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- NET_GetBindAddresses found 192.168.1.12: 'Realtek RTL8188EE 802.11bgn Wi-Fi Adapter'
- Opened Steam Socket NS_SERVER ( socket 1520 )
- Opened Steam Socket NS_CLIENT ( socket 1532 )
- Network: IP 192.168.1.12, mode MP, dedicated No, ports 27015 SV / 27005 CL
- Telemetry: Cannot connect to server!
- Parent cvar in client.dll not allowed (movement_anim_playback_minrate)
- Consortium - Interdimensional Games Incorporated 2014
- maxplayers set to 1
- KeyValues Error: LoadFromBuffer: missing { in file cfg\cpu_level_1_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\gpu_level_0_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\gpu_level_0_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\gpu_level_0_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\mem_level_2_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\gpu_mem_level_2_pc.ekv
- ILocalize::AddFile() failed to load file "Resource/basemodui_tu_english.txt".
- Steam config directory: C:\Program Files (x86)\Steam\steamapps\common\Consortium\consortium.exe\platform\config
- Didn't find particle function Lifespan EndCap Timed Decay
- Didn't find particle function Lifespan EndCap Timed Decay
- Didn't find particle function Lifespan EndCap Timed Decay
- Didn't find particle function Lifespan EndCap Timed Decay
- Didn't find particle function Lifespan EndCap Timed Decay
- KeyValues Error: LoadFromBuffer: missing { in file cfg\cpu_level_1_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\gpu_level_0_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\gpu_level_0_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\gpu_level_0_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\mem_level_2_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\gpu_mem_level_2_pc.ekv
- Type teleport_countdown_screen of meta class teleport_countdown_screen undefined!
- MetaClass missing for teleport_countdown_screen
- Type indicator_panel of meta class indicator_panel undefined!
- MetaClass missing for indicator_panel
- Type level_placard_screen of meta class level_placard_screen undefined!
- MetaClass missing for level_placard_screen
- Type sp_progress_sign of meta class sp_progress_sign undefined!
- MetaClass missing for sp_progress_sign
- --- Missing Vgui material vgui/store/store_item_bg
- --- Missing Vgui material vgui/store/store_item_bg_highlight
- --- Missing Vgui material vgui/store/store_item_sel_bg
- --- Missing Vgui material vgui/store/store_item_pickup_bg
- --- Missing Vgui material vgui/store/store_preview_bg
- --- Missing Vgui material vgui/store/store_bottom_bar_button_bg
- --- Missing Vgui material vgui/store/store_bottom_bar_button_highlight_bg
- --- Missing Vgui material vgui/store/store_default_dialog
- --- Missing Vgui material vgui/store/store_backpack_bg
- --- Missing Vgui material vgui/store/store_backpack_bg_highlight
- --- Missing Vgui material vgui/store/store_backpack_bg_highlight
- --- Missing Vgui material vgui/store/store_discount_corner
- --- Missing Vgui material vgui/store/store_preview_bg
- --- Missing Vgui material vgui/store/store_tooltip_bg
- --- Missing Vgui material vgui/store/store_tab_selected
- --- Missing Vgui material vgui/store/store_tab_unselected
- --- Missing Vgui material vgui/store/button_econ_blue_over
- --- Missing Vgui material vgui/store/store_backpack_bg
- --- Missing Vgui material vgui/store/store_backpack_bg_highlight
- --- Missing Vgui material vgui/store/store_backpack_bg_highlight
- Hud element 'CHudSubtitles' doesn't have an entry 'HudSubtitles' in scripts/HudLayout.res
- The engine doesn't recognize your GPU to support SM3.0, running deferred anyway...
- Iggy Warning: Tried to use font Times New Roman but couldn't find it
- Unknown command "cl_thirdperson"
- Can't use cheat cvar nav_show_area_info in multiplayer, unless the server has sv_cheats set to 1.
