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Witcher 3 Dark Souls v1.04

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May 26th, 2015
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  1. [BASE_ALL_ATTACKS]
  2. IK_None=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2)
  3. IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)
  4. IK_None=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
  5. IK_None=(Action=AttackWithAlternateHeavy)
  6. IK_LShift=(Action=PCAlternate)
  7. IK_Pad_RightTrigger=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
  8. IK_Pad_RightTrigger=(Action=AttackHeavy)
  9. IK_LeftMouse=(Action=AttackWithAlternateLight)
  10. IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
  11. IK_LeftMouse=(Action=AttackWithAlternateLight)
  12. K_Pad_RightShoulder=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2)
  13. K_Pad_RightShoulder=(Action=AttackLight)
  14.  
  15. [BASE_ATTACKS_NO_LIGHT]
  16. IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
  17. IK_LeftMouse=(Action=AttackWithAlternateLight)
  18. IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)
  19. IK_None=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
  20. IK_None=(Action=AttackWithAlternateHeavy)
  21. IK_LShift=(Action=PCAlternate)
  22. IK_Pad_RightTrigger=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
  23. IK_Pad_RightTrigger=(Action=AttackHeavy)
  24.  
  25. [BASE_ATTACK_HEAVY]
  26. IK_LeftMouse=(Action=AttackWithAlternateLight)
  27. IK_None=(Action=AttackWithAlternateHeavy)
  28. IK_LShift=(Action=PCAlternate)
  29. IK_Pad_RightTrigger=(Action=AttackHeavy)
  30.  
  31. [BASE_ATTACK_LIGHT]
  32. K_Pad_RightShoulder=(Action=AttackLight)
  33. IK_LeftMouse=(Action=AttackWithAlternateLight)
  34.  
  35. [BASE_CameraMovement]
  36. IK_MouseX=(Action=GI_MouseDampX)
  37. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  38. IK_MouseY=(Action=GI_MouseDampY)
  39. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  40.  
  41. [BASE_CharacterMovement]
  42. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  43. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  44. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  45. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  46. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  47. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  48.  
  49. [BASE_CharacterMovementWithSprint]
  50. IK_None=(Action=SprintToggle)
  51. IK_LShift=(Action=Sprint)
  52. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  53. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  54. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  55. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  56. IK_Pad_A_CROSS=(Action=Sprint)
  57. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  58. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  59.  
  60. [BASE_DEBUG]
  61. IK_Pad_B_CIRCLE=(Action=DebugInput)
  62. IK_NumPad1=(Action=Debug_KillAllEnemies)
  63. IK_Y=(Action=DebugInput)
  64. IK_NumPad2=(Action=Debug_KillTarget)
  65. IK_O=(Action=PanelFakeHud)
  66. IK_NumPad5=(Action=Debug_Resurrect)
  67.  
  68. [BASE_DRAW_SWORDS]
  69. IK_Pad_DigitLeft=(Action=SteelSword)
  70. IK_Pad_DigitLeft=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  71. IK_Pad_DigitRight=(Action=SilverSword)
  72. IK_Pad_DigitRight=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  73. IK_C=(Action=SwordSheathe)
  74. IK_1=(Action=SwordSheatheSteel,State=Duration,IdleTime=0.3)
  75. IK_1=(Action=SteelSword)
  76. IK_2=(Action=SwordSheatheSilver,State=Duration,IdleTime=0.3)
  77. IK_2=(Action=SilverSword)
  78.  
  79. [BASE_DRAW_SWORDS_KEYBOARD]
  80. IK_1=(Action=SwordSheatheSteel,State=Duration,IdleTime=0.3)
  81. IK_1=(Action=SteelSword)
  82. IK_2=(Action=SwordSheatheSilver,State=Duration,IdleTime=0.3)
  83. IK_2=(Action=SilverSword)
  84. IK_C=(Action=SwordSheathe)
  85.  
  86. [BASE_DRINK_POTIONS]
  87. IK_R=(Action=DrinkPotion1)
  88. IK_F=(Action=DrinkPotion2)
  89. IK_Pad_DigitDown=(Action=DrinkPotion2)
  90. IK_Pad_DigitUp=(Action=DrinkPotion1)
  91.  
  92. [BASE_FocusMode]
  93. IK_Pad_LeftShoulder=(Action=Focus,Reprocess)
  94. IK_RightMouse=(Action=Focus,Reprocess)
  95.  
  96. [BASE_INTERACTIONS_HORSE]
  97. IK_Pad_A_CROSS=(Action=Follow)
  98. IK_LShift=(Action=Follow)
  99.  
  100. [BASE_INTERACTIONS_KEYBOARD]
  101. IK_E=(Action=BurnBody)
  102. IK_E=(Action=WineSlot)
  103. IK_E=(Action=PlaceBottle)
  104. IK_E=(Action=SitAndWait)
  105. IK_E=(Action=HideBible)
  106. IK_E=(Action=CallJohnny)
  107. IK_E=(Action=Extinguish)
  108. IK_E=(Action=Interaction)
  109. IK_E=(Action=PullAxe)
  110. IK_E=(Action=Read)
  111. IK_E=(Action=UseItem)
  112. IK_E=(Action=UnblockGate)
  113. IK_E=(Action=Ignite)
  114. IK_E=(Action=Free)
  115. IK_E=(Action=Grab)
  116. IK_E=(Action=PlaceOffering)
  117. IK_E=(Action=Drink)
  118. IK_E=(Action=PlaceHerbs)
  119. IK_E=(Action=GatherBrushwood)
  120. IK_E=(Action=Disarm)
  121. IK_E=(Action=Arm)
  122. IK_E=(Action=PrayForStorm)
  123. IK_E=(Action=PrayForSun)
  124. IK_E=(Action=Destroy)
  125. IK_E=(Action=Locked)
  126. IK_E=(Action=Pull)
  127. IK_E=(Action=Push)
  128. IK_E=(Action=Take)
  129. IK_E=(Action=Unlock)
  130. IK_E=(Action=Lock)
  131. IK_E=(Action=Close)
  132. IK_E=(Action=Open)
  133. IK_E=(Action=Finish)
  134. IK_E=(Action=UseDevice)
  135. IK_E=(Action=Use)
  136. IK_E=(Action=InteractHold,State=Duration,IdleTime=0.1)
  137. IK_E=(Action=Interact)
  138. IK_E=(Action=Container)
  139. IK_E=(Action=Talk)
  140. IK_E=(Action=MountHorse)
  141. IK_E=(Action=EnterBoatFromSwimming)
  142. IK_E=(Action=EnterBoat)
  143. IK_E=(Action=Examine)
  144. IK_E=(Action=GatherHerbs)
  145. IK_E=(Action=FastTravel)
  146. IK_E=(Action=Unequip)
  147. IK_E=(Action=Spare)
  148. IK_E=(Action=Knock)
  149. IK_E=(Action=SitDown)
  150. IK_E=(Action=PlaceCrystal)
  151. IK_E=(Action=PlaceOilLamp)
  152. IK_E=(Action=PickOilLamp)
  153. IK_LeftMouse=(Action=Finisher)
  154. IK_LeftMouse=(Action=Finish)
  155.  
  156. [BASE_INTERACTIONS_PAD]
  157. IK_Pad_Y_TRIANGLE=(Action=Spare)
  158. K_Pad_RightShoulder=(Action=Finisher)
  159. K_Pad_RightShoulder=(Action=Finish)
  160. IK_Pad_A_CROSS=(Action=BurnBody)
  161. IK_Pad_A_CROSS=(Action=WineSlot)
  162. IK_Pad_A_CROSS=(Action=PlaceBottle)
  163. IK_Pad_A_CROSS=(Action=SitAndWait)
  164. IK_Pad_A_CROSS=(Action=HideBible)
  165. IK_Pad_A_CROSS=(Action=CallJohnny)
  166. IK_Pad_A_CROSS=(Action=Extinguish)
  167. IK_Pad_A_CROSS=(Action=Interaction)
  168. IK_Pad_A_CROSS=(Action=PullAxe)
  169. IK_Pad_A_CROSS=(Action=Read)
  170. IK_Pad_A_CROSS=(Action=UseItem)
  171. IK_Pad_A_CROSS=(Action=UnblockGate)
  172. IK_Pad_A_CROSS=(Action=Ignite)
  173. IK_Pad_A_CROSS=(Action=Free)
  174. IK_Pad_A_CROSS=(Action=Grab)
  175. IK_Pad_A_CROSS=(Action=PlaceOffering)
  176. IK_Pad_A_CROSS=(Action=Drink)
  177. IK_Pad_A_CROSS=(Action=PlaceHerbs)
  178. IK_Pad_A_CROSS=(Action=GatherBrushwood)
  179. IK_Pad_A_CROSS=(Action=Disarm)
  180. IK_Pad_A_CROSS=(Action=Arm)
  181. IK_Pad_A_CROSS=(Action=PrayForStorm)
  182. IK_Pad_A_CROSS=(Action=PrayForSun)
  183. IK_Pad_A_CROSS=(Action=Destroy)
  184. IK_Pad_A_CROSS=(Action=Locked)
  185. IK_Pad_A_CROSS=(Action=Pull)
  186. IK_Pad_A_CROSS=(Action=Push)
  187. IK_Pad_A_CROSS=(Action=Take)
  188. IK_Pad_A_CROSS=(Action=Unlock)
  189. IK_Pad_A_CROSS=(Action=Lock)
  190. IK_Pad_A_CROSS=(Action=Close)
  191. IK_Pad_A_CROSS=(Action=Open)
  192. IK_Pad_A_CROSS=(Action=UseDevice)
  193. IK_Pad_A_CROSS=(Action=Use)
  194. IK_Pad_A_CROSS=(Action=InteractHold,State=Duration,IdleTime=0.2)
  195. IK_Pad_A_CROSS=(Action=Interact)
  196. IK_Pad_A_CROSS=(Action=Container)
  197. IK_Pad_A_CROSS=(Action=Talk)
  198. IK_Pad_A_CROSS=(Action=MountHorse)
  199. IK_Pad_A_CROSS=(Action=EnterBoatFromSwimming)
  200. IK_Pad_A_CROSS=(Action=EnterBoat)
  201. IK_Pad_A_CROSS=(Action=Examine)
  202. IK_Pad_A_CROSS=(Action=GatherHerbs)
  203. IK_Pad_A_CROSS=(Action=FastTravel)
  204. IK_Pad_A_CROSS=(Action=Unequip)
  205. IK_Pad_A_CROSS=(Action=Knock)
  206. IK_Pad_A_CROSS=(Action=SitDown)
  207. IK_Pad_A_CROSS=(Action=PlaceCrystal)
  208. IK_Pad_A_CROSS=(Action=PlaceOilLamp)
  209. IK_Pad_A_CROSS=(Action=PickOilLamp)
  210.  
