.7527,2157.4312,10.5175,183.7728,83,36);
- AddStaticVehicle(549,1532.6139,2258.0173,10.5176,359.1516,84,36);
- AddStaticVehicle(521,1534.3204,2202.8970,10.3644,4.9108,118,118);
- AddStaticVehicle(549,1613.1553,2200.2664,10.5176,89.6204,89,35);
- AddStaticVehicle(400,1552.1292,2341.7854,10.9126,274.0815,101,1);
- AddStaticVehicle(404,1637.6285,2329.8774,10.5538,89.6408,101,101);
- AddStaticVehicle(400,1357.4165,2259.7158,10.9126,269.5567,62,1);
- AddStaticVehicle(411,1281.7458,2571.6719,10.5472,270.6128,106,1);
- AddStaticVehicle(522,1305.5295,2528.3076,10.3955,88.7249,3,8);
- AddStaticVehicle(521,993.9020,2159.4194,10.3905,88.8805,74,74);
- AddStaticVehicle(415,1512.7134,787.6931,10.5921,359.5796,75,1);
- AddStaticVehicle(522,2299.5872,1469.7910,10.3815,258.4984,3,8);
- AddStaticVehicle(522,2133.6428,1012.8537,10.3789,87.1290,3,8);
- AddStaticVehicle(506,369.8312,-2307.4805,36.2487,137.2535,79,79); //
- AddStaticVehicle(506,376.4653,-2313.6125,36.2486,137.2535,79,79); //
- AddStaticVehicle(506,382.5082,-2320.0967,36.2480,137.2535,79,79); //
- AddStaticVehicle(506,388.8579,-2326.8625,36.2473,137.2535,79,79); //
- AddStaticVehicle(506,394.7442,-2333.7002,36.2464,137.2535,79,79); //
- AddStaticVehicle(429,412.7956,-2340.9873,34.8365,224.6072,3,3); //
- AddStaticVehicle(429,404.3925,-2332.4680,34.8366,224.6072,3,3); //
- AddStaticVehicle(429,418.0823,-2334.9106,34.8364,224.6072,3,3); //
- AddStaticVehicle(429,408.7448,-2324.4714,34.8365,224.6072,3,3); //
- AddStaticVehicle(429,414.2009,-2319.0898,34.8363,224.6072,3,3); //
- AddStaticVehicle(429,424.5722,-2329.6045,34.8363,224.6072,3,3); //
- //Monday 13th Additions ~ Jax
- AddStaticVehicle(415,2266.7336,648.4756,11.0053,177.8517,0,1); //
- AddStaticVehicle(461,2404.6636,647.9255,10.7919,183.7688,53,1); //
- AddStaticVehicle(506,2628.1047,746.8704,10.5246,352.7574,3,3); //
- AddStaticVehicle(549,2817.6445,928.3469,10.4470,359.5235,72,39); //
- // --- uncommented
- AddStaticVehicle(562,1919.8829,947.1886,10.4715,359.4453,11,1); //
- AddStaticVehicle(562,1881.6346,1006.7653,10.4783,86.9967,11,1); //
- AddStaticVehicle(562,2038.1044,1006.4022,10.4040,179.2641,11,1); //
- AddStaticVehicle(562,2038.1614,1014.8566,10.4057,179.8665,11,1); //
- AddStaticVehicle(562,2038.0966,1026.7987,10.4040,180.6107,11,1); //
- // --- uncommented end
- //Uber haxed
- AddStaticVehicle(422,9.1065,1165.5066,19.5855,2.1281,101,25); //
- AddStaticVehicle(463,19.8059,1163.7103,19.1504,346.3326,11,11); //
- AddStaticVehicle(463,12.5740,1232.2848,18.8822,121.8670,22,22); //
- AddStaticVehicle(434,-110.8473,1133.7113,19.7091,359.7000,2,2); //hotknife
- AddStaticVehicle(586,69.4633,1217.0189,18.3304,158.9345,10,1); //
- AddStaticVehicle(586,-199.4185,1223.0405,19.2624,176.7001,25,1); //
- AddStaticVehicle(605,-340.2598,1177.4846,19.5565,182.6176,43,8); // SMASHED UP CAR
- AddStaticVehicle(476,325.4121,2538.5999,17.5184,181.2964,71,77); //
- AddStaticVehicle(476,291.0975,2540.0410,17.5276,182.7206,7,6); //
- AddStaticVehicle(576,384.2365,2602.1763,16.0926,192.4858,72,1); //
- AddStaticVehicle(586,423.8012,2541.6870,15.9708,338.2426,10,1); //
- AddStaticVehicle(586,-244.0047,2724.5439,62.2077,51.5825,10,1); //
- AddStaticVehicle(586,-311.1414,2659.4329,62.4513,310.9601,27,1); //
- //uber haxed x 50
- AddStaticVehicle(406,547.4633,843.0204,-39.8406,285.2948,1,1); // DUMPER
- AddStaticVehicle(406,625.1979,828.9873,-41.4497,71.3360,1,1); // DUMPER
- AddStaticVehicle(486,680.7997,919.0510,-40.4735,105.9145,1,1); // DOZER
- AddStaticVehicle(486,674.3994,927.7518,-40.6087,128.6116,1,1); // DOZER
- AddStaticVehicle(543,596.8064,866.2578,-43.2617,186.8359,67,8); //
- AddStaticVehicle(543,835.0838,836.8370,11.8739,14.8920,8,90); //
- AddStaticVehicle(549,843.1893,838.8093,12.5177,18.2348,79,39); //
- AddStaticVehicle(605,319.3803,740.2404,6.7814,271.2593,8,90); // SMASHED UP CAR
- AddStaticVehicle(400,-235.9767,1045.8623,19.8158,180.0806,75,1); //
- AddStaticVehicle(599,-211.5940,998.9857,19.8437,265.4935,0,1); //
- AddStaticVehicle(422,-304.0620,1024.1111,19.5714,94.1812,96,25); //
- AddStaticVehicle(588,-290.2229,1317.0276,54.1871,81.7529,1,1); //
- AddStaticVehicle(424,-330.2399,1514.3022,75.1388,179.1514,2,2); //BF INJECT
- AddStaticVehicle(451,-290.3145,1567.1534,75.0654,133.1694,61,61); //
- AddStaticVehicle(470,280.4914,1945.6143,17.6317,310.3278,43,0); //
- AddStaticVehicle(470,272.2862,1949.4713,17.6367,285.9714,43,0); //
- AddStaticVehicle(470,271.6122,1961.2386,17.6373,251.9081,43,0); //
- AddStaticVehicle(470,279.8705,1966.2362,17.6436,228.4709,43,0); //
- AddStaticVehicle(548,292.2317,1923.6440,19.2898,235.3379,1,1); // CARGOBOB
- AddStaticVehicle(433,277.6437,1985.7559,18.0772,270.4079,43,0); //
- AddStaticVehicle(433,277.4477,1994.8329,18.0773,267.7378,43,0); //
- AddStaticVehicle(432,275.9634,2024.3629,17.6516,270.6823,43,0); // Tank (can cause scary shit to go down)
- AddStaticVehicle(568,-441.3438,2215.7026,42.2489,191.7953,41,29); //
- AddStaticVehicle(568,-422.2956,2225.2612,42.2465,0.0616,41,29); //
- AddStaticVehicle(568,-371.7973,2234.5527,42.3497,285.9481,41,29); //
- AddStaticVehicle(568,-360.1159,2203.4272,42.3039,113.6446,41,29); //
- AddStaticVehicle(468,-660.7385,2315.2642,138.3866,358.7643,6,6); //
- AddStaticVehicle(460,-1029.2648,2237.2217,42.2679,260.5732,1,3); //
- //Uber haxed x 100
- // --- uncommented
- AddStaticVehicle(419,95.0568,1056.5530,13.4068,192.1461,13,76); //
- AddStaticVehicle(429,114.7416,1048.3517,13.2890,174.9752,1,2); //
- //AddStaticVehicle(466,124.2480,1075.1835,13.3512,174.5334,78,76); // exceeds model limit
- AddStaticVehicle(411,-290.0065,1759.4958,42.4154,89.7571,116,1); //
- // --- uncommented end
- AddStaticVehicle(522,-302.5649,1777.7349,42.2514,238.5039,6,25); //
- AddStaticVehicle(522,-302.9650,1776.1152,42.2588,239.9874,8,82); //
- AddStaticVehicle(533,-301.0404,1750.8517,42.3966,268.7585,75,1); //
- AddStaticVehicle(535,-866.1774,1557.2700,23.8319,269.3263,31,1); //
- AddStaticVehicle(550,-799.3062,1518.1556,26.7488,88.5295,53,53); //
- AddStaticVehicle(521,-749.9730,1589.8435,26.5311,125.6508,92,3); //
- AddStaticVehicle(522,-867.8612,1544.5282,22.5419,296.0923,3,3); //
- AddStaticVehicle(554,-904.2978,1553.8269,25.9229,266.6985,34,30); //
- AddStaticVehicle(521,-944.2642,1424.1603,29.6783,148.5582,92,3); //
- // Exceeds model limit, cars need model adjustments
- // --- uncommented
- AddStaticVehicle(429,-237.7157,2594.8804,62.3828,178.6802,1,2); //
- //AddStaticVehicle(431,-160.5815,2693.7185,62.2031,89.4133,47,74); //
- AddStaticVehicle(463,-196.3012,2774.4395,61.4775,303.8402,22,22); //
- //AddStaticVehicle(483,-204.1827,2608.7368,62.6956,179.9914,1,5); //
- //AddStaticVehicle(490,-295.4756,2674.9141,62.7434,359.3378,0,0); //
- //AddStaticVehicle(500,-301.5293,2687.6013,62.7723,87.9509,28,119); //
