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- player removeAllEventHandlers "HandleDamage";
- player addEventHandler ["HandleDamage",{
- _dama = setDamage + 0.1;
- if ((damage player) > 0) then {
- _dama = _dama + 1;
- sleep 2;
- };
- 0 spawn {
- sangre = 10;
- while {sangre > 0} do {
- sangre = sangre - 1;
- hint format ["Sangre: %1", sangre];
- sleep 2;
- };
- hint "Te has desangrado";
- };
- }];
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