  211. [BASE_Interactions]
  212. IK_E=(Action=BurnBody)
  213. IK_E=(Action=WineSlot)
  214. IK_E=(Action=PlaceBottle)
  215. IK_E=(Action=SitAndWait)
  216. IK_E=(Action=HideBible)
  217. IK_E=(Action=CallJohnny)
  218. IK_E=(Action=Extinguish)
  219. IK_E=(Action=Interaction)
  220. IK_E=(Action=PullAxe)
  221. IK_E=(Action=Read)
  222. IK_E=(Action=UseItem)
  223. IK_E=(Action=UnblockGate)
  224. IK_E=(Action=Ignite)
  225. IK_E=(Action=Free)
  226. IK_E=(Action=Grab)
  227. IK_E=(Action=PlaceOffering)
  228. IK_E=(Action=Drink)
  229. IK_E=(Action=PlaceHerbs)
  230. IK_E=(Action=GatherBrushwood)
  231. IK_E=(Action=Disarm)
  232. IK_E=(Action=Arm)
  233. IK_E=(Action=PrayForStorm)
  234. IK_E=(Action=PrayForSun)
  235. IK_E=(Action=Destroy)
  236. IK_E=(Action=Locked)
  237. IK_E=(Action=Pull)
  238. IK_E=(Action=Push)
  239. IK_E=(Action=Take)
  240. IK_E=(Action=Unlock)
  241. IK_E=(Action=Lock)
  242. IK_E=(Action=Close)
  243. IK_E=(Action=Open)
  244. IK_E=(Action=Finish)
  245. IK_E=(Action=UseDevice)
  246. IK_E=(Action=Use)
  247. IK_E=(Action=InteractHold,State=Duration,IdleTime=0.1)
  248. IK_E=(Action=Interact)
  249. IK_E=(Action=Container)
  250. IK_E=(Action=Talk)
  251. IK_E=(Action=MountHorse)
  252. IK_E=(Action=EnterBoatFromSwimming)
  253. IK_E=(Action=EnterBoat)
  254. IK_E=(Action=Examine)
  255. IK_E=(Action=GatherHerbs)
  256. IK_E=(Action=FastTravel)
  257. IK_E=(Action=Unequip)
  258. IK_E=(Action=Spare)
  259. IK_E=(Action=Knock)
  260. IK_E=(Action=SitDown)
  261. IK_E=(Action=PlaceCrystal)
  262. IK_E=(Action=PlaceOilLamp)
  263. IK_E=(Action=PickOilLamp)
  264. IK_Pad_A_CROSS=(Action=BurnBody)
  265. IK_Pad_A_CROSS=(Action=WineSlot)
  266. IK_Pad_A_CROSS=(Action=PlaceBottle)
  267. IK_Pad_A_CROSS=(Action=SitAndWait)
  268. IK_Pad_A_CROSS=(Action=HideBible)
  269. IK_Pad_A_CROSS=(Action=CallJohnny)
  270. IK_Pad_A_CROSS=(Action=Extinguish)
  271. IK_Pad_A_CROSS=(Action=Interaction)
  272. IK_Pad_A_CROSS=(Action=PullAxe)
  273. IK_Pad_A_CROSS=(Action=Read)
  274. IK_Pad_A_CROSS=(Action=UseItem)
  275. IK_Pad_A_CROSS=(Action=UnblockGate)
  276. IK_Pad_A_CROSS=(Action=Ignite)
  277. IK_Pad_A_CROSS=(Action=Free)
  278. IK_Pad_A_CROSS=(Action=Grab)
  279. IK_Pad_A_CROSS=(Action=PlaceOffering)
  280. IK_Pad_A_CROSS=(Action=Drink)
  281. IK_Pad_A_CROSS=(Action=PlaceHerbs)
  282. IK_Pad_A_CROSS=(Action=GatherBrushwood)
  283. IK_Pad_A_CROSS=(Action=Disarm)
  284. IK_Pad_A_CROSS=(Action=Arm)
  285. IK_Pad_A_CROSS=(Action=PrayForStorm)
  286. IK_Pad_A_CROSS=(Action=PrayForSun)
  287. IK_Pad_A_CROSS=(Action=Destroy)
  288. IK_Pad_A_CROSS=(Action=Locked)
  289. IK_Pad_A_CROSS=(Action=Pull)
  290. IK_Pad_A_CROSS=(Action=Push)
  291. IK_Pad_A_CROSS=(Action=Take)
  292. IK_Pad_A_CROSS=(Action=Unlock)
  293. IK_Pad_A_CROSS=(Action=Lock)
  294. IK_Pad_A_CROSS=(Action=Close)
  295. IK_Pad_A_CROSS=(Action=Open)
  296. IK_Pad_A_CROSS=(Action=UseDevice)
  297. IK_Pad_A_CROSS=(Action=Use)
  298. IK_Pad_A_CROSS=(Action=InteractHold,State=Duration,IdleTime=0.2)
  299. IK_Pad_A_CROSS=(Action=Interact)
  300. IK_Pad_A_CROSS=(Action=Container)
  301. IK_Pad_A_CROSS=(Action=Talk)
  302. IK_Pad_A_CROSS=(Action=MountHorse)
  303. IK_Pad_A_CROSS=(Action=EnterBoatFromSwimming)
  304. IK_Pad_A_CROSS=(Action=EnterBoat)
  305. IK_Pad_A_CROSS=(Action=Examine)
  306. IK_Pad_A_CROSS=(Action=GatherHerbs)
  307. IK_Pad_A_CROSS=(Action=FastTravel)
  308. IK_Pad_A_CROSS=(Action=Unequip)
  309. IK_Pad_A_CROSS=(Action=Knock)
  310. IK_Pad_A_CROSS=(Action=SitDown)
  311. IK_Pad_A_CROSS=(Action=PlaceCrystal)
  312. IK_Pad_A_CROSS=(Action=PlaceOilLamp)
  313. IK_Pad_A_CROSS=(Action=PickOilLamp)
  314. IK_Pad_Y_TRIANGLE=(Action=Spare)
  315. IK_LeftMouse=(Action=Finisher)
  316. IK_LeftMouse=(Action=Finish)
  317. K_Pad_RightShoulder=(Action=Finisher)
  318. K_Pad_RightShoulder=(Action=Finish)
  319.  
  320. [BASE_Items]
  321. IK_Pad_X_SQUARE=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  322. IK_Pad_X_SQUARE=(Action=ThrowItem)
  323. IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  324. IK_MiddleMouse=(Action=ThrowItem)
  325.  
  326. [BASE_JOURNAL_AND_QUEST_MANAGE]
  327. IK_Escape=(Action=ShowEntryInPanel)
  328. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  329. IK_Pad_RightThumb=(Action=TrackQuest)
  330. IK_Pad_RightThumb=(Action=HighlightObjective)
  331. IK_V=(Action=TrackQuest)
  332. IK_V=(Action=HighlightObjective)
  333. IK_Pad_Start=(Action=ShowEntryInPanel)
  334.  
  335. [BASE_PanelsShortcuts]
  336. IK_Enter=(Action=HubMenu)
  337. IK_G=(Action=PanelGlossary)
  338. IK_H=(Action=PanelGwintDeckEditor)
  339. IK_I=(Action=PanelInv)
  340. IK_J=(Action=PanelJour)
  341. IK_K=(Action=PanelChar)
  342. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  343. IK_L=(Action=PanelAlch)
  344. IK_M=(Action=PanelMapPC)
  345. IK_N=(Action=PanelMeditation)
  346. IK_O=(Action=PanelCrafting)
  347. IK_B=(Action=PanelBestiary)
  348.  
  349. [BASE_SHOW_RADIAL_MENU]
  350. IK_Pad_LeftTrigger=(Action=RadialMenu)
  351. IK_Tab=(Action=RadialMenu)
  352.  
  353. [BASE_SPECIAL_ATTACK_HEAVY]
  354. IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
  355. IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)
  356. IK_None=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
  357. IK_Pad_RightTrigger=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
  358.  
  359. [BASE_SPECIAL_ATTACK_LIGHT]
  360. K_Pad_RightShoulder=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2)
  361. IK_None=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2)
  362.  
  363. [BASE_Signs]
  364. IK_Pad_Y_TRIANGLE=(Action=CastSignHold,State=Duration,IdleTime=0.2)
  365. IK_Pad_Y_TRIANGLE=(Action=CastSign)
  366. IK_3=(Action=SelectAard)
  367. IK_4=(Action=SelectYrden)
  368. IK_5=(Action=SelectIgni)
  369. IK_6=(Action=SelectQuen)
  370. IK_Q=(Action=CastSignHold,State=Duration,IdleTime=0.2)
  371. IK_Q=(Action=CastSign)
  372. IK_7=(Action=SelectAxii)
  373.  
  374. [Boat]
  375. IK_Tab=(Action=RadialMenu)
  376. IK_Pad_LeftTrigger=(Action=RadialMenu)
  377. IK_MiddleMouse=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2)
  378. IK_MiddleMouse=(Action=VehicleItemAction)
  379. IK_Pad_Start=(Action=ShowEntryInPanel)
  380. IK_Pad_Start=(Action=FastMenu)
  381. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  382. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  383. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  384. IK_Pad_X_SQUARE=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2)
  385. IK_Pad_X_SQUARE=(Action=VehicleItemAction)
  386. IK_LShift=(Action=GI_Accelerate)
  387. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  388. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  389. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  390. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  391. K_Pad_RightShoulder=(Action=GI_Decelerate)
  392. IK_Pad_B_CIRCLE=(Action=VehicleItemActionAbort)
  393. IK_Pad_B_CIRCLE=(Action=BoatDismount)
  394. IK_Pad_B_CIRCLE=(Action=DebugInput)
  395. IK_Space=(Action=VehicleItemActionAbort)
  396. IK_F1=(Action=OnShowControlsHelp)
  397. IK_Pad_DigitDown=(Action=DrinkPotion2)
  398. IK_Pad_DigitUp=(Action=DrinkPotion1)
  399. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  400. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  401. IK_Backspace=(Action=FastMenu)
  402. IK_Pad_LeftShoulder=(Action=Focus,Reprocess)
  403. IK_B=(Action=PanelBestiary)
  404. IK_RightMouse=(Action=Focus,Reprocess)
  405. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  406. IK_Pad_RightThumb=(Action=CameraLock)
  407. IK_Pad_RightThumb=(Action=TrackQuest)
  408. IK_Pad_RightThumb=(Action=HighlightObjective)
  409. IK_E=(Action=BoatDismount)
  410. IK_F=(Action=DrinkPotion2)
  411. IK_Pad_Back_Select=(Action=IngameMenu)
  412. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  413. IK_G=(Action=GotoGlossary)
  414. IK_G=(Action=PanelGlossary)
  415. IK_H=(Action=PanelGwintDeckEditor)
  416. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  417. IK_PS4_OPTIONS=(Action=IngameMenu)
  418. IK_I=(Action=PanelInv)
  419. IK_Pad_A_CROSS=(Action=GI_Accelerate)
  420. IK_J=(Action=PanelJour)
  421. IK_K=(Action=PanelChar)
  422. IK_Escape=(Action=ShowEntryInPanel)
  423. IK_Escape=(Action=IngameMenu)
  424. IK_L=(Action=PanelAlch)
  425. IK_M=(Action=PanelMapPC)
  426. IK_N=(Action=PanelMeditation)
  427. IK_O=(Action=PanelFakeHud)
  428. IK_O=(Action=PanelCrafting)
  429. IK_NumPad1=(Action=Debug_KillAllEnemies)
  430. IK_NumPad2=(Action=Debug_KillTarget)
  431. IK_Enter=(Action=HubMenu)
  432. IK_R=(Action=DrinkPotion1)
  433. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  434. IK_S=(Action=GI_Decelerate)
  435. IK_NumPad5=(Action=Debug_Resurrect)
  436. IK_MouseX=(Action=GI_MouseDampX)
  437. IK_MouseY=(Action=GI_MouseDampY)
  438. IK_V=(Action=TrackQuest)
  439. IK_V=(Action=HighlightObjective)
  440. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  441. IK_Y=(Action=DebugInput)
  442. IK_Z=(Action=CameraLock)
  443.  
  444. [BoatPassenger]
  445. IK_Tab=(Action=RadialMenu)
  446. IK_Pad_LeftTrigger=(Action=RadialMenu)
  447. IK_Pad_Start=(Action=ShowEntryInPanel)
  448. IK_Pad_Start=(Action=FastMenu)
  449. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  450. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  451. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  452. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  453. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  454. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  455. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  456. IK_Pad_B_CIRCLE=(Action=BoatDismount)
  457. IK_Pad_B_CIRCLE=(Action=DebugInput)
  458. IK_F1=(Action=OnShowControlsHelp)
  459. IK_Pad_DigitDown=(Action=DrinkPotion2)
  460. IK_Pad_DigitUp=(Action=DrinkPotion1)
  461. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  462. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  463. IK_Backspace=(Action=FastMenu)
  464. IK_Pad_LeftShoulder=(Action=Focus,Reprocess)
  465. IK_B=(Action=PanelBestiary)
  466. IK_RightMouse=(Action=Focus,Reprocess)
  467. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  468. IK_Pad_RightThumb=(Action=TrackQuest)
  469. IK_Pad_RightThumb=(Action=HighlightObjective)
  470. IK_E=(Action=BoatDismount)
  471. IK_F=(Action=DrinkPotion2)
  472. IK_Pad_Back_Select=(Action=IngameMenu)
  473. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  474. IK_G=(Action=GotoGlossary)
  475. IK_G=(Action=PanelGlossary)
  476. IK_H=(Action=PanelGwintDeckEditor)
  477. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  478. IK_PS4_OPTIONS=(Action=IngameMenu)
  479. IK_I=(Action=PanelInv)
  480. IK_J=(Action=PanelJour)
  481. IK_K=(Action=PanelChar)
  482. IK_Escape=(Action=ShowEntryInPanel)
  483. IK_Escape=(Action=IngameMenu)
  484. IK_L=(Action=PanelAlch)
  485. IK_M=(Action=PanelMapPC)
  486. IK_N=(Action=PanelMeditation)
  487. IK_O=(Action=PanelFakeHud)
  488. IK_O=(Action=PanelCrafting)
  489. IK_NumPad1=(Action=Debug_KillAllEnemies)
  490. IK_NumPad2=(Action=Debug_KillTarget)
  491. IK_Enter=(Action=HubMenu)
  492. IK_R=(Action=DrinkPotion1)
  493. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  494. IK_NumPad5=(Action=Debug_Resurrect)
  495. IK_MouseX=(Action=GI_MouseDampX)
  496. IK_V=(Action=TrackQuest)
  497. IK_V=(Action=HighlightObjective)
  498. IK_MouseY=(Action=GI_MouseDampY)
  499. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  500. IK_Y=(Action=DebugInput)
  501.  