- //AddStaticVehicle(500,-301.6699,2680.3293,62.7393,89.7925,13,119); //
- AddStaticVehicle(519,-1341.1079,-254.3787,15.0701,321.6338,1,1); //
- AddStaticVehicle(519,-1371.1775,-232.3967,15.0676,315.6091,1,1); //
- AddStaticVehicle(552,-1396.2028,-196.8298,13.8434,286.2720,56,56); //
- AddStaticVehicle(552,-1312.4509,-284.4692,13.8417,354.3546,56,56); //
- AddStaticVehicle(552,-1393.5995,-521.0770,13.8441,187.1324,56,56); //
- //AddStaticVehicle(513,-1355.6632,-488.9562,14.7157,191.2547,48,18); //
- //AddStaticVehicle(513,-1374.4580,-499.1462,14.7482,220.4057,54,34); //
- //AddStaticVehicle(553,-1197.8773,-489.6715,15.4841,0.4029,91,87); //
- //AddStaticVehicle(553,1852.9989,-2385.4009,14.8827,200.0707,102,119); //
- //AddStaticVehicle(583,1879.9594,-2349.1919,13.0875,11.0992,1,1); //
- //AddStaticVehicle(583,1620.9697,-2431.0752,13.0951,126.3341,1,1); //
- //AddStaticVehicle(583,1545.1564,-2409.2114,13.0953,23.5581,1,1); //
- //AddStaticVehicle(583,1656.3702,-2651.7913,13.0874,352.7619,1,1); //
- AddStaticVehicle(519,1642.9850,-2425.2063,14.4744,159.8745,1,1); //
- AddStaticVehicle(519,1734.1311,-2426.7563,14.4734,172.2036,1,1); //
- // --- uncommented end
- AddStaticVehicle(415,-680.9882,955.4495,11.9032,84.2754,36,1); //
- AddStaticVehicle(460,-816.3951,2222.7375,43.0045,268.1861,1,3); //
- AddStaticVehicle(460,-94.6885,455.4018,1.5719,250.5473,1,3); //
- AddStaticVehicle(460,1624.5901,565.8568,1.7817,200.5292,1,3); //
- AddStaticVehicle(460,1639.3567,572.2720,1.5311,206.6160,1,3); //
- AddStaticVehicle(460,2293.4219,517.5514,1.7537,270.7889,1,3); //
- AddStaticVehicle(460,2354.4690,518.5284,1.7450,270.2214,1,3); //
- AddStaticVehicle(460,772.4293,2912.5579,1.0753,69.6706,1,3); //
- // 22/4 UPDATE
- AddStaticVehicle(560,2133.0769,1019.2366,10.5259,90.5265,9,39); //
- AddStaticVehicle(560,2142.4023,1408.5675,10.5258,0.3660,17,1); //
- AddStaticVehicle(560,2196.3340,1856.8469,10.5257,179.8070,21,1); //
- AddStaticVehicle(560,2103.4146,2069.1514,10.5249,270.1451,33,0); //
- AddStaticVehicle(560,2361.8042,2210.9951,10.3848,178.7366,37,0); //
- AddStaticVehicle(560,-1993.2465,241.5329,34.8774,310.0117,41,29); //
- AddStaticVehicle(559,-1989.3235,270.1447,34.8321,88.6822,58,8); //
- AddStaticVehicle(559,-1946.2416,273.2482,35.1302,126.4200,60,1); //
- AddStaticVehicle(558,-1956.8257,271.4941,35.0984,71.7499,24,1); //
- AddStaticVehicle(562,-1952.8894,258.8604,40.7082,51.7172,17,1); //
- AddStaticVehicle(411,-1949.8689,266.5759,40.7776,216.4882,112,1); //
- AddStaticVehicle(429,-1988.0347,305.4242,34.8553,87.0725,2,1); //
- AddStaticVehicle(559,-1657.6660,1213.6195,6.9062,282.6953,13,8); //
- AddStaticVehicle(560,-1658.3722,1213.2236,13.3806,37.9052,52,39); //
- AddStaticVehicle(558,-1660.8994,1210.7589,20.7875,317.6098,36,1); //
- AddStaticVehicle(550,-1645.2401,1303.9883,6.8482,133.6013,7,7); //
- AddStaticVehicle(460,-1333.1960,903.7660,1.5568,0.5095,46,32); //
- // 25/4 UPDATE
- AddStaticVehicle(411,113.8611,1068.6182,13.3395,177.1330,116,1); //
- AddStaticVehicle(429,159.5199,1185.1160,14.7324,85.5769,1,2); //
- AddStaticVehicle(411,612.4678,1694.4126,6.7192,302.5539,75,1); //
- AddStaticVehicle(522,661.7609,1720.9894,6.5641,19.1231,6,25); //
- AddStaticVehicle(522,660.0554,1719.1187,6.5642,12.7699,8,82); //
- AddStaticVehicle(567,711.4207,1947.5208,5.4056,179.3810,90,96); //
- AddStaticVehicle(567,1031.8435,1920.3726,11.3369,89.4978,97,96); //
- AddStaticVehicle(567,1112.3754,1747.8737,10.6923,270.9278,102,114); //
- AddStaticVehicle(567,1641.6802,1299.2113,10.6869,271.4891,97,96); //
- AddStaticVehicle(567,2135.8757,1408.4512,10.6867,180.4562,90,96); //
- AddStaticVehicle(567,2262.2639,1469.2202,14.9177,91.1919,99,81); //
- AddStaticVehicle(567,2461.7380,1345.5385,10.6975,0.9317,114,1); //
- AddStaticVehicle(567,2804.4365,1332.5348,10.6283,271.7682,88,64); //
- AddStaticVehicle(560,2805.1685,1361.4004,10.4548,270.2340,17,1); //
- AddStaticVehicle(506,2853.5378,1361.4677,10.5149,269.6648,7,7); //
- AddStaticVehicle(567,2633.9832,2205.7061,10.6868,180.0076,93,64); //
- AddStaticVehicle(567,2119.9751,2049.3127,10.5423,180.1963,93,64); //
- AddStaticVehicle(567,2785.0261,-1835.0374,9.6874,226.9852,93,64); //
- AddStaticVehicle(567,2787.8975,-1876.2583,9.6966,0.5804,99,81); //
- AddStaticVehicle(411,2771.2993,-1841.5620,9.4870,20.7678,116,1); //
- AddStaticVehicle(420,1713.9319,1467.8354,10.5219,342.8006,6,1); // taxi
- AddStaticVehicle(522,2038.5879,1554.6825,10.2431,356.3198,8,82); //
- AddStaticVehicle(522,2038.6771,1537.2269,10.2263,1.6321,6,25); //
- AddStaticVehicle(522,2075.6057,1659.2946,10.2355,355.9512,6,25); //
- AddStaticVehicle(522,2163.7371,1712.4929,10.6114,228.4093,6,25); //
- AddStaticVehicle(522,2167.3176,1653.6804,10.6168,115.3165,6,25); //
- AddStaticVehicle(522,2132.8735,1407.5940,10.3917,176.3751,6,25); //
- AddStaticVehicle(522,2105.7556,2079.1233,10.3841,269.5875,6,25); //
- AddStaticVehicle(522,2006.5997,2410.5806,10.3851,181.6475,6,25); //
- AddStaticVehicle(535,2119.3237,2148.2732,10.4354,0.5974,66,1); //
- AddStaticVehicle(535,2119.9319,2060.8789,10.4358,180.2060,66,1); //
- AddStaticVehicle(567,2059.5916,1742.0702,10.5424,153.6723,93,64); //
- AddStaticVehicle(567,2110.3286,1408.5798,10.6901,180.2855,93,64); //
- AddStaticVehicle(560,2300.3423,1494.3849,10.5265,89.1451,17,1); //
- AddStaticVehicle(522,2169.3308,2000.4561,10.3932,89.6842,3,8); //
- AddStaticVehicle(541,2039.5698,1468.3704,10.2971,0.2944,22,22); //
- AddStaticVehicle(541,2040.1068,1330.4373,10.2969,179.1517,22,22); //
- AddStaticVehicle(451,2103.9524,1398.2485,10.5275,359.5649,16,16); //
- AddStaticVehicle(451,1724.5168,1502.1923,10.4467,347.2134,16,16); //
- AddStaticVehicle(451,1622.6753,1513.3113,10.5172,313.1644,16,16); //
- AddStaticVehicle(451,1620.1553,1516.5228,10.5074,313.6340,16,16); //
- AddStaticVehicle(487,1938.7229,1629.3015,72.4338,273.3726,58,8); //
- AddStaticVehicle(487,2011.8641,1250.8822,10.9886,88.4680,58,8); //
- AddStaticVehicle(487,626.4117,863.4085,-42.7842,165.2490,58,8); //
- AddStaticVehicle(581,1325.4514,1278.2386,10.4131,183.3658,58,1); // new
- AddStaticVehicle(592,1477.4590,1769.0208,12.0063,179.3650,1,1); // new
- AddStaticVehicle(432,1884.0623,-2526.2480,13.5599,1.8090,43,0); // rhino secret
- AddStaticVehicle(522,2129.2837,-2609.2485,13.1170,90.4466,8,82); //
- AddStaticVehicle(522,2128.9736,-2611.4607,13.1072,98.8816,3,3); //
- AddStaticVehicle(522,2129.1648,-2610.1831,13.1168,91.9737,3,8); //
- AddStaticVehicle(522,2128.2871,-2613.4036,13.1004,94.4225,51,118); //
- AddStaticVehicle(522,2127.8540,-2614.4099,13.1005,90.4727,39,106); //
- AddStaticVehicle(522,2126.7937,-2616.9375,13.1072,98.8815,36,105); //
- AddStaticVehicle(522,2127.4319,-2615.3887,13.1048,95.5269,7,79); //