- Unknown command "cl_thirdperson"
- Can't use cheat cvar nav_show_area_info in multiplayer, unless the server has sv_cheats set to 1.
- "materials/_rt_depthdoubler.vtf": can't be found on disk
- "materials/vgui/store/button_econ_blue.vtf": can't be found on disk
- Created CMatchSessionOfflineCustom:
- settings {
- system {
- network offline
- access public
- }
- game {
- mode adventure
- map zenlil_1
- }
- options {
- action create
- }
- }
- InitializeDlcMachineSettings: [mask:0x0]
- CMatchSessionOfflineCustom::InitializeGameSettings adjusted settings:
- settings {
- system {
- network offline
- access public
- }
- game {
- mode adventure
- map zenlil_1
- mp_coop_start int( 1 = 0x1 )
- state lobby
- dlcrequired u64( 0 = 0x0 )
- }
- options {
- action create
- server listen
- }
- members {
- numMachines int( 1 = 0x1 )
- numPlayers int( 1 = 0x1 )
- numSlots int( 1 = 0x1 )
- machine0 {
- id u64( 76561198060659972 = 0x110000105FBE504 )
- flags u64( 0 = 0x0 )
- numPlayers int( 1 = 0x1 )
- dlcmask u64( 0 = 0x0 )
- tuver 20110805
- ping int( 0 = 0x0 )
- player0 {
- xuid u64( 76561198060659972 = 0x110000105FBE504 )
- name jasque101478
- }
- }
- }
- }
- SignalXWriteOpportunity(2)
- starting: map zenlil_1...
- Stopping All Sounds...
- Stopping: Channel:64 *#music\frontend\startup.ogg
- Stopping All Sounds...
- Stopping: Channel:64 *#music\frontend\startup.ogg
- CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
- ---- Host_NewGame ----
- Execing config: game.cfg
- Network: IP 192.168.1.12, mode SP, dedicated No, ports 0 SV / 0 CL
- Opened Steam Socket NS_SERVER ( socket 1520 )
- Opened Steam Socket NS_CLIENT ( socket 1836 )
- Network: IP 192.168.1.12, mode MP, dedicated No, ports 27015 SV / 27005 CL
- Spawn Server: zenlil_1
- Loading: maps/zenlil_1.bsp
- Loading type: 1
- Loading brush, compacting heap...
- Loading map: maps/zenlil_1.bsp
- Hunk_OnMapStart: 41943040
- Loading map: BeginLoadingUpdates...
- Loading map: Map_LoadModel...
- KeyValues Error: LoadFromBuffer: missing { in file cfg\cpu_level_1_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\gpu_level_0_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\gpu_level_0_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\gpu_level_0_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\mem_level_2_pc.ekv
- KeyValues Error: LoadFromBuffer: missing { in file cfg\gpu_mem_level_2_pc.ekv
- "materials/_rt_depthdoubler.vtf": can't be found on disk
- "materials/vgui/store/button_econ_blue.vtf": can't be found on disk
- "materials/_rt_depthdoubler.vtf": can't be found on disk
- "materials/vgui/store/button_econ_blue.vtf": can't be found on disk
- "materials/_rt_depthdoubler.vtf": can't be found on disk
- "materials/vgui/store/button_econ_blue.vtf": can't be found on disk
- "materials/_rt_depthdoubler.vtf": can't be found on disk
- "materials/vgui/store/button_econ_blue.vtf": can't be found on disk
- material "environments/zenlil/floor2_1_5" not found.
- material "dev/dev_lowermetaldoor01" not found.
- Loading: models/maps/zenlil_1/simpleworldmodel.mdl
- Loading type: 3
- Loading models/maps/zenlil_1/simpleworldmodel.mdl
- Failed to load models/maps/zenlil_1/simpleworldmodel.mdl!
- material "models/dev/dev_magenta" not found.