  502. [Combat]
  503. IK_Alt=(Action=Dodge)
  504. IK_Pad_B_CIRCLE=(Action=CbtRoll)
  505. IK_Pad_A_CROSS=(Action=BurnBody)
  506. IK_Pad_A_CROSS=(Action=WineSlot)
  507. IK_Pad_A_CROSS=(Action=PlaceBottle)
  508. IK_Pad_A_CROSS=(Action=SitAndWait)
  509. IK_Pad_A_CROSS=(Action=HideBible)
  510. IK_Pad_A_CROSS=(Action=CallJohnny)
  511. IK_Pad_A_CROSS=(Action=Extinguish)
  512. IK_Pad_A_CROSS=(Action=Interaction)
  513. IK_Pad_A_CROSS=(Action=PullAxe)
  514. IK_Pad_A_CROSS=(Action=Read)
  515. IK_Pad_A_CROSS=(Action=UseItem)
  516. IK_Pad_A_CROSS=(Action=UnblockGate)
  517. IK_Pad_A_CROSS=(Action=Ignite)
  518. IK_Pad_A_CROSS=(Action=Free)
  519. IK_Pad_A_CROSS=(Action=Grab)
  520. IK_Pad_A_CROSS=(Action=PlaceOffering)
  521. IK_Pad_A_CROSS=(Action=Drink)
  522. IK_Pad_A_CROSS=(Action=PlaceHerbs)
  523. IK_Pad_A_CROSS=(Action=GatherBrushwood)
  524. IK_Pad_A_CROSS=(Action=Disarm)
  525. IK_Pad_A_CROSS=(Action=Arm)
  526. IK_Pad_A_CROSS=(Action=PrayForStorm)
  527. IK_Pad_A_CROSS=(Action=PrayForSun)
  528. IK_Pad_A_CROSS=(Action=Destroy)
  529. IK_Pad_A_CROSS=(Action=Locked)
  530. IK_Pad_A_CROSS=(Action=Pull)
  531. IK_Pad_A_CROSS=(Action=Push)
  532. IK_Pad_A_CROSS=(Action=Take)
  533. IK_Pad_A_CROSS=(Action=Unlock)
  534. IK_Pad_A_CROSS=(Action=Lock)
  535. IK_Pad_A_CROSS=(Action=Close)
  536. IK_Pad_A_CROSS=(Action=Open)
  537. IK_Pad_A_CROSS=(Action=UseDevice)
  538. IK_Pad_A_CROSS=(Action=Use)
  539. IK_Pad_A_CROSS=(Action=InteractHold,State=Duration,IdleTime=0.2)
  540. IK_Pad_A_CROSS=(Action=Interact)
  541. IK_Pad_A_CROSS=(Action=Container)
  542. IK_Pad_A_CROSS=(Action=Talk)
  543. IK_Pad_A_CROSS=(Action=MountHorse)
  544. IK_Pad_A_CROSS=(Action=EnterBoatFromSwimming)
  545. IK_Pad_A_CROSS=(Action=EnterBoat)
  546. IK_Pad_A_CROSS=(Action=Examine)
  547. IK_Pad_A_CROSS=(Action=GatherHerbs)
  548. IK_Pad_A_CROSS=(Action=FastTravel)
  549. IK_Pad_A_CROSS=(Action=Unequip)
  550. IK_Pad_A_CROSS=(Action=Knock)
  551. IK_Pad_A_CROSS=(Action=SitDown)
  552. IK_Pad_A_CROSS=(Action=PlaceCrystal)
  553. IK_Pad_A_CROSS=(Action=PlaceOilLamp)
  554. IK_Pad_A_CROSS=(Action=PickOilLamp)
  555. IK_Pad_A_CROSS=(Action=Sprint)
  556. IK_Pad_LeftTrigger=(Action=RadialMenu)
  557. IK_None=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2)
  558. IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)
  559. IK_None=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
  560. IK_None=(Action=AttackWithAlternateHeavy)
  561. IK_None=(Action=SprintToggle)
  562. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  563. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  564. IK_1=(Action=SwordSheatheSteel,State=Duration,IdleTime=0.3)
  565. IK_1=(Action=SteelSword)
  566. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  567. IK_PS4_OPTIONS=(Action=IngameMenu)
  568. IK_2=(Action=SwordSheatheSilver,State=Duration,IdleTime=0.3)
  569. IK_2=(Action=SilverSword)
  570. IK_Escape=(Action=ShowEntryInPanel)
  571. IK_Escape=(Action=IngameMenu)
  572. IK_3=(Action=SelectAard)
  573. IK_4=(Action=SelectYrden)
  574. IK_5=(Action=SelectIgni)
  575. IK_6=(Action=SelectQuen)
  576. IK_Pad_LeftThumb=(Action=SpawnHorse)
  577. IK_7=(Action=SelectAxii)
  578. IK_Pad_DigitDown=(Action=DrinkPotion2)
  579. IK_Enter=(Action=HubMenu)
  580. IK_Pad_Y_TRIANGLE=(Action=CastSignHold,State=Duration,IdleTime=0.2)
  581. IK_Pad_Y_TRIANGLE=(Action=CastSign)
  582. IK_Pad_Y_TRIANGLE=(Action=Spare)
  583. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  584. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  585. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  586. IK_A=(Action=MovementDoubleTapA)
  587. IK_B=(Action=PanelBestiary)
  588. IK_C=(Action=SwordSheathe)
  589. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  590. IK_D=(Action=MovementDoubleTapD)
  591. IK_E=(Action=BurnBody)
  592. IK_E=(Action=WineSlot)
  593. IK_E=(Action=PlaceBottle)
  594. IK_E=(Action=SitAndWait)
  595. IK_E=(Action=HideBible)
  596. IK_E=(Action=CallJohnny)
  597. IK_E=(Action=Extinguish)
  598. IK_E=(Action=Interaction)
  599. IK_E=(Action=PullAxe)
  600. IK_E=(Action=Read)
  601. IK_E=(Action=UseItem)
  602. IK_E=(Action=UnblockGate)
  603. IK_E=(Action=Ignite)
  604. IK_E=(Action=Free)
  605. IK_E=(Action=Grab)
  606. IK_E=(Action=PlaceOffering)
  607. IK_E=(Action=Drink)
  608. IK_E=(Action=PlaceHerbs)
  609. IK_E=(Action=GatherBrushwood)
  610. IK_E=(Action=Disarm)
  611. IK_E=(Action=Arm)
  612. IK_E=(Action=PrayForStorm)
  613. IK_E=(Action=PrayForSun)
  614. IK_E=(Action=Destroy)
  615. IK_E=(Action=Locked)
  616. IK_E=(Action=Pull)
  617. IK_E=(Action=Push)
  618. IK_E=(Action=Take)
  619. IK_E=(Action=Unlock)
  620. IK_E=(Action=Lock)
  621. IK_E=(Action=Close)
  622. IK_E=(Action=Open)
  623. IK_E=(Action=Finish)
  624. IK_E=(Action=UseDevice)
  625. IK_E=(Action=Use)
  626. IK_E=(Action=InteractHold,State=Duration,IdleTime=0.1)
  627. IK_E=(Action=Interact)
  628. IK_E=(Action=Container)
  629. IK_E=(Action=Talk)
  630. IK_E=(Action=MountHorse)
  631. IK_E=(Action=EnterBoatFromSwimming)
  632. IK_E=(Action=EnterBoat)
  633. IK_E=(Action=Examine)
  634. IK_E=(Action=GatherHerbs)
  635. IK_E=(Action=FastTravel)
  636. IK_E=(Action=Unequip)
  637. IK_E=(Action=Spare)
  638. IK_E=(Action=Knock)
  639. IK_E=(Action=SitDown)
  640. IK_E=(Action=PlaceCrystal)
  641. IK_E=(Action=PlaceOilLamp)
  642. IK_E=(Action=PickOilLamp)
  643. IK_LShift=(Action=PCAlternate)
  644. IK_LShift=(Action=Sprint)
  645. IK_F=(Action=DrinkPotion2)
  646. IK_G=(Action=GotoGlossary)
  647. IK_G=(Action=PanelGlossary)
  648. IK_H=(Action=PanelGwintDeckEditor)
  649. IK_I=(Action=PanelInv)
  650. IK_Tab=(Action=RadialMenu)
  651. IK_J=(Action=PanelJour)
  652. IK_K=(Action=PanelChar)
  653. IK_NumPad1=(Action=Debug_KillAllEnemies)
  654. IK_L=(Action=PanelAlch)
  655. IK_NumPad2=(Action=Debug_KillTarget)
  656. IK_M=(Action=PanelMapPC)
  657. IK_Pad_A_CROSS=(Action=Dodge)
  658. IK_Pad_B_CIRCLE=(Action=DebugInput)
  659. IK_N=(Action=PanelMeditation)
  660. IK_O=(Action=PanelFakeHud)
  661. IK_O=(Action=PanelCrafting)
  662. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  663. IK_Backspace=(Action=FastMenu)
  664. IK_NumPad5=(Action=Debug_Resurrect)
  665. IK_Pad_Back_Select=(Action=IngameMenu)
  666. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  667. IK_Q=(Action=CastSignHold,State=Duration,IdleTime=0.2)
  668. IK_Q=(Action=CastSign)
  669. IK_R=(Action=DrinkPotion1)
  670. IK_S=(Action=MovementDoubleTapS)
  671. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  672. IK_Pad_RightTrigger=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
  673. IK_Pad_RightTrigger=(Action=AttackHeavy)
  674. IK_Pad_DigitRight=(Action=ComboDigitRight)
  675. IK_Pad_DigitRight=(Action=SilverSword)
  676. IK_Pad_DigitRight=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  677. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  678. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  679. IK_V=(Action=TrackQuest)
  680. IK_V=(Action=HighlightObjective)
  681. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  682. IK_W=(Action=MovementDoubleTapW)
  683. IK_X=(Action=SpawnHorse)
  684. IK_Pad_Start=(Action=ShowEntryInPanel)
  685. IK_Pad_Start=(Action=FastMenu)
  686. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  687. IK_Y=(Action=DebugInput)
  688. IK_Z=(Action=CameraLock)
  689. IK_LeftMouse=(Action=Finisher)
  690. IK_LeftMouse=(Action=Finish)
  691. IK_LeftMouse=(Action=AttackWithAlternateLight)
  692. IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
  693. IK_LeftMouse=(Action=AttackWithAlternateLight)
  694. IK_RightMouse=(Action=LockAndGuard)
  695. IK_Pad_X_SQUARE=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  696. IK_Pad_X_SQUARE=(Action=ThrowItem)
  697. IK_Pad_RightThumb=(Action=CameraLock)
  698. IK_Pad_RightThumb=(Action=TrackQuest)
  699. IK_Pad_RightThumb=(Action=HighlightObjective)
  700. IK_Pad_LeftShoulder=(Action=LockAndGuard)
  701. IK_Pad_LeftShoulder=(Action=Alternate)
  702. IK_F1=(Action=OnShowControlsHelp)
  703. K_Pad_RightShoulder=(Action=Finisher)
  704. K_Pad_RightShoulder=(Action=Finish)
  705. K_Pad_RightShoulder=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2)
  706. K_Pad_RightShoulder=(Action=AttackLight)
  707. IK_Space=(Action=CbtRoll)
  708. IK_MouseX=(Action=GI_MouseDampX)
  709. IK_MouseY=(Action=GI_MouseDampY)
  710. IK_MouseZ=(Action=ToggleSigns)
  711. IK_Pad_DigitLeft=(Action=ComboDigitLeft)
  712. IK_Pad_DigitLeft=(Action=SteelSword)
  713. IK_Pad_DigitLeft=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  714. IK_Pad_DigitUp=(Action=DrinkPotion1)
  715. IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  716. IK_MiddleMouse=(Action=ThrowItem)
  717.  
