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  1. JumpChain #1 - Pokemon Trainer
  2.  
  3. Age: 17
  4. Sex: Male
  5. Origin: Small Town (+Physically fit & friends, 50cp)
  6. Location: Sinnoh
  7. Starter: Torchik (male)
  8.  
  9. -=Abilities=-
  10. Aura: Can throw energy balls, create barriers and sense emotions on the level of a lucario (300cp)
  11. Mental Bond: Share thoughts and emotion with my starter via empathic link (150cp)
  12. Mechanic: Have the skill to repair or improve most machines (150cp)
  13. Survival Training: Have the knowledge to survive almost anywhere (100cp)
  14. Technician: Have the skill to work with and on most electronics (300cp)
  15.  
  16. -=Items=-
  17. 50k Pokedollars (50cp)
  18.  
  19. -=Companions=-
  20. -Blaziken- -Sylveon-
  21. Blaze Kick Hyper Voice
  22. Fire Punch Hyper Beam
  23. Hyper Beam Moon Blast
  24. Flamethrower Psyshock
  25.  
  26. -=Drawbacks=-
  27. Silenced: Become a mute (+100cp)
  28.  
  29. *+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+=+=+*
  30.  
  31. JumpChain #2 - BodyMod Supplement
  32.  
  33. Build: Medium
  34. Bodytype: Bodybuilder
  35.  
  36. -=Abilities=-
  37. Evercleansed: Am always fresh and clean, as though i just came out of the shower. Mud and grime falls away as though i'm non-stick. (100cp)
  38. Sense 4: Hear in the 5hz-20khz range, see in IR and NV, range of hear, smell and sight senses doubled (200cp)
  39. Metavore: Can eat anything edible to gain nutrients, will not get fat (100cp)
  40. Genderswap: May change gender between male and female twice per jump (150cp)
  41. Strength 2: +250lbs to bench weight, have moderately visible muscle (Free)
  42. Endowed: Gain two inches, member becomes 9' long (50cp)
  43. Endurance 2: Run a 5k like it's nothing (Free)
  44. Height 1: Become 6'8 (Free)
  45.  
  46. *+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+=+=+*
  47.  
  48. JumpChain #3 - Cosmic Warehouse Supplement
  49.  
  50. -=Items=-
  51. Force Wall: Unbreakable, Impenetrable dimensional void barrier blocks the entrance to the warehouse, only lets in those i choose (20cp)
  52. Electricity: Warehouse gains electrcal outlets and light switches (10cp)
  53. Plumbing: Warehouse gains running water and sewage pipes (10cp)
  54. Food Supply: COnstantly replenishing, enough to feed five people (10cp)
  55. Medbay: Best in the universe, can fix anything that still has a pulse (20cp)
  56. Shelving: Basic metal shelving units for storage, numbered for sorting (Free)
  57. Portal: Can create up to 80sq/f portal to the warehouse on any surface with my mind (30cp)
  58. Link: Can open two separate portals to the warehouse and use them for fast travel (30cp)
  59. Robots: Automatically sort, store and retrieve items for me (20cp)
  60.  
  61. *+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+=+=+*
  62.  
  63. JumpChain #4 - Companion Support Supplement
  64.  
  65. -=Abilities=-
  66. A little help for my friends: Gain the ability to spend my own choice points on my companions at a 1/1 ratio (Free)
  67. 24/7 365: Any sentient being inside any of my hyperdimensional structures will keep the flow of time active within the area (Free)
  68. Park: Warehouse gains a door to a small city park with a covered pavillion, water fountain, bathrooms, vending machine and random weather/time of day (5cp)
  69. Where everybody knows your name: Gain a door in the warehouse to a "Cheers" style tavern where food and booze is sold. Interesting folks abound. (20cp)
  70. Time Flies...: In my hyperdimensional space, time seems to go as slow or quickly as needed to keep things fun and interesting. Toggleable. (20cp)
  71. Settle it in the arena: Gain a door in the warehouse leading to a roman colloseum-style arena. Can be reconfigured at will, includes basics. (20cp)
  72. Costume Racks: Like someone ransacked a school theater department. Nothing terribly nice, but nothing horrible either. (Free)
  73. Harem Pod x10: Like stasis pods, but people podded cannot leave my hyperdimensional space. Do not count as companions. (100cp)
  74. Quantum Fridge: A fridge containing unlimited food of any sort deemed "edible" for me and my companions (5cp)
  75.  
  76. -=Drawbacks=-
  77. No jumpers allowed clubhouse: Companions have portal in the warehouse leading to an area they can visit, but i cannot. (+20cp)
  78.  
  79. *+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+=+=+*
  80.  
  81. JumpChain #5 - Companion Housing Complex Supplement
  82.  
