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Chen starting items

Apr 18th, 2015
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  1. Signet Ring: Given to you by either your master or institution of studies in White Magic. It was explained to you that this ring fuels your magical energy and that your power is greatly reduced when not wearing it. The rings are bestowed to those who have earned the right to be called a White Mage and will not grant power to those who have not been accepted by the White Arts. The symbol of the ring is engraved by the shard of a crystal of light.
  2.  
  3. Materia: You were given two materia to protect yourself in your travels. Pick from the following: Regen1, Blink1, Protect1, Shell1, Barrier1, or MBarrier1
  4.  
  5. Regen1
  6. Level: White 1
  7. Cost: 1 mana
  8. Components: V, S, M
  9. Casting Time: 1 standard action
  10. Range: Close (25ft + 5ft/CL)
  11. Target: One organic creature or object
  12. Duration: see text
  13. Saving Throw: Will halves (harmless)
  14. Spell Resistance: Yes (harmless)
  15. You channel positive energy to grant Fast Healing 2 to a target. The duration for this effect lasts 1d4 + casting modifier + one half caster level (max +2) rounds.
  16. Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
  17.  
  18. Blink1
  19. Level: White 1
  20. Cost: 1 mana
  21. Components: V, S, M
  22. Casting Time: 1 standard action
  23. Range: Close (25ft + 5ft/CL)
  24. Target: You
  25. Duration: 5 minutes
  26. You call on holy powers to distort light around you granting a +2 concealment bonus to AC.
  27.  
  28. Protect1
  29. Level: White 1
  30. Cost: 1 mana
  31. Components: V, S, M
  32. Casting Time: 1 standard action
  33. Range: Close (25ft + 5ft/CL)
  34. Target: One creature or object
  35. Duration: 5 minutes
  36. Saving Throw: Will negates (harmless)
  37. Spell Resistance: No
  38. You grant DR2/- to a target. This effect stacks with any other DR of the target, but it does not stack with any other variation of Protect.
  39.  
  40. Shell1
  41. Level: White 1
  42. Cost: 1 mana
  43. Components: V, S, M
  44. Casting Time: 1 standard action
  45. Range: Close (25ft + 5ft/CL)
  46. Target: One creature or object
  47. Duration: 5 minutes
  48. Saving Throw: Will negates (harmless)
  49. Spell Resistance: No
  50. You grant ER3/- to a target. This effect stacks with any other ER of the target, but it does not stack with any other variation of Shell.
  51.  
  52. Barrier1
  53. Level: White 1
  54. Cost: 1 mana
  55. Components: V, S, M
  56. Casting Time: 1 standard action
  57. Range: Close (25ft + 5ft/CL)
  58. Target: One creature or object
  59. Duration: 5 minutes
  60. Saving Throw: Will negates (harmless)
  61. Spell Resistance: No
  62. You grant a +1 deflection bonus to a target's AC. This effect stacks with any other bonuses, but it does not stack with any variation of Barrier.
  63.  
  64.  
  65. MBarrier1
  66. Level: White 1
  67. Cost: 1 mana
  68. Components: V, S, M
  69. Casting Time: 1 standard action
  70. Range: Close (25ft + 5ft/CL)
  71. Target: One creature or object
  72. Duration: 5 minutes
  73. Saving Throw: Will negates (harmless)
  74. Spell Resistance: No
  75. You grant SR11 and a +1 bonus to saving throws to a target. If a creature already has SR from merit of another ability, instead add +1 to SR. This effect stacks with any other bonuses, but it does not stack with any variation of MBarrier.
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