  718. [Combat_Replacer_Ciri]
  719. IK_Tab=(Action=RadialMenu)
  720. IK_Pad_LeftTrigger=(Action=RadialMenu)
  721. IK_MiddleMouse=(Action=ThrowItem)
  722. IK_Pad_Start=(Action=ShowEntryInPanel)
  723. IK_Pad_Start=(Action=FastMenu)
  724. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  725. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  726. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  727. IK_Pad_X_SQUARE=(Action=ThrowItem)
  728. IK_LShift=(Action=PCAlternate)
  729. IK_LShift=(Action=Sprint)
  730. IK_Pad_Y_TRIANGLE=(Action=CiriSpecialAttack)
  731. IK_Pad_Y_TRIANGLE=(Action=Spare)
  732. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  733. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  734. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  735. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  736. K_Pad_RightShoulder=(Action=Finisher)
  737. K_Pad_RightShoulder=(Action=Finish)
  738. K_Pad_RightShoulder=(Action=AttackLight)
  739. IK_Pad_DigitRight=(Action=CiriDrawWeapon)
  740. IK_Pad_B_CIRCLE=(Action=CiriDodge)
  741. IK_Pad_B_CIRCLE=(Action=DebugInput)
  742. IK_Space=(Action=CiriDash)
  743. IK_F1=(Action=OnShowControlsHelp)
  744. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  745. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  746. IK_Backspace=(Action=FastMenu)
  747. IK_Pad_LeftShoulder=(Action=LockAndGuard)
  748. IK_B=(Action=PanelBestiary)
  749. IK_RightMouse=(Action=LockAndGuard)
  750. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  751. IK_Pad_RightThumb=(Action=CameraLock)
  752. IK_Pad_RightThumb=(Action=TrackQuest)
  753. IK_Pad_RightThumb=(Action=HighlightObjective)
  754. IK_E=(Action=BurnBody)
  755. IK_E=(Action=WineSlot)
  756. IK_E=(Action=PlaceBottle)
  757. IK_E=(Action=SitAndWait)
  758. IK_E=(Action=HideBible)
  759. IK_E=(Action=CallJohnny)
  760. IK_E=(Action=Extinguish)
  761. IK_E=(Action=Interaction)
  762. IK_E=(Action=PullAxe)
  763. IK_E=(Action=Read)
  764. IK_E=(Action=UseItem)
  765. IK_E=(Action=UnblockGate)
  766. IK_E=(Action=Ignite)
  767. IK_E=(Action=Free)
  768. IK_E=(Action=Grab)
  769. IK_E=(Action=PlaceOffering)
  770. IK_E=(Action=Drink)
  771. IK_E=(Action=PlaceHerbs)
  772. IK_E=(Action=GatherBrushwood)
  773. IK_E=(Action=Disarm)
  774. IK_E=(Action=Arm)
  775. IK_E=(Action=PrayForStorm)
  776. IK_E=(Action=PrayForSun)
  777. IK_E=(Action=Destroy)
  778. IK_E=(Action=Locked)
  779. IK_E=(Action=Pull)
  780. IK_E=(Action=Push)
  781. IK_E=(Action=Take)
  782. IK_E=(Action=Unlock)
  783. IK_E=(Action=Lock)
  784. IK_E=(Action=Close)
  785. IK_E=(Action=Open)
  786. IK_E=(Action=Finish)
  787. IK_E=(Action=UseDevice)
  788. IK_E=(Action=Use)
  789. IK_E=(Action=InteractHold,State=Duration,IdleTime=0.1)
  790. IK_E=(Action=Interact)
  791. IK_E=(Action=Container)
  792. IK_E=(Action=Talk)
  793. IK_E=(Action=MountHorse)
  794. IK_E=(Action=EnterBoatFromSwimming)
  795. IK_E=(Action=EnterBoat)
  796. IK_E=(Action=Examine)
  797. IK_E=(Action=GatherHerbs)
  798. IK_E=(Action=FastTravel)
  799. IK_E=(Action=Unequip)
  800. IK_E=(Action=Spare)
  801. IK_E=(Action=Knock)
  802. IK_E=(Action=SitDown)
  803. IK_E=(Action=PlaceCrystal)
  804. IK_E=(Action=PlaceOilLamp)
  805. IK_E=(Action=PickOilLamp)
  806. IK_Pad_DigitLeft=(Action=CiriDrawWeapon)
  807. IK_Pad_RightTrigger=(Action=CiriSpecialAttackHeavy,State=Duration,IdleTime=0.2)
  808. IK_Pad_RightTrigger=(Action=CiriAttackHeavy)
  809. IK_Pad_Back_Select=(Action=IngameMenu)
  810. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  811. IK_G=(Action=GotoGlossary)
  812. IK_G=(Action=PanelGlossary)
  813. IK_H=(Action=PanelGwintDeckEditor)
  814. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  815. IK_PS4_OPTIONS=(Action=IngameMenu)
  816. IK_I=(Action=PanelInv)
  817. IK_Pad_A_CROSS=(Action=CiriDash)
  818. IK_Pad_A_CROSS=(Action=BurnBody)
  819. IK_Pad_A_CROSS=(Action=WineSlot)
  820. IK_Pad_A_CROSS=(Action=PlaceBottle)
  821. IK_Pad_A_CROSS=(Action=SitAndWait)
  822. IK_Pad_A_CROSS=(Action=HideBible)
  823. IK_Pad_A_CROSS=(Action=CallJohnny)
  824. IK_Pad_A_CROSS=(Action=Extinguish)
  825. IK_Pad_A_CROSS=(Action=Interaction)
  826. IK_Pad_A_CROSS=(Action=PullAxe)
  827. IK_Pad_A_CROSS=(Action=Read)
  828. IK_Pad_A_CROSS=(Action=UseItem)
  829. IK_Pad_A_CROSS=(Action=UnblockGate)
  830. IK_Pad_A_CROSS=(Action=Ignite)
  831. IK_Pad_A_CROSS=(Action=Free)
  832. IK_Pad_A_CROSS=(Action=Grab)
  833. IK_Pad_A_CROSS=(Action=PlaceOffering)
  834. IK_Pad_A_CROSS=(Action=Drink)
  835. IK_Pad_A_CROSS=(Action=PlaceHerbs)
  836. IK_Pad_A_CROSS=(Action=GatherBrushwood)
  837. IK_Pad_A_CROSS=(Action=Disarm)
  838. IK_Pad_A_CROSS=(Action=Arm)
  839. IK_Pad_A_CROSS=(Action=PrayForStorm)
  840. IK_Pad_A_CROSS=(Action=PrayForSun)
  841. IK_Pad_A_CROSS=(Action=Destroy)
  842. IK_Pad_A_CROSS=(Action=Locked)
  843. IK_Pad_A_CROSS=(Action=Pull)
  844. IK_Pad_A_CROSS=(Action=Push)
  845. IK_Pad_A_CROSS=(Action=Take)
  846. IK_Pad_A_CROSS=(Action=Unlock)
  847. IK_Pad_A_CROSS=(Action=Lock)
  848. IK_Pad_A_CROSS=(Action=Close)
  849. IK_Pad_A_CROSS=(Action=Open)
  850. IK_Pad_A_CROSS=(Action=UseDevice)
  851. IK_Pad_A_CROSS=(Action=Use)
  852. IK_Pad_A_CROSS=(Action=InteractHold,State=Duration,IdleTime=0.2)
  853. IK_Pad_A_CROSS=(Action=Interact)
  854. IK_Pad_A_CROSS=(Action=Container)
  855. IK_Pad_A_CROSS=(Action=Talk)
  856. IK_Pad_A_CROSS=(Action=MountHorse)
  857. IK_Pad_A_CROSS=(Action=EnterBoatFromSwimming)
  858. IK_Pad_A_CROSS=(Action=EnterBoat)
  859. IK_Pad_A_CROSS=(Action=Examine)
  860. IK_Pad_A_CROSS=(Action=GatherHerbs)
  861. IK_Pad_A_CROSS=(Action=FastTravel)
  862. IK_Pad_A_CROSS=(Action=Unequip)
  863. IK_Pad_A_CROSS=(Action=Knock)
  864. IK_Pad_A_CROSS=(Action=SitDown)
  865. IK_Pad_A_CROSS=(Action=PlaceCrystal)
  866. IK_Pad_A_CROSS=(Action=PlaceOilLamp)
  867. IK_Pad_A_CROSS=(Action=PickOilLamp)
  868. IK_Pad_A_CROSS=(Action=Sprint)
  869. IK_J=(Action=PanelJour)
  870. IK_K=(Action=PanelChar)
  871. IK_Escape=(Action=ShowEntryInPanel)
  872. IK_Escape=(Action=IngameMenu)
  873. IK_L=(Action=PanelAlch)
  874. IK_M=(Action=PanelMapPC)
  875. IK_LeftMouse=(Action=Finisher)
  876. IK_LeftMouse=(Action=Finish)
  877. IK_LeftMouse=(Action=AttackWithAlternateLight)
  878. IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
  879. IK_LeftMouse=(Action=AttackWithAlternateLight)
  880. IK_N=(Action=PanelMeditation)
  881. IK_O=(Action=PanelFakeHud)
  882. IK_O=(Action=PanelCrafting)
  883. IK_NumPad1=(Action=Debug_KillAllEnemies)
  884. IK_NumPad2=(Action=Debug_KillTarget)
  885. IK_Q=(Action=CiriSpecialAttack)
  886. IK_Enter=(Action=HubMenu)
  887. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  888. IK_NumPad5=(Action=Debug_Resurrect)
  889. IK_MouseX=(Action=GI_MouseDampX)
  890. IK_Alt=(Action=CiriDodge)
  891. IK_None=(Action=AttackWithAlternateHeavy)
  892. IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)
  893. IK_None=(Action=SprintToggle)
  894. IK_MouseY=(Action=GI_MouseDampY)
  895. IK_V=(Action=TrackQuest)
  896. IK_V=(Action=HighlightObjective)
  897. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  898. IK_Y=(Action=DebugInput)
  899. IK_Z=(Action=CameraLock)
  900.  
  901. [Death]
  902.  
  903. [Diving]
  904. IK_Tab=(Action=RadialMenu)
  905. IK_Pad_LeftTrigger=(Action=RadialMenu)
  906. IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  907. IK_MiddleMouse=(Action=ThrowItem)
  908. IK_Pad_Start=(Action=ShowEntryInPanel)
  909. IK_Pad_Start=(Action=FastMenu)
  910. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  911. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  912. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  913. IK_Pad_X_SQUARE=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  914. IK_Pad_X_SQUARE=(Action=ThrowItem)
  915. IK_LShift=(Action=Sprint)
  916. IK_Pad_Y_TRIANGLE=(Action=Spare)
  917. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  918. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  919. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  920. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  921. K_Pad_RightShoulder=(Action=Finisher)
  922. K_Pad_RightShoulder=(Action=Finish)
  923. K_Pad_RightShoulder=(Action=DiveDown)
  924. IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
  925. IK_Pad_B_CIRCLE=(Action=DiveUp)
  926. IK_Pad_B_CIRCLE=(Action=DebugInput)
  927. IK_Space=(Action=ExplorationInteraction)
  928. IK_Space=(Action=DiveUp)
  929. IK_F1=(Action=OnShowControlsHelp)
  930. IK_Pad_DigitDown=(Action=DrinkPotion2)
  931. IK_Pad_DigitUp=(Action=DrinkPotion1)
  932. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  933. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  934. IK_Backspace=(Action=FastMenu)
  935. IK_Pad_LeftShoulder=(Action=Focus,Reprocess)
  936. IK_B=(Action=PanelBestiary)
  937. IK_C=(Action=DiveDown)
  938. IK_RightMouse=(Action=Focus,Reprocess)
  939. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  940. IK_Pad_RightThumb=(Action=TrackQuest)
  941. IK_Pad_RightThumb=(Action=HighlightObjective)
  942. IK_Pad_RightThumb=(Action=CameraLock)
  943. IK_E=(Action=BurnBody)
  944. IK_E=(Action=WineSlot)
  945. IK_E=(Action=PlaceBottle)
  946. IK_E=(Action=SitAndWait)
  947. IK_E=(Action=HideBible)
  948. IK_E=(Action=CallJohnny)
  949. IK_E=(Action=Extinguish)
  950. IK_E=(Action=Interaction)
  951. IK_E=(Action=PullAxe)
  952. IK_E=(Action=Read)
  953. IK_E=(Action=UseItem)
  954. IK_E=(Action=UnblockGate)
  955. IK_E=(Action=Ignite)
  956. IK_E=(Action=Free)
  957. IK_E=(Action=Grab)
  958. IK_E=(Action=PlaceOffering)
  959. IK_E=(Action=Drink)
  960. IK_E=(Action=PlaceHerbs)
  961. IK_E=(Action=GatherBrushwood)
  962. IK_E=(Action=Disarm)
  963. IK_E=(Action=Arm)
  964. IK_E=(Action=PrayForStorm)
  965. IK_E=(Action=PrayForSun)
  966. IK_E=(Action=Destroy)
  967. IK_E=(Action=Locked)
  968. IK_E=(Action=Pull)
  969. IK_E=(Action=Push)
  970. IK_E=(Action=Take)
  971. IK_E=(Action=Unlock)
  972. IK_E=(Action=Lock)
  973. IK_E=(Action=Close)
  974. IK_E=(Action=Open)
  975. IK_E=(Action=Finish)
  976. IK_E=(Action=UseDevice)
  977. IK_E=(Action=Use)
  978. IK_E=(Action=InteractHold,State=Duration,IdleTime=0.1)
  979. IK_E=(Action=Interact)
  980. IK_E=(Action=Container)
  981. IK_E=(Action=Talk)
  982. IK_E=(Action=MountHorse)
  983. IK_E=(Action=EnterBoatFromSwimming)
  984. IK_E=(Action=EnterBoat)
  985. IK_E=(Action=Examine)
  986. IK_E=(Action=GatherHerbs)
  987. IK_E=(Action=FastTravel)
  988. IK_E=(Action=Unequip)
  989. IK_E=(Action=Spare)
  990. IK_E=(Action=Knock)
  991. IK_E=(Action=SitDown)
  992. IK_E=(Action=PlaceCrystal)
  993. IK_E=(Action=PlaceOilLamp)
  994. IK_E=(Action=PickOilLamp)
  995. IK_F=(Action=DrinkPotion2)
  996. IK_Pad_Back_Select=(Action=IngameMenu)
  997. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  998. IK_G=(Action=GotoGlossary)
  999. IK_G=(Action=PanelGlossary)
  1000. IK_H=(Action=PanelGwintDeckEditor)
  1001. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  1002. IK_PS4_OPTIONS=(Action=IngameMenu)
  1003. IK_I=(Action=PanelInv)
  1004. IK_Pad_A_CROSS=(Action=BurnBody)
  1005. IK_Pad_A_CROSS=(Action=WineSlot)
  1006. IK_Pad_A_CROSS=(Action=PlaceBottle)
  1007. IK_Pad_A_CROSS=(Action=SitAndWait)
  1008. IK_Pad_A_CROSS=(Action=HideBible)
  1009. IK_Pad_A_CROSS=(Action=CallJohnny)
  1010. IK_Pad_A_CROSS=(Action=Extinguish)
  1011. IK_Pad_A_CROSS=(Action=Interaction)
  1012. IK_Pad_A_CROSS=(Action=PullAxe)
  1013. IK_Pad_A_CROSS=(Action=Read)
  1014. IK_Pad_A_CROSS=(Action=UseItem)
  1015. IK_Pad_A_CROSS=(Action=UnblockGate)
  1016. IK_Pad_A_CROSS=(Action=Ignite)
  1017. IK_Pad_A_CROSS=(Action=Free)
  1018. IK_Pad_A_CROSS=(Action=Grab)
  1019. IK_Pad_A_CROSS=(Action=PlaceOffering)
  1020. IK_Pad_A_CROSS=(Action=Drink)
  1021. IK_Pad_A_CROSS=(Action=PlaceHerbs)
  1022. IK_Pad_A_CROSS=(Action=GatherBrushwood)
  1023. IK_Pad_A_CROSS=(Action=Disarm)
  1024. IK_Pad_A_CROSS=(Action=Arm)
  1025. IK_Pad_A_CROSS=(Action=PrayForStorm)
  1026. IK_Pad_A_CROSS=(Action=PrayForSun)
  1027. IK_Pad_A_CROSS=(Action=Destroy)
  1028. IK_Pad_A_CROSS=(Action=Locked)
  1029. IK_Pad_A_CROSS=(Action=Pull)
  1030. IK_Pad_A_CROSS=(Action=Push)
  1031. IK_Pad_A_CROSS=(Action=Take)
  1032. IK_Pad_A_CROSS=(Action=Unlock)
  1033. IK_Pad_A_CROSS=(Action=Lock)
  1034. IK_Pad_A_CROSS=(Action=Close)
  1035. IK_Pad_A_CROSS=(Action=Open)
  1036. IK_Pad_A_CROSS=(Action=UseDevice)
  1037. IK_Pad_A_CROSS=(Action=Use)
  1038. IK_Pad_A_CROSS=(Action=InteractHold,State=Duration,IdleTime=0.2)
  1039. IK_Pad_A_CROSS=(Action=Interact)
  1040. IK_Pad_A_CROSS=(Action=Container)
  1041. IK_Pad_A_CROSS=(Action=Talk)
  1042. IK_Pad_A_CROSS=(Action=MountHorse)
  1043. IK_Pad_A_CROSS=(Action=EnterBoatFromSwimming)
  1044. IK_Pad_A_CROSS=(Action=EnterBoat)
  1045. IK_Pad_A_CROSS=(Action=Examine)
  1046. IK_Pad_A_CROSS=(Action=GatherHerbs)
  1047. IK_Pad_A_CROSS=(Action=FastTravel)
  1048. IK_Pad_A_CROSS=(Action=Unequip)
  1049. IK_Pad_A_CROSS=(Action=Knock)
  1050. IK_Pad_A_CROSS=(Action=SitDown)
  1051. IK_Pad_A_CROSS=(Action=PlaceCrystal)
  1052. IK_Pad_A_CROSS=(Action=PlaceOilLamp)
  1053. IK_Pad_A_CROSS=(Action=PickOilLamp)
  1054. IK_Pad_A_CROSS=(Action=Sprint)
  1055. IK_J=(Action=PanelJour)
  1056. IK_K=(Action=PanelChar)
  1057. IK_Escape=(Action=ShowEntryInPanel)
  1058. IK_Escape=(Action=IngameMenu)
  1059. IK_L=(Action=PanelAlch)
  1060. IK_M=(Action=PanelMapPC)
  1061. IK_LeftMouse=(Action=Finisher)
  1062. IK_LeftMouse=(Action=Finish)
  1063. IK_N=(Action=PanelMeditation)
  1064. IK_O=(Action=PanelFakeHud)
  1065. IK_O=(Action=PanelCrafting)
  1066. IK_NumPad1=(Action=Debug_KillAllEnemies)
  1067. IK_NumPad2=(Action=Debug_KillTarget)
  1068. IK_Enter=(Action=HubMenu)
  1069. IK_R=(Action=DrinkPotion1)
  1070. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  1071. IK_NumPad5=(Action=Debug_Resurrect)
  1072. IK_MouseX=(Action=GI_MouseDampX)
  1073. IK_None=(Action=SprintToggle)
  1074. IK_MouseY=(Action=GI_MouseDampY)
  1075. IK_V=(Action=TrackQuest)
  1076. IK_V=(Action=HighlightObjective)
  1077. IK_MouseZ=(Action=ToggleSigns)
  1078. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  1079. IK_Y=(Action=DebugInput)
  1080. IK_Z=(Action=CameraLock)
  1081.  
