#define _ARMA_
//Class config.bin{
class CfgPatches
{
class oahu
{
units[] = {"oahu"};
weapons[] = {};
requiredVersion = 1.0;
requiredaddons[]={"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data","AiA_StandaloneTerrainPack_Core"};
version = "17/10/2015";
fileName = "oahu.pbo";
author = "CoLDDnA";
email = "CoLDDnA";
};
};
class CfgWorlds
{
class CAWorld;
class Stratis: CAWorld
{
class Grid;
class DefaultClutter;
};
class oahu: Stratis
{
cutscenes[] = {};
description = "Oahu";
pictureMap = "dna\\oahu\\data\\imagery\\oahu_landsat.paa";
pictureShot = "A3\\map_Stratis\\data\\ui_Stratis_ca.paa";
worldName = "dna\\oahu\\oahu.wrp";
startTime = "11:00";
startDate = "07/06/2035";
startWeather = 0.2;
startFog = 0.0;
forecastWeather = 0.6;
forecastFog = 0.0;
centerPosition[] = {20480,20480,0};
seagullPos[] = {20480,20480,0};
longitude = 65;
latitude = -34;
elevationOffset = 2000;
envTexture = "A3\\Data_f\\env_land_ca.tga";
minTreesInForestSquare = 2;
minRocksInRockSquare = 2;
//newRoadsShape = "\\dna\\oahu\\data\\roads\\roads.shp";
ilsPosition[] = {1024,1024};
ilsDirection[] = {0.5075,0.08,-0.8616};
ilsTaxiIn[] = {};
ilsTaxiOff[] = {};
drawTaxiway = 0;
class SecondaryAirports {};
class Sea
{
seaTexture = "a3\\data_f\\seatexture_co.paa";
seaMaterial = "#water";
shoreMaterial = "#shore";
shoreFoamMaterial = "#shorefoam";
shoreWetMaterial = "#shorewet";
WaterMapScale = 20;
WaterGrid = 50;
MaxTide = 0;
MaxWave = 0;
SeaWaveXScale = "2.0/50";
SeaWaveZScale = "1.0/50";
SeaWaveHScale = 2.0;
SeaWaveXDuration = 5000;
SeaWaveZDuration = 10000;
};
class Grid: Grid
{
offsetX = 0;
offsetY = 40960;
class Zoom1
{
zoomMax = 0.15;
format = "XY";
formatX = "000";
formatY = "000";
stepX = 100;
stepY = -100;
};
class Zoom2
{
zoomMax = 0.85;
format = "XY";
formatX = "00";
formatY = "00";
stepX = 1000;
stepY = -1000;
};
class Zoom3
{
zoomMax = 1e+030.0;
format = "XY";
formatX = "0";
formatY = "0";
stepX = 10000;
stepY = -10000;
};
};
clutterGrid = 1.2;
clutterDist = 250;
noDetailDist = 65;
fullDetailDist = 15;
midDetailTexture = "A3\\Map_Data\\middle_mco.paa";
#include "cfgClutter.hpp"
class Names
{
#include "oahu.hpp"
};
};
};
class CfgWorldList
{
class oahu{};
};
class CfgMissions
{
class Cutscenes
{
};
};
//SURFACES
#include "cfgSurfaces.hpp"