- AddStaticVehicle(522,2126.1541,-2618.6692,13.0982,98.7364,6,25); //
- AddStaticVehicle(522,2125.8093,-2619.4751,13.1079,99.1264,3,8); //
- AddStaticVehicle(522,2124.8811,-2621.5583,13.1238,97.4333,3,3); //
- AddStaticVehicle(522,2124.6812,-2622.2625,13.1035,95.9889,51,118); //
- AddStaticVehicle(522,2123.7986,-2624.2378,13.0959,94.8977,39,106); //
- AddStaticVehicle(522,2123.5178,-2625.2456,13.1167,79.1051,7,79); //
- AddStaticVehicle(522,2123.1616,-2626.3792,13.0977,97.5864,36,105); //
- AddStaticVehicle(444,1229.6320,-2492.0571,172.2451,269.8000,32,42); //
- AddStaticVehicle(444,1229.6320,-2497.9236,172.2430,270.3023,32,53); //
- AddStaticVehicle(444,1842.4915,-2637.5122,13.9200,1.7663,32,66); //
- AddStaticVehicle(444,1838.1868,-2637.7029,13.9182,0.7508,32,32); //
- AddStaticVehicle(444,1834.0966,-2637.7520,13.9180,0.3828,32,36); //
- AddStaticVehicle(411,1794.9098,-2407.0430,13.3001,189.4724,106,1); //
- AddStaticVehicle(411,1798.1608,-2406.5073,13.3000,188.1078,80,1); //
- AddStaticVehicle(411,1801.6112,-2406.0759,13.3000,186.7275,75,1); //
- AddStaticVehicle(411,2082.6201,-2381.2100,13.2922,87.6234,75,1); //
- AddStaticVehicle(411,2082.4829,-2384.7632,13.2922,89.3373,12,1); //
- AddStaticVehicle(411,2082.5515,-2388.0691,13.2922,88.3276,64,1); //
- AddStaticVehicle(468,1775.7487,-2296.9207,61.9279,23.5962,46,46); //
- AddStaticVehicle(468,1773.2402,-2297.7742,61.9198,21.6913,53,53); //
- AddStaticVehicle(468,1771.0897,-2298.9905,61.9276,19.1318,6,6); //
- AddStaticVehicle(468,1767.5759,-2299.1799,61.9279,20.7889,46,46); //
- AddStaticVehicle(468,1764.5636,-2300.7705,61.9278,18.9654,53,53); //
- AddStaticVehicle(468,1761.7115,-2301.9268,61.9278,22.2543,3,3); //
- AddStaticVehicle(468,1778.7299,-2295.3347,61.9278,13.7246,3,3); //
- AddStaticVehicle(471,1805.1260,-2563.1985,13.0525,359.5184,74,83); //
- AddStaticVehicle(471,1802.6161,-2563.2493,13.0510,3.4557,120,113); //
- AddStaticVehicle(471,1799.9739,-2563.1711,13.0511,4.1197,66,71); //
- AddStaticVehicle(471,1797.5403,-2563.1541,13.0523,1.8008,120,117); //
- AddStaticVehicle(471,1807.9215,-2563.2029,13.0518,0.6808,103,111); //
- AddStaticVehicle(417,1524.2375,-2644.7686,71.9280,359.2267,0,0); //
- AddStaticVehicle(522,2129.9526,-2598.1008,13.1072,188.4773,51,118); //
- AddStaticVehicle(522,2130.4954,-2601.3311,13.1072,188.4773,39,106); //
- AddStaticVehicle(522,2130.9102,-2603.8005,13.1072,188.4774,36,105); //
- AddStaticVehicle(522,2134.4346,-2602.7407,13.1424,188.2812,6,25); //
- AddStaticVehicle(522,2135.4414,-2603.9639,13.1074,185.0344,3,8); //
- AddStaticVehicle(522,2133.7092,-2599.5386,13.1072,188.4417,7,79); //
- AddStaticVehicle(522,2132.8879,-2597.6074,13.1158,188.0616,8,82); //
- AddStaticVehicle(522,2112.3416,-2600.9219,13.1048,188.3479,8,82); //
- AddStaticVehicle(522,2108.1899,-2624.0979,13.1081,188.4773,6,25); //
- AddStaticVehicle(522,2108.7615,-2620.4797,13.1480,190.9277,8,82); //
- AddStaticVehicle(522,2109.2480,-2618.3115,13.1391,191.9287,7,79); //
- AddStaticVehicle(522,2109.5229,-2616.1399,13.1070,190.1755,36,105); //
- AddStaticVehicle(522,2110.2192,-2613.1194,13.1456,188.1147,39,106); //
- AddStaticVehicle(522,2110.4512,-2610.4099,13.1092,188.7314,51,118); //
- AddStaticVehicle(522,2110.9509,-2607.3611,13.1094,188.4763,3,8); //
- AddStaticVehicle(522,2111.4871,-2604.9639,13.1457,188.4775,6,25); //
- AddStaticVehicle(522,2111.7251,-2602.4758,13.1339,189.2637,7,79); //
- AddStaticVehicle(411,2144.2290,-2572.1475,13.2922,78.9948,116,1); //
- AddStaticVehicle(411,2143.6365,-2576.6340,13.2922,82.3457,112,1); //
- AddStaticVehicle(411,2143.0637,-2581.5723,13.2922,82.0861,106,1); //
- AddStaticVehicle(411,2142.8767,-2586.6541,13.2921,81.1088,80,1); //
- AddStaticVehicle(417,1463.5343,-2395.0068,52.2650,271.9891,0,0); //
- AddStaticVehicle(522,-2032.9840,176.3355,28.4052,278.4746,36,105); //
- AddStaticVehicle(522,-2032.8501,175.1526,28.3965,281.5421,7,79); //
- AddStaticVehicle(522,-2032.5503,173.4749,28.3947,278.7239,6,25); //
- AddStaticVehicle(522,-2032.2255,170.9243,28.3941,296.0592,3,8); //
- AddStaticVehicle(522,-2031.6625,169.1264,28.4116,282.1407,3,3); //
- AddStaticVehicle(522,-2031.6976,167.5826,28.3942,280.0745,51,118); //
- AddStaticVehicle(509,2141.9673,-2591.8179,13.0701,76.2968,74,1); //
- AddStaticVehicle(510,2140.8357,-2597.3958,13.1633,75.7728,46,46); //
- AddStaticVehicle(510,2141.6216,-2593.6633,13.1664,78.7079,39,39); //
- AddStaticVehicle(510,2141.1768,-2595.2698,13.1658,73.7039,28,28); //
- AddStaticVehicle(481,2140.2561,-2598.8169,13.0737,89.3359,3,3); //
- AddStaticVehicle(481,2139.8003,-2600.9312,13.0742,83.8094,6,6); //
- AddStaticVehicle(444,2143.9629,-2562.9480,13.9338,138.0730,32,66); //
- AddStaticVehicle(444,2138.6096,-2558.9087,13.9338,140.3046,32,14); //
- AddStaticVehicle(444,2134.3513,-2553.6357,13.9338,140.8867,32,32); //
- AddStaticVehicle(411,2120.1626,-2629.6116,13.2832,45.1216,64,1); //
- AddStaticVehicle(411,2117.1101,-2632.5483,13.2861,43.8429,12,1); //
- AddStaticVehicle(451,2113.6355,-2635.0789,13.2661,41.1492,61,61); //
- AddStaticVehicle(451,2110.4248,-2637.5999,13.2661,42.3460,46,46); //
- AddStaticVehicle(429,2106.6897,-2640.1506,13.2383,34.2380,12,12); //
- AddStaticVehicle(429,2103.3286,-2641.9563,13.2383,23.5330,10,10); //
- AddStaticVehicle(556,2088.1628,-2640.4526,13.9375,7.9430,1,1); //
- AddStaticVehicle(403,1865.4496,-2349.4822,14.1680,259.2186,30,1); //
- AddStaticVehicle(591,1852.3140,-2365.8792,14.1725,262.0656,40,1); //
- AddStaticVehicle(403,1864.1525,-2355.2620,14.1874,259.6646,28,1); //
- AddStaticVehicle(591,1853.5797,-2359.5974,14.1633,260.5608,25,1); //
- AddStaticVehicle(403,1862.6393,-2361.0120,14.1744,260.1177,25,1); //
- AddStaticVehicle(591,1855.0759,-2353.6763,14.1737,260.0085,40,1); //
- AddStaticVehicle(403,1861.3846,-2367.0610,14.1839,260.5859,40,1); //
- AddStaticVehicle(591,1856.3413,-2348.1633,14.1743,261.8797,25,1); //
- AddStaticVehicle(406,-2320.2141,-1693.0358,484.3763,317.9574,1,1); //
- AddStaticVehicle(406,-2326.9009,-1686.7936,484.8504,315.4360,1,1); //
- AddStaticVehicle(444,-2333.0601,-1680.0525,483.9765,321.0508,32,36); //
- AddStaticVehicle(444,-2337.1272,-1676.6936,484.3026,321.2303,32,42); //
- AddStaticVehicle(444,-2341.4504,-1673.7970,484.6509,320.0678,32,53); //
- AddStaticVehicle(524,-2286.8240,-1634.2852,484.6516,135.4389,61,27); //
- AddStaticVehicle(524,-2291.5752,-1628.7876,484.6911,131.3561,65,31); //
- AddStaticVehicle(524,-2296.7644,-1623.4209,484.7355,134.7281,61,61); //
- AddStaticVehicle(471,-2351.7883,-1672.5693,483.9184,324.9068,120,114); //
- AddStaticVehicle(471,-2348.2559,-1667.7428,483.4692,319.0882,120,114); //
- AddStaticVehicle(471,-2344.6653,-1670.5138,483.6782,318.0077,66,71); //
- AddStaticVehicle(471,-2346.4763,-1669.1179,483.5749,320.7298,120,117); //