- Loading: models/maps/zenlil_1/simpleworldmodel_water.mdl
- Loading type: 3
- Loading models/maps/zenlil_1/simpleworldmodel_water.mdl
- Failed to load models/maps/zenlil_1/simpleworldmodel_water.mdl!
- #######################################
- Map zenlil_1 missing stringtable dictionary, don't ship this way!!!
- Run with -stringtables on the command line or convar
- stringtable_alwaysrebuilddictionaries enabled to build the string table
- #######################################
- Loading: models/props/crawlspace_upper/crawlspace_upper_3.mdl
- Loading type: 3
- Loading models/props/crawlspace_upper/crawlspace_upper_3.mdl
- Loading: models/props/missionops/missionops_stairs.mdl
- Loading type: 3
- Loading models/props/missionops/missionops_stairs.mdl
- Loading: models/props/emergency_standalone_light.mdl
- Loading type: 3
- Loading models/props/emergency_standalone_light.mdl
- Loading: models/props/barracks/familyphotos/thaleles_darkshine.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/thaleles_darkshine.mdl
- Loading: models/props/barracks/barracks_washer.mdl
- Loading type: 3
- Loading models/props/barracks/barracks_washer.mdl
- Loading: models/props/barracks/familyphotos/photo_christina_and_curtis.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_christina_and_curtis.mdl
- Loading: models/props/barracks/familyphotos/photo_chris_ellis.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_chris_ellis.mdl
- Loading: models/props/barracks/familyphotos/photo_ryan_power.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_ryan_power.mdl
- Loading: models/props/barracks/familyphotos/photo_matt_pappathan.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_matt_pappathan.mdl
- Loading: models/props/barracks/familyphotos/photo_aveline.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_aveline.mdl
- Loading: models/props/barracks/familyphotos/photo_aline.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_aline.mdl
- Loading: models/props/barracks/familyphotos/photo_sina.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_sina.mdl
- Loading: models/props/barracks/familyphotos/photo_daniella.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_daniella.mdl
- Loading: models/props/barracks/familyphotos/photo_felipe_augusto_batista.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_felipe_augusto_batista.mdl
- Loading: models/props/barracks/familyphotos/photo_pickleworm.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_pickleworm.mdl
- Loading: models/props/barracks/familyphotos/photo_kayla.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_kayla.mdl
- Loading: models/props/barracks/familyphotos/photo_alexander_morozov.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_alexander_morozov.mdl
- Loading: models/props/barracks/familyphotos/photo_lane_edgington.mdl
- Loading type: 3
- Loading models/props/barracks/familyphotos/photo_lane_edgington.mdl
- Loading: models/props/elevator/elevator_standalone_light.mdl
- Loading type: 3
- Loading models/props/elevator/elevator_standalone_light.mdl
- Loading: models/props/hanger_bay/hangerbay_rear_pipes.mdl
- Loading type: 3
- Loading models/props/hanger_bay/hangerbay_rear_pipes.mdl
- Loading: models/props/cabins/bishop_6/vr_window.mdl
- Loading type: 3
- Loading models/props/cabins/bishop_6/vr_window.mdl
