using UnityEngine;
using System.Collections;
public class OriginMovement : MonoBehaviour
{
public GameObject world;
private float chunkSize = 5000;
// Update is called once per frame
void Update ()
{
float distanceToOrigin = Vector3.Distance (this.transform.position, Vector3.zero);
Vector3 worldDirection = this.transform.position - Vector3.zero;
if (distanceToOrigin >= chunkSize) {
this.transform.position = Vector3.zero;
world.transform.position += worldDirection * -1;
}
}
}