- AddStaticVehicle(471,-2350.0808,-1673.7584,484.0057,320.3607,103,111); //
- AddStaticVehicle(471,-2348.5894,-1674.9417,484.0957,315.4458,120,113); //
- AddStaticVehicle(408,-2302.0503,-1617.4326,484.3998,133.7644,26,26); //
- AddStaticVehicle(578,-2316.9258,-1598.3971,484.5126,137.7097,1,1); //
- AddStaticVehicle(408,-2307.1541,-1612.0511,484.4581,135.0755,26,26); //
- AddStaticVehicle(578,-2311.1357,-1604.8683,484.5547,135.8212,1,1); //
- AddStaticVehicle(522,2877.2659,-1937.2883,7.3284,263.7886,3,3); //
- AddStaticVehicle(522,2877.4297,-1935.1362,7.2340,267.0799,36,105); //
- AddStaticVehicle(522,2876.8708,-1947.5267,7.5754,263.5541,39,106); //
- AddStaticVehicle(522,2876.9651,-1949.7477,7.5541,265.8167,51,118); //
- AddStaticVehicle(411,-2354.0881,-1637.2566,483.4302,297.4919,75,1); // Infernus
- AddStaticVehicle(411,-2355.4951,-1633.8690,483.4252,282.5932,123,1); // Infernus
- AddStaticVehicle(411,-2354.8496,-1630.1470,483.4121,263.5838,64,1); // Infernus
- AddStaticVehicle(411,-2354.0413,-1626.8356,483.4024,255.6960,12,1); // Infernus
- AddStaticVehicle(406,-2348.9104,-1614.6838,485.1739,253.9140,1,1); // Dumper
- AddStaticVehicle(444,-2348.2520,-1607.7555,484.0088,254.5864,32,66); // Monster
- AddStaticVehicle(522,-2349.6660,-1602.6708,483.1994,244.9188,6,25); // NRG500
- AddStaticVehicle(522,-2348.7610,-1600.9652,483.1856,242.9171,3,3); // NRG500
- AddStaticVehicle(522,-2348.0237,-1599.0815,483.1781,246.8820,3,8); // NRG500
- AddStaticVehicle(522,-2347.2673,-1597.3503,483.1740,246.3695,7,79); // NRG500
- AddStaticVehicle(487,-2337.0449,-1585.2484,483.7675,201.4765,26,57); // Maverick
- AddStaticVehicle(502,-2352.607,-1631.106,483.538,256.0,-1,-1);
- AddStaticVehicle(468,-2352.752,-1626.505,483.538,256.0,-1,-1);
- AddStaticVehicle(522,-2354.211,-1634.846,483.538,256.0,-1,-1);
- AddStaticVehicle(510,-2354.303,-1637.972,483.538,256.0,-1,-1);
- AddStaticVehicle(462,-2352.378,-1619.529,483.538,256.0,-1,-1);
- AddStaticVehicle(510,-2347.163,-1650.055,483.538,256.0,-1,-1);
- AddStaticVehicle(471,-2344.427,-1652.990,483.363,256.0,-1,-1);
- AddStaticVehicle(535,-2339.956,-1656.385,483.363,256.0,-1,-1);
- AddStaticVehicle(461,-2339.675,-1659.232,483.363,256.0,-1,-1);
- AddStaticVehicle(463,-2337.889,-1662.873,483.363,256.0,-1,-1);
- AddStaticVehicle(522,-2336.025,-1665.715,483.363,256.0,-1,-1);
- AddStaticVehicle(522,-2332.279,-1669.518,483.363,256.0,-1,-1);
- AddStaticVehicle(522,-2328.449,-1673.886,483.363,256.0,-1,-1);
- AddStaticVehicle(437,1731.7416,1488.8297,10.8723,346.2325,1,1); //
- AddStaticVehicle(437,1713.4258,1394.3070,10.6980,198.6353,1,1); //
- AddStaticVehicle(502,-1063.2428,460.2996,14.4401,226.0046,36,88); //
- AddStaticVehicle(502,-1033.8705,428.5138,14.4359,42.7430,36,88); //
- AddStaticVehicle(502,-1009.4485,450.6207,14.3989,224.8268,36,88); //
- AddStaticVehicle(502,-1040.0851,481.3720,14.4346,224.8940,36,88); //
- AddStaticVehicle(502,-1080.3915,436.1019,14.4304,53.5129,36,88); //
- AddStaticVehicle(502,-1053.8345,407.9250,14.4587,222.3638,36,88); //
- AddStaticVehicle(565,-1042.6515,434.6324,14.1672,61.2081,1,255); //
- AddStaticVehicle(565,-1041.4894,457.1711,14.1643,329.2303,1,255); //
- AddStaticVehicle(565,-1024.2441,461.9039,14.1705,278.9251,1,255); //
- AddStaticVehicle(565,-1061.0815,441.8198,14.1648,131.9718,1,255); //
- AddStaticVehicle(565,-1088.9390,420.4158,13.7759,134.5811,1,255); //
- AddStaticVehicle(559,-1070.8633,404.5628,13.8047,135.2629,1,255); //
- AddStaticVehicle(559,-1074.2396,407.6179,13.8046,134.7636,1,255); //
- AddStaticVehicle(561,-1077.9330,409.8694,13.9623,133.8161,1,255); //
- AddStaticVehicle(561,-1082.0411,415.3571,13.9627,135.1531,1,255); //
- AddStaticVehicle(562,-1088.2988,420.9441,13.8072,135.6785,1,255); //
- AddStaticVehicle(601,2273.4609,2459.7410,10.5791,358.7377,104,42); //
- AddStaticVehicle(502,-327.1838,1514.3643,75.4517,0.3639,0,7); //
- AddStaticVehicle(560,-324.2083,1515.4406,75.0188,179.4940,0,7); //
- AddStaticVehicle(560,-320.8255,1516.1390,75.0216,179.9989,0,7); //
- AddStaticVehicle(560,-317.7752,1515.6885,75.0121,179.7357,0,7); //
- AddStaticVehicle(560,-314.8710,1515.6750,75.0102,179.7357,0,7); //
- AddStaticVehicle(560,-333.4961,1515.1501,75.0280,178.9518,0,7); //
- AddStaticVehicle(560,-336.7066,1515.7747,75.0102,179.3333,0,7); //
- AddStaticVehicle(560,-339.8301,1515.8112,75.0102,179.3333,0,7); //
- AddStaticVehicle(560,-342.7607,1515.8452,75.0102,179.3333,0,7); //
- AddStaticVehicle(560,-345.9338,1515.8822,75.0102,179.3333,0,7); //
- AddStaticVehicle(599,-375.2370,1582.2922,76.2454,313.5875,93,12); //
- AddStaticVehicle(599,-378.3372,1585.5476,76.2350,313.5930,93,12); //
- AddStaticVehicle(599,-381.4748,1588.8335,76.1760,313.6035,93,12); //
- AddStaticVehicle(599,-384.0871,1591.5765,76.1089,313.6588,93,12); //
- AddStaticVehicle(601,-367.2253,1572.7681,75.6785,314.0671,69,3); //
- AddStaticVehicle(601,-364.5765,1570.0342,75.5911,314.0671,69,3); //
- AddStaticVehicle(601,-360.8948,1567.4525,75.5144,314.0746,69,3); //
- AddStaticVehicle(601,-358.2624,1564.7363,75.4277,314.0747,69,3); //
- AddStaticVehicle(601,-355.1208,1561.4946,75.3244,314.0747,69,3); //
- AddStaticVehicle(601,-352.4026,1558.6929,75.2593,314.0856,69,3); //
- AddStaticVehicle(522,1552.5900,-1354.6373,329.0225,269.4463,109,70); //
- AddStaticVehicle(522,1552.6095,-1352.6108,329.0219,269.4464,109,70); //
- AddStaticVehicle(522,1552.6206,-1351.4639,329.0216,269.4464,109,70); //
- AddStaticVehicle(522,1552.6422,-1349.2179,329.0211,269.4464,109,70); //
- AddStaticVehicle(522,1552.6614,-1347.2159,329.0205,269.4467,109,70); //
- AddStaticVehicle(522,1552.5416,-1359.6202,329.0238,269.4483,109,70); //
- AddStaticVehicle(522,1552.5533,-1358.4475,329.0259,269.4477,109,70); //
- AddStaticVehicle(502,-2402.2126,-587.7210,132.5409,305.1693,36,88); //
- AddStaticVehicle(502,-2403.7595,-585.5261,132.5409,305.1693,36,88); //
- AddStaticVehicle(502,-2400.5249,-590.1163,132.5409,305.1693,36,88); //
- AddStaticVehicle(502,-2398.7676,-592.6102,132.5409,305.1693,36,88); //
- AddStaticVehicle(502,-2397.0933,-594.9857,132.5409,305.1693,36,88); //
- AddStaticVehicle(502,-2395.3079,-597.5193,132.5409,305.1693,36,88); //
- AddStaticVehicle(502,-2393.6628,-599.8538,132.5409,305.1693,36,88); //
- AddStaticVehicle(502,-2392.0464,-602.1481,132.5409,305.1693,36,88); //
- AddStaticVehicle(502,-2400.0535,-612.2985,132.5404,213.6100,36,88); //
- AddStaticVehicle(502,-2397.6541,-610.7038,132.5404,213.6100,36,88); //
- AddStaticVehicle(502,-2392.4063,-607.2161,132.5404,213.6100,36,88); //
- AddStaticVehicle(502,-2395.0291,-608.9592,132.5404,213.6100,36,88); //
- AddStaticVehicle(502,-2416.2673,-589.7169,132.5404,214.8239,36,88); //
- AddStaticVehicle(502,-2413.6428,-587.8909,132.5404,214.8240,36,88); //