  1082. [EMPTY_CONTEXT]
  1083.  
  1084. [Exploration]
  1085. IK_Pad_A_CROSS=(Action=BurnBody)
  1086. IK_Pad_A_CROSS=(Action=WineSlot)
  1087. IK_Pad_A_CROSS=(Action=PlaceBottle)
  1088. IK_Pad_A_CROSS=(Action=SitAndWait)
  1089. IK_Pad_A_CROSS=(Action=HideBible)
  1090. IK_Pad_A_CROSS=(Action=CallJohnny)
  1091. IK_Pad_A_CROSS=(Action=Extinguish)
  1092. IK_Pad_A_CROSS=(Action=Interaction)
  1093. IK_Pad_A_CROSS=(Action=PullAxe)
  1094. IK_Pad_A_CROSS=(Action=Read)
  1095. IK_Pad_A_CROSS=(Action=UseItem)
  1096. IK_Pad_A_CROSS=(Action=UnblockGate)
  1097. IK_Pad_A_CROSS=(Action=Ignite)
  1098. IK_Pad_A_CROSS=(Action=Free)
  1099. IK_Pad_A_CROSS=(Action=Grab)
  1100. IK_Pad_A_CROSS=(Action=PlaceOffering)
  1101. IK_Pad_A_CROSS=(Action=Drink)
  1102. IK_Pad_A_CROSS=(Action=PlaceHerbs)
  1103. IK_Pad_A_CROSS=(Action=GatherBrushwood)
  1104. IK_Pad_A_CROSS=(Action=Disarm)
  1105. IK_Pad_A_CROSS=(Action=Arm)
  1106. IK_Pad_A_CROSS=(Action=PrayForStorm)
  1107. IK_Pad_A_CROSS=(Action=PrayForSun)
  1108. IK_Pad_A_CROSS=(Action=Destroy)
  1109. IK_Pad_A_CROSS=(Action=Locked)
  1110. IK_Pad_A_CROSS=(Action=Pull)
  1111. IK_Pad_A_CROSS=(Action=Push)
  1112. IK_Pad_A_CROSS=(Action=Take)
  1113. IK_Pad_A_CROSS=(Action=Unlock)
  1114. IK_Pad_A_CROSS=(Action=Lock)
  1115. IK_Pad_A_CROSS=(Action=Close)
  1116. IK_Pad_A_CROSS=(Action=Open)
  1117. IK_Pad_A_CROSS=(Action=UseDevice)
  1118. IK_Pad_A_CROSS=(Action=Use)
  1119. IK_Pad_A_CROSS=(Action=InteractHold,State=Duration,IdleTime=0.2)
  1120. IK_Pad_A_CROSS=(Action=Interact)
  1121. IK_Pad_A_CROSS=(Action=Container)
  1122. IK_Pad_A_CROSS=(Action=Talk)
  1123. IK_Pad_A_CROSS=(Action=MountHorse)
  1124. IK_Pad_A_CROSS=(Action=EnterBoatFromSwimming)
  1125. IK_Pad_A_CROSS=(Action=EnterBoat)
  1126. IK_Pad_A_CROSS=(Action=Examine)
  1127. IK_Pad_A_CROSS=(Action=GatherHerbs)
  1128. IK_Pad_A_CROSS=(Action=FastTravel)
  1129. IK_Pad_A_CROSS=(Action=Unequip)
  1130. IK_Pad_A_CROSS=(Action=Knock)
  1131. IK_Pad_A_CROSS=(Action=SitDown)
  1132. IK_Pad_A_CROSS=(Action=PlaceCrystal)
  1133. IK_Pad_A_CROSS=(Action=PlaceOilLamp)
  1134. IK_Pad_A_CROSS=(Action=PickOilLamp)
  1135. IK_Pad_A_CROSS=(Action=Sprint)
  1136. IK_Pad_LeftTrigger=(Action=RadialMenu)
  1137. IK_None=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2)
  1138. IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)
  1139. IK_None=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
  1140. IK_None=(Action=AttackWithAlternateHeavy)
  1141. IK_None=(Action=SprintToggle)
  1142. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  1143. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  1144. IK_1=(Action=SwordSheatheSteel,State=Duration,IdleTime=0.3)
  1145. IK_1=(Action=SteelSword)
  1146. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  1147. IK_PS4_OPTIONS=(Action=IngameMenu)
  1148. IK_2=(Action=SwordSheatheSilver,State=Duration,IdleTime=0.3)
  1149. IK_2=(Action=SilverSword)
  1150. IK_Escape=(Action=ShowEntryInPanel)
  1151. IK_Escape=(Action=IngameMenu)
  1152. IK_3=(Action=SelectAard)
  1153. IK_4=(Action=SelectYrden)
  1154. IK_5=(Action=SelectIgni)
  1155. IK_6=(Action=SelectQuen)
  1156. IK_Pad_LeftThumb=(Action=SpawnHorse)
  1157. IK_7=(Action=SelectAxii)
  1158. IK_Pad_DigitDown=(Action=DrinkPotion2)
  1159. IK_Enter=(Action=HubMenu)
  1160. IK_Pad_Y_TRIANGLE=(Action=CastSignHold,State=Duration,IdleTime=0.2)
  1161. IK_Pad_Y_TRIANGLE=(Action=CastSign)
  1162. IK_Pad_Y_TRIANGLE=(Action=Spare)
  1163. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  1164. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  1165. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  1166. IK_B=(Action=PanelBestiary)
  1167. IK_C=(Action=SwordSheathe)
  1168. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  1169. IK_E=(Action=BurnBody)
  1170. IK_E=(Action=WineSlot)
  1171. IK_E=(Action=PlaceBottle)
  1172. IK_E=(Action=SitAndWait)
  1173. IK_E=(Action=HideBible)
  1174. IK_E=(Action=CallJohnny)
  1175. IK_E=(Action=Extinguish)
  1176. IK_E=(Action=Interaction)
  1177. IK_E=(Action=PullAxe)
  1178. IK_E=(Action=Read)
  1179. IK_E=(Action=UseItem)
  1180. IK_E=(Action=UnblockGate)
  1181. IK_E=(Action=Ignite)
  1182. IK_E=(Action=Free)
  1183. IK_E=(Action=Grab)
  1184. IK_E=(Action=PlaceOffering)
  1185. IK_E=(Action=Drink)
  1186. IK_E=(Action=PlaceHerbs)
  1187. IK_E=(Action=GatherBrushwood)
  1188. IK_E=(Action=Disarm)
  1189. IK_E=(Action=Arm)
  1190. IK_E=(Action=PrayForStorm)
  1191. IK_E=(Action=PrayForSun)
  1192. IK_E=(Action=Destroy)
  1193. IK_E=(Action=Locked)
  1194. IK_E=(Action=Pull)
  1195. IK_E=(Action=Push)
  1196. IK_E=(Action=Take)
  1197. IK_E=(Action=Unlock)
  1198. IK_E=(Action=Lock)
  1199. IK_E=(Action=Close)
  1200. IK_E=(Action=Open)
  1201. IK_E=(Action=Finish)
  1202. IK_E=(Action=UseDevice)
  1203. IK_E=(Action=Use)
  1204. IK_E=(Action=InteractHold,State=Duration,IdleTime=0.1)
  1205. IK_E=(Action=Interact)
  1206. IK_E=(Action=Container)
  1207. IK_E=(Action=Talk)
  1208. IK_E=(Action=MountHorse)
  1209. IK_E=(Action=EnterBoatFromSwimming)
  1210. IK_E=(Action=EnterBoat)
  1211. IK_E=(Action=Examine)
  1212. IK_E=(Action=GatherHerbs)
  1213. IK_E=(Action=FastTravel)
  1214. IK_E=(Action=Unequip)
  1215. IK_E=(Action=Spare)
  1216. IK_E=(Action=Knock)
  1217. IK_E=(Action=SitDown)
  1218. IK_E=(Action=PlaceCrystal)
  1219. IK_E=(Action=PlaceOilLamp)
  1220. IK_E=(Action=PickOilLamp)
  1221. IK_LShift=(Action=PCAlternate)
  1222. IK_LShift=(Action=Sprint)
  1223. IK_F=(Action=DrinkPotion2)
  1224. IK_LControl=(Action=WalkToggle)
  1225. IK_G=(Action=GotoGlossary)
  1226. IK_G=(Action=PanelGlossary)
  1227. IK_H=(Action=PanelGwintDeckEditor)
  1228. IK_I=(Action=PanelInv)
  1229. IK_Tab=(Action=RadialMenu)
  1230. IK_J=(Action=PanelJour)
  1231. IK_K=(Action=PanelChar)
  1232. IK_NumPad1=(Action=Debug_KillAllEnemies)
  1233. IK_L=(Action=PanelAlch)
  1234. IK_NumPad2=(Action=Debug_KillTarget)
  1235. IK_M=(Action=PanelMapPC)
  1236. IK_Pad_B_CIRCLE=(Action=Roll)
  1237. IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
  1238. IK_Pad_B_CIRCLE=(Action=Jump)
  1239. IK_Pad_B_CIRCLE=(Action=DebugInput)
  1240. IK_N=(Action=PanelMeditation)
  1241. IK_O=(Action=PanelFakeHud)
  1242. IK_O=(Action=PanelCrafting)
  1243. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  1244. IK_Backspace=(Action=FastMenu)
  1245. IK_NumPad5=(Action=Debug_Resurrect)
  1246. IK_Pad_Back_Select=(Action=IngameMenu)
  1247. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  1248. IK_Q=(Action=CastSignHold,State=Duration,IdleTime=0.2)
  1249. IK_Q=(Action=CastSign)
  1250. IK_R=(Action=DrinkPotion1)
  1251. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  1252. IK_Pad_RightTrigger=(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)
  1253. IK_Pad_RightTrigger=(Action=AttackHeavy)
  1254. IK_Pad_DigitRight=(Action=SilverSword)
  1255. IK_Pad_DigitRight=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  1256. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  1257. IK_V=(Action=TrackQuest)
  1258. IK_V=(Action=HighlightObjective)
  1259. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  1260. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  1261. IK_X=(Action=SpawnHorse)
  1262. IK_Pad_Start=(Action=ShowEntryInPanel)
  1263. IK_Pad_Start=(Action=FastMenu)
  1264. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  1265. IK_Y=(Action=DebugInput)
  1266. IK_Z=(Action=CameraLock)
  1267. IK_LeftMouse=(Action=AttackWithAlternateLight)
  1268. IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
  1269. IK_LeftMouse=(Action=AttackWithAlternateLight)
  1270. IK_LeftMouse=(Action=Finisher)
  1271. IK_LeftMouse=(Action=Finish)
  1272. IK_RightMouse=(Action=Focus,Reprocess)
  1273. IK_Pad_X_SQUARE=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  1274. IK_Pad_X_SQUARE=(Action=ThrowItem)
  1275. IK_Pad_RightThumb=(Action=TrackQuest)
  1276. IK_Pad_RightThumb=(Action=HighlightObjective)
  1277. IK_Pad_LeftShoulder=(Action=Focus,Reprocess)
  1278. IK_F1=(Action=OnShowControlsHelp)
  1279. K_Pad_RightShoulder=(Action=SpecialAttackLight,State=Duration,IdleTime=0.2)
  1280. K_Pad_RightShoulder=(Action=AttackLight)
  1281. K_Pad_RightShoulder=(Action=Finisher)
  1282. K_Pad_RightShoulder=(Action=Finish)
  1283. IK_Space=(Action=Roll)
  1284. IK_Space=(Action=ExplorationInteraction)
  1285. IK_Space=(Action=Jump)
  1286. IK_MouseX=(Action=GI_MouseDampX)
  1287. IK_MouseY=(Action=GI_MouseDampY)
  1288. IK_MouseZ=(Action=ToggleSigns)
  1289. IK_Pad_DigitLeft=(Action=SteelSword)
  1290. IK_Pad_DigitLeft=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  1291. IK_Pad_DigitUp=(Action=DrinkPotion1)
  1292. IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  1293. IK_MiddleMouse=(Action=ThrowItem)
  1294.  
