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  1. //
  2. // config.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5.  
  6.  
  7. // GLOBAL SETTINGS
  8. hostname = "Kilk's Private DayZ Sever"; // The name of the server that shall be displayed in the public server list
  9. password = "mcf1"; // Password for joining, eg connecting to the server
  10. passwordAdmin = "******"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  11. reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
  12. logFile = "arma2oaserver.rpt"; // Tells ArmA-server where the logfile should go and what it should be called
  13.  
  14.  
  15. // WELCOME MESSAGE ("message of the day")
  16. // It can be several lines, separated by comma
  17. // Empty messages "" will not be displayed at all but are only for increasing the interval
  18. motd[] = {
  19. "Welcome to Reality DayZ Severs!",
  20. "Have fun!"
  21. };
  22. motdInterval = 5; // Time interval (in seconds) between each message
  23.  
  24.  
  25. // JOINING RULES
  26. maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  27. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
  28. verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
  29. equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
  30. requiredBuild = 0; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
  31. requiredSecureId = 1; // Request clients joining to provide a secure ID token (change to 2 to force this)
  32.  
  33.  
  34. // VOTING
  35. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  36. voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  37.  
  38.  
  39. // INGAME SETTINGS
  40. disableVoN = 0; // If set to 1, Voice over Net will not be available
  41. vonCodecQuality = 10; // Quality from 1 to 30
  42. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  43. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
  44. BattlEye = 0; // Server to use BattlEye system
  45.  
  46.  
  47. // SCRIPTING ISSUES
  48. onUserConnected = ""; //
  49. onUserDisconnected = ""; //
  50. doubleIdDetected = ""; //
  51.  
  52. // SIGNATURE VERIFICATION
  53. onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  54. onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  55. onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
  56.  
  57.  
  58. // MISSIONS CYCLE (see below)
  59. class Missions
  60. {
  61. class DayZ {
  62. template = dayz_1.chernarus;
  63. difficulty = "regular"; // change this for other difficulty settings, regular, expert is valid
  64. };
  65. };
');