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igorsan98

timer

Jul 29th, 2014
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0
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  1. #pragma strict
  2.  
  3. var Text : GUIText ;
  4.  
  5. var TextObject : GameObject ;
  6.  
  7. var One : float = 1.0 ;
  8.  
  9. var Two : float = 2.0 ;
  10.  
  11. var Three : float = 3.0 ;
  12.  
  13. var Four : float = 4.0 ;
  14.  
  15.  
  16. function Update () {
  17.  
  18. var OneSecondWasPassed : float = One * Time.deltaTime ;
  19.  
  20. var TwoSecondWasPassed : float = Two * Time.deltaTime ;
  21.  
  22. var ThreeSecondWasPassed : float = Three * Time.deltaTime ;
  23.  
  24. var FourSecondWasPassed : float = Four * Time.deltaTime ;
  25.  
  26. if (OneSecondWasPassed == Time.deltaTime)
  27.  
  28. {
  29.  
  30. Text.text = "3" ;
  31.  
  32. }
  33.  
  34. if (TwoSecondWasPassed == Time.deltaTime)
  35.  
  36. {
  37.  
  38. Text.text = "2" ;
  39.  
  40. }
  41.  
  42. if (ThreeSecondWasPassed == Time.deltaTime)
  43.  
  44. {
  45.  
  46. Text.text = "1" ;
  47.  
  48. }
  49.  
  50. if (FourSecondWasPassed == Time.deltaTime)
  51.  
  52. {
  53.  
  54. TextObject.gameObject.SetActive(false);
  55.  
  56. }
  57.  
  58.  
  59. }
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