  1295. [Exploration_Replacer_Ciri]
  1296. IK_Tab=(Action=RadialMenu)
  1297. IK_Pad_LeftTrigger=(Action=RadialMenu)
  1298. IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  1299. IK_MiddleMouse=(Action=ThrowItem)
  1300. IK_Pad_Start=(Action=ShowEntryInPanel)
  1301. IK_Pad_Start=(Action=FastMenu)
  1302. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  1303. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  1304. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  1305. IK_Pad_X_SQUARE=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  1306. IK_Pad_X_SQUARE=(Action=ThrowItem)
  1307. IK_LShift=(Action=PCAlternate)
  1308. IK_LShift=(Action=Sprint)
  1309. IK_Pad_Y_TRIANGLE=(Action=CiriSpecialAttack)
  1310. IK_Pad_Y_TRIANGLE=(Action=Spare)
  1311. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  1312. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  1313. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  1314. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  1315. IK_1=(Action=CiriDrawWeapon)
  1316. IK_2=(Action=CiriDrawWeapon)
  1317. K_Pad_RightShoulder=(Action=AttackLight)
  1318. K_Pad_RightShoulder=(Action=Finisher)
  1319. K_Pad_RightShoulder=(Action=Finish)
  1320. IK_Pad_DigitRight=(Action=CiriDrawWeapon)
  1321. IK_Pad_DigitRight=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3)
  1322. IK_Pad_B_CIRCLE=(Action=Roll)
  1323. IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
  1324. IK_Pad_B_CIRCLE=(Action=Jump)
  1325. IK_Pad_B_CIRCLE=(Action=DebugInput)
  1326. IK_Space=(Action=Roll)
  1327. IK_Space=(Action=ExplorationInteraction)
  1328. IK_Space=(Action=Jump)
  1329. IK_F1=(Action=OnShowControlsHelp)
  1330. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  1331. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  1332. IK_Backspace=(Action=FastMenu)
  1333. IK_B=(Action=PanelBestiary)
  1334. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  1335. IK_Pad_RightThumb=(Action=TrackQuest)
  1336. IK_Pad_RightThumb=(Action=HighlightObjective)
  1337. IK_E=(Action=BurnBody)
  1338. IK_E=(Action=WineSlot)
  1339. IK_E=(Action=PlaceBottle)
  1340. IK_E=(Action=SitAndWait)
  1341. IK_E=(Action=HideBible)
  1342. IK_E=(Action=CallJohnny)
  1343. IK_E=(Action=Extinguish)
  1344. IK_E=(Action=Interaction)
  1345. IK_E=(Action=PullAxe)
  1346. IK_E=(Action=Read)
  1347. IK_E=(Action=UseItem)
  1348. IK_E=(Action=UnblockGate)
  1349. IK_E=(Action=Ignite)
  1350. IK_E=(Action=Free)
  1351. IK_E=(Action=Grab)
  1352. IK_E=(Action=PlaceOffering)
  1353. IK_E=(Action=Drink)
  1354. IK_E=(Action=PlaceHerbs)
  1355. IK_E=(Action=GatherBrushwood)
  1356. IK_E=(Action=Disarm)
  1357. IK_E=(Action=Arm)
  1358. IK_E=(Action=PrayForStorm)
  1359. IK_E=(Action=PrayForSun)
  1360. IK_E=(Action=Destroy)
  1361. IK_E=(Action=Locked)
  1362. IK_E=(Action=Pull)
  1363. IK_E=(Action=Push)
  1364. IK_E=(Action=Take)
  1365. IK_E=(Action=Unlock)
  1366. IK_E=(Action=Lock)
  1367. IK_E=(Action=Close)
  1368. IK_E=(Action=Open)
  1369. IK_E=(Action=Finish)
  1370. IK_E=(Action=UseDevice)
  1371. IK_E=(Action=Use)
  1372. IK_E=(Action=InteractHold,State=Duration,IdleTime=0.1)
  1373. IK_E=(Action=Interact)
  1374. IK_E=(Action=Container)
  1375. IK_E=(Action=Talk)
  1376. IK_E=(Action=MountHorse)
  1377. IK_E=(Action=EnterBoatFromSwimming)
  1378. IK_E=(Action=EnterBoat)
  1379. IK_E=(Action=Examine)
  1380. IK_E=(Action=GatherHerbs)
  1381. IK_E=(Action=FastTravel)
  1382. IK_E=(Action=Unequip)
  1383. IK_E=(Action=Spare)
  1384. IK_E=(Action=Knock)
  1385. IK_E=(Action=SitDown)
  1386. IK_E=(Action=PlaceCrystal)
  1387. IK_E=(Action=PlaceOilLamp)
  1388. IK_E=(Action=PickOilLamp)
  1389. IK_Pad_DigitLeft=(Action=CiriDrawWeapon)
  1390. IK_Pad_DigitLeft=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3)
  1391. IK_Pad_RightTrigger=(Action=CiriSpecialAttackHeavy,State=Duration,IdleTime=0.2)
  1392. IK_Pad_RightTrigger=(Action=CiriAttackHeavy)
  1393. IK_Pad_Back_Select=(Action=IngameMenu)
  1394. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  1395. IK_G=(Action=GotoGlossary)
  1396. IK_G=(Action=PanelGlossary)
  1397. IK_H=(Action=PanelGwintDeckEditor)
  1398. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  1399. IK_PS4_OPTIONS=(Action=IngameMenu)
  1400. IK_I=(Action=PanelInv)
  1401. IK_Pad_A_CROSS=(Action=BurnBody)
  1402. IK_Pad_A_CROSS=(Action=WineSlot)
  1403. IK_Pad_A_CROSS=(Action=PlaceBottle)
  1404. IK_Pad_A_CROSS=(Action=SitAndWait)
  1405. IK_Pad_A_CROSS=(Action=HideBible)
  1406. IK_Pad_A_CROSS=(Action=CallJohnny)
  1407. IK_Pad_A_CROSS=(Action=Extinguish)
  1408. IK_Pad_A_CROSS=(Action=Interaction)
  1409. IK_Pad_A_CROSS=(Action=PullAxe)
  1410. IK_Pad_A_CROSS=(Action=Read)
  1411. IK_Pad_A_CROSS=(Action=UseItem)
  1412. IK_Pad_A_CROSS=(Action=UnblockGate)
  1413. IK_Pad_A_CROSS=(Action=Ignite)
  1414. IK_Pad_A_CROSS=(Action=Free)
  1415. IK_Pad_A_CROSS=(Action=Grab)
  1416. IK_Pad_A_CROSS=(Action=PlaceOffering)
  1417. IK_Pad_A_CROSS=(Action=Drink)
  1418. IK_Pad_A_CROSS=(Action=PlaceHerbs)
  1419. IK_Pad_A_CROSS=(Action=GatherBrushwood)
  1420. IK_Pad_A_CROSS=(Action=Disarm)
  1421. IK_Pad_A_CROSS=(Action=Arm)
  1422. IK_Pad_A_CROSS=(Action=PrayForStorm)
  1423. IK_Pad_A_CROSS=(Action=PrayForSun)
  1424. IK_Pad_A_CROSS=(Action=Destroy)
  1425. IK_Pad_A_CROSS=(Action=Locked)
  1426. IK_Pad_A_CROSS=(Action=Pull)
  1427. IK_Pad_A_CROSS=(Action=Push)
  1428. IK_Pad_A_CROSS=(Action=Take)
  1429. IK_Pad_A_CROSS=(Action=Unlock)
  1430. IK_Pad_A_CROSS=(Action=Lock)
  1431. IK_Pad_A_CROSS=(Action=Close)
  1432. IK_Pad_A_CROSS=(Action=Open)
  1433. IK_Pad_A_CROSS=(Action=UseDevice)
  1434. IK_Pad_A_CROSS=(Action=Use)
  1435. IK_Pad_A_CROSS=(Action=InteractHold,State=Duration,IdleTime=0.2)
  1436. IK_Pad_A_CROSS=(Action=Interact)
  1437. IK_Pad_A_CROSS=(Action=Container)
  1438. IK_Pad_A_CROSS=(Action=Talk)
  1439. IK_Pad_A_CROSS=(Action=MountHorse)
  1440. IK_Pad_A_CROSS=(Action=EnterBoatFromSwimming)
  1441. IK_Pad_A_CROSS=(Action=EnterBoat)
  1442. IK_Pad_A_CROSS=(Action=Examine)
  1443. IK_Pad_A_CROSS=(Action=GatherHerbs)
  1444. IK_Pad_A_CROSS=(Action=FastTravel)
  1445. IK_Pad_A_CROSS=(Action=Unequip)
  1446. IK_Pad_A_CROSS=(Action=Knock)
  1447. IK_Pad_A_CROSS=(Action=SitDown)
  1448. IK_Pad_A_CROSS=(Action=PlaceCrystal)
  1449. IK_Pad_A_CROSS=(Action=PlaceOilLamp)
  1450. IK_Pad_A_CROSS=(Action=PickOilLamp)
  1451. IK_Pad_A_CROSS=(Action=Sprint)
  1452. IK_J=(Action=PanelJour)
  1453. IK_K=(Action=PanelChar)
  1454. IK_Escape=(Action=ShowEntryInPanel)
  1455. IK_Escape=(Action=IngameMenu)
  1456. IK_L=(Action=PanelAlch)
  1457. IK_M=(Action=PanelMapPC)
  1458. IK_LeftMouse=(Action=AttackWithAlternateLight)
  1459. IK_LeftMouse=(Action=Finisher)
  1460. IK_LeftMouse=(Action=Finish)
  1461. IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)
  1462. IK_LeftMouse=(Action=AttackWithAlternateLight)
  1463. IK_N=(Action=PanelMeditation)
  1464. IK_O=(Action=PanelFakeHud)
  1465. IK_O=(Action=PanelCrafting)
  1466. IK_NumPad1=(Action=Debug_KillAllEnemies)
  1467. IK_NumPad2=(Action=Debug_KillTarget)
  1468. IK_Q=(Action=CiriSpecialAttack)
  1469. IK_Enter=(Action=HubMenu)
  1470. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  1471. IK_NumPad5=(Action=Debug_Resurrect)
  1472. IK_MouseX=(Action=GI_MouseDampX)
  1473. IK_None=(Action=AttackWithAlternateHeavy)
  1474. IK_None=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)
  1475. IK_None=(Action=SprintToggle)
  1476. IK_MouseY=(Action=GI_MouseDampY)
  1477. IK_V=(Action=TrackQuest)
  1478. IK_V=(Action=HighlightObjective)
  1479. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  1480. IK_LControl=(Action=WalkToggle)
  1481. IK_Y=(Action=DebugInput)
  1482.  
  1483. [FakeAxisInput]
  1484. IK_A=(Action=MoveLeft,State=Axis,Value=-1)
  1485. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  1486. IK_W=(Action=MoveForward,State=Axis,Value=1)
  1487. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  1488. IK_S=(Action=MoveBackward,State=Axis,Value=-1)
  1489. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  1490. IK_D=(Action=MoveRight,State=Axis,Value=1)
  1491. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  1492.  
  1493. [FastMenu]
  1494. IK_Escape=(Action=IngameMenu)
  1495. IK_F1=(Action=OnShowControlsHelp)
  1496. IK_Pad_Start=(Action=FastMenu)
  1497. IK_Pad_Back_Select=(Action=IngameMenu)
  1498. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  1499. IK_G=(Action=GotoGlossary)
  1500. IK_PS4_OPTIONS=(Action=IngameMenu)
  1501. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  1502. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  1503. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  1504. IK_Backspace=(Action=FastMenu)
  1505.  