  83. -=Items=-
  84. Housing Complex: Gain a set of double doors in the warehouse leading to a housing complex with elevators and doors leading to various rooms (Free)
  85. Infinite Closets: Companions each gain a closet which can hold unlimited mundane clothing and accessories, and a mirror allowing clothing previews (100cp)
  86. Delux Bedroom: Each companion gets their own individual medium-sized bedroom with small closet, ikea furniture and queen-sized bed (100cp)
  87. Delux Bathroom: Each companion gets their own bathroom (off the bedroom) with shower, toilet, sink, towel racks and mirrors (100cp)
  88. Music Hall: A spacious room designed with acoustics in mind. Comes with stage, insturments and automatic recording booth. (100cp)
  89. Pool: Gain a door leading to an olympic sized swimming pool. Comes with hot tubs, temperature controls and diving boards. (200cp)
  90. Delux Kitchen: Includes large fridge, dishwasher, sink, stove and all the tools and utinsels (150cp)
  91. Room with a view: Windows within the complex look out onto the current jump's outside world (25cp)
  92. Internet: Connects to the outside world's internet if it exists. 50mb/s connection. (50cp)
  93. Dining Hall: Gets bigger to accomidate more people. Always has enough seats. (50cp)
  94. Bar: A well equipped bar with every kind of booze. Refills itself when low. (100cp)
  95. Maintenence: Gain a crew of robots that will keep the place tidy and clean. (Free)
  96. Medical Bay: A copy of the warehouse medical bay within the housing complex (Free)
  97. Music: Gain a large collection of music from my world in DVD format (25cp)
  98. Electricity (Free)
  99. Plumbing (Free)
  100.  
  101. *+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+=+=+*
  102.  
  103. JumpChain #6 - "The Bay" Supplement
  104.  
  105. -=Items=-
  106. The Bay: Gain an open entranceway in the warehouse to a large, domed concrete room containing the items listed below (Free)
  107. Automated Machine Shop: Contains all the equipment found in a high-end automotive and gun production plant combined. Can automatically craft things. (2cp)
  108. Matter Furnace: Gain a room in the bay containing what seems like a singularity. Breaks down matter and converts it to the desired material. (6cp)
  109. Starbucks: Gain a door leading to a starbucks stocked with free coffee, sodas, snacks and teas of all sorts. Includes two window hipsters. (2cp)
  110. Meat Vat: Produces enough meat to feed 6 people. Can produce beef, chicken, pork or fish. (4cp)
  111. Aeroponics Bay: Produces enough various vegetables to feed 6 people. (4cp)
  112. Barracks: Gain a barracks with 20 bunks (2cp)
  113.  
  114. *+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+=+=+*
  115.  
  116. JumpChain #7 - Space Dock Supplement
  117.  
  118. -=Items=-
  119. Space Dock: Gain a 10km/sq space station with docking port. Portal to it located within the warehouse.
  120. Fueling Station: A fuel synthesizer which can create anything from plutonium to kerosine in unlimited quantities (20cp)
  121. Built-In Engines: A powerful FTL engine that allows the ODS (orbital docking station) To move on it's own (20cp)
  122. Shielding: Magic-Based shields that deflect any and all attacks up to and including a hypernova (20cp)
  123. Cloaking Device: Can render the ODS completely invisible and undetectable, as though it didn't exist (15cp)
  124. Observation Deck: A large room with a huge glass window giving a 180 degree view of the outside (5cp)
  125. Size Up 2: Increases the dry-dock space to 360,000 square meters each (50cp)
  126. Extra Dock: Adds an extra 360,000 square meter dry dock and docking port (50cp)
  127. Laser Turrets: Adds 20 powerful laser-based automatic turrets with unlimited "ammo" to the outside of the ODS
  128. Railgun Turrets: Adds 20 powerful automatic railgun turrets with unlimited to the outside of the ODS
  129.  
  130. *+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+=+=+*
  131.  
  132. JumpChain #8 - Infamous
  133.  
  134. Age: 20
  135. Sex: Female
  136. Origin: College Student (100cp)
  137. Location: Seattle (Conduit Mecca)
  138.  
  139. -=Abilities=-
  140. Electrokinesis: +Living conduit of electricity, Pulse heal, Chain lightning and omnidirectional EMP. Recharge from any electrical source. (Free)
  141. Durability: Body becomes tough enough to take ten bullets without dying (100cp)
  142. Regen: Can heal from most non-lethal wounds in seconds (100cp)
  143. Focus: Can enter a 90% dialation bullet time for up to 60 seconds with a 5 minute recharge (150cp)
  144. Stamina: Can run without stopping for most of a day (Free)
  145.  
  146. -=Items=-
  147. Biocapacitor: Can store twice as much energy as i could naturally (200cp)
  148. Bioconverter: Will recharge half my energy pool if in the sun for a day (200cp)
  149. Conduit Bike: Powered by conduit energy, gets 7000 miles to the "tank" when i drive it (300cp)
  150.  
  151. -=Drawbacks=-
  152. Leak: Lose 1/4 of my energy per day (+100cp)
  153. Habit: Addicted to recharging, get the shakes if i don't do it every day (+100cp)
  154.  
  155. *+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+=+=+*
  156.  
