$(function(){
var camera, scene, renderer,
geometry, material, mesh, stats;
var w = 520;
var h = 390;
init();
animate();
function init() {
camera = new THREE.Camera( 75, w / h, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
//Cubeの各面のマテリアル
var materials = [
new THREE.MeshBasicMaterial({map: THREE.ImageUtils.loadTexture(\'images/texture001.png\')}), // right
new THREE.MeshBasicMaterial({map: THREE.ImageUtils.loadTexture(\'images/texture001.png\')}), // left
new THREE.MeshBasicMaterial({map: THREE.ImageUtils.loadTexture(\'images/texture001.png\')}), //top
new THREE.MeshBasicMaterial({map: THREE.ImageUtils.loadTexture(\'images/texture001.png\')}), // bottom
new THREE.MeshBasicMaterial({map: THREE.ImageUtils.loadTexture(\'images/texture001.png\')}), // back
new THREE.MeshBasicMaterial({map: THREE.ImageUtils.loadTexture(\'images/texture001.png\')}) // front
];
/**
* Cubeのコンストラクタ引数は
* @param Number サイズ(X)
* @param Number サイズ(Y)
* @param Number サイズ(Z)
* @param Integer 分割数(X)
* @param Integer 分割数(Y)
* @param Integer 分割数(Z)
* @param Array マテリアルセット
* @param boolean 面の反転フラグ
* @param Object 各面の描画フラグ
*/
geometry = new THREE.Cube( 200, 200, 200, 4, 4, 4, materials);
material = new THREE.MeshFaceMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.addObject( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( w, h );
$(\'#three-stage\').append( renderer.domElement );
//Stats SetUp
stats = new Stats();
stats.domElement.style.position = \'absolute\';
stats.domElement.style.top = \'0px\';
stats.domElement.style.zIndex = 100;
$(\'#three-stage\').append( stats.domElement );
}
function animate() {
// Include examples/js/RequestAnimationFrame.js for cross-browser compatibility.
requestAnimationFrame( animate );
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
//Stats update
stats.update();
}
});