- AddStaticVehicle(502,-2411.1582,-586.1624,132.5404,214.8240,36,88); //
- AddStaticVehicle(502,-2408.6538,-584.4200,132.5404,214.8240,36,88); //
- AddStaticVehicle(520,379.1933,1965.8671,18.3709,237.4180,29,78); //
- AddStaticVehicle(520,381.5829,1938.7965,18.3754,232.4044,29,78); //
- AddStaticVehicle(520,365.3008,2537.5569,17.3859,179.5717,29,78); //
- AddStaticVehicle(437,-2350.2800,-1642.5006,483.8090,301.6729,115,0); //
- AddStaticVehicle(437,-2320.6870,-1594.9565,483.9487,141.4445,115,0); //
- AddStaticVehicle(437,-2324.4282,-1591.9749,483.8800,141.4447,115,0); //
- AddStaticVehicle(437,-2327.9387,-1589.1764,483.8157,141.4447,115,0); //
- AddStaticVehicle(437,-2344.4995,-1594.6171,483.8291,247.1750,115,0); //
- AddStaticVehicle(487,-2257.8450,-1743.0529,487.6945,357.4567,26,57); //
- AddStaticVehicle(532,-279.3636,1559.0956,76.3369,134.4935,2,62); //
- AddStaticVehicle(425,2620.2781,2720.6541,37.0910,219.4058,39,50); //
- AddStaticVehicle(437,1110.6891,1743.9640,10.9483,89.5905,30,52); //
- AddStaticVehicle(437,1110.9167,1750.7302,10.9810,91.1106,30,52); //
- AddStaticVehicle(437,1028.2321,1795.5027,10.9543,90.1943,30,52); //
- AddStaticVehicle(437,1027.6829,1787.4999,10.9544,88.7497,30,52); //
- AddStaticVehicle(437,1027.6378,1782.1078,10.9334,88.6169,30,52); //
- AddStaticVehicle(437,1027.4983,1776.3240,10.9330,88.6169,30,52); //
- AddStaticVehicle(437,1027.2474,1765.9265,10.9328,88.6169,30,52); //
- AddStaticVehicle(437,1027.1139,1760.3872,10.9327,88.6169,30,52); //
- AddStaticVehicle(437,1026.9567,1753.8701,10.9326,88.6169,30,52); //
- AddStaticVehicle(437,1028.2701,1748.7864,10.9265,89.1650,30,52); //
- AddStaticVehicle(437,1028.1819,1742.7318,10.9265,89.1650,30,52); //
- AddStaticVehicle(437,1028.0565,1734.1382,10.9264,89.1650,30,52); //
- AddStaticVehicle(437,1027.9717,1728.3263,10.9263,89.1650,30,52); //
- AddStaticVehicle(437,1109.6493,1726.9811,10.9494,91.9651,30,52); //
- AddStaticVehicle(437,1109.4421,1766.0665,10.9784,90.5815,30,52); //
- AddStaticVehicle(437,1109.3577,1774.3939,10.9781,90.5815,30,52); //
- AddStaticVehicle(437,1410.3639,-2258.8818,13.7045,179.9049,84,5); //
- AddStaticVehicle(437,1407.0181,-2258.8762,13.7003,179.9049,84,5); //
- AddStaticVehicle(437,1403.9900,-2258.8713,13.6998,179.9049,84,5); //
- AddStaticVehicle(437,1400.6218,-2258.8657,13.6994,179.9049,84,5); //
- AddStaticVehicle(437,1397.2524,-2258.8601,13.6989,179.9049,84,5); //
- AddStaticVehicle(437,1394.2743,-2258.8552,13.6985,179.9049,84,5); //
- AddStaticVehicle(437,1390.7343,-2258.8494,13.6980,179.9049,84,5); //
- AddStaticVehicle(437,1387.0975,-2258.8435,13.6975,179.9049,84,5); //
- AddStaticVehicle(437,-2085.4353,-86.8453,35.2970,0.2163,118,71); //
- AddStaticVehicle(437,-2089.0969,-86.8591,35.3048,0.2163,118,71); //
- AddStaticVehicle(437,-2093.3701,-86.8752,35.3018,0.2161,118,71); //
- AddStaticVehicle(437,-2064.5854,-86.7666,35.3219,0.2161,118,71); //
- AddStaticVehicle(437,-2068.6853,-86.7821,35.3190,0.2161,118,71); //
- AddStaticVehicle(437,-2072.5920,-86.7968,35.3163,0.2161,118,71); //
- AddStaticVehicle(437,-2077.1316,-86.8140,35.3131,0.2161,118,71); //
- AddStaticVehicle(437,-2539.6208,-2164.8032,31.1952,90.4766,115,0); //
- AddStaticVehicle(437,-2537.7603,-2171.7817,30.8305,100.5586,115,0); //
- AddStaticVehicle(437,-2537.0476,-2175.9937,30.6783,103.4518,115,0); //
- AddStaticVehicle(437,-2533.7407,-2185.6516,30.1136,103.8412,115,0); //
- AddStaticVehicle(437,-2529.0364,-2195.7878,29.7055,103.9763,115,0); //
- AddStaticVehicle(437,-2523.0215,-2210.4832,29.4271,103.5485,115,0); //
- AddStaticVehicle(437,-2519.2710,-2226.0701,29.3012,103.5768,115,0); //
- AddStaticVehicle(429,-750.1822,490.4776,1371.4128,222.7714,16,12); //
- AddStaticVehicle(429,-754.8588,485.1343,1370.5583,223.5788,16,12); //
- AddStaticVehicle(429,-763.4135,477.4949,1368.4279,225.2204,16,12); //
- AddStaticVehicle(429,-769.5405,473.0226,1366.6859,225.4641,16,12); //
- AddStaticVehicle(429,-1274.7539,-438.0920,13.8281,316.8114,3,3); //
- AddStaticVehicle(429,-1278.7946,-434.2990,13.8281,316.8114,3,3); //
- AddStaticVehicle(429,-1282.8265,-430.2124,13.8282,316.8114,3,3); //
- AddStaticVehicle(429,-1285.5323,-427.6725,13.8282,316.8114,3,3); //
- AddStaticVehicle(429,-1289.5542,-423.8972,13.8282,316.8114,3,3); //
- AddStaticVehicle(429,-1292.5624,-421.0736,13.8282,316.8114,3,3); //
- AddStaticVehicle(437,-1270.4983,-394.6609,14.2793,134.4117,1,1); //
- AddStaticVehicle(437,-1266.5344,-398.7068,14.2794,134.4117,1,1); //
- AddStaticVehicle(437,-1261.9686,-403.0529,14.2797,134.4117,1,1); //
- AddStaticVehicle(437,-1258.6360,-406.4548,14.2798,134.4117,1,1); //
- AddStaticVehicle(437,-1254.7747,-410.3963,14.2799,134.4117,1,1); //
- AddStaticVehicle(437,-1251.5958,-413.6410,14.2800,134.4117,1,1); //
- AddStaticVehicle(437,-1248.6414,-416.6570,14.2801,134.4117,1,1); //
- AddStaticVehicle(437,-1244.9841,-420.3903,14.2802,134.4117,1,1); //
- AddStaticVehicle(437,-1241.2599,-424.1919,14.2803,134.4117,1,1); //
- AddStaticVehicle(437,-1236.7672,-428.7780,14.2805,134.4117,1,1); //
- AddStaticVehicle(437,-1237.5365,-445.7357,14.2797,45.5567,1,1); //
- AddStaticVehicle(429,-1271.2947,-441.0127,13.8281,316.5279,79,79); //
- AddStaticVehicle(429,-1268.7081,-443.4649,13.8281,316.5279,79,79); //
- AddStaticVehicle(429,-1264.4382,-447.5129,13.8281,316.5279,79,79); //
- AddStaticVehicle(429,-1262.0994,-449.7303,13.8281,316.5279,79,79); //
- AddStaticVehicle(429,-1258.9478,-452.7181,13.8281,316.5279,79,79); //
- AddStaticVehicle(481,-1242.1533,-445.5203,13.6607,44.5385,1,1); //
- AddStaticVehicle(481,-1243.7374,-447.0791,13.6607,44.5384,1,1); //
- AddStaticVehicle(481,-1240.7068,-450.1589,13.7526,44.5384,1,1); //
- AddStaticVehicle(481,-1238.5151,-448.0024,13.7526,44.5384,1,1); //
- AddStaticVehicle(521,-1295.5988,-419.1640,13.7184,318.0291,1,1); //
- AddStaticVehicle(521,-1296.9960,-417.9072,13.7184,318.0291,1,1); //
- AddStaticVehicle(521,-1299.4840,-415.6692,13.7184,318.0291,1,1); //
- AddStaticVehicle(521,-1300.4824,-414.7711,13.7184,318.0291,1,1); //
- AddStaticVehicle(521,-1301.6620,-413.7102,13.7184,318.0291,1,1); //
- AddStaticVehicle(521,-1303.1338,-412.3864,13.7184,318.0291,1,1); //
- AddStaticVehicle(521,-1280.0017,-390.0965,13.7157,136.1441,1,1); //
- AddStaticVehicle(521,-1278.4890,-391.5500,13.7157,136.1441,1,1); //
- AddStaticVehicle(521,-1277.6094,-392.3952,13.7157,136.1441,1,1); //
- AddStaticVehicle(521,-1276.5341,-393.4285,13.7157,136.1441,1,1); //
- AddStaticVehicle(521,-1275.6533,-394.2748,13.7157,136.1441,1,1); //
- AddStaticVehicle(521,-1271.0872,-389.5227,13.8064,136.1441,1,1); //
- AddStaticVehicle(521,-1272.4083,-388.2532,13.8064,136.1441,1,1); //
- AddStaticVehicle(521,-1273.5349,-387.1707,13.8063,136.1441,1,1); //
- AddStaticVehicle(521,-1274.8384,-385.9182,13.8063,136.1441,1,1); //