  1506. [Horse]
  1507. IK_Tab=(Action=RadialMenu)
  1508. IK_Pad_LeftTrigger=(Action=RadialMenu)
  1509. IK_MiddleMouse=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2)
  1510. IK_MiddleMouse=(Action=VehicleItemAction)
  1511. IK_Pad_Start=(Action=ShowEntryInPanel)
  1512. IK_Pad_Start=(Action=FastMenu)
  1513. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  1514. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  1515. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  1516. IK_Pad_X_SQUARE=(Action=VehicleItemActionHold,State=Duration,IdleTime=0.2)
  1517. IK_Pad_X_SQUARE=(Action=VehicleItemAction)
  1518. IK_LShift=(Action=Canter)
  1519. IK_LShift=(Action=Gallop,State=Duration,IdleTime=0.3)
  1520. IK_LShift=(Action=Follow)
  1521. IK_Pad_Y_TRIANGLE=(Action=VehicleCastSign)
  1522. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  1523. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  1524. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  1525. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  1526. IK_1=(Action=SwordSheatheSteel,State=Duration,IdleTime=0.3)
  1527. IK_1=(Action=SteelSword)
  1528. IK_2=(Action=SwordSheatheSilver,State=Duration,IdleTime=0.3)
  1529. IK_2=(Action=SilverSword)
  1530. K_Pad_RightShoulder=(Action=VehicleAttack)
  1531. IK_Pad_DigitRight=(Action=SilverSword)
  1532. IK_Pad_DigitRight=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  1533. IK_Pad_B_CIRCLE=(Action=HorseJump)
  1534. IK_Pad_B_CIRCLE=(Action=HorseDismount,State=Duration,IdleTime=10000)
  1535. IK_Pad_B_CIRCLE=(Action=VehicleItemActionAbort)
  1536. IK_Pad_B_CIRCLE=(Action=DebugInput)
  1537. IK_Space=(Action=HorseJump)
  1538. IK_Space=(Action=VehicleItemActionAbort)
  1539. IK_Pad_DigitDown=(Action=DrinkPotion2)
  1540. IK_F1=(Action=OnShowControlsHelp)
  1541. IK_Pad_DigitUp=(Action=DrinkPotion1)
  1542. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  1543. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  1544. IK_Backspace=(Action=FastMenu)
  1545. IK_Pad_LeftShoulder=(Action=Focus,Reprocess)
  1546. IK_B=(Action=PanelBestiary)
  1547. IK_C=(Action=SwordSheathe)
  1548. IK_Pad_RightThumb=(Action=CameraLock)
  1549. IK_Pad_RightThumb=(Action=TrackQuest)
  1550. IK_Pad_RightThumb=(Action=HighlightObjective)
  1551. IK_RightMouse=(Action=Focus,Reprocess)
  1552. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  1553. IK_E=(Action=HorseDismount)
  1554. IK_Pad_DigitLeft=(Action=SteelSword)
  1555. IK_Pad_DigitLeft=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  1556. IK_F=(Action=DrinkPotion2)
  1557. IK_Pad_Back_Select=(Action=IngameMenu)
  1558. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  1559. IK_Pad_RightTrigger=(Action=VehicleAttack)
  1560. IK_G=(Action=GotoGlossary)
  1561. IK_G=(Action=PanelGlossary)
  1562. IK_H=(Action=PanelGwintDeckEditor)
  1563. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  1564. IK_PS4_OPTIONS=(Action=IngameMenu)
  1565. IK_I=(Action=PanelInv)
  1566. IK_Pad_A_CROSS=(Action=Canter)
  1567. IK_Pad_A_CROSS=(Action=Gallop,State=Duration,IdleTime=0.3)
  1568. IK_Pad_A_CROSS=(Action=Follow)
  1569. IK_J=(Action=PanelJour)
  1570. IK_K=(Action=PanelChar)
  1571. IK_Escape=(Action=ShowEntryInPanel)
  1572. IK_Escape=(Action=IngameMenu)
  1573. IK_L=(Action=PanelAlch)
  1574. IK_M=(Action=PanelMapPC)
  1575. IK_LeftMouse=(Action=VehicleAttack)
  1576. IK_N=(Action=PanelMeditation)
  1577. IK_O=(Action=PanelFakeHud)
  1578. IK_O=(Action=PanelCrafting)
  1579. IK_NumPad1=(Action=Debug_KillAllEnemies)
  1580. IK_NumPad2=(Action=Debug_KillTarget)
  1581. IK_Q=(Action=VehicleCastSign)
  1582. IK_Enter=(Action=HubMenu)
  1583. IK_R=(Action=DrinkPotion1)
  1584. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  1585. IK_NumPad5=(Action=Debug_Resurrect)
  1586. IK_MouseX=(Action=GI_MouseDampX)
  1587. IK_MouseY=(Action=GI_MouseDampY)
  1588. IK_V=(Action=TrackQuest)
  1589. IK_V=(Action=HighlightObjective)
  1590. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  1591. IK_X=(Action=Stop)
  1592. IK_Y=(Action=DebugInput)
  1593. IK_Z=(Action=CameraLock)
  1594.  
  1595. [Horse_Replacer_Ciri]
  1596. IK_Tab=(Action=RadialMenu)
  1597. IK_Pad_LeftTrigger=(Action=RadialMenu)
  1598. IK_Pad_Start=(Action=ShowEntryInPanel)
  1599. IK_Pad_Start=(Action=FastMenu)
  1600. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  1601. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  1602. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  1603. IK_LShift=(Action=Canter)
  1604. IK_LShift=(Action=Gallop,State=Duration,IdleTime=0.3)
  1605. IK_LShift=(Action=Follow)
  1606. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  1607. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  1608. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  1609. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  1610. IK_1=(Action=CiriDrawWeapon)
  1611. IK_2=(Action=CiriDrawWeapon)
  1612. K_Pad_RightShoulder=(Action=VehicleAttack)
  1613. IK_Pad_DigitRight=(Action=CiriDrawWeapon)
  1614. IK_Pad_DigitRight=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3)
  1615. IK_Pad_B_CIRCLE=(Action=HorseJump)
  1616. IK_Pad_B_CIRCLE=(Action=DebugInput)
  1617. IK_Space=(Action=HorseJump)
  1618. IK_F1=(Action=OnShowControlsHelp)
  1619. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  1620. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  1621. IK_Backspace=(Action=FastMenu)
  1622. IK_B=(Action=PanelBestiary)
  1623. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  1624. IK_Pad_RightThumb=(Action=CameraLock)
  1625. IK_Pad_RightThumb=(Action=TrackQuest)
  1626. IK_Pad_RightThumb=(Action=HighlightObjective)
  1627. IK_E=(Action=HorseDismount)
  1628. IK_Pad_DigitLeft=(Action=CiriDrawWeapon)
  1629. IK_Pad_DigitLeft=(Action=CiriHolsterWeapon,State=Duration,IdleTime=0.3)
  1630. IK_Pad_RightTrigger=(Action=VehicleAttack)
  1631. IK_Pad_Back_Select=(Action=IngameMenu)
  1632. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  1633. IK_G=(Action=GotoGlossary)
  1634. IK_G=(Action=PanelGlossary)
  1635. IK_H=(Action=PanelGwintDeckEditor)
  1636. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  1637. IK_PS4_OPTIONS=(Action=IngameMenu)
  1638. IK_I=(Action=PanelInv)
  1639. IK_Pad_A_CROSS=(Action=Canter)
  1640. IK_Pad_A_CROSS=(Action=Gallop,State=Duration,IdleTime=0.3)
  1641. IK_Pad_A_CROSS=(Action=Follow)
  1642. IK_J=(Action=PanelJour)
  1643. IK_K=(Action=PanelChar)
  1644. IK_Escape=(Action=ShowEntryInPanel)
  1645. IK_Escape=(Action=IngameMenu)
  1646. IK_L=(Action=PanelAlch)
  1647. IK_M=(Action=PanelMapPC)
  1648. IK_LeftMouse=(Action=VehicleAttack)
  1649. IK_N=(Action=PanelMeditation)
  1650. IK_O=(Action=PanelFakeHud)
  1651. IK_O=(Action=PanelCrafting)
  1652. IK_NumPad1=(Action=Debug_KillAllEnemies)
  1653. IK_NumPad2=(Action=Debug_KillTarget)
  1654. IK_Enter=(Action=HubMenu)
  1655. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  1656. IK_NumPad5=(Action=Debug_Resurrect)
  1657. IK_MouseX=(Action=GI_MouseDampX)
  1658. IK_MouseY=(Action=GI_MouseDampY)
  1659. IK_V=(Action=TrackQuest)
  1660. IK_V=(Action=HighlightObjective)
  1661. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  1662. IK_X=(Action=Stop)
  1663. IK_Y=(Action=DebugInput)
  1664. IK_Z=(Action=CameraLock)
  1665.  
  1666. [InputSettings]
  1667. Version=23
  1668.  
  1669. [JumpClimb]
  1670. IK_Tab=(Action=RadialMenu)
  1671. IK_Pad_LeftTrigger=(Action=RadialMenu)
  1672. IK_Pad_Start=(Action=ShowEntryInPanel)
  1673. IK_Pad_Start=(Action=FastMenu)
  1674. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  1675. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  1676. IK_LShift=(Action=Sprint)
  1677. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  1678. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  1679. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  1680. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  1681. IK_1=(Action=SwordSheatheSteel,State=Duration,IdleTime=0.3)
  1682. IK_1=(Action=SteelSword)
  1683. K_Pad_RightShoulder=(Action=DiveDown)
  1684. IK_2=(Action=SwordSheatheSilver,State=Duration,IdleTime=0.3)
  1685. IK_2=(Action=SilverSword)
  1686. IK_Pad_DigitRight=(Action=SilverSword)
  1687. IK_Pad_DigitRight=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  1688. IK_Pad_B_CIRCLE=(Action=DebugInput)
  1689. IK_Pad_B_CIRCLE=(Action=Roll)
  1690. IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
  1691. IK_Pad_B_CIRCLE=(Action=Jump)
  1692. IK_Space=(Action=Roll)
  1693. IK_Space=(Action=ExplorationInteraction)
  1694. IK_Space=(Action=Jump)
  1695. IK_F1=(Action=OnShowControlsHelp)
  1696. IK_Pad_DigitDown=(Action=DrinkPotion2)
  1697. IK_Pad_DigitUp=(Action=DrinkPotion1)
  1698. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  1699. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  1700. IK_Backspace=(Action=FastMenu)
  1701. IK_C=(Action=DiveDown)
  1702. IK_C=(Action=SwordSheathe)
  1703. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  1704. IK_Pad_RightThumb=(Action=TrackQuest)
  1705. IK_Pad_RightThumb=(Action=HighlightObjective)
  1706. IK_F=(Action=DrinkPotion2)
  1707. IK_Pad_DigitLeft=(Action=SteelSword)
  1708. IK_Pad_DigitLeft=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  1709. IK_Pad_Back_Select=(Action=IngameMenu)
  1710. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  1711. IK_G=(Action=GotoGlossary)
  1712. IK_Pad_A_CROSS=(Action=Sprint)
  1713. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  1714. IK_PS4_OPTIONS=(Action=IngameMenu)
  1715. IK_Escape=(Action=ShowEntryInPanel)
  1716. IK_Escape=(Action=IngameMenu)
  1717. IK_O=(Action=PanelFakeHud)
  1718. IK_NumPad1=(Action=Debug_KillAllEnemies)
  1719. IK_NumPad2=(Action=Debug_KillTarget)
  1720. IK_R=(Action=DrinkPotion1)
  1721. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  1722. IK_NumPad5=(Action=Debug_Resurrect)
  1723. IK_MouseX=(Action=GI_MouseDampX)
  1724. IK_None=(Action=SprintToggle)
  1725. IK_V=(Action=TrackQuest)
  1726. IK_V=(Action=HighlightObjective)
  1727. IK_MouseY=(Action=GI_MouseDampY)
  1728. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  1729. IK_MouseZ=(Action=ToggleSigns)
  1730. IK_Y=(Action=DebugInput)
  1731.  
  1732. [LootPopup]
  1733.  
  1734. [Meditation]
  1735. IK_Space=(Action=MeditationAbort)
  1736. IK_Pad_B_CIRCLE=(Action=MeditationAbort)
  1737.  
  1738. [RadialMenu]
  1739. IK_Pad_LeftShoulder=(Action=LockAndGuard)
  1740. IK_Pad_LeftShoulder=(Action=Alternate)
  1741. IK_Space=(Action=OpenMeditation)
  1742. IK_Tab=(Action=RadialMenu)
  1743. IK_Pad_LeftTrigger=(Action=RadialMenu)
  1744. K_Pad_RightShoulder=(Action=OpenMeditation)
  1745. IK_RightMouse=(Action=LockAndGuard)
  1746. IK_MiddleMouse=(Action=OpenMeditation)
  1747. IK_Pad_B_CIRCLE=(Action=CloseRadialMenu)
  1748. IK_Pad_A_CROSS=(Action=ConfirmRadialMenuSelection)
  1749.  
  1750. [SCENE_IS_STARTING_HACK]
  1751. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  1752. IK_LShift=(Action=Sprint)
  1753. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  1754. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  1755. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  1756. IK_MouseX=(Action=GI_MouseDampX)
  1757. IK_MouseY=(Action=GI_MouseDampY)
  1758. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  1759. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  1760. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  1761. IK_None=(Action=SprintToggle)
  1762. IK_Pad_A_CROSS=(Action=Sprint)
  1763. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  1764.  
  1765. [Scene]
  1766. IK_S=(Action=ChangeChoiceDown)
  1767. IK_W=(Action=ChangeChoiceUp)
  1768. IK_Pad_LeftTrigger=(Action=SCN_DBG_RestartScene,State=Duration,IdleTime=0.3)
  1769. IK_Pad_LeftTrigger=(Action=SCN_DBG_RestartSection)
  1770. IK_Pad_LeftAxisY=(Action=ChangeChoiceAxis)
  1771. IK_MouseX=(Action=GI_MouseDampX)
  1772. IK_MouseY=(Action=GI_MouseDampY)
  1773. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  1774. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  1775. IK_Pad_DigitDown=(Action=ChangeChoiceUp)
  1776. IK_Pad_DigitUp=(Action=ChangeChoiceDown)
  1777.  
  1778. [ScriptedAction]
  1779. IK_PS4_OPTIONS=(Action=IngameMenu)
  1780. IK_Pad_A_CROSS=(Action=Gallop,State=Duration,IdleTime=0.3)
  1781. IK_Pad_A_CROSS=(Action=Sprint)
  1782. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  1783. IK_Pad_Start=(Action=FastMenu)
  1784. IK_F1=(Action=OnShowControlsHelp)
  1785. IK_Enter=(Action=HubMenu)
  1786. IK_LShift=(Action=Gallop,State=Duration,IdleTime=0.2)
  1787. IK_LShift=(Action=Sprint)
  1788. IK_None=(Action=SprintToggle)
  1789. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  1790. IK_Backspace=(Action=FastMenu)
  1791. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  1792. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  1793. IK_B=(Action=PanelBestiary)
  1794. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  1795. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  1796. IK_G=(Action=PanelGlossary)
  1797. IK_G=(Action=GotoGlossary)
  1798. IK_H=(Action=PanelGwintDeckEditor)
  1799. IK_I=(Action=PanelInv)
  1800. IK_J=(Action=PanelJour)
  1801. IK_Escape=(Action=IngameMenu)
  1802. IK_K=(Action=PanelChar)
  1803. IK_L=(Action=PanelAlch)
  1804. IK_M=(Action=PanelMapPC)
  1805. IK_N=(Action=PanelMeditation)
  1806. IK_O=(Action=PanelCrafting)
  1807. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  1808. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  1809. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  1810. IK_MouseX=(Action=GI_MouseDampX)
  1811. IK_MouseY=(Action=GI_MouseDampY)
  1812. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  1813. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  1814. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  1815. IK_Pad_Back_Select=(Action=IngameMenu)
  1816. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  1817.  