- Loading: models/props/hall_signs.mdl
- Loading type: 3
- Loading models/props/hall_signs.mdl
- Loading: models/skybox/minigame/minigame_dome.mdl
- Loading type: 3
- Loading models/skybox/minigame/minigame_dome.mdl
- Loading: models/props/missionops/missionops_celingrings.mdl
- Loading type: 3
- Loading models/props/missionops/missionops_celingrings.mdl
- Loading: models/props/globalops/crawlframe.mdl
- Loading type: 3
- Loading models/props/globalops/crawlframe.mdl
- Loading: models/vehicles/missionops_weapon_top_ref.mdl
- Loading type: 3
- Loading models/vehicles/missionops_weapon_top_ref.mdl
- Loading: models/props/hallways/upper_hallwway_doorframe.mdl
- Loading type: 3
- Loading models/props/hallways/upper_hallwway_doorframe.mdl
- Loading: models/props/hanger_bay/hangerbay_doorframe.mdl
- Loading type: 3
- Loading models/props/hanger_bay/hangerbay_doorframe.mdl
- Loading: models/props/lower_doorarch.mdl
- Loading type: 3
- Loading models/props/lower_doorarch.mdl
- Loading: models/props/missionops/missionops_doorarch.mdl
- Loading type: 3
- Loading models/props/missionops/missionops_doorarch.mdl
- Loading: models/props/hallways/cabin_hallway_doorframe.mdl
- Loading type: 3
- Loading models/props/hallways/cabin_hallway_doorframe.mdl
- Loading: models/props/hallways/upper_hallway2.mdl
- Loading type: 3
- Loading models/props/hallways/upper_hallway2.mdl
- Loading: models/props/virtual_trainer/virtual_trainer.mdl
- Loading type: 3
- Loading models/props/virtual_trainer/virtual_trainer.mdl
- Loading: models/props/galley/galley_screen.mdl
- Loading type: 3
- Loading models/props/galley/galley_screen.mdl
- Loading: models/props/cabins/cabin_k15/cabin_k15_photos.mdl
- Loading type: 3
- Loading models/props/cabins/cabin_k15/cabin_k15_photos.mdl
- Loading: models/props/missionops/missionops2.mdl
- Loading type: 3
- Loading models/props/missionops/missionops2.mdl
- Loading: models/props/missionops/missionops_computers2.mdl
- Loading type: 3
- Loading models/props/missionops/missionops_computers2.mdl
- Loading: models/props/medicalbay/medicalbay_bedcomp1.mdl
- Loading type: 3
- Loading models/props/medicalbay/medicalbay_bedcomp1.mdl
- Loading: models/props/medicalbay/medicalbay_bedcomp2.mdl
- Loading type: 3
- Loading models/props/medicalbay/medicalbay_bedcomp2.mdl
- Loading: models/props/lounge/lounge_plant2.mdl
- Loading type: 3
- Loading models/props/lounge/lounge_plant2.mdl
- Loading: models/props/lounge/lounge_plant3.mdl
- Loading type: 3
- Loading models/props/lounge/lounge_plant3.mdl
- Loading: models/props/hanger_bay/hangerbay_pipes.mdl
- Loading type: 3
- Loading models/props/hanger_bay/hangerbay_pipes.mdl
- Loading: models/props/avionics_upper/upper_avionics_racks.mdl
- Loading type: 3
- Loading models/props/avionics_upper/upper_avionics_racks.mdl
- Loading: models/props/avionics_upper/upper_avionics_floor.mdl
- Loading type: 3
- Loading models/props/avionics_upper/upper_avionics_floor.mdl
- Loading: models/props/avionics_lower/avionics_lower_pipes.mdl
- Loading type: 3
- Loading models/props/avionics_lower/avionics_lower_pipes.mdl
- Loading: models/props/avionics_lower/avionics_lower_doorway.mdl
- Loading type: 3
- Loading models/props/avionics_lower/avionics_lower_doorway.mdl
- Loading: models/props/avionics_lower/avionics_lower_computerbase.mdl
- Loading type: 3