  157. JumpChain #9 - Pokemon: Mystery Dungeon
  158.  
  159. Sex: Male
  160. Origin: Riolu
  161. Location:
  162.  
  163. -=Abilities=-
  164. Synchronized Souls: When within 20m of my partner, gain +2x Stamina and regen, 1.5x damage. Can share emotions and speech via empathetic link. (300cp)
  165. Hyperkinesis: Gain perfect motor control & balance. Reaction time is limited only by the capability of my muscles. (400cp)
  166. Poke-Power: +Strength, speed, agility and durability beyond that of a human (Free)
  167. Combat Diagnostics: Can accurately determine my own remainign health and stamina (Free)
  168. Aura: Aura usage capability is doubled upon evolving into an actual lucario (Free)
  169. Map Surveyor: Gain a mental map and can sense magnetic north (200cp)
  170. Pokeglot: Can converse fluently with other pokemon (Free)
  171. Crush: Companion pokemon has a crush on me (Free)
  172. Steel Type: Gain 100% immunity to all poison (Free)
  173.  
  174. -=Items=-
  175. Heal Ribbon: Doubles regen rate while worn (100cp)
  176. Explorer Badge: Can teleport me to the entrance of any building i'm in twice daily (Free)
  177.  
  178. -=Companion=-
  179. -Ralts-
  180. Thunder
  181. Psychic
  182. Moonblast
  183. Hyper Beam
  184.  
  185. *+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+=+=+*
  186.  
  187. JumpChain #10 - Slice of Life
  188.  
  189. Age: 16
  190. Sex: Male
  191. Standing: Middle Class (50cp)
  192. Location: Japan
  193.  
  194. -=Abilities=-
  195. Rock: When people are saddled with problems and they just need to vent, they come to me. I will be known as a rock, trustworth, and sagelike (100cp)
  196. Import: My close friends become the companions i already have, granting blaziken and sylveon human forms (200cp)
  197. Sick Episode: I will become sick once a year, and my friends trying to take care of me will always cheer me up. (100cp)
  198. Festival: Guarenteed to have at least one public festival or party per month (Free)
  199. Vacation: May return to this jump for six months at the end of every jump i complete (Free)
  200.  
  201. -=Items=-
  202. Anime Collection: Get a collection of all the (good) anime known to man, on DVD and Bluray (50cp)
  203. Hidie Hoodie: Completely stops anyone from interacting with me (100cp)
  204.  
  205. -=Companions=-
  206. Imouto: Gain an eight year old little sister, pure and innocent. Loves me to death (400cp)
  207.  
  208. *+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+=+=+*
  209.  
  210. JumpChain #11 - DC Comics
  211.  
  212. Age: 21
  213. Sex: Female
  214. Origin: Humanoid Alien (100cp)
  215. Location: Keystone & Central City
  216.  
  217. -=Abilities=-
  218. Environmental Adaptation: Can survive pressure fluxuations, breathe imperfect gas mixes and the compression of high speed flight no longer bothers me (Free)
  219. Superhuman Durability: My body becomes as tough as though it were covered in three inches of plate steel, could get hit by a train and live. (150cp)
  220. Superhuman Speed: Can run at 800MPH. My mind becomes capable of reacting to things at this speed. (300cp)
  221. Super Vision: Gain the ability to see in the x-ray spectrum and enhanced IR vision (100cp)
  222. Self-Sustinence: No longer need to eat or breathe, though i can still chose to do so. Radiation no longer harms me. (150cp)
  223. Superhuman Strength: Can lift a 25-ton tank with little difficulty, probably 30 tons max (300cp)
  224.  
  225. -=Items=-
  226. Motherbox: Gain a self-aware quantum supercomputer, about the size of a brick. Is utterly loyal and capable of scanning sources of information. (200cp)
  227.  
  228. -=Drawbacks=-
  229. Weakness: Gain a weakness to the unobtainable element ununoctium (+300cp)
  230.  
  231. *+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+==+=+=+=+=+=+*
  232.  
  233. JumpChain #12 - Marvel Comics
  234.  
  235. Age:
  236. Sex: Female
  237. Era: 2000
  238. Origin:
  239. Location: Atlantis
  240.  
  241. -=Abilities=-
  242. Elasticity: Can now stretch and contort by body, punching someone up to 15 feet away. Tends to reduce blunt force damage. (100cp)
  243. Healing Factor: Can now regenerate destroyed organs and limbs like anything else. Boosts regen. (250cp)
  244. Shapeshifting: Can change my appearance with a thought. Must retain my mass, cannot duplicate alien organs. (250cp)
  245. Kinesis: Gain telekinetic ability of equal power to that of my physical strength. Lift 10 tons with my hands, lift 10 tons with my mind. (300cp)
  246. Invisiblity: Can turn invisible, though punching people or straining myself will generally disrupt this. (250cp)
  247.  
  248. -=Drawbacks=-
  249. 4th Wall Reliant: Nobody believes anything i say if i try to convince people of something i already knew about this universe. (+150cp)
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