  1818. [Swimming]
  1819. IK_Tab=(Action=RadialMenu)
  1820. IK_Pad_LeftTrigger=(Action=RadialMenu)
  1821. IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  1822. IK_MiddleMouse=(Action=ThrowItem)
  1823. IK_Pad_Start=(Action=ShowEntryInPanel)
  1824. IK_Pad_Start=(Action=FastMenu)
  1825. IK_Pad_Start=(Action=PanelMap,State=Duration,IdleTime=0.5)
  1826. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  1827. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  1828. IK_Pad_X_SQUARE=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  1829. IK_Pad_X_SQUARE=(Action=ThrowItem)
  1830. IK_LShift=(Action=Sprint)
  1831. IK_Pad_Y_TRIANGLE=(Action=Spare)
  1832. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  1833. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  1834. IK_PS4_TOUCH_PRESS=(Action=HoldFastMenu,State=Duration,IdleTime=0.3)
  1835. IK_PS4_TOUCH_PRESS=(Action=FastMenu)
  1836. K_Pad_RightShoulder=(Action=Finisher)
  1837. K_Pad_RightShoulder=(Action=Finish)
  1838. K_Pad_RightShoulder=(Action=DiveDown)
  1839. IK_Pad_B_CIRCLE=(Action=ExplorationInteraction)
  1840. IK_Pad_B_CIRCLE=(Action=DiveUp)
  1841. IK_Pad_B_CIRCLE=(Action=DebugInput)
  1842. IK_Space=(Action=ExplorationInteraction)
  1843. IK_Space=(Action=DiveUp)
  1844. IK_F1=(Action=OnShowControlsHelp)
  1845. IK_Pad_DigitDown=(Action=DrinkPotion2)
  1846. IK_Pad_DigitUp=(Action=DrinkPotion1)
  1847. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  1848. IK_Backspace=(Action=HoldFastMenu,State=Duration,IdleTime=0.2)
  1849. IK_Backspace=(Action=FastMenu)
  1850. IK_Pad_LeftShoulder=(Action=Focus,Reprocess)
  1851. IK_B=(Action=PanelBestiary)
  1852. IK_C=(Action=DiveDown)
  1853. IK_RightMouse=(Action=Focus,Reprocess)
  1854. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  1855. IK_Pad_RightThumb=(Action=TrackQuest)
  1856. IK_Pad_RightThumb=(Action=HighlightObjective)
  1857. IK_Pad_RightThumb=(Action=CameraLock)
  1858. IK_E=(Action=BurnBody)
  1859. IK_E=(Action=WineSlot)
  1860. IK_E=(Action=PlaceBottle)
  1861. IK_E=(Action=SitAndWait)
  1862. IK_E=(Action=HideBible)
  1863. IK_E=(Action=CallJohnny)
  1864. IK_E=(Action=Extinguish)
  1865. IK_E=(Action=Interaction)
  1866. IK_E=(Action=PullAxe)
  1867. IK_E=(Action=Read)
  1868. IK_E=(Action=UseItem)
  1869. IK_E=(Action=UnblockGate)
  1870. IK_E=(Action=Ignite)
  1871. IK_E=(Action=Free)
  1872. IK_E=(Action=Grab)
  1873. IK_E=(Action=PlaceOffering)
  1874. IK_E=(Action=Drink)
  1875. IK_E=(Action=PlaceHerbs)
  1876. IK_E=(Action=GatherBrushwood)
  1877. IK_E=(Action=Disarm)
  1878. IK_E=(Action=Arm)
  1879. IK_E=(Action=PrayForStorm)
  1880. IK_E=(Action=PrayForSun)
  1881. IK_E=(Action=Destroy)
  1882. IK_E=(Action=Locked)
  1883. IK_E=(Action=Pull)
  1884. IK_E=(Action=Push)
  1885. IK_E=(Action=Take)
  1886. IK_E=(Action=Unlock)
  1887. IK_E=(Action=Lock)
  1888. IK_E=(Action=Close)
  1889. IK_E=(Action=Open)
  1890. IK_E=(Action=Finish)
  1891. IK_E=(Action=UseDevice)
  1892. IK_E=(Action=Use)
  1893. IK_E=(Action=InteractHold,State=Duration,IdleTime=0.1)
  1894. IK_E=(Action=Interact)
  1895. IK_E=(Action=Container)
  1896. IK_E=(Action=Talk)
  1897. IK_E=(Action=MountHorse)
  1898. IK_E=(Action=EnterBoatFromSwimming)
  1899. IK_E=(Action=EnterBoat)
  1900. IK_E=(Action=Examine)
  1901. IK_E=(Action=GatherHerbs)
  1902. IK_E=(Action=FastTravel)
  1903. IK_E=(Action=Unequip)
  1904. IK_E=(Action=Spare)
  1905. IK_E=(Action=Knock)
  1906. IK_E=(Action=SitDown)
  1907. IK_E=(Action=PlaceCrystal)
  1908. IK_E=(Action=PlaceOilLamp)
  1909. IK_E=(Action=PickOilLamp)
  1910. IK_F=(Action=DrinkPotion2)
  1911. IK_Pad_Back_Select=(Action=IngameMenu)
  1912. IK_Pad_Back_Select=(Action=GotoGlossary,State=Duration,IdleTime=1.2)
  1913. IK_G=(Action=GotoGlossary)
  1914. IK_G=(Action=PanelGlossary)
  1915. IK_H=(Action=PanelGwintDeckEditor)
  1916. IK_PS4_OPTIONS=(Action=ShowEntryInPanel)
  1917. IK_PS4_OPTIONS=(Action=IngameMenu)
  1918. IK_I=(Action=PanelInv)
  1919. IK_Pad_A_CROSS=(Action=BurnBody)
  1920. IK_Pad_A_CROSS=(Action=WineSlot)
  1921. IK_Pad_A_CROSS=(Action=PlaceBottle)
  1922. IK_Pad_A_CROSS=(Action=SitAndWait)
  1923. IK_Pad_A_CROSS=(Action=HideBible)
  1924. IK_Pad_A_CROSS=(Action=CallJohnny)
  1925. IK_Pad_A_CROSS=(Action=Extinguish)
  1926. IK_Pad_A_CROSS=(Action=Interaction)
  1927. IK_Pad_A_CROSS=(Action=PullAxe)
  1928. IK_Pad_A_CROSS=(Action=Read)
  1929. IK_Pad_A_CROSS=(Action=UseItem)
  1930. IK_Pad_A_CROSS=(Action=UnblockGate)
  1931. IK_Pad_A_CROSS=(Action=Ignite)
  1932. IK_Pad_A_CROSS=(Action=Free)
  1933. IK_Pad_A_CROSS=(Action=Grab)
  1934. IK_Pad_A_CROSS=(Action=PlaceOffering)
  1935. IK_Pad_A_CROSS=(Action=Drink)
  1936. IK_Pad_A_CROSS=(Action=PlaceHerbs)
  1937. IK_Pad_A_CROSS=(Action=GatherBrushwood)
  1938. IK_Pad_A_CROSS=(Action=Disarm)
  1939. IK_Pad_A_CROSS=(Action=Arm)
  1940. IK_Pad_A_CROSS=(Action=PrayForStorm)
  1941. IK_Pad_A_CROSS=(Action=PrayForSun)
  1942. IK_Pad_A_CROSS=(Action=Destroy)
  1943. IK_Pad_A_CROSS=(Action=Locked)
  1944. IK_Pad_A_CROSS=(Action=Pull)
  1945. IK_Pad_A_CROSS=(Action=Push)
  1946. IK_Pad_A_CROSS=(Action=Take)
  1947. IK_Pad_A_CROSS=(Action=Unlock)
  1948. IK_Pad_A_CROSS=(Action=Lock)
  1949. IK_Pad_A_CROSS=(Action=Close)
  1950. IK_Pad_A_CROSS=(Action=Open)
  1951. IK_Pad_A_CROSS=(Action=UseDevice)
  1952. IK_Pad_A_CROSS=(Action=Use)
  1953. IK_Pad_A_CROSS=(Action=InteractHold,State=Duration,IdleTime=0.2)
  1954. IK_Pad_A_CROSS=(Action=Interact)
  1955. IK_Pad_A_CROSS=(Action=Container)
  1956. IK_Pad_A_CROSS=(Action=Talk)
  1957. IK_Pad_A_CROSS=(Action=MountHorse)
  1958. IK_Pad_A_CROSS=(Action=EnterBoatFromSwimming)
  1959. IK_Pad_A_CROSS=(Action=EnterBoat)
  1960. IK_Pad_A_CROSS=(Action=Examine)
  1961. IK_Pad_A_CROSS=(Action=GatherHerbs)
  1962. IK_Pad_A_CROSS=(Action=FastTravel)
  1963. IK_Pad_A_CROSS=(Action=Unequip)
  1964. IK_Pad_A_CROSS=(Action=Knock)
  1965. IK_Pad_A_CROSS=(Action=SitDown)
  1966. IK_Pad_A_CROSS=(Action=PlaceCrystal)
  1967. IK_Pad_A_CROSS=(Action=PlaceOilLamp)
  1968. IK_Pad_A_CROSS=(Action=PickOilLamp)
  1969. IK_Pad_A_CROSS=(Action=Sprint)
  1970. IK_J=(Action=PanelJour)
  1971. IK_K=(Action=PanelChar)
  1972. IK_Escape=(Action=ShowEntryInPanel)
  1973. IK_Escape=(Action=IngameMenu)
  1974. IK_L=(Action=PanelAlch)
  1975. IK_M=(Action=PanelMapPC)
  1976. IK_LeftMouse=(Action=Finisher)
  1977. IK_LeftMouse=(Action=Finish)
  1978. IK_N=(Action=PanelMeditation)
  1979. IK_O=(Action=PanelFakeHud)
  1980. IK_O=(Action=PanelCrafting)
  1981. IK_NumPad1=(Action=Debug_KillAllEnemies)
  1982. IK_NumPad2=(Action=Debug_KillTarget)
  1983. IK_Enter=(Action=HubMenu)
  1984. IK_R=(Action=DrinkPotion1)
  1985. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  1986. IK_NumPad5=(Action=Debug_Resurrect)
  1987. IK_MouseX=(Action=GI_MouseDampX)
  1988. IK_None=(Action=SprintToggle)
  1989. IK_MouseY=(Action=GI_MouseDampY)
  1990. IK_V=(Action=TrackQuest)
  1991. IK_V=(Action=HighlightObjective)
  1992. IK_MouseZ=(Action=ToggleSigns)
  1993. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  1994. IK_Y=(Action=DebugInput)
  1995. IK_Z=(Action=CameraLock)
  1996.  
  1997. [ThrowHold]
  1998. IK_Pad_RightAxisX=(Action=GI_AxisRightX)
  1999. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  2000. IK_A=(Action=GI_AxisLeftX,State=Axis,Value=-1)
  2001. IK_Pad_RightAxisY=(Action=GI_AxisRightY)
  2002. IK_Pad_A_CROSS=(Action=Sprint)
  2003. IK_C=(Action=SwordSheathe)
  2004. IK_Pad_X_SQUARE=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  2005. IK_Pad_X_SQUARE=(Action=ThrowItem)
  2006. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  2007. IK_D=(Action=GI_AxisLeftX,State=Axis,Value=1)
  2008. IK_NumPad1=(Action=Debug_KillAllEnemies)
  2009. IK_Pad_DigitRight=(Action=SilverSword)
  2010. IK_Pad_DigitRight=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  2011. IK_NumPad2=(Action=Debug_KillTarget)
  2012. IK_Pad_B_CIRCLE=(Action=DebugInput)
  2013. IK_Pad_B_CIRCLE=(Action=ThrowCastAbort)
  2014. IK_LShift=(Action=Sprint)
  2015. IK_NumPad5=(Action=Debug_Resurrect)
  2016. IK_MiddleMouse=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)
  2017. IK_MiddleMouse=(Action=ThrowItem)
  2018. IK_1=(Action=SwordSheatheSteel,State=Duration,IdleTime=0.3)
  2019. IK_1=(Action=SteelSword)
  2020. IK_None=(Action=SprintToggle)
  2021. IK_Space=(Action=ThrowCastAbort)
  2022. IK_2=(Action=SwordSheatheSilver,State=Duration,IdleTime=0.3)
  2023. IK_2=(Action=SilverSword)
  2024. IK_O=(Action=PanelFakeHud)
  2025. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  2026. IK_Pad_LeftAxisX=(Action=GI_AxisLeftX)
  2027. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  2028. IK_Pad_LeftAxisY=(Action=GI_AxisLeftY)
  2029. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  2030. IK_S=(Action=GI_AxisLeftY,State=Axis,Value=-1)
  2031. IK_Pad_DigitLeft=(Action=SteelSword)
  2032. IK_Pad_DigitLeft=(Action=SwordSheathe,State=Duration,IdleTime=0.3)
  2033. IK_MouseX=(Action=GI_MouseDampX)
  2034. IK_MouseY=(Action=GI_MouseDampY)
  2035. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  2036. IK_W=(Action=GI_AxisLeftY,State=Axis,Value=1)
  2037. IK_Y=(Action=DebugInput)
  2038.  
  2039. [TutorialPopup]
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