- Loading models/props/avionics_lower/avionics_lower_computerbase.mdl
- Loading: models/props/medicalbay/medicalbay.mdl
- Loading type: 3
- Loading models/props/medicalbay/medicalbay.mdl
- Loading: models/props/hanger_bay/hangerbay_rear_console.mdl
- Loading type: 3
- Loading models/props/hanger_bay/hangerbay_rear_console.mdl
- Loading: models/props/avionics_upper/upper_avionics_lower_screen.mdl
- Loading type: 3
- Loading models/props/avionics_upper/upper_avionics_lower_screen.mdl
- Loading: models/props/medicalbay/medicalbay_wallscreens.mdl
- Loading type: 3
- Loading models/props/medicalbay/medicalbay_wallscreens.mdl
- Loading: models/props/lounge/lounge_couch.mdl
- Loading type: 3
- Loading models/props/lounge/lounge_couch.mdl
- Loading: models/props/hanger_bay/hangerbay_computers.mdl
- Loading type: 3
- Loading models/props/hanger_bay/hangerbay_computers.mdl
- Loading: models/props/hanger_bay/hangerbay_catwalks.mdl
- Loading type: 3
- Loading models/props/hanger_bay/hangerbay_catwalks.mdl
- Loading: models/props/hanger_bay/hangerbay_chamber.mdl
- Loading type: 3
- Loading models/props/hanger_bay/hangerbay_chamber.mdl
- Loading: models/props/hanger_bay/hangerbay_light_frames.mdl
- Loading type: 3
- Loading models/props/hanger_bay/hangerbay_light_frames.mdl
- Loading: models/props/hanger_bay/hangerbay_forwardwall.mdl
- Loading type: 3
- Loading models/props/hanger_bay/hangerbay_forwardwall.mdl
- Loading: models/props/lounge/lounge_planter.mdl
- Loading type: 3
- Loading models/props/lounge/lounge_planter.mdl
- Loading: models/props/cabins/bishop_6/b6_cabin.mdl
- Loading type: 3
- Loading models/props/cabins/bishop_6/b6_cabin.mdl
- Loading: models/props/briefing_room/briefing_room_emergencylights.mdl
- Loading type: 3
- Loading models/props/briefing_room/briefing_room_emergencylights.mdl
- Loading: models/props/bathroom/bathroom.mdl
- Loading type: 3
- Loading models/props/bathroom/bathroom.mdl
- Loading: models/props/globalops/globalops_chair_base.mdl
- Loading type: 3
- Loading models/props/globalops/globalops_chair_base.mdl
- Loading: models/props/brig/brig.mdl
- Loading type: 3
- Loading models/props/brig/brig.mdl
- Loading: models/props/elevator/elevator_shaft.mdl
- Loading type: 3
- Loading models/props/elevator/elevator_shaft.mdl
- Loading: models/props/cockpit/cockpit.mdl
- Loading type: 3
- Loading models/props/cockpit/cockpit.mdl
- Loading: models/props/cockpit/cockpit_vrwindow.mdl
- Loading type: 3
- Loading models/props/cockpit/cockpit_vrwindow.mdl
- Loading: models/props/missionops/missionops.mdl
- Loading type: 3
- Loading models/props/missionops/missionops.mdl
- Loading: models/props/globalops/gops_holo_cap.mdl
- Loading type: 3
- Loading models/props/globalops/gops_holo_cap.mdl
- Loading: models/props/missionops/ops_lift_plate.mdl
- Loading type: 3
- Loading models/props/missionops/ops_lift_plate.mdl
- Loading: models/props/hallways/cabin_hallway_to_gally.mdl
- Loading type: 3
- Loading models/props/hallways/cabin_hallway_to_gally.mdl
- Loading: models/props/hallways/cabin_hallway_to_missionops.mdl
- Loading type: 3
- Loading models/props/hallways/cabin_hallway_to_missionops.mdl
- Loading: models/props/lounge/lounge.mdl
- Loading type: 3
- Loading models/props/lounge/lounge.mdl
- Loading: models/props/hallways/upper_hallway1.mdl
- Loading type: 3