- AddStaticVehicle(429,1979.6582,-2299.0742,13.2266,269.8699,126,126); //
- AddStaticVehicle(429,1979.6714,-2293.3142,13.2266,269.8699,126,126); //
- AddStaticVehicle(429,1980.3003,-2285.0354,13.2166,269.8698,0,0); //
- AddStaticVehicle(429,1980.3105,-2280.4700,13.2149,269.8698,0,0); //
- AddStaticVehicle(429,1980.3203,-2277.2954,13.2411,269.8740,79,79); //
- AddStaticVehicle(429,1980.3258,-2274.8062,13.2327,269.8740,79,79); //
- AddStaticVehicle(411,1943.9008,-2273.1448,13.2721,269.8760,3,3); //
- AddStaticVehicle(411,1943.8818,-2281.8877,13.2721,269.8760,3,3); //
- AddStaticVehicle(411,1943.8667,-2288.8945,13.2721,269.8760,3,3); //
- AddStaticVehicle(411,1943.8494,-2296.8782,13.2721,269.8760,3,3); //
- AddStaticVehicle(411,1943.8228,-2309.0864,13.2721,269.8760,3,3); //
- AddStaticVehicle(411,1956.7411,-2330.7131,13.2739,359.9194,3,3); //
- AddStaticVehicle(411,1952.7860,-2330.7075,13.2741,359.9194,3,3); //
- AddStaticVehicle(411,1962.9918,-2330.7219,13.2737,359.9194,3,3); //
- AddStaticVehicle(598,2273.4280,2443.3032,10.5493,181.8062,6,6); //
- AddStaticVehicle(598,2277.8787,2443.0034,10.5460,181.8062,6,6); //
- AddStaticVehicle(598,2282.0532,2443.1350,10.5460,181.8062,6,6); //
- AddStaticVehicle(539,2923.8691,-1909.8307,0.1273,88.2465,124,108); //
- AddStaticVehicle(539,2923.7244,-1914.6632,0.1967,88.2465,124,108); //
- AddStaticVehicle(539,2923.5972,-1918.9076,0.2577,88.2465,124,108); //
- AddStaticVehicle(539,2923.3906,-1925.7877,0.3565,88.2465,124,108); //
- AddStaticVehicle(539,2923.2273,-1931.2288,0.4347,88.2465,124,108); //
- AddStaticVehicle(539,2921.0623,-2003.6227,0.3059,88.2631,124,108); //
- AddStaticVehicle(539,2920.8164,-2011.4224,-0.1284,88.2647,124,108); //
- AddStaticVehicle(539,2920.6040,-2017.3281,0.9422,88.2224,124,108); //
- AddStaticVehicle(539,2920.4351,-2022.8121,0.6832,88.2224,124,108); //
- AddStaticVehicle(506,1537.7058,58.3607,26.3633,155.2011,3,3); //
- AddStaticVehicle(506,1544.4178,54.0868,25.6700,197.3244,3,3); //
- AddStaticVehicle(506,1549.0079,55.5233,25.6427,197.3069,3,3); //
- AddStaticVehicle(506,1554.1815,62.7466,26.4645,241.5540,3,3); //
- AddStaticVehicle(529,-634.5681,2322.3999,134.1252,90.1244,79,79); //
- AddStaticVehicle(529,-634.5452,2316.7058,133.7375,90.0214,79,79); //
- AddStaticVehicle(429,-672.9833,2330.2998,134.5406,269.9605,3,3); //
- AddStaticVehicle(429,-673.0187,2327.0088,134.6716,269.9601,3,3); //
- AddStaticVehicle(429,-673.6990,2323.2576,134.6477,261.1647,3,3); //
- AddStaticVehicle(429,-674.6198,2318.6440,134.3337,260.9549,3,3); //
- AddStaticVehicle(522,-685.7248,2302.3494,131.9258,355.1472,1,1); //
- AddStaticVehicle(522,-688.5844,2302.5898,131.4652,355.1526,1,1); //
- AddStaticVehicle(522,-691.8251,2302.8623,130.9433,355.1624,1,1); //
- AddStaticVehicle(522,-695.0135,2304.0125,130.4262,356.0660,1,1); //
- AddStaticVehicle(560,1276.6731,-2027.0802,58.6806,268.5851,3,3); //
- AddStaticVehicle(560,1276.5098,-2033.7173,58.7104,268.5851,3,3); //
- AddStaticVehicle(560,1276.3643,-2039.6230,58.7369,268.5851,3,3); //
- AddStaticVehicle(560,1276.2308,-2045.0425,58.7613,268.5851,3,3); //
- AddStaticVehicle(560,1245.7733,-2044.2496,59.5626,269.0536,3,3); //
- AddStaticVehicle(560,1245.9004,-2036.5613,59.5587,269.0536,3,3); //
- AddStaticVehicle(560,1245.9919,-2031.0203,59.5559,269.0536,3,3); //
- AddStaticVehicle(560,1246.1006,-2024.4303,59.5525,269.0536,3,3); //
- AddStaticVehicle(560,1246.1981,-2018.5239,59.5495,269.0536,3,3); //
- AddStaticVehicle(560,1246.0038,-2011.9497,59.5273,269.0688,3,3); //
- AddStaticVehicle(560,1276.9775,-2008.9631,58.6385,267.7798,3,3); //
- AddStaticVehicle(429,424.8996,-2329.9990,31.5147,225.9084,43,38); //
- AddStaticVehicle(429,415.5998,-2320.9893,31.5147,225.9086,43,38); //
- AddStaticVehicle(429,419.5263,-2335.7581,31.5147,225.3800,43,38); //
- AddStaticVehicle(429,410.6633,-2327.0112,31.5147,225.3807,43,38); //
- AddStaticVehicle(429,413.5190,-2341.3538,31.5147,225.1901,43,38); //
- AddStaticVehicle(429,405.8165,-2333.7014,31.5147,225.1899,43,38); //
- AddStaticVehicle(506,369.7767,-2307.7588,31.5393,135.8890,79,79); //
- AddStaticVehicle(506,376.1401,-2313.9275,31.5391,135.8890,79,79); //
- AddStaticVehicle(506,382.6960,-2320.2830,31.5390,135.8890,79,79); //
- AddStaticVehicle(506,388.6896,-2327.0125,31.5382,135.8890,79,79); //
- AddStaticVehicle(506,394.6298,-2333.6882,31.5375,135.8890,79,79); //
- AddStaticVehicle(429,1418.9429,2032.2123,232.7716,359.7786,79,79); //
- AddStaticVehicle(429,1424.9478,2032.1892,232.7714,359.7786,79,79); //
- AddStaticVehicle(429,1436.7878,2032.1433,232.7711,359.7786,79,79); //
- AddStaticVehicle(429,1431.1715,2032.1650,232.7713,359.7786,79,79); //
- AddStaticVehicle(451,1412.4945,2020.0801,232.8062,89.0642,62,37); //
- AddStaticVehicle(451,1412.4406,2016.7837,232.8062,89.0642,62,37); //
- AddStaticVehicle(451,1412.3896,2013.6583,232.8062,89.0642,62,37); //
- AddStaticVehicle(451,1412.2350,2004.1868,232.8062,89.0642,62,37); //
- AddStaticVehicle(451,1412.0780,1994.5647,232.8062,89.0642,62,37); //
- AddStaticVehicle(506,1432.4519,2013.4153,232.7963,88.4617,86,86); //
- AddStaticVehicle(506,1432.3661,2010.2181,232.7963,88.4617,86,86); //
- AddStaticVehicle(506,1432.2783,2006.9498,232.7963,88.4617,86,86); //
- AddStaticVehicle(506,1432.0243,1997.5016,232.7963,88.4617,86,86); //
- AddStaticVehicle(506,1431.7773,1988.2996,232.7963,88.4617,86,86); //
- AddStaticVehicle(444,2281.4424,722.1133,1663.1882,61.1354,112,103); //
- AddStaticVehicle(444,2281.2039,716.4202,1663.0106,61.1354,112,103); //
- AddStaticVehicle(444,2280.4565,710.1164,1662.8136,61.1354,112,103); //
- AddStaticVehicle(444,2281.2454,703.4111,1662.6046,61.1354,112,103); //
- AddStaticVehicle(522,2275.4282,723.0286,1668.0128,268.8945,11,67); //
- AddStaticVehicle(522,2275.3860,720.8317,1668.0128,268.8945,11,67); //
- AddStaticVehicle(522,2275.2546,714.0233,1668.0128,268.8945,11,67); //
- AddStaticVehicle(522,2275.1382,707.9697,1668.0128,268.8945,11,67); //
- AddStaticVehicle(522,2275.2534,702.5458,1668.0084,268.8945,11,67); //
- AddStaticVehicle(429,1400.5713,1767.3243,98.2222,89.4977,58,73); //
- AddStaticVehicle(429,1400.4331,1751.5514,98.2222,89.4977,58,73); //
- AddStaticVehicle(429,1400.2941,1735.6840,98.2223,89.4977,58,73); //
- AddStaticVehicle(429,1428.9266,1738.5066,98.2224,89.4977,58,73); //
- AddStaticVehicle(429,1429.8344,1764.0142,98.2223,89.4977,58,73); //
- AddStaticVehicle(429,1429.9480,1776.9788,98.2222,89.4977,58,73); //
- AddStaticVehicle(429,1430.4467,1789.3025,98.2222,89.4977,58,73); //
- CreateObject(18450, 1432.4102, 1443.5352, 12.3885, 0.0, 10.3131, 269.759);
- CreateObject(18450, 1432.3955, 1439.5922, 16.2061, 0.0, 3.4377, 269.759);
- CreateObject(18450, 1432.4398, 1438.7147, 18.1348, 0.0, 358.281, 269.759);
