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- #pragma strict
- var Text : GUIText ;
- var TextObject : GameObject ;
- var One : float = 1.0 ;
- var Two : float = 2.0 ;
- var Three : float = 3.0 ;
- var Four : float = 4.0 ;
- function Update () {
- var OneSecondWasPassed : float = One * Time.deltaTime ;
- var TwoSecondWasPassed : float = Two * Time.deltaTime ;
- var ThreeSecondWasPassed : float = Three * Time.deltaTime ;
- var FourSecondWasPassed : float = Four * Time.deltaTime ;
- if (OneSecondWasPassed == Time.deltaTime)
- {
- Text.text = "3" ;
- }
- if (TwoSecondWasPassed == Time.deltaTime)
- {
- Text.text = "2" ;
- }
- if (ThreeSecondWasPassed == Time.deltaTime)
- {
- Text.text = "1" ;
- }
- if (FourSecondWasPassed == Time.deltaTime)
- {
- TextObject.gameObject.SetActive(false);
- }
- }
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