- Loading models/props/hallways/upper_hallway1.mdl
- Loading: models/props/briefing_room/briefing_room.mdl
- Loading type: 3
- Loading models/props/briefing_room/briefing_room.mdl
- Loading: models/props/crawlspace_fusion/crawlspace_fusion.mdl
- Loading type: 3
- Loading models/props/crawlspace_fusion/crawlspace_fusion.mdl
- Loading: models/props/avionics_lower/avionics_lower.mdl
- Loading type: 3
- Loading models/props/avionics_lower/avionics_lower.mdl
- Loading: models/props/cabins/cabin_02/cabin_02.mdl
- Loading type: 3
- Loading models/props/cabins/cabin_02/cabin_02.mdl
- Loading: models/props/globalops/global_ops.mdl
- Loading type: 3
- Loading models/props/globalops/global_ops.mdl
- Loading: models/props/Cabins/cabin_k15/k15_cabin_tree_low.mdl
- Loading type: 3
- Loading models/props/Cabins/cabin_k15/k15_cabin_tree_low.mdl
- Loading: models/props/hanger_bay/hangerbay.mdl
- Loading type: 3
- Loading models/props/hanger_bay/hangerbay.mdl
- Loading: models/props/cabins/cabin_k15/cabin_k15.mdl
- Loading type: 3
- Loading models/props/cabins/cabin_k15/cabin_k15.mdl
- Loading: models/props/barracks/barracks.mdl
- Loading type: 3
- Loading models/props/barracks/barracks.mdl
- Loading: models/props/avionics_upper/upper_avionics.mdl
- Loading type: 3
- Loading models/props/avionics_upper/upper_avionics.mdl
- Loading: models/props/crawlspace_upper/crawlspace_upper_5.mdl
- Loading type: 3
- Loading models/props/crawlspace_upper/crawlspace_upper_5.mdl
- Loading: models/props/crawlspace_upper/crawlspace_upper_4.mdl
- Loading type: 3
- Loading models/props/crawlspace_upper/crawlspace_upper_4.mdl
- Loading: models/props/crawlspace_upper/crawlspace_upper_2.mdl
- Loading type: 3
- Loading models/props/crawlspace_upper/crawlspace_upper_2.mdl
- Loading: models/props/crawlspace_upper/crawlspace_upper_1.mdl
- Loading type: 3
- Loading models/props/crawlspace_upper/crawlspace_upper_1.mdl
- Host_NewGame on map zenlil_1
- Execing config: skill1.cfg
- execing skill1.cfg
- Execing config: skill_manifest.cfg
- execing skill_manifest.cfg
- Execing config: skill_consortium.cfg
- execing skill_consortium.cfg
- Can't use cheat cvar r_signal_outline_fx in multiplayer, unless the server has sv_cheats set to 1.
- Execing config: ai_confidence_vars.cfg
- execing ai_confidence_vars.cfg
- Execing config: weapon_sonic_rifle.cfg
- execing weapon_sonic_rifle.cfg
- Execing config: weapon_kineticassault.cfg
- execing weapon_kineticassault.cfg
- Execing config: weapon_fists.cfg
- execing weapon_fists.cfg
- Execing config: grenades.cfg
- execing grenades.cfg
- Execing config: utility_items.cfg
- execing utility_items.cfg
- Execing config: proc_dialog_settings.cfg
- execing proc_dialog_settings.cfg
- Execing config: minigame_settings.cfg
- execing minigame_settings.cfg
- Execing config: traitor.cfg
- execing traitor.cfg
- Execing config: kiril.cfg
- execing kiril.cfg
- Set Gravity 800.0 (0.250 tolerance)
- PrecacheScriptSound 'FX_RicochetSound.Ricochet' failed, no such sound script entry
- PrecacheScriptSound 'BaseExplosionEffect.Sound' failed, no such sound script entry
- Loading: sprites/laserbeam.vmt
- Loading type: 2
- Loading: sprites/light_glow03.vmt
- Loading type: 2
- Loading: sprites/steam1.vmt
- Loading type: 2
- material "sprites/steam1" not found.
- Unable to load sprite material materials/sprites/steam1.vmt!