- CreateObject(18450, 1432.0222, 1430.4653, 21.2269, 0.0, 352.2651, 268.8996);
- CreateObject(18450, 1432.2213, 1439.7559, 21.1168, 0.0, 347.1083, 268.8996);
- CreateObject(18450, 1431.9916, 1429.8565, 25.1901, 0.0, 342.8113, 268.8996);
- CreateObject(18450, 1432.1208, 1435.7211, 25.6791, 0.0, 333.3575, 268.8996);
- CreateObject(18450, 1432.1273, 1436.5335, 26.0771, 0.0, 327.3414, 268.8996);
- CreateObject(18450, 1432.3214, 1425.1672, 38.3933, 356.5622, 315.3092, 267.1807);
- CreateObject(18450, 1431.9194, 1431.1573, 33.4282, 354.8434, 307.5744, 263.7431);
- CreateObject(18450, 1432.3398, 1432.243, 33.2097, 354.8434, 299.8395, 263.7431);
- CreateObject(18450, 1432.3236, 1430.8095, 32.9279, 354.8434, 279.213, 265.462);
- CreateObject(18450, 1432.4487, 1431.7121, 32.9279, 354.8434, 284.3695, 263.7431);
- CreateObject(18450, 1433.606, 1428.1767, 49.2761, 354.8434, 262.0242, 264.6025);
- CreateObject(18450, 1433.4061, 1425.9277, 49.2761, 354.8434, 244.8356, 264.6025);
- CreateObject(18450, 1433.1561, 1423.0285, 49.2761, 354.8434, 235.3816, 264.6025);
- CreateObject(18450, 1432.606, 1417.2785, 49.2761, 354.8434, 225.9277, 264.6025);
- CreateObject(18450, 1435.9464, 1434.2237, 68.1555, 354.8434, 220.7711, 264.6025);
- CreateObject(18450, 1436.4416, 1435.854, 71.2176, 354.8434, 213.0361, 264.6025);
- CreateObject(18450, 1436.892, 1435.6788, 72.7176, 354.8434, 207.02, 264.6025);
- CreateObject(18450, 1437.642, 1438.1788, 74.9676, 354.8434, 202.7229, 263.7431);
- CreateObject(18450, 1437.6711, 1443.0219, 77.1418, 354.8434, 198.4257, 264.6025);
- CreateObject(18450, 1439.7523, 1458.0191, 81.3004, 354.8434, 186.3934, 261.1647);
- CreateObject(18450, 1441.832, 1471.5758, 80.6496, 1.7188, 173.5018, 261.1647);
- CreateObject(18450, 1444.109, 1485.4232, 76.3645, 1.7188, 161.4696, 261.1647);
- CreateObject(18450, 1444.16, 1485.6732, 75.3645, 1.7188, 155.4535, 261.1647);
- CreateObject(18450, 1446.2362, 1492.0174, 70.025, 3.4377, 139.9835, 254.2893);
- CreateObject(18450, 1432.6621, 1492.8293, 21.4108, 0.0, 7.7348, 269.759);
- CreateObject(18450, 1432.8453, 1479.6502, 17.6659, 0.0, 12.032, 270.6185);
- CreateObject(18450, 1432.6063, 1495.7396, 23.4554, 0.0, 13.751, 270.6185);
- CreateObject(18450, 1432.4525, 1431.0018, 35.6307, 354.8434, 298.1206, 263.7431);
- CreateObject(1634, 1447.2098, 1377.5568, 10.8926, 0.0, 0.0, 179.5182);
- CreateObject(1634, 1443.3859, 1377.582, 10.9024, 0.0, 0.0, 179.5182);
- CreateObject(1634, 1451.388, 1377.4954, 10.8981, 0.0, 0.0, 179.5182);
- CreateObject(1634, 1455.5092, 1377.5423, 10.8792, 0.0, 0.0, 179.5182);
- CreateObject(18450, 1448.1826, 1497.5964, 63.1966, 3.4377, 126.2325, 254.2893);
- CreateObject(18450, 1448.9489, 1500.1213, 57.6482, 3.4377, 115.0599, 258.5864);
- CreateObject(18450, 1450.1276, 1501.5234, 42.5819, 3.4377, 88.4177, 264.6025);
- CreateObject(18450, 1450.4008, 1496.7877, 29.1028, 3.4377, 75.5262, 263.7431);
- CreateObject(18450, 1450.1413, 1494.9272, 27.6957, 3.4377, 67.7913, 263.7431);
- CreateObject(18450, 1450.3753, 1493.514, 25.7439, 3.4377, 65.213, 263.7431);
- CreateObject(18450, 1450.2335, 1503.7032, 42.9905, 3.4377, 102.1685, 265.462);
- CreateObject(18450, 1450.0386, 1492.9003, 27.3673, 3.4377, 60.916, 263.7431);
- CreateObject(18450, 1449.8635, 1491.7858, 28.8697, 3.4377, 48.8839, 263.7431);
- CreateObject(18450, 1449.9096, 1493.0507, 30.2433, 3.4377, 42.868, 264.6025);
- CreateObject(18450, 1449.9218, 1493.9951, 30.9866, 3.4377, 39.4301, 265.462);
- CreateObject(18450, 1449.5258, 1487.4019, 24.8298, 3.4377, 31.6954, 268.8996);
- CreateObject(18450, 1449.7819, 1469.9146, 15.1239, 1.7188, 22.2416, 268.0403);
- CreateObject(18450, 1449.6572, 1467.4783, 13.8172, 0.8593, 13.6473, 269.759);
- CreateObject(18450, 1432.5531, 1495.1922, 25.4643, 0.0, 24.0641, 270.6185);
- CreateObject(18450, 1431.7991, 1563.7219, 56.0596, 0.0, 24.0641, 270.6185);
- CreateObject(18450, 1431.046, 1634.1718, 87.5418, 0.0, 24.0641, 270.6185);
- CreateObject(18450, 1430.2653, 1706.8033, 120.0098, 0.0, 24.0641, 270.6185);
- CreateObject(18450, 1429.4943, 1778.1696, 151.8946, 0.0, 24.0641, 270.6185);
- CreateObject(18450, 1428.7625, 1849.2838, 183.639, 0.0, 24.0641, 270.6185);
- CreateObject(18450, 1428.0139, 1920.3187, 215.3865, 0.0, 24.0641, 270.6185);
- CreateObject(8040, 1427.4246, 1996.3383, 232.8575, 0.0, 0.0, 269.759);
- CreateObject(18450, 1449.4692, 1418.1199, 9.6385, 0.0, 0.0, 269.759);
- CreateObject(1634, 1481.7099, 1374.6761, 10.8926, 0.0, 0.0, 179.5182);
- CreateObject(1634, 1477.654, 1374.7983, 10.8676, 0.0, 0.0, 179.5182);
- CreateObject(1634, 1477.5747, 1367.7006, 15.1676, 12.032, 0.0, 179.5182);
- CreateObject(1634, 1481.6522, 1367.7238, 15.1463, 12.032, 0.8593, 179.5182);
- CreateObject(13641, 1479.356, 1362.5711, 20.9145, 1.7188, 336.7951, 268.0403);
- CreateObject(7392, 1440.0057, 1466.1606, 26.9316, 0.0, 0.0, 0.0);
- CreateObject(1655, 1382.2773, 1510.0849, 11.1204, 0.0, 0.0, 0.0);
- CreateObject(1655, 1382.2506, 1516.291, 15.1575, 18.9076, 0.0, 0.0);
- CreateObject(1655, 1382.2141, 1521.0607, 21.8743, 42.9718, 0.0, 0.0);
- CreateObject(1655, 1382.1241, 1522.2847, 29.0074, 70.4738, 0.0, 0.0);
- CreateObject(18450, 1413.1981, 1390.6987, 12.3885, 0.0, 9.4538, 269.759);
- CreateObject(18450, 1413.499, 1466.5489, 28.5098, 0.0, 14.6104, 269.759);
- CreateObject(18450, 1413.8242, 1542.2899, 48.2405, 0.0, 14.6104, 269.759);
- CreateObject(18450, 1414.1162, 1615.9281, 67.4384, 0.0, 14.6104, 269.759);
- CreateObject(18450, 1414.4183, 1691.5233, 87.1245, 0.0, 14.6104, 269.759);
- CreateObject(1634, 1407.6309, 1338.9154, 11.1176, 0.0, 0.0, 182.0964);
- CreateObject(1634, 1411.7764, 1339.0207, 11.1301, 0.0, 0.0, 182.0964);
- CreateObject(1634, 1415.742, 1339.1287, 11.1176, 0.0, 0.0, 182.0964);
- CreateObject(1634, 1419.7818, 1339.253, 11.1176, 0.0, 0.0, 182.0964);
- CreateObject(18450, 1413.2413, 1381.5075, 9.8635, 0.0, 0.0, 90.2408);
- CreateObject(1634, 1408.024, 1333.4378, 14.5226, 12.8915, 0.0, 182.0964);
- CreateObject(1634, 1412.0836, 1333.6242, 14.49, 12.8915, 0.0, 182.0964);
- CreateObject(1634, 1416.1323, 1333.8317, 14.4174, 12.8915, 0.0, 182.0964);
- CreateObject(1634, 1420.082, 1333.882, 14.4674, 12.8915, 0.0, 182.0964);
- CreateObject(18450, 1416.6903, 1168.2407, 16.0318, 0.0, 353.1245, 90.2408);
- CreateObject(8040, 1415.5522, 1769.283, 98.3081, 0.0, 0.0, 269.759);
- CreateObject(16082, 1438.9398, 1980.4085, 238.5144, 0.0, 0.0, 0.0);
- CreateObject(13592, 1382.5902, 1293.6418, 19.7909, 0.0, 0.0, 282.6506);
- CreateObject(13592, 1392.3551, 1281.3597, 19.5327, 0.0, 0.0, 282.6506);
- CreateObject(13592, 1401.5852, 1272.5051, 19.4826, 0.0, 0.0, 282.6506);
- CreateObject(13642, 1473.5529, 1309.8666, 12.2484, 0.0, 0.0, 266.3214);
- CreateObject(13666, 1468.3062, 1370.79, 14.8006, 0.0, 0.0, 0.0);
