public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
{
if(newkeys == KEY_YES && IsPlayerInAnyVehicle(playerid))
{
new TrocarArma[7][2];
for(new i=2; i<7; i++)
{
GetPlayerWeaponData(playerid,i,TrocarArma[i][0],TrocarArma[i][1]);
}
new ProcederTroca = 2 + random(5);
SetPlayerArmedWeapon(playerid,TrocarArma[ProcederTroca][0]);
}
return 1;
}