- Loading: sprites/redglow1.vmt
- Loading type: 2
- Loading: sprites/laser.vmt
- Loading type: 2
- Loading: models/weapons/effects/sonic_rifle_ring.mdl
- Loading type: 3
- Loading models/weapons/effects/sonic_rifle_ring.mdl
- Late precache of models/weapons/effects/sonic_rifle_ring.mdl, need to rebuild modelsounds.cache
- Loading: models/weapons/v_sonic_rifle.mdl
- Loading type: 3
- Loading models/weapons/v_sonic_rifle.mdl
- Late precache of models/weapons/v_sonic_rifle.mdl, need to rebuild modelsounds.cache
- Loading: models/weapons/w_sonic_rifle.mdl
- Loading type: 3
- Loading models/weapons/w_sonic_rifle.mdl
- Late precache of models/weapons/w_sonic_rifle.mdl, need to rebuild modelsounds.cache
- Loading: models/weapons/v_shotgun.mdl
- Loading type: 3
- Loading models/weapons/v_shotgun.mdl
- Late precache of models/weapons/v_shotgun.mdl, need to rebuild modelsounds.cache
- Loading: models/weapons/w_shotgun.mdl
- Loading type: 3
- Loading models/weapons/w_shotgun.mdl
- Late precache of models/weapons/w_shotgun.mdl, need to rebuild modelsounds.cache
- Loading: Sprites/glow01.vmt
- Loading type: 2
- Loading: models/effects/shield_pulse_fx.mdl
- Loading type: 3
- Loading models/effects/shield_pulse_fx.mdl
- Late precache of models/effects/shield_pulse_fx.mdl, need to rebuild modelsounds.cache
- Loading: models/items/shock_absorbers/shock_absorber.mdl
- Loading type: 3
- Loading models/items/shock_absorbers/shock_absorber.mdl
- Late precache of models/items/shock_absorbers/shock_absorber.mdl, need to rebuild modelsounds.cache
- Loading: models/items/shield_node/shield_node_strommon.mdl
- Loading type: 3
- Loading models/items/shield_node/shield_node_strommon.mdl
- Late precache of models/items/shield_node/shield_node_strommon.mdl, need to rebuild modelsounds.cache
- Loading: models/items/shield_node/shield_node.mdl
- Loading type: 3
- Loading models/items/shield_node/shield_node.mdl
- Late precache of models/items/shield_node/shield_node.mdl, need to rebuild modelsounds.cache
- Loading: models/items/pcu/pcu.mdl
- Loading type: 3
- Loading models/items/pcu/pcu.mdl
- Late precache of models/items/pcu/pcu.mdl, need to rebuild modelsounds.cache
- Loading: models/items/inertial_dampner/inertial_dampner.mdl
- Loading type: 3
- Loading models/items/inertial_dampner/inertial_dampner.mdl
- Late precache of models/items/inertial_dampner/inertial_dampner.mdl, need to rebuild modelsounds.cache
- Loading: models/items/cmc/cmc.mdl
- Loading type: 3
- Loading models/items/cmc/cmc.mdl
- Late precache of models/items/cmc/cmc.mdl, need to rebuild modelsounds.cache
- Loading: models/items/assault_helmet/assault_helmet.mdl
- Loading type: 3
- Loading models/items/assault_helmet/assault_helmet.mdl
- Late precache of models/items/assault_helmet/assault_helmet.mdl, need to rebuild modelsounds.cache
- Loading: models/weapons/lob_frag_grenade.mdl
- Loading type: 3
- Loading models/weapons/lob_frag_grenade.mdl
- Late precache of models/weapons/lob_frag_grenade.mdl, need to rebuild modelsounds.cache
- Loading: sprites/bluelaser1.vmt
- Loading type: 2
- PrecacheScriptSound 'BaseGrenade.Explode' failed, no such sound script entry
- PrecacheScriptSound 'Grenade.Blip' failed, no such sound script entry
- Loading: models/effects/shield_bubble.mdl