- CreateObject(14781, 1432.2922, 1380.2235, 10.9106, 0.0, 0.0, 0.0);
- CreateObject(13666, 1362.008, 1490.4112, 14.7756, 0.0, 0.0, 0.0);
- CreateObject(13666, 1365.5611, 1483.3083, 14.8506, 0.0, 0.0, 0.0);
- CreateObject(1894, 1487.2779, 1425.3933, 9.8203, 0.0, 0.0, 89.3814);
- CreateObject(1634, 1480.0615, 1523.0898, 11.1098, 0.0, 0.0, 0.0);
- CreateObject(18450, 2280.8027, -940.7579, 123.3863, 0.8593, 339.3735, 90.2407);
- CreateObject(18450, 2280.8666, -919.1839, 135.9528, 0.8593, 332.4979, 90.2407);
- CreateObject(18450, 2280.8754, -920.2439, 137.32, 0.8593, 326.4819, 90.2407);
- CreateObject(18450, 2280.9326, -911.7534, 144.9359, 0.8593, 319.6065, 90.2407);
- CreateObject(18450, 2280.7229, -950.6553, 115.6716, 1.7188, 350.5462, 90.2407);
- CreateObject(18450, 2280.8942, -955.4041, 108.991, 2.5782, 4.2972, 89.3814);
- CreateObject(18450, 2280.5036, -969.9076, 100.8749, 3.4377, 28.3614, 88.5218);
- CreateObject(18450, 2281.3999, -856.2785, 194.3776, 0.8593, 317.0281, 90.2407);
- CreateObject(18450, 2281.9973, -802.0372, 248.9408, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2282.6574, -748.1464, 307.3241, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2283.3093, -696.4438, 363.3063, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2283.9211, -642.9996, 421.1994, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2284.5822, -589.5519, 479.014, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2285.2353, -536.258, 536.6706, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2286.3571, -418.1048, 673.6329, 0.8593, 321.3252, 90.2407);
- CreateObject(18450, 2286.8518, -357.2126, 722.3414, 0.8593, 321.3252, 90.2407);
- CreateObject(18450, 2287.3344, -295.9052, 771.4741, 0.8593, 321.3252, 90.2407);
- CreateObject(18450, 2287.8059, -235.5513, 819.759, 0.8593, 321.3252, 90.2407);
- CreateObject(18450, 2288.361, -178.3016, 873.143, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2289.0007, -126.6141, 929.0456, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2289.6152, -73.8844, 986.1445, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2290.2724, -19.9327, 1044.5948, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2290.4223, 110.188, 1199.3157, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2291.009, 161.6887, 1255.0659, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2291.6262, 214.3785, 1312.0504, 0.8593, 312.7309, 90.2407);
- CreateObject(18450, 2290.3352, 100.0038, 1186.3555, 0.8593, 316.1687, 90.2407);
- CreateObject(18450, 2292.2548, 268.7696, 1366.8392, 0.8593, 317.0281, 90.2407);
- CreateObject(18450, 2292.7912, 324.6977, 1419.03, 0.8593, 317.0281, 90.2407);
- CreateObject(18450, 2293.3439, 382.5959, 1477.7655, 0.8593, 317.0281, 90.2407);
- CreateObject(18450, 2293.8818, 439.3009, 1530.5373, 0.8593, 317.0281, 90.2407);
- CreateObject(18450, 2294.4316, 496.0643, 1583.437, 0.8593, 317.0281, 90.2407);
- CreateObject(18450, 2295.0175, 551.2852, 1634.8692, 0.8593, 317.0281, 90.2407);
- CreateObject(18450, 2295.113, 620.3566, 1660.812, 0.0, 1.7188, 90.2407);
- CreateObject(3997, 2299.7346, 718.5327, 1661.7132, 358.281, 0.0, 179.518);
- CreateObject(4028, 2306.7512, 748.4675, 1675.9786, 0.0, 0.0, 178.7319);
- CreateObject(4014, 2245.4494, 717.7818, 1664.8312, 0.0, 0.0, 90.2407);
- CreateObject(3279, 2309.5773, 664.1183, 1660.1584, 0.0, 0.0, 0.0);
- CreateObject(3279, 2363.5366, 739.5239, 1662.4348, 0.0, 0.0, 270.0);
- CreateObject(987, 1538.8748, -1342.1233, 328.4666, 0.0, 0.0, 0.0);
- CreateObject(987, 1550.4261, -1342.209, 328.4595, 358.281, 359.1405, 326.4819);
- CreateObject(987, 1529.5601, -1349.9422, 328.4999, 359.1405, 0.0, 40.3935);
- CreateObject(987, 1560.7772, -1348.547, 328.467, 359.1405, 0.0, 265.462);
- CreateObject(987, 1559.6276, -1360.4222, 328.1188, 359.1405, 359.1405, 222.49);
- CreateObject(987, 1551.0023, -1368.0838, 328.0632, 358.281, 359.1405, 180.3773);
- CreateObject(987, 1539.1589, -1368.2569, 328.2496, 358.281, 359.1405, 139.9835);
- CreateObject(987, 1529.7204, -1361.6784, 328.4642, 358.281, 359.1405, 88.4177);
- CreateObject(974, 1544.5761, -1365.9555, 328.36, 90.2407, 0.0, 0.0);
- CreateObject(974, 1549.2558, -1365.3627, 328.423, 89.3814, 0.0, 0.0);
- CreateObject(979, 2544.738, -1196.5606, 68.3934, 0.8593, 265.462, 106.4661);
- CreateObject(979, 2544.9904, -1197.9516, 71.6695, 0.8593, 315.3092, 104.7472);
- CreateObject(979, 2545.0661, -1198.3505, 65.5444, 0.8593, 226.7875, 103.0282);
- CreateObject(979, 2544.3579, -1204.423, 62.8664, 0.8593, 179.5182, 93.5746);
- CreateObject(979, 2544.5329, -1206.4806, 66.0655, 0.8593, 131.3894, 90.9962);
- CreateObject(979, 2544.479, -1204.0131, 69.0346, 0.8593, 131.3894, 90.9962);
- CreateObject(979, 2544.6811, -1205.0136, 72.3095, 0.8593, 179.518, 90.9962);
- CreateObject(979, 2543.666, -1215.3959, 74.4334, 0.8593, 179.518, 90.9962);
- CreateObject(979, 2543.488, -1210.5513, 69.7648, 0.8593, 268.0401, 89.2774);
- CreateObject(979, 2543.4182, -1210.4512, 66.7647, 0.8593, 268.0401, 89.2774);
- CreateObject(979, 2543.2167, -1214.4306, 62.2849, 0.8593, 357.4215, 89.2774);
- CreateObject(979, 2543.4475, -1212.8654, 68.1963, 0.8593, 357.4215, 89.2774);
- CreateObject(1228, 2529.0791, -1201.8439, 63.479, 0.0, 0.0, 0.0);
- SetTimer("MoneyGrubScoreUpdate", 1000, 1);
- SetTimer("checkpointUpdate", 1100, 1);
- SetTimer("PirateShipScoreUpdate", 2001, 1);
- SetTimer("DeathmatchUpdate", 7003, 1);
- SetTimer("PropertyScoreUpdate", 40005, 1);
- SetTimer("GambleUpdate", 50013, 1);
- SetTimer("SavedUpdate",60017, 1);
- SetTimer("TimeUpdate",60009, 1);
- SetTimer("UnlockVehicleUpdate",120000, 1);
- //SetTimer("GameModeExitFunc", gRoundTime, 0);
- return 1;
- }
- public AddVehicle(modelid,Float:spawn_x,Float:spawn_y,Float:spawn_z,Float:z_angle,color1,color2) {
- vehicleModel[AddStaticVehicle(modelid,spawn_x,spawn_y,spawn_z,z_angle,color1,color2)-1]=modelid;
- }
- public SendPlayerFormattedText(playerid, const str[], define)
- {
- new tmpbuf[256];
- format(tmpbuf, sizeof(tmpbuf), str, define);
- SendClientMessage(playerid, 0xFFFF00AA, tmpbuf);
- }
- public SendAllFormattedText(playerid, const str[], define)
- {
- new tmpbuf[256];
- format(tmpbuf, sizeof(tmpbuf), str, define);
- SendClientMessageToAll(0xFFFF00AA, tmpbuf);
- }
- strtok(const string[], &index)
- {
- new length = strlen(string);
- while ((index < length) && (string[index] <= ' '))
- {
- index++;
- }
- new offset = index;
- new result[20];
- while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
- {
- result[index - offset] = string[index];
- index++;
- }
- result[index - offset] = EOS;
- return result;
- }
- isStringSame(const string1[], const string2[], len) {
- for(new i = 0; i < len; i++) {
- if(string1[i]!=string2[i])
- return 0;
- if(string1[i] == 0 || string1[i] == '\n')
- return 1;
- }
- return 1;
- }
