private:
UFUNCTION()
void OnSeePlayer(APawn* Pawn);
public:
// Sets default values for this character\'s properties
AAICharacter();
// Called when the game starts or when spawned
virtual void BeginPlay() override;
/*The Component which is used for the "seeing" sense of the AI*/
UPROPERTY(VisibleAnywhere,Category="AI")
class UPawnSensingComponent* PawnSensingComp;
/*The Behavior Tree of the Character*/
UPROPERTY(EditAnywhere,Category="AI")
class UBehaviorTree* BehaviorTree;