- Loading type: 3
- Loading models/effects/shield_bubble.mdl
- Late precache of models/effects/shield_bubble.mdl, need to rebuild modelsounds.cache
- Loading: models/items/flight_suit/flight_suit.mdl
- Loading type: 3
- Loading models/items/flight_suit/flight_suit.mdl
- Late precache of models/items/flight_suit/flight_suit.mdl, need to rebuild modelsounds.cache
- Loading: models/items/bus/portable_bus.mdl
- Loading type: 3
- Loading models/items/bus/portable_bus.mdl
- Late precache of models/items/bus/portable_bus.mdl, need to rebuild modelsounds.cache
- Loading: models/extras/info_speech.mdl
- Loading type: 3
- Loading models/extras/info_speech.mdl
- Late precache of models/extras/info_speech.mdl, need to rebuild modelsounds.cache
- Loading: cable/cable.vmt
- Loading type: 2
- Loading: cable/cable_lit.vmt
- Loading type: 2
- Loading: cable/chain.vmt
- Loading type: 2
- Loading: cable/rope.vmt
- Loading type: 2
- Loading: sprites/blueglow1.vmt
- Loading type: 2
- Loading: sprites/purpleglow1.vmt
- Loading type: 2
- Loading: sprites/purplelaser1.vmt
- Loading type: 2
- Loading: models/gibs/hgibs.mdl
- Loading type: 3
- Loading models/gibs/hgibs.mdl
- Failed to load models/gibs/hgibs.mdl!
- Late precache of models/gibs/hgibs.mdl, need to rebuild modelsounds.cache
- PrecacheScriptSound 'Hud.Hint' failed, no such sound script entry
- PrecacheScriptSound 'Instructor.LessonStart' failed, no such sound script entry
- PrecacheScriptSound 'Instructor.ImportantLessonStart' failed, no such sound script entry
- Loading: sprites/zerogxplode.vmt
- Loading type: 2
- Loading: sprites/bubble.vmt
- Loading type: 2
- material "sprites/bubble" not found.
- Unable to load sprite material materials/sprites/bubble.vmt!
- Loading: models/weapons/w_bullet.mdl
- Loading type: 3
- Loading models/weapons/w_bullet.mdl
- Failed to load models/weapons/w_bullet.mdl!
- Late precache of models/weapons/w_bullet.mdl, need to rebuild modelsounds.cache
- Loading: effects/bubble.vmt
- Loading type: 2
- Loading: models/weapons/v_sar.mdl
- Loading type: 3
- Loading models/weapons/v_sar.mdl
- Late precache of models/weapons/v_sar.mdl, need to rebuild modelsounds.cache
- Loading: models/weapons/w_sar.mdl
- Loading type: 3
- Loading models/weapons/w_sar.mdl
- Late precache of models/weapons/w_sar.mdl, need to rebuild modelsounds.cache
- Attempted to create unknown entity type salvo_missile!
- NULL Ent in UTIL_PrecacheOther
- Loading: models/weapons/v_kar.mdl
- Loading type: 3
- Loading models/weapons/v_kar.mdl
- Late precache of models/weapons/v_kar.mdl, need to rebuild modelsounds.cache
- Loading: models/weapons/w_kar.mdl
- Loading type: 3
- Loading models/weapons/w_kar.mdl
- Late precache of models/weapons/w_kar.mdl, need to rebuild modelsounds.cache
- Loading: models/cast/bishop_6/v_b6_hands.mdl
- Loading type: 3
- Loading models/cast/bishop_6/v_b6_hands.mdl
- Late precache of models/cast/bishop_6/v_b6_hands.mdl, need to rebuild modelsounds.cache
- Loading: models/cast/bishop_6/v_b6_bus_hands.mdl
- Loading type: 3
- Loading models/cast/bishop_6/v_b6_bus_hands.mdl
- Failed to load models/cast/bishop_6/v_b6_bus_hands.mdl!
- Late precache of models/cast/bishop_6/v_b6_bus_hands.mdl, need to rebuild modelsounds.cache
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